Cerberus.Tacothecat said:
»Why, why can't we focus on rdm enfeeble aspect and make those enfeebles actually proc on high end content.
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What kind of RDMs have you been around to even think this?
Paralyze II / Slow II / Addle II are boss and I use them all the time on big stuff.
Dia III is brokenly good because it's a unique form of defense down that stacks additively with all the rest, very useful for when Frailty Geomancy is nerfed.
Bio III is in a similiar boat but since attack down doesn't experience the same exponential returns as defense down, and we can only have one or the other, Dia III wins.
Blind is useless due to evasion tanking not being a thing anymore, the actual potency is pretty good just we don't really use the hundreds of evasion required to make it all work.
They updated Poison II but honestly it's just not enough with how hard we hit now.
And then the two best debuffs, Frazzle III and Distract III. Those alone are worth their weight in gold, the only issue is Frazzle III being dark based and resisted on too many things.
Sab now having a duration and being on a 3min cooldown means all the above just got WAY better. Pop Sab then cripple the boss with debuffs. They will last longer then Sab's recast and so you can maintain those OP debuffs longer.
Now here is the crux, are those debuffs sufficient to justify bringing a RDM in alliance content? Most certainly yes, they fit perfectly in a tank PT where they Haste II / Refresh III / backup Cure the party while piling on the debuffs. Is it worth bringing them in a six man group, no it's not. Six man teams are too tight for space and stacking BRD+GEO+COR is always better, especially since the COR is a pseudo DD anyway.
If no tank then it's
DD x 2
WHM (healer)
COR/BRD/GEO
The only slot a RDM could function is as the healer, but only if they had the ability to heal both DD's, the COR and the GEO at the same time after a heavy AoE attack, ala Curaga III. Hell even BRD's are becoming pseudo DD's these days.
So unless SE makes Composure a Haste / Accuracy aura, RDM won't be fitting into any of those three buffing slots.
I am a rdm, and even more so. I have max potency and arguably BiS for nearly every situation on rdm. I use my entire arsenal on rdm with the exception of bio.
Again, dia 3 is useless if you have a cor and a geo/rdm or any version of cor combined with a /rdm
Para and slow are not as strong as you are making it out to be. Neither one of those spells are enough to make you think, "oh let's take a rdm for para and slow." Where as people think about brd, cor, and geo for nearly everything.
Seems we both agree on just about the rest of it so we can skip that part of the convo.
I did not mention addle, distract, frazzle for a reason. I felt those were in a good spot. However, distract isn't needed nearly as much as it used to be needed, I can only think of a few instances where distract is needed. (wave 3 thf mobs)
Frazzle is unique, I will give it that, but who benefits the most from frazzle? A rdm, blm setup is rare now, not saying it doesn't happen (I know someone will immediately jump and name 1 or 2 fights) but the job that needs it the most is typically rdm, without a rdm, you don't really have a need for it.
Addle is in an amazing spot in my opinion, hands down one of rdm best spells.
I am not saying rdm doesn't get invites, or isn't needed. I do however feel my words were twisted to make it look like I said that. No, I rdm almost every event, long haste 2 and refresh 3, but in most content the dps are killing so fast the enfeebles are not needed until you get to bosses. Mid bosses, wave 1/2 bosses drop so fast most cases you can't even finish your enfeebles. Which brings up sabo, at first I was very excited about it, but the more I thought about it. The less excited I was.
Since everything dies so ridiculously fast, as stated, enfeebles really only are beneficial on high hp mobs that aren't getting 1 shotted by drk, war, cor. This leaves the wave 3 mega boss, (even circle bosses die extremely fast) sabo gets a +25% bonus to enfeeble potency and another +12 from gloves.
Assuming you are getting para to proc 20% of the time on boss, with sabo/gloves, that proc rate jumps up to 27.4%
That sounds fantastic, until you realize you never were hitting a 20% proc rate to begin with. Wave 3 boss is closer to floor which means even with sabo/gloves you only went from 10% to 13.7%
Slow hardly effects nm's in general due to so many tp moves and the amount of AoE pushed out from those moves.
Rdm really only shines in wave 3 dyna. That is a lot of content rdm is being out shined by other jobs doing just about the same thing if not better.
The only thing a rdm currently does amazingly, stand around and recast haste/refresh, brds can both haste and refresh. A geo can /rdm and haste/refresh.
Tanks take so little dmg that a rdm can cure dyna with a good tank.
If you want to haste, why not play brd and AoE haste and even cap haste,
If you want to cure why not play whm and do it more efficiently
If you want defense down, you take a geo and the geo and cor should be working dia/light shot
If you want to talk potency of para/slow
both can be landed by a geo with at least floor potency, which is 5% paralyze and 7.3% slow
vs rdm floor w/sabo of 13.7% and 12.5%
Taking a rdm hardly makes a difference
Again.... before people twist my words, I am not saying everyone cast at floor potency. But not everyone is perfectly geared, and I have seen geo with more mnd in para/slow than rdm. Everything is going to boil down to the person. It is the average of the difference between rdm potency vs another job doing the same thing.
The rdm potency really isn't enough to make much of a difference. Take out a cor, brd, or geo and the party will crumble though.
the problem with hybrid jobs like rdm and blu is being able to do too much, and do it better than specialists. i'm confident SE has a line in the sand they won't cross no matter what for these jobs.
I believe that to be the case, which is one of the reasons I believe rdm was never put on herc/adhemar gear.
I also believe rdm is dangerously close to being over powered. Which is why I am not running around saying let's make triple attack temper castable on party. Also don't want to see rdm get cure 5 or regen 3, as that will just push rdm into purely healing role.