I appreciate that Matsui seems aware there is a difference of opinion between Fujito and the player base on the state of jobs. I hope that his idea to get the whole Dev team involved in battle balance discussion equals a good thing. Though I'm not a fan of his viewpoint that he thinks it's ok that jobs are cycled on whatever content is hot at the time.
I feel like that just leads to disdain for whatever jobs are hot. There's a big gap between "cookie cutter everything is the same and nothing matters" and "jobs are useful when we make content that exploits it".
I find it interesting with the talk of Lilith that they had no intention of making armor that powerful but only did because they really wanted to keep the battlefield design difficult. That so bizarre to me.
I'm curious what they meant when they asked about Siren and they said something is locked behind 960 deeds. I thought it was talking about the WS merit increase at first but that gets asked later.
I think it's funny and a PR move to phrase content lockouts as keeping players from feeling they have to do everything at once and burnout.
Confirmed at least B & C for Odyssey. My guess is up to 125/128 gear next. With all the 135 gear in path C.