FFXI Finally In High Quality Graphics

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FFXI finally in high quality graphics
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-03-15 10:22:18
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Shiva.Thorny said: »
Carbuncle.Maletaru said: »
I assume you're talking about a laptop? I turn off my monitors on my PC all the time and it doesn't cause any problems.
displayport spec is trash and windows will resize desktop and crash all your instances when you power off a displayport monitor in a multi-monitor setup

Is this still true? I have 2 display port monitors and they go to sleep if I don't have the game as main focus and I've not had issues with that. I've not done anything for it.
 Shiva.Thorny
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By Shiva.Thorny 2025-03-15 10:44:10
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Computer-initiated sleep is fine. Displayport monitors that adhere to the spec don't send EDID when the monitor itself is powered off, so if you press the button you'll lose that desktop after EDID expires. A few newer monitors may have options to continue sending EDID data when the screen is turned off, but most don't.

HDMI and DVI-D spec pulls 5v power from the computer to power EDID chip so they can continue to tell the computer their resolution even if the monitor is not powered at the time.
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-03-15 16:44:10
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I have my PC hooked into a home theater, I believe if I change the source of the AVR it won't crash the game, but turning off the AVR will. (I think my old AVR did not do this-but its been 6-7 years since I had that so I don't recall). dgvoodoo does fix this particular problem. I am currently using display port, I think between my cables, AVR and projector there's a flakey HCDP chip somewhere and I've had better luck with that than HDMI out of the computer. (also this particular computer I've had a litany of EDID and MSI issues, I think it was 3 or 4 things, took me months to figure it all out to work without "issue" (there's still one here and there but its basically random and not daily)

@maletaru I realize my mistake with the image thank you.

Anyways if someone does have recommendations for me to try in dgvoodoo it would be greatly appreciated.
necroskull Necro Bump Detected! [376 days between previous and next post]
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By RadialArcana 2026-03-26 05:18:10
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Reminder:

Under DirectX tab, on Texture filtering: Do not set this to app driven, this mangles the system font (if you have them set to high quality fonts).
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 Bahamut.Daleterrence
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By Bahamut.Daleterrence 2026-03-26 05:34:45
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RadialArcana said: »
Reminder:

Under DirectX tab, on Texture filtering: Do not set this to app driven, this mangles the system font.

Do you have a recommendation on what to set it to, instead?
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By RadialArcana 2026-03-26 06:36:59
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2 seems fine, it only seems to mangle fonts if you have them set to high quality and have app driven in there.
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 Bahamut.Dannyl
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By Bahamut.Dannyl 2026-03-26 07:49:46
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What about the Mipmapping Radial? Thx brotha
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By RadialArcana 2026-03-26 08:09:52
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I rarely use dgvoodoo that often, but I believe off or app-driven for mipmaps (if you have the plugin)

The problem with dgvoodoo is it can stop screenshots saving (which is why i don't use it much), but it does fix issues like z-fighting (the little shimmer textures on your characters armor or on birds wings etc) among other things.
 Asura.Saevel
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By Asura.Saevel 2026-03-26 10:06:37
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Those values should be set to "app driven", meaning DgVoodoo2 doesn't explicitly set any of those values and leaves it up to the application or drivers. If "app driven" is giving you issues, then the root cause is likely a global driver setting which acts as a default if nothing else is provided.
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By Dodik 2026-03-26 13:17:03
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I would suggest setting mip mapping to off.

While Saevel is right, mip map at anything but off creates shimmering. Enabling it is also a huge performance hit.
 Asura.Saevel
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By Asura.Saevel 2026-03-26 13:22:42
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FFXI engine does it's own mipmapping and should be allowed to do so through the windower configuration settings. Trying to use Dgvoodoo2 to override the game engine and have DX11 auto-generate mipmapped textures separately can produce unpredictable results. The same goes for anisotropic texture filtering.

Both should be app driver, with no driver overrides enabled. Dgvoodoo2 will then pass through the FFXI engine settings into DX11 without any modification and things will just work. I have Dgvoodoo2 passing into Reshade with some very nice postprocessing effects.
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By RadialArcana 2026-03-26 14:27:10
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Asura.Saevel said: »
The same goes for anisotropic texture filtering.

If you have ingame fonts set to high quality and put tex filtering it to app driven it will apply anti aliasing to the fonts and make them look bad. Set it to anything else and they are fine.
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By Dodik 2026-03-26 15:54:22
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By off I mean mip map off in both XI game settings *and* dgvoodoo.

The in game implementation is bad in terms of looks. The dgvoodoo implementation is bad in terms of looks *and* performance.

Driver settings are separate from either of those.

Try them one at a time and take videos - obvious visual differences.
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