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Dev Tracker - Discussion
By ffxiahsucks 2020-05-27 11:14:10
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Lakshmi.Leosin
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Leosin 2020-05-27 11:18:14
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Go away fone.
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-05-27 11:18:49
Apururu is already the queen of hats.
[+]
By ffxiahsucks 2020-05-27 11:19:40
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Go away fone.
Thank you please continue.
[+]
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-05-27 11:20:58
Thread derailing on my FFXIAH forum threads? It's more likely than you think.
[+]
Lakshmi.Leosin
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Leosin 2020-05-27 11:22:44
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Go away fone.
That's for contributing you really make FFXIAH great.
You meant *thanks
Slow down typing, it'll only take you a couple more days of shitposting before your count is high enough to do stupid ***and get banned again.
Serveur: Bahamut
Game: FFXI
Posts: 1767
By Bahamut.Celebrindal 2020-05-27 11:25:43
ok @Aeonova- the Queen of Thorns to Apururu side-by-side is fantastic.
Lakshmi.Leosin
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Leosin 2020-05-27 11:26:23
Thread derailing on my FFXIAH forum threads? It's more likely than you think.
Apologies.
/feedtroll: off
[+]
Asura.Topace
Serveur: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-05-27 20:06:20
Next month seems to be the dullahan was that one easy?
By Felgarr 2020-05-27 21:24:56
Next month seems to be the dullahan was that one easy?
Yeah SMN burn. Ramuh + Volt Strike spam. Or you have to play red-light/green-light with certain TP moves from the Retributionist. I think it was kill the Retributionist, then the Charger.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-05-27 22:08:21
Melee setup was reasonably easy. TP on Dullahan, Torcleaver/Smite/WS Horse. Dies in a few rounds of this (Grace of Hera can use can be favored if you load horse with ton of debuffs). Then red light, green light game with Dullahan, iirc. Noahionto can end your run if you aren't in Hybrid set, but I believe shadows eat it. Eisen-whatever move is pretty rough also. NIN Migawari can eat everything, though, so it's not a bad tank if you don't mind dealing with that drain aoe move that wipes shadows.
[+]
Serveur: Shiva
Game: FFXI
Posts: 167
By Shiva.Applesmash 2020-05-28 00:49:13
We used the horse as TP feed and 4-stepped the Dullahan here, relatively painless fight and that was a while ago when our gear wasn’t as good as it is now. Just hold WS when you see the message.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-05-28 01:26:05
Actually you're right, I have the strategy backwards.
TP on the HORSE, WS Dullahan. That way you don't have to deal with that game of boiling over
[+]
By RadialArcana 2020-05-28 01:37:12
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Go away fone.
Jut block them if you don't like them, stop being a narc.
[+]
By RadialArcana 2020-05-28 01:39:11
Next month seems to be the dullahan was that one easy?
I wish they would pick the enemies better, some months they are so frigging annoying. Some variety is good but when they pick monsters you can barely melee it's ridiculous.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10065
By Asura.Sechs 2020-05-28 03:10:03
Sounds like another month of no additions at all, but at least this time they're gonna swap the Ambuscade.
By RadialArcana 2020-05-28 03:38:11
Can anyone read JP and translate this?
https://www.famitsu.com/news/202005/28199155.html
Seems to be some good stuff, they are bringing in new developers and the structure of the online division seems to be changing. Not sure how to think about this but they seem to want to stop having "seperate" teams and just have an online division of developers who can swap back and fourth.
They are bringing back a mission planner that worked on CoP it seems.
They also commented on Asura having over 4k players as a norm.
By Draylo 2020-05-28 03:41:00
[+]
Asura.Topace
Serveur: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-05-28 06:42:10
Can anyone read JP and translate this?
https://www.famitsu.com/news/202005/28199155.html
Seems to be some good stuff, they are bringing in new developers and the structure of the online division seems to be changing. Not sure how to think about this but they seem to want to stop having "seperate" teams and just have an online division of developers who can swap back and fourth.
They are bringing back a mission planner that worked on CoP it seems.
They also commented on Asura having over 4k players as a norm.
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-05-28 07:06:29
Well, there is this method:
https://translate.google.com/translate?sl=auto&tl=en&u=https%3A%2F%2Fwww.famitsu.com%2Fnews%2F202005%2F28199155.html
2019 has solved many complaints. Announce future outlook around this summer?
--- Congratulations on the 18th anniversary of the operation of "Final Fantasy XI". Last March, it was declared in March 2019 that "it will continue to provide services until 2022, which is the 20th anniversary", and last year "we will make plans for the 20th anniversary while strengthening the undercarriage." I think it was that year. First of all, could you look back on the last year?
Matsui One year ago, it seems a long time ago (laughs). The content of the version upgrade carried out on the month was not so big last year, but we were able to start the new content “Odesee” at the timing of the end of the year (March 2020). Initially, I was hoping to start at some point this year, but even the version upgrades are too small, so it's a bit ahead of schedule.
Regarding the job adjustment that I have done over the last year from the last year, I can make adjustments to the jobs I wanted to do something, and the remaining jobs are relatively strong jobs. I wonder if, in the future, I will make adjustments in the past, and put it in places where I should put it, regardless of whether I have made adjustments or not.
The latest content "Odeshi" implemented in March 2020. With the theme of exploration, you can revive Wanted equipment with loot.
Fujito: The biggest plan I had planned last year was how to remove the obstacles to playing FFXI. The key to that was the renewal of the installer and out-of-game config. After that, there was a long waiting time for the ambassadors as a barrier against the people who entered the game. This was a pretty urgent treatment, but I managed to get it.
After that, we modified the domain version of the content that was not played much, automated the point charging of the merit point in the name of improved convenience, displayed the remaining occupied time on the battle field, the seal and the REM story It's relatively modest, such as bulk custody of, and delivery of equipment with augments to the characters in the same account, but quite a lot of parts have been repaired.
──Ah, there are a lot of things that I wonder if this was also renovated last year.
Fujito It seems that most of the requests we received many years ago have been resolved. Since it was the main year of the correspondence in a sense, I am aware that it was not a festival-like content. Among them, Faith's Montbrau and Odesee of new contents could be implemented as completely new elements.
After that, I added a mandragora to monster breeding, and some players were overjoyed (laughs). It seems that it was a good element to avoid slackness that the new graphic monster entered for the first time in a while and was used differently from the battle.
Was it the "Mistress with wings" of the upper mission battlefield that was heavy in development? It was said that the lineup was created because the reward Marignus equipment was so high-performance. I also took measures against it, but it seemed like a first aid, and I felt that it took me a while to prepare for it. After all, the number of human resources is limited, so when it comes to what should be prioritized, the hottest part (the one with the most requests) will definitely be the one. If you solve it, the hottest part will remain as an issue ... I feel that the next issue will be dealt with in the next version upgrade.
Montbrow added as the latest face. "Flush" of "FFV" is good, and we support players by using chemicals.
──It was a year when there were many small details.
Fujito Wasn't it that specification from old days? There are so many places (laughs). That's how it works naturally.
Matsui Looking back at this year, I feel that I should have done what I should do. However, I wanted to make another mountain around February after the new year started, but I wonder if the new coronavirus would come there and it would be like this ... I couldn't read this at all. I feel that the development man-hours for the entire 3 months have gone away.
──You were also working on a mid- to long-term plan in parallel with the monthly version upgrade.
Fujito There is one axis that extends over a long period of time, and we set milestones such as how to implement content related to it and how to arrange the Empirian costume that we promise to everyone until the 20th anniversary. I was there. Actually, I was planning to talk about various things in this interview ...
──The schedule slipped for three months.
I feel that the Fujito Daibu plan has gone wrong.
──Isn't the framework still solid?
It seems that Fujito has set milestones. I'm in the stage of talking about including this kind of thing as a big framework, so the concrete story of doing this job will only come closer to implementation. I was thinking about how to make a pile of excitement and release it at a time when I would not get tired of it.
──I was thinking that the purpose of this interview was to listen to the root digging and the leaf digging (bitter smile).
If you talk about the staff situation instead of Fujito , everyone is fine for the time being. They are working at home, but there are things that can only be done with the company's special equipment, so the focus is on planning other than that part. The version upgrade in May ended up with updating only one or two files, but most of what we originally planned to implement is almost complete. After that, I proceeded with verification and moved to work from home at the timing of leaving only adjustments. We are at the point where we can implement the original contents of the May version upgrade, which are currently being verified, in June.
Fortunately, the part where the work was done will be managed, but will the problem be in the future? You can't go back to your previous situation right away.
Fujito: The development environment is old, but the biggest problem is that it's harder to take home special equipment with you. I'm doing trial and error to find out what I can do.
──When will you be able to announce the future outlook to the players?
Fujito: I feel like I can say something about the summer.
Matsui I'm a little late, but I'd like you to interview me again at that time (laughs).
--- I understand (laughs). By the way, with this Corona Warrior, fortunately or unfortunately, MMORPG (game in a broad sense) has become a perfect home entertainment. Is there actually a change in the number of members?
Fujito When you see it as an objective number, there is a clear upward curve. Generally, the number of members will decrease in February and March. By pushing it back, you can feel that the base is raised. Even if you look at the number of simultaneous connections every day, especially on weekdays. I'm sure that the time I spend at home is definitely increasing, and I think that one of the options is FFXI, because there is some room for those who could not afford the time to play the game. It is a guess.
──You've heard that Asura World has more than 4,000 simultaneous connections. As for the number of simultaneous connections in one world, it is comparable to the number at the peak (laughs).
Matsui Golden Week was remarkable. "FFXI" reduces the number of people during long vacations. Everyone will go out with their family or go home. In that sense, there was no Golden Week dent this year.
──It's been pretty successful, but have there been any changes in development personnel or the environment this year?
Fujito : The stance of people doing their best will not change, and we do not anticipate large-scale changes in the first place. Even so, Miyako Sato (*) is returning to the team, so it can be said that her strength is increasing.
* Ms. Yasuko Sato …… Planner who worked on scenarios such as Windus mission and “ Promassia's Curse ”
── It was said that Matsui borrowed Sato from the 50th Freshly Picked Vana Deal (Laughter).
Matsui Yes (laughs). Also, as the number of people in the community team increases, it may be possible to do different things depending on the members who entered this year. Until now, there have been individual operations by individual people (laughs).
──There are changes on the management side, too.
Matsui: Instead of sticking to "FFXI" exclusively, we are working as an "online team" including " Final Fantasy XIV ", and when people are needed for "FFXI", we are familiar with "FFXI" It feels like someone is coming to help. To be more selfish, there is a possibility that people will be temporarily put in, so that depends on the idea.
──Are there any plans for new players and returnees this year?
There are new players coming in due to the strengthening of the undercarriage including the renewal of the Fujito installer, but when there is something I do not understand, I heard that it was difficult to know where to ask I am. It would be good if the official side could prepare the information of a certain site as a solution, but it is difficult to realize it. In that case, I was thinking about a mechanism in which the people inside could teach each other by trying to put it in a direction that could be solved in the game. I think that would be better for the community.
── That's good. It 's a linkshell channel specialized for support, like the beginner channel of " FFXIV ".
Fujito : That's the direction of the image. However, I am worried about measures against RMT (real money trade) companies and bots when cutting specifications. We are collaborating with STF (Special Task Force) on a daily basis to eliminate the problems of vendors and bots, but there are also legal barriers and it is quite difficult. We are considering it, including the mechanism.
Job coordination increases discussion among staff
──It was at the beginning, but is job adjustment a paragraph?
Matsui When it comes to jobs that I couldn't get last year, I know that I have something of a first-class quality. Since it is difficult to sharpen individuality and strengthen utility, it is said that it is better to consider from the aspect of job change. We will make adjustments as needed for jobs that are still unfinished, such as beastmasters and knights.
── As I was told earlier (laughs), what do you think about jobs such as knights, beastmasters, ninjas, hunters, etc. who have a request from the player side such as "I want another voice"? Please let us know.
Matsui Each job has its strengths and weaknesses, so job evaluation will change depending on the content that is hot at that time. Assuming that is the premise, I don't think there is any need to make adjustments to align all jobs side by side with content that is being played a lot. Also, I wonder if the story of strong or weak damage is different. It would be nice if you could give us feedback that this job would not work in this situation.
── In reality, I don't think you're in a situation where you can't capture with this job, but if you rather say, “I want to submit this job, but it is inferior to other jobs, so it is difficult to publish in the content. I feel that most situations like "
Matsui I understand your feelings. I feel that it is a bit terrible for the job manager alone to carry out such a delicate problem, so I decided to take this in the direction of discussing it with everyone in the future. The development team also has people who have a word to say in the battle, so I just started talking about sharing wisdom beyond the barrier in charge.
I think there is a difference in the assumptions regarding job balance between Fujito and the players. For example, when comparing two jobs, it is reasonable to compare jobs in the same standing position, but even those jobs have completely different design concepts. Often there is a tone like "This job can do this job, and what this job can't do is unreasonable." Why do you think so?
Matsui At least, you accepted that development was not an enemy ... (bitter smile). Some of us are taking the current selection after assuming various ifs by combining the capabilities and individuality of the job.
Various popular battle fields
──Continuing, last year, 3 higher summoned beast battlefields and 1 higher mission battlefield were added, and I think it was very well received including difficulty and rewards. Will there be additional battle fields in the future?
Fujito Higher Mission Battlefield is in a situation where it has been fully entered. I think that the addition of Battlefield will be done after the implementation of Odesee.
Matsui Originally, I was able to meet the needs of fighting with the current level of IL119 equipment, so I think that I can do a battle with enough crunch for the four battle fields added last year. On the other hand, if you leave it at the same level of difficulty as in the previous battlefield, you will not be able to make a difference in reward. This time, we have raised the difficulty level and replaced the reward. Even though there are a lot of strong equipment nowadays, it has a performance that can be used even after that.
── I think the Marignus armor, which was implemented as a reward for “Goddess with Tsubasa,” was by far the most sophisticated of the equipment that has been added recently. Are there any plans to add a so-called heavy-duty version or rear-guard version of such armor that can be mixed and worn by multiple jobs?
Marignus armor with the same graphic as the four armored men who appeared in the Alterna mission. Equip all parts, hit / fly life / magic life +250, evasion +477, magic avoidance +674, magic defense +29, haste + 26%, store TP +50, physical damage upper limit + 20%, damage received -31 It becomes a terrible performance of%. Instead, there is no direct boost to attack power.
Matsui: I'm not considering it right now. The major part of the Marignus equipment is that it has performance that matches the difficulty of that battle. It's not the order that we created the battle because we wanted to put in such equipment.
Fujito: It's about after determining the reward. Sometimes the opposite happens. This time, we started with the story of creating such a battle field. After that, there is a strong aspect that I made it with the consciousness that it would not be possible to challenge without this kind of performance, or that it would be such a performance if a monster (four army of four people) is wearing it. I think it should be captured as a special piece of equipment for this battle.
──I felt that there is also an aspect of strengthening jobs that are classified as so-called “chuei”.
Of course, when designing Fujito equipment, which part should be taken out and what kind of performance should be given should be a theme. In the case of this time, it is almost decided that a complete set of equipment will be installed, and what kind of performance will be added to it? In fact, the performance you want is usually decided, so be sure to attach it. In addition, we will consider the features that match the difficulty of this time and make more efforts. There is a feeling that it is a little too hot (laughs).
──Always like that (laughs). Now, although the classification is different from the upper battle field, the battle with the summon beast Siren has also been implemented. I think it was a very nice element for the players to see the Hisasa cut scene in the related quest. How about the response from the development side?
The quest to summon Fujito Siren was so good that I knew in advance that this was decided. Initially, there were many story-related problems to release Siren as a summon beast, and it was impossible to realize it. However, there was a request to talk about the other part that had not been touched so far, so I decided to give it a try. The plan started about three years ago, and there is a history of making it quite carefully. The abilities and skills of the siren itself were actually more than a year ago, and it was more difficult to make and implement stories. The fact that we were able to release it in such a high quality was reflected in the response of the players. The person in charge was also pleased.
Implemented the quest "Silent Forest" to contract with Siren. The conditions for the quest offer are set higher.
──Is it okay to expect such additions in the future?
Fujito It's like raising one observation balloon. I often get requests for addition of quests and cutscenes, but there is also a place where I really want to do it (laughs).
Matsui When you look at social games, you can see that games that survive for a long time have a solid story and world view. It's a game in which watching a drama in that world is a reward.
──I'm looking forward to it! Isn't it a strong siren?
There is also a summoned beast from Fujito, so you can use it unless it is at least equal to or more than the past.
Even in terms of the hierarchy of the Matsui Summon Beast, I felt that "weak" was not allowed.
There is a hurdle that you can not do unless you clear "Vana Deal's Star Song" in the condition of Fujito Quest offer.
Deed is separated by 960
──In a different story, Montbrou's face was added as a reward for Deed (*). It's quite unique how the performance is enhanced by providing medicines or donating gills to Montbrau. By the way, isn't it possible for donations to be collected collectively by month or year? (Lol)
* Ded: Points that can be accumulated by meeting the monthly goals of Eminence Records. You can save up to 40 deeds per month, and you will receive "Alliance-Monbrau" as a reward for 480 deeds.
Matsui: It's an unbelievable strength, including all the hassle, so please visit him about once a week (laughs).
--I understand (laughs). So what are your plans for Faith in the future?
Regarding Matsui Face, there is only one thing I'm really thinking about right now. There used to be a vote of everyone to decide the performance of Faith, but I wanted to do it again, so I started recruiting.
[Face design campaign]
— FINAL FANTASY XI (@FFXI_JP) 2020-05-18 17:16:56
At the time of the interview, he was face down, but the above campaign has started. The face to be produced is Matsui P. Call for ideas until 23:59 on May 31, 2020. Mr. Matsui said, "You don't have to try to recreate my behavior when you say" it's important "while saying that it's real."
── A specification that raises the level of the face depending on the number of parties was added in the version upgrade in May 2018, but does it feel like there is no further strengthening of the face?
Fujito: That's right. While there are strengthening factors that are effective only in the Odessa area, we have not yet considered anything specific.
Matsui : It would be a problem if it became stronger than the player.
──Some people who use Face seem to want to stop interrupting cooperation or to give orders.
Matsui I don't think I can respond to that. Face has such a number of characters' individuality. It's in the opposite order that we offer faces that are addictive to a particular tactic. I think it is more correct for the game to think about the strategy according to the behavior of the existing face.
──Returning to Deed's story, the new rewards up to 960 Deed were released. What are your thoughts on the “problem of being unable to catch up” that was a concern?
Matsui: I'm talking about trying to avoid the goal running away from now on. I have declared that I will operate until the 20th anniversary, so I think that I can reach 960 deeds even if I start collecting from now. I'm thinking about how to use Deed of the person who is running at the top of the list.
──Please tell us your intention to prepare the “Takegami Ryuden Biography (*)” as a reward for 720 and 960 Deeds.
* Bujin Ryuden Biography ... The maximum number of points that can be allocated to the weapon skill (Bujin Ryu Mystery) that can be acquired with merit points is +5. There is no change in the maximum number of points that can be applied to one weapon skill.
The Matsui Merit Point originally started with the demand for customizability. For that reason, I have said stubbornly that I can't do everything, but for the sake of convenience, I think that if you can continue up to this point, you may increase the maximum strengthened weapon skill by one or two. Is added in. In the first place, those who were apt would have reassigned merit points as needed, and the upper limit of points that can be assigned to one weapon skill will not change, so it will not affect strength.
Daily content and its "time required"
── Next, about the domain version. There are many participants every day because it is worth renovating, but in the initial state it takes 4 races to accumulate up to the maximum points of the day and NM (Mireu) is It seems necessary to improve the point that the basic acquisition amount is unknowingly reset when it appears. Please tell us your intention about this
Fujito According to the original specifications, upper adjustments have already been made. There was also no bonus specification according to the number of consecutive subjugations of Mireu. This is an excuse for now, but I'm afraid that Mireu looks like a "shackle" implemented later in the game. To tell the truth, I wanted to implement Mireu at the same time as the domain version revision. There was a loose impression at the beginning of the implementation, and it became necessary to defeat the powerful NM Mireu.
──For Mireu, the advantage of defeating it is newly prepared, and you may finish earning points for one day in one battle. On the other hand, it seems a bit long that you need 4 battles when the basic amount of domain points is in the initial state.
Matsui: From a player's point of view, this is one of the daily tasks that I have to do, so I might think that I can make it easier. However, when repairing the domain version that has become unplayable, many enemies and players are confused, and in response to the request that "I want a visage that corresponds to the IL119 era" We decided to make the content of the image of facing together.
As for NM, if you defeat it, it will only be in a bonus state, not in the initial state. Regarding the point that the number of consecutive subjugations resets when there are no people, the number of consecutive subjugations will be reset, for example, if it only springs during times when there are many people, it will not be reset unless there is a great deal. Let's In fact, you are always in a bonus state.
──I see. It seems that the reward is set according to the required time and difficulty of the content, so if the maximum bonus state continues for a long time, it will fail.
Fujito: We don't want people to do the work, it's just a game. I haven't made it for solos, and I haven't changed the policy of domain version itself, which is to get together and defeat the enemy. "FFXI" is increasing in areas where you can play solo even as the times change, but I also want to create a situation where "it's really bad if we don't do this together".
Matsui The content is so-called "Norikome!", So I think it's okay to talk to the fierce people in the world.
──By the way, the reason why you couldn't beat Mireu at the time of implementation was that you couldn't target it because of the display priority issue.
Fujito: That's big.
Matsui parameters are also strong. Initially, I made it because I thought that was enough. When the boss class appeared in the early visage, everyone was defeated easily. That was the image. However, the players didn't imagine that they would be completely wiped out by domain vasion. There was a temperature difference with the designer there.
A domain version with added loot that is appealing to frontline players. Elements that fly monsters have also been deleted, making it easier to play.
── Next, I would like to ask you about Ambascades. Chapter 1 (Expert) is a reprint of what was implemented in the past, and Chapter 2 (Normal) continues to be created by Mr. Matsui's own every month. Is there any change in this?
Matsui: Basically, I hope I can continue to do so. As a supplement to those who have recently started or who have returned, Chapter 2 is designed to allow people who are still uneasy about forming a party to use the face to learn the preparation of the battle. It is a series of steps to strengthen yourself, weaken the enemy, and cure it when it becomes abnormal. Every month, I'll put some gimmicks into it so that I can easily defeat it if I can solve it.
The first chapter has a policy that when you act at a party, if you do not play each role properly, it will be destroyed. I have been reprinting the first chapter all the time, but I want to put in a new work about twice a year. I don't know if I'll be able to do it due to the balance of man-hours of other battle contents, but I am planning.
── The new work in Chapter 1 is good! While Chapter 1 is a reprint and the difficulty level remains unchanged, the players are getting stronger and stronger, so some of them may be "very difficult", but they will kill you instantly. Isn't the difficulty level reviewed?
Matsui No, I don't think it's necessary to change from the current level of difficulty as the rewards haven't changed. Due to the nature of the content, it is different to make the battle difficult.
──I think that it will take too much time for new players and reinstaters to have armor for the Ambascade, but it will be a review of the points earned in Chapter 2 and necessary holes for A.Tickets and A.Tokens. Are you considering lowering the mark?
I don't think the points for acquiring Matsui Ambascade armor are high. Ambascade armor has been implemented over a long period of time, including strengthening. It's all visible right now, so it might be expensive if you want it all at once. There is also a balance between Chapter 1 and Chapter 2 for adjusting the points earned, and we have no plans so far.
End content remains current
── The number of people who challenge solo is increasing for Omen due to the calm boss strategy and the drop of “Black Remaining Soul”. Are there any plans to add a route to obtain various kinds of coins necessary for re-defining the artifact costume, or an advantage of fighting the boss?
Regarding Matsui Kosuda, I feel like maintaining the status quo.
It is clear that the number of people who are looking for the Fujito boss is decreasing, and the development side recognizes it. So I think it's too early to do anything. It's not that it's not functioning or used as content, but there are many other higher priorities. Omen is a relatively new type of content, and some people are still in it. If you put a lever here, you will increase the elements that "you have to do", and as a result you will get tired of playing.
──Please tell us about the future adjustment policy for Dynamis-divergence. Are you considering entrance restrictions every 60 hours, ease of difficulty in the phase called WAVE3, and ease of trying?
Fujito: Like Omen, the current situation cannot be alleviated. There is absolutely someone who feels obligated when they relax.
── Certainly, if you were to limit the rush to twice a week until now, but if you put it in three times a week, you feel like you're losing something and you say, "Do you do it in three times a week?" It seems to be that.
Fujito Relic: The strengthening of costumes and the RP (re-enforcement point) earning for job-specific equipment should be the key of the current player, so the feeling of work there will be lost. I'm afraid to increase the number of “I have to do it”. I also know that when "Dunamis-Divergence-Stone Statue Umauma Campaign-HQ" comes, there is a voice that makes me happy, but I feel tired (laughs).
Dynamis ~ Divergence ~ is a content that is greatly related to the final strengthening of the player, such as rehabilitation of relic costumes, strengthening of master weapons, strengthening flag of RMEA (described later).
──Please tell us about any updates to the Empirian costume that will be implemented in the future.
Fujito I can't say anything at this stage (laughs). However, we promise that we will deliver it to all the players.
──I think that if the Empirian costume is strengthened, the player will become stronger, but do you plan to implement the so-called “RMEA (*)” enhancement to match it?
* RMEA: Collective name for legendary weapons such as Relic Weapon, Mythic (Ergon) Weapon, Empilian Weapon, and Ionic Weapon.
Fujito I think it's better to stop. We could add some trials to give strength, but it's endless. There are voices here and there that I do not want to increase the number of strengthening factors, and I wonder if there are more people who have difficulty.
Odesee's Sheol C is implemented not too far away. And more ...?
── Lastly, let's talk about the latest content, Odesee, which was just implemented in March 2020. I think that there was a simpler implementation as an option because it was a redesign of Wanted's equipment. This is what I mean by saying that I often implement it as content with limited human resources.
Matsui: Again, if you want to incur costs, you want to be effective. If you want the rewards to be strong to a certain extent, you have to prepare something that is challenging. Conversely, if it is easy to strengthen, you can only give a reasonable reward, and the player will not play. I want to avoid it. The person in charge this time had the intention of "I want to play properly", and it was talked about making it slowly even if it took some time.
Fujito: At first, I decided to just re-type the Wanted equipment, and when I wondered what to do with the method, simply collecting items would be a task. Besides, if it is a little advanced, it will not be a first-class equipment, and it will be useless. In that case, development and players will be exhausted, so we decided to make it into a content form.
──This is a mog packet that is necessary to enter the area, but the number that can be held is one. Considering the flow of this interview, is it still for a while considering play fatigue?
Fujito Yes. I thought that the number of Mog packet stocks would definitely be a topic. There is of course a mechanism to increase the number of stocks, but we have not decided when it will be released. I should do it gradually while watching the situation.
── Then how about the implementation timing of Sheol B and Sheol C?
Matsui We are planning to implement it when it is not so far away.
Fujito Odesee-related implementations are all part of this year's plan.
Matsui I want you to play leisurely. I don't think it's a waste to have a new area even though it's not over, so I'm looking at your situation. Perhaps it may open up a bit. There will be no advancement.
──Is Sheol C the final area?
When the Fujito Sheol C is installed, all Wanted equipment will have the opportunity to revive. However, it will continue for a while as "Odeshi".
──I would like to ask you about the details (upper limit and specific effects) of the support of Pilgrim Moogle. Odesee's theme is "exploration," so I think we should try to find out about the supportive effect by ourselves?
Fujito That's the intention. I hope everyone will share the information. One thing I can say is that there is no waste in defeating enemies, opening treasure chests, and doing things inside. They all affect each other.
Matsui: If there is something that players can't pursue, I think it's okay to consider giving off information, but for now, please do it with your own strength.
Raising the rank of "Philgrim Moogle's Support" will strengthen Face's ability and lower the cost of Izzat required to unlock the treasure chest and spawn NM.
"FFXI" is made of community
──Thank you for your time during the Corona War. Finally, please give a message to active players who will continue to play this year for the 18th anniversary this year, and to former adventurers who are considering returning.
Fujito I say this every year, but thank you for continuing this far. What I have noticed recently is that the excitement of the community is unbelievable. The number of people who stream live has increased dramatically. Although there have been alpha-blogger-like movements in the past, those people have also begun video distribution, and there are viewers there.
──Is the development of live distribution being seen?
I'm looking at Fujito . However, real-time viewing is impossible, so it will be archived. As for the impact of the live distribution, many returnees have come to be seen even during the period of the welcome back campaign. After all, I realized that this game is made by the community. I thought that the so-called recovery army had all been cut off, but in reality it wasn't. I would like to keep in mind the operation that can respond to the voices of such people.
Matsui This is the start of the 18th anniversary, but first of all, we would like to thank all the players who have supported us for a long time. I've been thinking not to change everyone's whereabouts as much as possible, but if something like this happens, we need to change, and I think some things should change. I would like to spend a year rethinking that, and I would like to do my best in and out of the game to improve the community of "FFXI" with everyone. Thank you.
Google's web page translating tool has "Chains of Promathia" called “ Promassia's Curse ”
I kind of like Curse of Promathia better.
They want to make a learning stater player chat, but the RMT would flood it with spam and they can't be bothered to put a dedicated live person on payroll to nuke them?
Matsui: "We will make adjustments as needed for jobs that are still unfinished, such as beastmasters and knights."
Good to hear PLD isn't "done" in their eyes.
That's a new thing to call it.
By Pantafernando 2020-05-28 07:29:57
Reading those guys interview, its impressive how unimpressive They can get in their interview,
Leviathan.Draugo
Serveur: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2020-05-28 08:24:20
Am I hearing another expansion on the horizon?
Serveur: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-05-28 08:44:36
My bet is it will have something to do with these. Not a full expansion. At best new mini-expansions like ACP, AMK, & ASA did using existing assets and locations and only minimal new models. The above animations for rank ups through 15 have been in the dats for so very long.
--- Thank you for your time during the Corona War.
Lakshmi.Leosin
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Leosin 2020-05-28 11:06:43
They are going to change the alter ego's they are going to give them silly hats to wear !
I can't wait !
Go away fone.
Jut block them if you don't like them, stop being a narc.
Mind your own damn business Kireek.
Leviathan.Draugo
Serveur: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2020-05-28 19:33:05
My bet is it will have something to do with these. Not a full expansion. At best new mini-expansions like ACP, AMK, & ASA did using existing assets and locations and only minimal new models. The above animations for rank ups through 15 have been in the dats for so very long.
--- Thank you for your time during the Corona War. They need to ilvl those mini expansions.
And yea rank 15 has been in the dats forever, I honestly wanna say day 1, just never followed through with.
By Draylo 2020-05-28 20:53:23
Know where the expansion will be right?
By ashcrow 2020-05-28 21:08:24
i have a feeling we will get new provenance fights for empyrean upgrades maybe
Serveur: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2020-05-28 21:41:56
i have a feeling we will get new provenance fights for empyrean upgrades maybe
Dyna-D required random Dyna Tav as a pre-req. I imagine all of Aby or VW for Empy 119 +3 tbh.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3746
By Carbuncle.Nynja 2020-05-29 07:35:20
My guess it would either be a full clear of the Aby zone quests, or all the way up to Shinryu. Its not a lofty goal at 119, but neither is clearing Dyna-Tav.
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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