I don't care if you don't care. I'm reporting my drops on 2 days. My mileage on random number variance theory is still crazy. I had similar results last sk campaign.
Random number generators are typically seeded by a time stamp. To hit an unknown lucky number in an unknown time stamp seed over a period of 2 different days on 4 different runs is phenomenal. I'd like to know whats doing that from a scientific stand point so it can be replicated by others. If my luck can be replicated, more power to everyone else. All kinds of variables need to be considered, including weird ones.
It's not phenomenal, it's lucky.
Let's say hexed-1 have a 1/50 chance per mob.
Thus, for an individual run, you have approximately 6/50 chance. (Some precision lost here by reducing chance to 1 drop/run but close enough)
Your chance of getting 3 in 4 runs is 6/75^4 * 4. 0.00082944 or 1/1205. Even with the servers as they are, there are probably ~3000 people who have done at least 4 runs, and some who did multiple. The odds might be higher than that as well, or slightly lower, but regardless you'd expect at least one person to see results like that.
It would be ridiculous for them to code one event to add a TH modifier to aeneas, and there is far more than enough anecdotal data to rule out a TH based boost of that magnitude being applied whenever Aeneas is used.
You're welcome to your opinion, but it's uninformed. While it's great you understand how random number generators work, you are clearly lacking in statistical analysis.