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Dev Tracker - Discussion
Bismarck.Firedemon
Serveur: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Firedemon 2020-10-22 15:32:12
THF JSE neck (the worst JSE neck)
coughcoughPLDcoughcough
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-10-22 15:34:42
hot take: nin is fine as is, playerbase just won't recognize any of the advantages it has until it gets a mnk tier dps buff and starts winning parses
To piggyback on this- when everyone complains about so few spots for DDs in setups due to the overabundance of buffers needed in this game for the highest content (not an unfair critique), why does everyone *** to create MORE DDs?
Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable.
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Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2020-10-22 15:38:22
Leviathan.Celebrindal said: »hot take: nin is fine as is, playerbase just won't recognize any of the advantages it has until it gets a mnk tier dps buff and starts winning parses
To piggyback on this- when everyone complains about so few spots for DDs in setups due to the overabundance of buffers needed in this game for the highest content (not an unfair critique), why does everyone *** to create MORE DDs?
Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable. because dps is the only thing that shows up on a parse or a spreadsheet
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Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2777
By Shiva.Thorny 2020-10-22 15:39:16
Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps.
Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play.
If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af.
Lakshmi.Kyera
Serveur: Lakshmi
Game: FFXI
Posts: 68
By Lakshmi.Kyera 2020-10-22 16:19:20
My NIN non-DPS wishlist: Make Migawari AoE, double the effect of Yurin, give Ninjutsu an innate 50% magic burst bonus. Give me something to do other than putting up Kakka and spamming Shun.
Asura.Topace
Serveur: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-10-22 16:55:12
Leviathan.Kingkitt
Serveur: Leviathan
Game: FFXI
Posts: 517
By Leviathan.Kingkitt 2020-10-22 19:08:31
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Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2020-10-22 21:44:00
Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps.
Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play.
If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af.
I still maintain that anyone who talked ***about MNK in the 2017-2018 era is banned from playing it now.
By Ruaumoko 2020-10-22 23:27:13
Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps.
Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play.
If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af.
I still maintain that anyone who talked ***about MNK in the 2017-2018 era is banned from playing it now. Got a laugh out of me. I know at least four people, former Linkshell members at that, who all bagged on me for arguing MNK's case a year before it's WS buff who then all bandwagoned it.
Leviathan.Draugo
Serveur: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2020-10-23 01:24:51
...so SE is obviously thinking about it... Haha, sorry, don't mind me, this made a guy giggle.
Leviathan.Draugo
Serveur: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2020-10-23 01:36:27
Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps.
Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play.
If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af. True true, for real all I want, is to quit being stripped of all my shadows with a measly diaga from trash mob content. Even as a compromise, for every AoE spam, if I haveat least 1 shadow up, I would be golden, at least leave me one ffs, then all I need is a decent eva, and or parry to stay breathing, and I can get my shadows back up, and my utsu FC set isn't not near perfect, Legit all I ask, all we need as real ninja, we have 3 recasts, just quit taking all the shadows as NIN main against aoe, just leave one, that's all. That's the job's only unique trait since the job came out. More jobs in the past have leached success off the main job's unique trait than the main itself. DW was also, but obviously less important than the shadows enabled.
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Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1418
By Quetzalcoatl.Xilkk 2020-10-23 08:02:59
Leviathan.Celebrindal said: »Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable.
This is exactly why I have been arguing for bst to have enmity tools rather than more dps for the last few years. I would rather slide into tanking role and diversify jobs more.
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Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2020-10-23 08:34:25
Leviathan.Celebrindal said: »Everyone wants more DPS Even WHMs? Got to buff up those Banish and Holy spells!
Bahamut.Suph
Serveur: Bahamut
Game: FFXI
Posts: 353
By Bahamut.Suph 2020-10-23 08:44:57
Leviathan.Celebrindal said: »Everyone wants more DPS Even WHMs? Got to buff up those Banish and Holy spells!
yes?
https://www.ffxiah.com/forum/topic/47489/whm-dd/5/
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By Teuphist 2020-10-26 12:00:51
Leviathan.Celebrindal said: »
Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable.
PUP: AoE/sustainable enmity for Automaton and yes, more DPS (honestly though, a PUP who gears properly can do great vs most popular dps options). Still...more DPS!!!
Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2020-10-26 16:44:55
I want WHM to directly contribute to the dps of a party just like XIV! (No I don't.)
By Felgarr 2020-10-26 16:50:54
Leviathan.Celebrindal said: »Everyone wants more DPS Even WHMs? Got to buff up those Banish and Holy spells!
I would love this, but I'm convinced SE won't give us Banish IV because mobs in original Dynamis can cast it, and they likely can't modify the spell for our i-level benefit without also changing it for the mobs too. :/
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2020-10-26 17:13:34
Leviathan.Celebrindal said: »Everyone wants more DPS Even WHMs? Got to buff up those Banish and Holy spells!
I would love this, but I'm convinced SE won't give us Banish IV because mobs in original Dynamis can cast it, and they likely can't modify the spell for our i-level benefit without also changing it for the mobs too. :/ I mean... I wouldn't be particularly bothered if WHM and PLD mobs started oneshotting non-tanks in namis. XD
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Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2020-10-26 21:00:02
The elemental magic adjustments from years ago didn't affect monsters and our version of Meteor is drastically different from the monster version, so that theory doesn't really hold. They're more than capable of altering player versions of spells.
By Pantafernando 2020-10-27 05:41:12
For the high expectations to november uodate, the recently released teaser is quite underwhelming...
By Pantafernando 2020-10-27 06:45:14
I believe those monthly ambuscade updates would be more meaningful if they could add an extra VD mode on vol 2, with same or slightly higher reward than VD vol 1.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2020-10-27 06:57:31
Sounds like the "big content update" got moved to December lol
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By Taint 2020-10-27 07:47:49
What do you think, new drops from D or will we be augmenting more gear like HT battle items?
By Pantafernando 2020-10-27 07:52:10
If they want to surprise me, its gonna be a new zone related with voracious surgence, large and with many popped NMs that drops some random marginally better item at first, before something more sofisticated further in the road.
By RadialArcana 2020-10-27 07:52:13
Gonna laugh if the new zone upon completion of the missions is Sea 2, with AV 2.
Asura.Kusare
Serveur: Asura
Game: FFXI
Posts: 190
By Asura.Kusare 2020-10-27 08:06:57
for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be.
By Pantafernando 2020-10-27 08:19:16
Farming mimics and beating halos
Asura.Botosi
Serveur: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2020-10-27 08:54:30
for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be.
All they'd need to add is a couple of direct drops off NMs. Some nice new accessories or whatever and we'd all be flocking to some new content.
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2020-10-27 09:00:03
for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be.
All they'd need to add is a couple of direct drops off NMs. Some nice new accessories or whatever and we'd all be flocking to some new content. But what accessories? I mean, the only slot left that wouldn't cause an outright outrage is waist.
Back? All that time put into Ambu capes gone down the drain, and it will hurt those who are still upgrading.
Neck? Yeah, let's ***on all the crafters and buyers who spent 60+ mil on +2 necks.
Rings/Earrings? Those slots generally don't have stats worth any major upgrades. I mean, sure, put some TA/QA with STP and Acc/Att on them and watch everyone flock to the new content as they will be overpowered. Still would ***on crafters for certain items though.
So, yeah, only waist would allow any major upgrades without causing needless drama, imo.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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