Relevant new items:
Enki strap Big boost to INT and MND as well as MAcc for relevant enfeebles
Shamash robe Finally a good DT/Nuking body in one piece. Good for resisting Silence and idling as well.
Anu torque A great Atk/STP piece for TPing. Could be fit into WS pieces as well.
Erra pendant Great for Drain/Aspir when we sub SCH/BLM
Sherida earring great earring for WS and TPing. It completely replaces the Brutal earring.
Ilabrat ring Another TP/WS ring. More for CDC and dagger WS but it has tons of Atk.
Kishar ring This should give you goosebumps. BIS FC ring atm and the only ring that affects enfeebling duration.
Ammurapi shield Culminus has been replaced. Just by eye-balling, this+Murgleis with AM up annihilates pretty much every other option. MAcc alone is bonkers (+78 without AM, well over 100 with AM1) and MAB can go to +87 with AM2. It has INT and MND equal to that of a club. The only other job able to use this as effectively is probably GEO, taking advantage of both MAcc and MAB. It's soooo goooood.
atrophy chapeau +3 New BiS FC piece. Amazing MAcc piece. MBD is good but no MAB or even Magic Damage. MEva out the woohoo. Compare to
atrophy chapeau +2
atrophy tabard +3 Refresh potency+2 so now our Refreshes can be even better (what is it +16 per tick with Refresh 3 now in full potency gear?). Again crazy amount of MAcc/Eva and lots of Enfeebling skill. Compare to
atrophy tabard +2
atrophy gloves +3 This is a very interesting piece. Now sports a disgusting amount of Acc, Atk+30(!!!) and WS Dmg+6. Throw this onto those single hit WS sets and High Acc sets. Still the BiS hand piece for Enhancing magic duration. Compare to
atrophy gloves +2
atrophy tights +3 Look at the MEva... Lots of Healing and Enhancing skill and 2 more Cure potency than before so we can adjust our Cure sets a bit to accommdate. Compare to
atrophy tights +2
atrophy boots +3 Still not worth the trouble imo but a lot of Acc on it (blows pretty much everything else out the water) and MEva. Compare to
atrophy boots +2
AF+3 gives pretty modest boosts to the things we used them for (Enhancing duration, Cure Potency, FC, etc), some decent skill boosts, significant stat boosts in every slot (including HP and MP)and a ridiculous amount of MAcc, Acc, and MEva.
I'd say:
Gloves>Body>Legs>Feet=Head unless you're dying for Acc, which would place the feet higher.
Accessories are all over the place but a lot give a ton of Atk and/or STP, which we need. The magic accessories are upgrades to existing gear.