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Dev Tracker - Discussion
Bismarck.Snprphnx
Serveur: Bismarck
Game: FFXI
Posts: 2710
By Bismarck.Snprphnx 2018-08-28 00:56:52
But Dynamis itself is another alternative dimension separate from that alternate dimension, and then that some how all ties in to a dream that Diabolos had for the CoP zones, and now we have another dimension of.. dynamis that.. ugh ***.
Somewhere in there is an Xibit meme
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Serveur: Asura
Game: FFXI
Posts: 180
By Asura.Kiyarasubrosa 2018-08-28 22:38:53
Hoping these augments level the playing field for REMAs. These weapons should be the best weapons hands down compared to any normal weapons. Also, I hope that Relics and Mythics get the biggest love of the 4 as they need it the most. Aeonic needs it the least.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-29 00:01:36
Asura.Kiyarasubrosa said: »Hoping these augments level the playing field for REMAs. These weapons should be the best weapons hands down compared to any normal weapons. Also, I hope that Relics and Mythics get the biggest love of the 4 as they need it the most. Aeonic needs it the least.
I agree they need to be cautious about how they balance these weapons. Judging from the first picture, it appears they intend to do just that. Not really looking for validation or special treatment for any of the weapons I made, but I think making each weapon powerful in differing ways, and yet, still unique, is very important. Give people who have multiple REMAs for a job a reason to upgrade them ALL and not just the "best one"
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3333
By Siren.Kyte 2018-08-29 00:22:06
My early impression is that it's going to be a *** mess.
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By volkom 2018-08-29 00:23:58
SE should just come out with a master weapon which requires all the rmea of the same class combined to make.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-29 00:30:30
Well, the playerbase overreacts to everything. If it's too good, "OMFG LOL THEY ARE BEGGING YOU TO KEEP PLAYING, THESE STATS ARE TOO GOOD, the power creep is too high!!". If they suck, "lol, what a waste of time, i knew they were going to suck".
Just kind of happy they are even upgrading them at all at this point.
Serveur: Sylph
Game: FFXI
By Sylph.Cherche 2018-08-29 02:30:33
Wonder if the additional WSDMG augments are additive or multiplicative with the hidden boosts that currently exist.
C'mon possibly relevant Ryunohige/Drakesbane.
By SimonSes 2018-08-29 03:00:36
Asura.Kiyarasubrosa said: »Hoping these augments level the playing field for REMAs. These weapons should be the best weapons hands down compared to any normal weapons. Also, I hope that Relics and Mythics get the biggest love of the 4 as they need it the most. Aeonic needs it the least.
That's generalization, especially for mythics.
- BLM, SCH, SMN, WHM mythics are far better than their REA weapons Yagrush and Nirvana are also considered one of the best DREAM weapons in general
- Tizona has unique mechanic and is also competitive for damage
- Death Penalty has best magic bullets and is the best LS weapon at higher TP and still competitive at lower + quick draw boost is nice
- Murgleis with AM up is still the best macc weapon if I'm not mistaken
- Burtgang is the best defensive weapon for PLD
- Carnwenhan is for sury the best utility REMA weapon for brd (not counting instruments ofc)
- Aymur idk tbh, but I think it's not useless either
- Gastraphetes is like DP, but for RNG
- Kenkonken idk much about it too, but I think it is competitive too and has some unique mechanics for PUP
- THF and DNC daggers are currently behind for damage, but they are not that far, while Terpsi is also the best utility/defensive dagger for DNC
That only leaves 6 out of 19 mythics (if you count ergon as mythic then out of 21 and both ergon weapons are S tier too) that are currently not really useful.
But I know why 6 weapons cover usefulness of 15 other mythics/ergon. Because those not really useful ones include WAR, DRK and SAM. So if mythics for big 3 DPS jobs are almost useless, then all mythic seems to be falling behind :D
Now for Relics I could agree more, tho Spharai, Ragnarok, Guttler and Annihilator are still competitive. Amano is usefull for high acc content. Bravura and Apocalypse are great defensive weapons. So again not all Relic weapons are usless and not all Relic weapons are suppose to be bis for damage on top of their utility too. I mean, would you like them to drop DT from Bravura and make it competitive damage with Aeonic? I don't. Same for Apocalypse or Spharai. I mena they can be competitive damage wise but situationally and not through raw stats. Bravura should exceed in DPS in situation when you need DT and instead of wearing it in gear, you have it from AM and can wear better DD gear then. Same for Apoc, it should win for damage, when you need normally need to turtle, but you don't and you just keep DDing and healing yourself instead.
Ok this post is already too long and nobody will read it anyway.
Shiva.Humpo
Serveur: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2018-08-29 06:12:36
My biggest question about the augments is if they will be the more standard '+dmg" or "+acc" Or if they are going to have more unique to the weapon itself or unique so that all Relics have same augs, and Mythic have their own..
Asura.Zodiackiller said: »Been out a while adjusting back into the game can someone fill me in a few DRK questions.
Leaving Anguta to the side for now. Is Redemption a better DPS scythe than Liberator? How does the winner of those two scythes compare to Rag dps? Assuming all weapons are at ag stage.
Pretty sure the overall list for DPS is
1) Calad
2) Anguta
3) Rag
4) Lib or Red
5) Lib or Red
no numba) Apoc. ***DPS but super useful.
Pretty sure a rag will win over a liberator/redemption. You can easily get some double lights off with Scourge/Torc/Reso, all of which are decent/great WS.
Redemption does seem nice for CR, but Queefus is a ***WS, so multi-step isn't as great and burning TP for AM is painful.
Liberator seems nice but I'd just assume buy a cheap reatic scythe and use entropy once every so often and skip trying to keep an AM up for multi-hits.
Also, fyi, Reatic scythe is hella fun for soloing apex.
Leviathan.Kingkitt
Serveur: Leviathan
Game: FFXI
Posts: 518
By Leviathan.Kingkitt 2018-08-29 06:58:15
My biggest question about the augments is if they will be the more standard '+dmg" or "+acc" Or if they are going to have more unique to the weapon itself or unique so that all Relics have same augs, and Mythic have their own..
Asura.Zodiackiller said: »Been out a while adjusting back into the game can someone fill me in a few DRK questions.
Leaving Anguta to the side for now. Is Redemption a better DPS scythe than Liberator? How does the winner of those two scythes compare to Rag dps? Assuming all weapons are at ag stage.
Pretty sure the overall list for DPS is
1) Calad
2) Anguta
3) Rag
4) Lib or Red
5) Lib or Red
no numba) Apoc. ***DPS but super useful.
Pretty sure a rag will win over a liberator/redemption. You can easily get some double lights off with Scourge/Torc/Reso, all of which are decent/great WS.
Redemption does seem nice for CR, but Queefus is a ***WS, so multi-step isn't as great and burning TP for AM is painful.
Liberator seems nice but I'd just assume buy a cheap reatic scythe and use entropy once every so often and skip trying to keep an AM up for multi-hits.
Also, fyi, Reatic scythe is hella fun for soloing apex.
Liberator is underrated. It's a still pretty great.
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9986
By Asura.Saevel 2018-08-29 07:23:14
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
By SimonSes 2018-08-29 07:39:20
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
I think, it's because most of players don't do events with bis geo+brd+cor running in every dd party. I for example play a lot with just hasteII or just cor or just brd, because we have usually 18 ppl for events and ppl farm cards, clears etc. and we are often underbuffed. So Ragnarok's accuracy is really great. I wish I could have that +60 accuracy every time I miss Torcleaver with my Zulfiqar.
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Bahamut.Asphaar
Serveur: Bahamut
Game: FFXI
Posts: 37
By Bahamut.Asphaar 2018-08-29 08:17:33
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
Saevel, do you think augments have the potential of pushing Ragnarok ahead Raetic/Mont?
Serveur: Asura
Game: FFXI
Posts: 109
By Asura.Sirtaint 2018-08-29 08:56:33
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
Saevel, do you think augments have the potential of pushing Ragnarok ahead Raetic/Mont?
They def could. Crit Hit damage I could see being an augment. Apoc got -20 absorb casting time, if Rag got base damage, Scourge buff and crit hit damage +20% it would be top tier.
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Serveur: Sylph
Game: FFXI
By Sylph.Brahmsz 2018-08-29 09:53:06
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
I think, it's because most of players don't do events with bis geo+brd+cor running in every dd party. I for example play a lot with just hasteII or just cor or just brd, because we have usually 18 ppl for events and ppl farm cards, clears etc. and we are often underbuffed. So Ragnarok's accuracy is really great. I wish I could have that +60 accuracy every time I miss Torcleaver with my Zulfiqar.
This.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-29 09:59:15
A part of me dies inside every time I join an event as a "REMA DD" but then choose Montante +1 over Ragnarok… it deserved better treatment than that.
By Kronkeykong 2018-08-29 10:48:06
Did the translation confirm that it's only 1 upgrade path per item besides Su5?
Like can Apoc only get the Casting time?
Asura.Sirris
Serveur: Asura
Game: FFXI
Posts: 735
By Asura.Sirris 2018-08-29 11:03:21
- Murgleis with AM up is still the best macc weapon if I'm not mistaken
- Aymur idk tbh, but I think it's not useless either
- Kenkonken idk much about it too, but I think it is competitive too and has some unique mechanics for PUP
Murgleis has been surpassed with the new D sword so it needs to be buffed with macc. It's not a bad melee weapon though. I'm curious as to how S-E will approach this.
Aymur is by far BiS for beastmaster. It's not as good as Nirvana for SMN because of how Ready moves work but it is still great.
Kenkonken is situationally excellent. The problem with it is that, in order to shine you need to maintain AM3, which isn't always practical. If this update gives direct pet stats as an augment, something like pet lvl +1, or even direct pet stats, it would be a godsend. Even something like pet regen +10 or pet -dt would be tremendous.
By Aerix 2018-08-29 11:08:56
Kenkonken is situationally excellent. The problem with it is that, in order to shine you need to maintain AM3, which isn't always practical. If this update gives direct pet stats as an augment, something like pet lvl +1, or even direct pet stats, it would be a godsend. Even something like pet regen +10 or pet -dt would be tremendous.
Enmity+, Pet Lv+ or an effect like Optic Fiber on KKK would be amazing. The maton is already tanky enough even without a -DT mainhand.
By SimonSes 2018-08-29 11:23:33
Murgleis has been surpassed with the new D sword so it needs to be buffed with macc. It's not a bad melee weapon though. I'm curious as to how S-E will approach this.
Murgleis has 40 macc and su5 50macc, but isnt AM on Murgleis potentially +49macc?
By monkey33333333 2018-08-29 11:25:30
- Murgleis with AM up is still the best macc weapon if I'm not mistaken
- Aymur idk tbh, but I think it's not useless either
- Kenkonken idk much about it too, but I think it is competitive too and has some unique mechanics for PUP
Murgleis has been surpassed with the new D sword so it needs to be buffed with macc. It's not a bad melee weapon though. I'm curious as to how S-E will approach this.
Aymur is by far BiS for beastmaster. It's not as good as Nirvana for SMN because of how Ready moves work but it is still great.
Kenkonken is situationally excellent. The problem with it is that, in order to shine you need to maintain AM3, which isn't always practical. If this update gives direct pet stats as an augment, something like pet lvl +1, or even direct pet stats, it would be a godsend. Even something like pet regen +10 or pet -dt would be tremendous.
for just magic acc Murgleis (rdm) still wins.
Murgleis has 70~89 magic acc (with AM 1000~1999) and 255 magic acc skill
Su5 has 50 magic acc and 255 magic acc skill
so mythic is still better by 20~39 magic acc FOR just magic acc
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9986
By Asura.Saevel 2018-08-29 11:31:22
They def could. Crit Hit damage I could see being an augment. Apoc got -20 absorb casting time, if Rag got base damage, Scourge buff and crit hit damage +20% it would be top tier.
None of those would help it.
Saevel, do you think augments have the potential of pushing Ragnarok ahead Raetic/Mont?
Depends on the buff, it needs something along the following.
Store TP / +Delay / Multi-Attack+
The reason Montante +1 beats Rag is Montante has a higher delay, 11 Store TP and 5 TA on it. The vast majority of damage now comes from either using high powered WS's or linking multiple WS's to create high powered SC's. In this situation +crit ends up adding very little to the total damage.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9986
By Asura.Saevel 2018-08-29 11:35:23
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
I think, it's because most of players don't do events with bis geo+brd+cor running in every dd party. I for example play a lot with just hasteII or just cor or just brd, because we have usually 18 ppl for events and ppl farm cards, clears etc. and we are often underbuffed. So Ragnarok's accuracy is really great. I wish I could have that +60 accuracy every time I miss Torcleaver with my Zulfiqar.
Nobody cares how well you solo or gimp along with inappropriate gear sets. The only situation where Rag might be useful is on a high evasion Wave3 Dynamis NM, or on T4 HELM's when something gets dispelled. All one hit WS's will miss 5% of the time, they aren't inaccurate and if anything are more accurate then multi-hit WS's because the first hit of every WS gets +100 WS Acc.
But keep thinking about filling buckets and holes.
By Quizzy 2018-08-29 12:03:43
Saevel, always trolling!
By SimonSes 2018-08-29 12:08:17
Pretty sure a rag will win over a liberator/redemption.
Why do people still think Rag is this powerful super GS, it's not. Montante +1 beats it easily, Raetic beats it anytime you can finish the fight before MP hits 0 or have Vorseals, and Zulfiqar can beat it with really good augments and equal it with just good augments. The only use Ragnarok has right now is as an accuracy swap.
I think, it's because most of players don't do events with bis geo+brd+cor running in every dd party. I for example play a lot with just hasteII or just cor or just brd, because we have usually 18 ppl for events and ppl farm cards, clears etc. and we are often underbuffed. So Ragnarok's accuracy is really great. I wish I could have that +60 accuracy every time I miss Torcleaver with my Zulfiqar.
Nobody cares how well you solo or gimp along with inappropriate gear sets. The only situation where Rag might be useful is on a high evasion Wave3 Dynamis NM, or on T4 HELM's when something gets dispelled. All one hit WS's will miss 5% of the time, they aren't inaccurate and if anything are more accurate then multi-hit WS's because the first hit of every WS gets +100 WS Acc.
But keep thinking about filling buckets and holes.
First of all calm down. You wont impress anyone with your aggressive attitude.
I havent typed anything about solo. No idea where you got that from. I also havent said that Ragnarok is better, I have said why majority of playerbase might find it more useful than you. Its because they play in unbuffed scenario more. Not everyone play this game as 6 real players playing 18 characters and having all the possible buffs for their dds. I play with 17 real people and I wont force them to come with buff jobs, when they want to play something else or make clears or job cards. I understand that Ragnarok is useless for perfect buff scenario. I tried to answer, why not everyone see what you see.
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Serveur: Asura
Game: FFXI
Posts: 109
By Asura.Sirtaint 2018-08-29 12:15:40
They def could. Crit Hit damage I could see being an augment. Apoc got -20 absorb casting time, if Rag got base damage, Scourge buff and crit hit damage +20% it would be top tier.
None of those would help it.
Saevel, do you think augments have the potential of pushing Ragnarok ahead Raetic/Mont?
Depends on the buff, it needs something along the following.
Store TP / +Delay / Multi-Attack+
The reason Montante +1 beats Rag is Montante has a higher delay, 11 Store TP and 5 TA on it. The vast majority of damage now comes from either using high powered WS's or linking multiple WS's to create high powered SC's. In this situation +crit ends up adding very little to the total damage.
All of my ideas would help lol....
Crit damage is one of the best Mighty strike stats. +20% would be huge for WAR during zergs. Base damage always helps. Scourge damage helps because it has good SC properties and because its AM is solid and would work well with extra crit damage.
Rag would still not be BiS in all situations but it would be a solid contender especially during MS zergs. Right now its an ACC trophy.
Edit: and yes STP would be great
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Serveur: Sylph
Game: FFXI
By Sylph.Cherche 2018-08-29 12:19:43
Incoming text wall arrogantly explaining why you're wrong and need to stop thinking with feels and the power of friendship.
EDIT: If all the base damage augments are proportional to the scythe weapons, Rag could be looking at ~322 base damage. Still behind Raetic(326) and a well augmented Zulfiqar(up to 326). But only barely.
With a ton of ACC, Scourge(with a 1.6-1.68 multiplier) and OD2.5x procs. I don't see how it wouldn't be a competitor.
Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2268
By Bismarck.Nickeny 2018-08-29 12:26:16
Your ideas would help very little...
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This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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