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Dev Tracker - Discussion
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1501
By Phoenix.Iocus 2021-03-09 09:38:28
This kinda stuff gets people to come back that are bored. It's not flashy like Empy+3, but there is work to be done on your favorite jobs and you got a little bit of direction on the fringe jobs so you can consider working on them too.
I resubbed after I saw they finished with the Unity gear and that they were going to keep going.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:50:11
making two event nights is already hard enough for me, 7 would be insane
It doesn't have to be 7.
Monday- get a moglophone
Tuesday- your static runs 2 sheol:C segment farming runs (1 hr) and 3-4 NMs (based on your segment return)
Wednesday- get a moglophone
Thursday-repeat Tuesday
Friday- get a moglophone after coming home drunk
Saturday- repeat Tuesday
Sunday- day off. Use a freebie moglophone to key pop in A or B to catch up on some UNM rando piece you want to augment.
6 segment farming runs in 3 days for 36k segments and ~5million gil directly given to you and every member of your party. Total "event night" time would be similar to a Dyna-D run.
And all this is if your group is crazy motivated. Nothing wrong with slowing down to 2nights/week for group stuff. Last time I checked, we all were quite used to a piece of gear taking months to get due to 1% drops and the like. The only difference is that from day one you're given WORKABLE gear that gets better over time vs nothing for months then your Shamash drops.
By eliroo 2021-03-09 09:56:47
Edited my last post to counter your last point. But yeah, Mercing may only be an option on Asura but 4m nets you about 4-5k RP pretty easily.
Ody RP system hurts organized groups a lot more than Dynamis though but may be more helpful for pick up groups. You really just need 1 Tank, 1 Healer, 1 BRD and 1 Cor to get at least 4k RP in dynamis. That leaves like 14 other slots of whatever that could still contribute if they arent just straight up leeching.
By eliroo 2021-03-09 10:00:04
People are broke, they aren't willing to dump heroisms versus selling them. They will leave gear unranked until they can participate on that job unfortunately.
The people that are broke are probably the same people that will struggle with the Odyssey RP system.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 10:01:43
I just find it amazing how much of the FFXI population now equates gil with progression. SE clearly is moving away from a completely gil-based game where one can buy their way to improvement vs grinding...which is kind of a central theme for MMO's. They're SUPPOSED TO BE GRINDY. If that doesn't suit people, perhaps its an issue with the genre more than the game.
You can "buy" your progression in Dyna-D via Heroisms and Swart Crystals on the AH, not to mention shards and voids.
You can't "buy" your progression for Omen where one must earn R/E cards and R/E scales.
Take any merc discussion out of it- of course we've all found ways to monetize our time in game in events that weren't designed by SE for that purpose. And people will find a way to monetize (correction: they already have) Odyssey as well. Just because one can't immediately buy a fully RP'ed piece doesn't make it a bad event, it makes it different.
By eliroo 2021-03-09 10:05:30
Ignoring all options of obtaining RP kinda of negates the point of the debate.
Regardless the Odyssey RP system is terribly designed imo until they establish a method to obtain RP for my Mpaca while farming for my friends Sakpata RP.
The one saving grace is that we will all most likely be RPing this last boss because the new gear looks versatile.
I definitely agree that being able to farm RP on whatever job is a nice perk, but limiting the RP to a specific fight is rough. I'd rather it take more RP but we could gain RP in all Odyssey fights.
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By Mattelot 2021-03-09 10:06:01
Leviathan.Celebrindal said: »You can "buy" your progression in Dyna-D via Heroisms and Swart Crystals on the AH, not to mention shards and voids.
You are not wrong, K-dog. The question is, how practical is it? We let our swarts free drop to the 11 people in our dyna and I may leave there with 10 in 1 run.
You need 596 for R15. That would be what?, a year for R15 just for that?, if my math is right.
I guess we all have different opinions on how quickly certain tasks should be completed. They shouldn't be so easy you can do in a day like a relic but not so impractical that for some, the task becomes just not worth it.
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By SimonSes 2021-03-09 10:06:49
Leviathan.Celebrindal said: »Why did you leave out the time needed for segment farming? With 18 runs that's an additional 9 hours, for 17.5 hours per piece, which is more than the Dynamis.
**VERY** fair point. I guess its the 1.8mil I make per hour in odyssey that makes me forget.
You also kinda ignoring the fact that statics is a big problem. Especially if people play in different time zones and we are talking about EVERY day farm or 2x every other day. Most people will do it with pugs, not static groups and then you need to add time that takes to find a pug and set it up, which might take more time than event itself in this example. Then there is another problem with gaol itself. V15 pugs will be almost impossible. Not to mention limited number of players divided into 6 T3 NMs and God knows how many T4s. Lets face it, if you dont have time for static for segments/Gaol, augmenting will take not 3 weeks, but 3 months.
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 10:08:30
Leviathan.Celebrindal said: »You can "buy" your progression in Dyna-D via Heroisms and Swart Crystals on the AH, not to mention shards and voids.
You are not wrong, K-dog.
ok, first of all, I now love you so much more for that lol.
The question is, how practical is it? We let our swarts free drop to the 11 people in our dyna and I may leave there with 10 in 1 run.
Yeah, groups that just let stuff fall vs setting up Treasury or the like really do end up with situations like you describe more often than not. We distribute at the end- YES it does add time to our run, but I find that people are more focused on the CONTENT while in it vs the LOOT.
You also kinda ignoring the fact that statics is a big problem. Especially if people play in different time zones and we are talking about EVERY day farm or 2x every other day. Most people will do it with pugs, not static groups and then you need to add time that takes to find a pug and set it up, which might take more time than event itself in this example. Then there is another problem with gaol itself. V15 pugs will be almost impossible. Not to mention limited number of players divided into 6 T3 NMs and God knows how many T4s. Lets face it, if you dont have time for static for segments/Gaol, augmenting will take not 3 weeks, but 3 months.
Its almost like SE said at the release of all this:
Rewards will match one's effort.
More effort in a short time= faster rewards.
And if this were an 18 man content, I'd agree that setup would be hell. But its 6. And honestly, you can call two trusts and still farm Sheol:C for 4k segments/run easily.
So rather than just wax poetic on how much I'm enjoying this content, how about some legit criticisms from Cele?
-SE needs to change the moglophone system to match the Omen canteen system of storage, allowing groups to meet fewer times per week with the same returns as those who can maintain a higher-frequency schedule.
-RP earned should be transferrable at a reduced rate to other NMs of same Atonement/same Vengeance rather than the 1:1 segment exchange. That sounded great until about 2 weeks in when solid techniques were broken down.
again I remind y'all- from day one of beating an NM in Odyssey, you can buy EVERY DROP from that NM, and its not like Skirmish level gear that is borderline worthless pre-augment (ok, Bunzi is pretty close in most slots, but they all can't be home runs). Its not like you're spending all these runs with nothing to show for it. What you start out even without augments is still damn solid and worth the time invested. If you want to debate whether augmenting at all is worth the time needed, I'll agree- some pieces aren't worth that time. Again- not everything is going to become BiS....we'd *** if that were the case that SE had obliterated all our previous gear in one fell swoop.
By eliroo 2021-03-09 10:15:55
The biggest thing is that for Dynamis RP progression you can do other things to make gil and farm dynamis gear. You can farm dynamis RP while doing Odyssey segments if you wanted to and you just don't have that freedom with the current Ody RP system.
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Lakshmi.Avereith
Serveur: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2021-03-09 10:41:12
Having to farm segments once a day is already something that has me burnt out
There's Noooo way I'm caring to augment any of the gear. Just give me the base sets and clears and I'm content
Fenrir.Kaldaek
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-03-09 10:41:12
I think we inherently want to earn r15 for the good gear immediately. What if the intended result for this was that so few people have it based on difficulty, which makes it "rare".
Perhaps this gear isn't meant to be rank15'ed on everyone... right away?
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-03-09 10:46:37
I think we inherently want to earn r15 for the good gear immediately. What if the intended result for this was that so few people have it based on difficulty, which makes it "rare".
Perhaps this gear isn't meant to be rank15'ed on everyone... right away?
I've already taken solace in the fact I won't have any of this gear R15 anytime soon or ever. Thankfully for some pieces the augments are just a bonus and the base gear is still great
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-03-09 10:48:51
Having to farm segments once a day is already something that has me burnt out
There's Noooo way I'm caring to augment any of the gear. Just give me the base sets and clears and I'm content
I think 80% of players will reason this way. The others Will be looking to maximize wherever they can, so they'll grind deeper. I think both outcomes serves both groups of people evenly, based on what they value on character development. Personally, my OCD will not allow me to use partially augmented gear without the hope of maxing it someday.
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Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-03-09 10:51:24
There is just way too much grind for augments for the content vs. the interest in pieces in players. Someone wants to augment this piece but the others in the static don't want to waste their segments on that nm. Its a horrible system for rp and most will have a very difficult time finishing rp on the pieces they want. Agreed. The segment farm burnout is real, too. Then the lag you can expect in Gaol has some people shun the content already once they've gotten their clears to buy the base pieces.
I didn't do any of the Gaol stuff or segment farming until Atonement 3 came out and it took a while to farm segments then run through unlocks and now I'll just farm segments and hoard them until they're worth using, I guess? That could all change tonight/tomorrow though, who knows.
By eliroo 2021-03-09 10:51:56
The segment grind and RP grind is hardly an issue. It is just limiting the gear you can RP when you do runs that limits the content.
I agree with with Cele in that something like a 1:.75 RP trade or something would make the content feel a lot better. The segment farm and Attonements aren't really a problem and somewhat fun.
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By Taint 2021-03-09 11:08:34
Lag in Gaol and Asura wait times (20-30min most evenings) are the biggest flaws.
Segment farming is ok, but I'd rather focus on the NM farming. Lowering the entry fee to 1000 per would really help and the statics would consider doing 2-3 mobs a run as intended.
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 11:18:17
Lag in Gaol and Asura wait times (20-30min most evenings) are the biggest flaws.
Segment farming is ok, but I'd rather focus on the NM farming. Lowering the entry fee to 1000 per would really help and the statics would consider doing 2-3 mobs a run as intended.
Still would only do 1 nm and warp out. Not everyone has the jobs geared or room for the gear to change multiple jobs. Plus why would you *** block yourself with mediocre set ups for the second or third nm?
The issue isn't the cost- as pointed out if there's no benefit to doing 2 or 3 NMs in a row and having to change setups, yet no penalty for leaving after one....it doesn't matter if it costs 1000 segments or 10,000. There has to be some level of payout to justify a higher difficulty of job lockout.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2021-03-09 11:21:33
Leviathan.Celebrindal said: »Its better than the Dyna-D RP It's different.
It's not better, there are pros and cons.
Depends on how you weigh each.
Personally I prefer the Dyna system by miles, despite me getting pissed after playin the content for over 3,5 years.
Odyssey isn't complete yet though, so not fair to get to conclusions.
I can say I enjoy the "have to be on different jobs" system, but I despise the lack of subjob. For a game where the core is all about main/sub options, being taken that option away not for some side/fun content but for some MAIN content that will last years, is not coherent at all with the core concept of their game design.
Then again, it's something that annoys me conceptually, it's not a huge difference in the end for me.
I also don't like the fact that you gonna have to target specific NMs. What if you're the only one in your group that wants a certain NM and everybody else wants another?
Answer: find a different static
Or go PuG.
Which I think was exactely their hope, to promote casual play amoung different groups of players instead that statics, because everything is against statics in this system, starting from the fact you still cannot hold more than 1 KI on the Moogle (that will hopefully change soon).
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 11:24:01
Which I think was exactely their hope, to promote casual play amoung different groups of players instead that statics, because everything is against statics in this system, starting from the fact you still cannot hold more than 1 KI on the Moogle (that will hopefully change soon).
agreed. in an ideal scenario, that endgame shell one is currently in doing alliance content is able to break up into 2-3 segment farming statics, and then mix up those statics into targeted RP farming groups.
Of course, that's not going to pan out, in particular with the technical difficulties driving away many before they even try it. It was a lovely dream, though.
By Taint 2021-03-09 11:31:37
Lag in Gaol and Asura wait times (20-30min most evenings) are the biggest flaws.
Segment farming is ok, but I'd rather focus on the NM farming. Lowering the entry fee to 1000 per would really help and the statics would consider doing 2-3 mobs a run as intended.
Still would only do 1 nm and warp out. Not everyone has the jobs geared or room for the gear to change multiple jobs. Plus why would you *** block yourself with mediocre set ups for the second or third nm?
The 20-30 minute wait would be the reason. At 3000 its too risky, at 1000 it would be potentially worth the risk since you still get RP after a wipe.
By eliroo 2021-03-09 11:31:41
Leviathan.Celebrindal said: »agreed. in an ideal scenario, that endgame shell one is currently in doing alliance content is able to break up into 2-3 segment farming statics, and then mix up those statics into targeted RP farming groups.
This sounds like WoW where they do the raids on jobs of the same armor type so they pool personal drops into full time raid members.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3877
By Carbuncle.Nynja 2021-03-09 11:36:22
Which I think was exactely their hope, to promote casual play amoung different groups of players instead that statics, because everything is against statics in this system, starting from the fact you still cannot hold more than 1 KI on the Moogle (that will hopefully change soon). ngl, I have very little interest in Odyssey right now.
Your two options are:
go twice a day, which still involves going back to Rabao every 2nd day to pick up a KI
Go every day, which means changing chars and setting up for 1 30 minute event
Atleast with Omen, you can change jobs and set everyone up for a 2 hr session and get into a good rhythm, and you're not forced to report in to Reisenjima daily. There is nothing casual about being forced to report in every day.
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 11:41:02
Lag in Gaol and Asura wait times (20-30min most evenings) are the biggest flaws.
Segment farming is ok, but I'd rather focus on the NM farming. Lowering the entry fee to 1000 per would really help and the statics would consider doing 2-3 mobs a run as intended.
Still would only do 1 nm and warp out. Not everyone has the jobs geared or room for the gear to change multiple jobs. Plus why would you *** block yourself with mediocre set ups for the second or third nm?
The 20-30 minute wait would be the reason. At 3000 its too risky, at 1000 it would be potentially worth the risk since you still get RP after a wipe.
I'm really glad SE doesn't make decisions based on AsuraProblems.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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