Dev Tracker - Discussion

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » General » Dev Tracker - Discussion
Dev Tracker - Discussion
First Page 2 3 ... 460 461 462 ... 477 478 479
 Phoenix.Iocus
Online
Serveur: Phoenix
Game: FFXI
user: androwe
Posts: 1622
By Phoenix.Iocus 2024-10-10 08:14:53
Link | Citer | R
 
Dodik said: »
Think will have to resort to external mapping programs too. What do you use Iocus?

What I want is basically '/target <stnpc>' on a controller button. Their implementation is close, but tends to target your trusts and with no subtarget still leaves you clicking left and right through everything to find the mob.

Targeting your own trusts cannot be turned off as opposed to other's trusts, which is annoying.

I use JoyToKey. Free, but you can pay almost nothing for a license if you like it. I bind F8 to my R3 so I always have access to it which should eliminate some of your problem.

If you are using gearswap you can do things like:
Code
send_command('bind !q gs c cycle CastingMode')
	send_command('bind !f7 gs c toggle Learning')
	
	send_command('bind f4 input /ma "Sudden Lunge" <t>')
	send_command('bind ^f4 input /ma "Sheep Song" <t>')

Just don't forget to unbind as well.

The thing I like the most about this program is that you can set it to understand that you want something like F4 as your RB but if you hold the RB down for longer than .3 seconds(customizable) that you want it to be Control+F4. So that way I can have access to Sudden Lunge quickly, but also Sheep Song with a mild delay.

*I need to go back and figure out what I want to use that isn't my F-keys so I can use them for party targeting.
[+]
 Bismarck.Yvan
Offline
Serveur: Bismarck
Game: FFXI
user: yvan
Posts: 46
By Bismarck.Yvan 2024-10-10 08:38:38
Link | Citer | R
 
Also went and popped my old cases (111), since I only do these now once I have at least a stack. FWIW:

(??? earring: BLM +1) 1
(??? earring: BLM) 2
(??? earring: BLU +1) 1
(??? earring: BLU) 10
(??? earring: BRD +1) 1
(??? earring: BRD) 2
(??? earring: BST) 2
(??? earring: COR) 6
(??? earring: DNC) 5
(??? earring: DRG) 13
(??? earring: DRK) 5
(??? earring: GEO) 6
(??? earring: MNK) 3
(??? earring: NIN +1) 1
(??? earring: NIN) 3
(??? earring: PLD) 2
(??? earring: PUP) 3
(??? earring: RDM) 6
(??? earring: RNG) 8
(??? earring: RUN) 3
(??? earring: SAM) 6
(??? earring: SCH) 3
(??? earring: SMN +1) 2
(??? earring: SMN) 1
(??? earring: THF) 6
(??? earring: WAR +1) 1
(??? earring: WAR) 3
(??? earring: WHM +1) 1
(??? earring: WHM) 5
[+]
 Bahamut.Academic
Offline
Serveur: Bahamut
Game: FFXI
user: Sevu
Posts: 44
By Bahamut.Academic 2024-10-10 08:59:21
Link | Citer | R
 
Dodik said: »
Think will have to resort to external mapping programs too. What do you use Iocus?

What I want is basically '/target <stnpc>' on a controller button. Their implementation is close, but tends to target your trusts and with no subtarget still leaves you clicking left and right through everything to find the mob.

Targeting your own trusts cannot be turned off as opposed to other's trusts, which is annoying.

It's been awhile, but I recall doing something similar with AHK scripting. So that might be worth a look. I'm not using Windows as OS anymore so can't really test it.

xdotool is probably closest alternatives for Linux OS.
 Phoenix.Iocus
Online
Serveur: Phoenix
Game: FFXI
user: androwe
Posts: 1622
By Phoenix.Iocus 2024-10-10 11:07:39
Link | Citer | R
 
I know you can use ctrl(^) and alt(!) for modifier. I'm not sure what @ stands for but I've seen it in other scripts as a similar modifier. If anyone else knows that or any other modifier keys, I'd love to know it.
 Fenrir.Zenion
Offline
Serveur: Fenrir
Game: FFXI
user: Zenion
Posts: 212
By Fenrir.Zenion 2024-10-10 11:19:09
Link | Citer | R
 
@ is the Windows key.
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 4099
By Carbuncle.Nynja 2024-10-10 11:28:25
Link | Citer | R
 
I think @ is windows key.

edit: I opened this thread in a new tab then forgot about it lol
 Phoenix.Iocus
Online
Serveur: Phoenix
Game: FFXI
user: androwe
Posts: 1622
By Phoenix.Iocus 2024-10-10 11:46:31
Link | Citer | R
 
Oh yeah that is disabled. That would make sense why mine doesn't work. I found I can use ~ by assigning shift+`+desired key in my program
Online
By K123 2024-10-10 11:49:41
Link | Citer | R
 
They have quite clearly made DRG extremely common now.
 Bismarck.Radec
Offline
Serveur: Bismarck
Game: FFXI
user: Radec
Posts: 146
By Bismarck.Radec 2024-10-10 11:55:26
Link | Citer | R
 
Phoenix.Iocus said: »
... If anyone else knows that or any other modifier keys, I'd love to know it.

More information on keybinding here https://docs.windower.net/commands/input/

Quote:
Supported Modifiers
Modifier Description
^ Ctrl
! Alt
@ Win
# Apps
~ Shift

Supported Chat Input States
State Description
$ Keybind is valid while the game input line is active
% Keybind is valid while the game input line is inactive
[+]
 Phoenix.Iocus
Online
Serveur: Phoenix
Game: FFXI
user: androwe
Posts: 1622
By Phoenix.Iocus 2024-10-10 14:23:02
Link | Citer | R
 
Bismarck.Radec said: »
Phoenix.Iocus said: »
... If anyone else knows that or any other modifier keys, I'd love to know it.

More information on keybinding here https://docs.windower.net/commands/input/

Quote:
Supported Modifiers
Modifier Description
^ Ctrl
! Alt
@ Win
# Apps
~ Shift

Supported Chat Input States
State Description
$ Keybind is valid while the game input line is active
% Keybind is valid while the game input line is inactive

That is the exact information I was looking for. Thank you for the link as well because I looked through the gearswap document instead of the windower one.
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2024-10-15 21:00:54
Link | Citer | R
 
So I guess this AMAN LIVE thing just going to keep being done every 3rd saturday

Not that we'd ever know about it, they only post it 5 days before it happens and make no mention of it anywhere but pol.
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2024-10-19 06:17:59
Link | Citer | R
 
I wish they would just post the slides, for the people that want to skip over the 10 minutes of orgasm while jumping.

Every meaningless thing is so funny and orgasmic. It's so phony.

There was nothing of any consequence at all that I caught. Nothing on the next ambu, or the next campaign or information of any kind.
Offline
Posts: 1702
By Felgarr 2024-10-19 07:22:26
Link | Citer | R
 
Asura.Eiryl said: »
I wish they would just post the slides, for the people that want to skip over the 10 minutes of orgasm while jumping.

Every meaningless thing is so funny and orgasmic. It's so phony.

Haha, seriously! I had my phone playing the live stream while I was doing omen on my PC, and the audio ...could have been basically been porn. She was climbing Paradomo Tor and making a lot of noise while doing it.

Do they really gather on Saturday nights (JST) to do this with their coworkers?

...I'm just upset that non-JP folks can't follow along.
Offline
Posts: 93
By Ovalidal 2024-10-19 08:19:45
Link | Citer | R
 
Does anyone know if anything noteworthy was said?
Offline
By Atusuki 2024-10-19 13:19:29
Link | Citer | R
 
Pumpkin Hunt happening again this year, only new item I saw is the Ashen Subligar.

Besieged update is happening in November, google translate from a JP blogger

Quote:
And Besieged will finally be coming in November. It will be implemented in stages, starting with level 9 and going up to level 99.

It seems that the beast kings that become the flags for creating mythics will become BFs.

It seems that the ones placed here will also become stronger. It seems that some items will also be implemented! Will there be a fight over HNMs for the first time in a while?!
[+]
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 4099
By Carbuncle.Nynja 2024-10-19 13:43:33
Link | Citer | R
 
Will become BFs?

I guess thats battlefields because some people are still having problems catching them in the wild?
 Phoenix.Michelob
Offline
Serveur: Phoenix
Game: FFXI
user: Michelob
Posts: 34
By Phoenix.Michelob 2024-10-21 02:29:29
Link | Citer | R
 
Reads to me like these will become battle fields because they'll be increasing the difficulty of the world spawning versions. They don't want to ladder pull on those that never got the titles yet.
Online
Posts: 382
By Kaffy 2024-10-28 04:51:08
Link | Citer | R
 
Hey an actual update!

Get the titles for mythics from new BCNMs, maybe they'll have difficulty options like merit fights then?

Shorter cooldown on dynamis D? Can't imagine they'd increase it for any reason.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2024-10-28 05:08:00
Link | Citer | R
 
Daily cooldown for Dyna D? I guess
Online
Posts: 382
By Kaffy 2024-10-28 05:35:31
Link | Citer | R
 
Cheaper crafted necks and weapons is great I guess. Can't imagine anyone doing all of Odyssey, Sortie, Omen, Dynamis daily though. That's absurd even by FFXI standards.
[+]
 Asura.Iamaman
Offline
Serveur: Asura
Game: FFXI
user: iamaman
Posts: 875
By Asura.Iamaman 2024-10-28 05:58:41
Link | Citer | R
 
I’d be surprised if it wasn’t some kind of Ruspix plate style system instead of a daily entry.
[+]
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10136
By Asura.Sechs 2024-10-28 07:07:06
Link | Citer | R
 
What worries me about daily entry is zone congestion/lag? But maybe, given how old the content is, that's not an issue any longer nowadays.
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2024-10-28 07:35:13
Link | Citer | R
 
It may not be "overly" congested, but as much money as there is in dynamis, it's going to be in use nonstop no matter how old it is.

If you can go every day, people will. The fomo of losing 8 digits daily is immeasurable.

That's some next level torturous ***if they "let you" start doing even more dynamis. That's just plain evil.
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 4099
By Carbuncle.Nynja 2024-10-28 08:51:19
Link | Citer | R
 
Dyna-D doesnt have any content-only personal currency like Sortie and Odyssey. All this will do is *** with the S&D of Dyna-D mats, and it'll no longer be "8 digits daily".
[+]
Online
Posts: 382
By Kaffy 2024-10-28 08:59:02
Link | Citer | R
 
Yeah if they wanted to adjust the amount of medals or shards/voids in circulation why not just change the drop rate and not the re-entry time? Doesn't make any sense to me.
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2024-10-28 09:02:48
Link | Citer | R
 
It makes sense. It's another daily to keep you subbed.

Can't ever claim there's nothing to do. There's enough daily content to fill every reasonable minute of your play time.

They're not going to make the experience better, don't be silly. They'll just let you do more of it. More is more better. Obviously.
Offline
Posts: 196
By LightningHelix 2024-10-28 09:13:43
Link | Citer | R
 
Kaffy said: »
Yeah if they wanted to adjust the amount of medals or shards/voids in circulation why not just change the drop rate and not the re-entry time? Doesn't make any sense to me.
more volte yes ha ha ha yes
 Carbuncle.Nynja
Offline
Serveur: Carbuncle
Game: FFXI
user: NynJa
Posts: 4099
By Carbuncle.Nynja 2024-10-28 09:28:50
Link | Citer | R
 
Its entirely possible adjustment to Dyna-D entry will have to do with unlocking armor pieces and fast-tracked entry will be limited to wave 1.

Bear in mind it takes ~two weeks to unlock all 5 slots on a job.
[+]
Offline
Posts: 14751
By Pantafernando 2024-10-28 09:30:56
Link | Citer | R
 
I personally would like if SE reduces the cooldown timer, that would allow me to grab the relics unlocks Im missing.

Or better yet, if they make make a full set unlock with one win

EDIT: Damn Nynja posted while I was writing
First Page 2 3 ... 460 461 462 ... 477 478 479