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I have a question about "Jump" Equipment
Serveur: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2016-09-09 07:32:40
From what I've read, pieces such as Vishap affect solely the original Jump/High Jump. Does anyone know if other pieces are just as limited? For instance, if I get a Rhomphaia will it's "Jump: "Double Attack"+7% "TP Bonus"+50" affect my Spirit/Soul Jumps, or only my Jump/High Jump?
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-09 11:00:17
Jump: TP Bonus only affects Jump and High Jump and only applies on the first hit.
Jump: Double Attack affects all four Jumps.
Jump: Accuracy is unverified but presumably affects all four jumps.
All versions of Artifact Feet give an attack bonus to regular Jump only (+15% at 119).
Reforged versions of Artifact Legs give an attack bonus to High Jump only (+25% at 119).
All versions of Empyrean Legs give an attack bonus to Spirit and Soul Jump (+15% at 119).
All versions of Empyrean Feet give a TP Bonus to Spirit Jump only (+70 at 119). Also first hit only.
Ryunohige forces Jump and High Jump to be critical hits, but only Jump receives an attack bonus (+35% at 119).
Jump TP is terrible, but Jump DA is great. Can have DA+55% on all Jumps with 1200 JPs, DA+10% Ambuscade Cape, and /WAR before adding in any other gear/buffs.
By eliroo 2016-09-09 11:15:53
Jump: TP Bonus only affects Jump and High Jump and only applies on the first hit.
Jump: Double Attack affects all four Jumps.
Jump: Accuracy is unverified but presumably affects all four jumps.
All versions of Artifact Feet give an attack bonus to regular Jump only (+15% at 119).
Reforged versions of Artifact Legs give an attack bonus to High Jump only (+25% at 119).
All versions of Empyrean Legs give an attack bonus to Spirit and Soul Jump (+15% at 119).
All versions of Empyrean Feet give a TP Bonus to Spirit Jump only (+70 at 119). Also first hit only.
Ryunohige forces Jump and High Jump to be critical hits, but only Jump receives an attack bonus (+35% at 119).
Jump TP is terrible, but Jump DA is great. Can have DA+55% on all Jumps with 1200 JPs, DA+10% Ambuscade Cape, and /WAR before adding in any other gear/buffs.
So if you have the Ryonohige then you will be using Jump/High Jump most of the time?
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-09 11:32:46
Nope, 'cause check out what Spirit/Soul get just from having your wyvern alive:
100% Critical Hit Rate
25% Attack Bonus on Spirit, 50% Attack Bonus on Soul
Double TP return from Spirit, Triple TP return from Soul
So basically it's a choice between Attack+10% and a VIT bonus to damage or double TP from Jump/Spirit, and shedding 50%+ Enmity or Attack+50% and triple TP from High/Soul. Jumps are primarily used for TP, so the choice is pretty obvious.
Ryu IS the best weapon for any situation where your wyvern is dead though, including Spirit Surge.
By eliroo 2016-09-09 11:33:55
Nope, 'cause check out what Spirit/Soul get just from having your wyvern alive:
100% Critical Hit Rate
25% Attack Bonus on Spirit, 50% Attack Bonus on Soul
Double TP return from Spirit, Triple TP return from Soul
So basically it's a choice between Attack+10% and a VIT bonus to damage or double TP from Jump/Spirit, and shedding 50%+ Enmity or Attack+50% and triple TP from High/Soul. Jumps are primarily used for TP, so the choice is pretty obvious.
Ryu IS the best weapon for any situation where your wyvern is dead though, including Spirit Surge.
So given your Wyvern is alive the Jump Bonus from Ryu is pretty terrible?
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-09 11:38:35
It's pretty pointless, yeah.
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2016-09-09 12:57:21
Braden, you seem to have some decent jump sets. Could you please post them so i have an idea? Ive been racking my brain to come up with a few things and even tho i linda like what i have, id like to see others so i can tweak my set up.
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-09 14:39:22
These aren't the sets I use, but here's some examples of stuff you can aim for. I'm completely ignoring any expensive HQ pieces or gear from anything above content level 135.
ItemSet 346076
ItemSet 346077
Generally, you'll want to achieve a good balance of accuracy, STP, and DA/TA/QA. Mythic AM3 has stronger emphasis on STP. When Spirit Surge is up, Jump and High Jump have 100% accuracy, so you can create sets for that too if you want.
Notes on some slots:
Grip: You obviously can't change this for Jumps, but Bloodrain is my recommended "all-around" grip.
Neck: Ganesha's Mala is another great choice if you don't need STP or Accuracy.
Earrings: The four options in the two sets should cover most of your needs, adjust as needed for accuracy.
Rings: Chirich Rings are a good option if you're desperate for accuracy and STP in one slot.
Back Brigantia's: DA beats STP except with AM3 up, although the difference between the two isn't very large. STR has a slight advantage when accuracy is capped, but DEX will cover more situations. Accuracy will be best for dyes. Maximizing capes isn't nearly as important as simply having one, so don't worry about it much.
Waist: Like with necks, consider adding some QA in the mix with a Windbuffet Belt +1 if accuracy is capped.
Legs: Acro Breeches should be focused on DEX/STR+DEX, Acc/Att+Acc, and STP. Peltast's Cuissots +1 perform pretty well just from damage despite the total lack of Acc/STP/DA. Pteroslaver Brais +1 are worth considering for Wyvern-present High Jumps if enmity reduction matters suddenly.
Feet: Even without augments, these boots rule. Fern Stones recommended for regular stone augmenting.
Serveur: Asura
Game: FFXI
Posts: 139
By Asura.Boogerballs 2016-09-09 15:15:46
My set ups are similar except i have a little more stp because i use trishula instead of ryuno. Are you using a str or vit aug for the back?
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-09 15:27:38
I use DEX since it's effectively 15 extra accuracy. VIT only affects regular Jump, so I wouldn't bother. STR is fine and does win by a tiny bit when hit rate is floored or capped, but DEX will have a huge impact on damage when it isn't.
Serveur: Bahamut
Game: FFXI
Posts: 201
By Bahamut.Boogerballs 2016-09-09 15:38:14
Cool, thanx for the advice. I think i have an idea on what i wanna adjust now.
Serveur: Ragnarok
Game: FFXI
Posts: 92
By Ragnarok.Alexhander 2016-09-24 12:32:25
Ryu AM3 doesnt' proc on jump i think
Ragnarok.Martel
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Game: FFXI
Posts: 2961
By Ragnarok.Martel 2016-09-24 12:40:02
Ragnarok.Alexhander said: »Ryu AM3 doesnt' proc on jump i think I can't imagine how someone who has a Ryu could think that...
Mythic AM3 most certainly does work on Jumps. Any jump. It's a large part of what makes DRG so good at maintaining AM3. Mythic AM3 + spirit/soul jump is great TP gain.
Serveur: Ragnarok
Game: FFXI
Posts: 92
By Ragnarok.Alexhander 2016-09-24 12:49:52
Well didn't know untill now. I was almost sure occasionaly x attack didn't proc on ja. Anyways how i can separate different set for jump and let check the gs when AM is active?
Siren.Kyte
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Game: FFXI
Posts: 3332
By Siren.Kyte 2016-09-24 12:56:52
Even non-mythic OAx can proc on jumps.
Serveur: Ragnarok
Game: FFXI
Posts: 92
By Ragnarok.Alexhander 2016-09-24 13:07:19
everyone can got a mistake ^^'
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-09-24 15:05:26
The one OAX thing that doesn't proc on Jumps is Love Halberd. I'm guessing those amazing mega battery weapons don't work either.
Here's one simple way to get GearSwap to change sets based on Ryunohige AM3:
Code function buff_change(buff,gain)
if player.equipment.main == "Ryunohige" and buff == "Aftermath: Lv.3" then
if gain then
MythicAM3 = true
else
MythicAM3 = false
end
end
end
and then in your precasts and such:
Code
if spell.name == "Jump" then
if MythicAM3 then
equip(WhateverYourAM3JumpSetIs)
else
equip(YourRegularJumpStuff)
end
end
Serveur: Ragnarok
Game: FFXI
Posts: 92
By Ragnarok.Alexhander 2016-09-25 03:29:42
Thank You Braden but unluckely it doesnt work. i'll open another topic for it so we i'll don't get ot
Necro Bump Detected!
[595 days between previous and next post]
Sylph.Snk
Serveur: Sylph
Game: FFXI
Posts: 224
By Sylph.Snk 2018-05-12 16:29:21
What sets would you suggest for Spirit and Soul Jumps? And oh hell, I necro'd the crap out of a thread for the 1st time!
Carbuncle.Stiltz
Serveur: Carbuncle
Game: FFXI
Posts: 332
By Carbuncle.Stiltz 2018-05-12 18:13:58
Honestly, you're just going to completely ignore certain pieces of equipment and gear like a Warrior. Some pieces only affect Jump/High, others Spirit/Soul, and then there's everything in between. For jump sets, your main goal would be to optimize towards multi-hit, accuracy, and STP - probably in that order.
You're pretty much just using jumps to force multi-hit TP return.
Basically, in terms of translating jump stats:
( because there's twenty different wordings regarding jump on equipment and neither BG Wiki or myself have a *** clue)
Jump/Spirit Jump are typically linked together unless otherwise specified.
High/Soul Jump loosely follow the same rules.
Jump: TP Bonus only affects Jump and High Jump and only applies on the first hit.
Jump: Double Attack affects all four Jumps.
Jump: Accuracy is unverified but presumably affects all four jumps.
All versions of Artifact Feet give an attack bonus to regular Jump only (+15% at 119).
Reforged versions of Artifact Legs give an attack bonus to High Jump only (+25% at 119).
All versions of Empyrean Legs give an attack bonus to Spirit and Soul Jump (+15% at 119).
All versions of Empyrean Feet give a TP Bonus to Spirit Jump only (+70 at 119). Also first hit only.
Ryunohige forces Jump and High Jump to be critical hits, but only Jump receives an attack bonus
But the only way to know for sure would be to test various pieces and see if it's actually affecting "ONLY" those jumps or if it's linked to another.
Equipment regarding Jumps in relation to attack increase:
( This is supposedly the same type of effect as far as wording goes.)
"Jump"+26
"Spirit Jump"+15%
Typically, the pieces that have flavor text like: Jump TP+50 or High Jump enmity reduction have garbage *** stats on them that are dwarfed by anything with multi-hit. As far as I'm concerned, the only pieces of equipment that affect jumps in a way that would be of any real value would be:
( Now available in ALL flavors!)
If you get really lucky and manage to load up any Valor pieces with a dump-truck ton of ACC, ATK, QA, and STP - more power to you.
Another thing to remember is that Spirit/Soul will always be critical with your wyvern out, so you could play around with critical damage increase as well.
Of course with the new set upgrades that are out, you could try doing a damage-blaster jump build with something like this:
ItemSet 358941
Sylph.Snk
Serveur: Sylph
Game: FFXI
Posts: 224
By Sylph.Snk 2018-05-13 06:24:34
Wow thank you so much for your time on this. It's given me a lot of thoughts and ideas to work thru. I wasn't sure if it was going to be worth it to do the Vishap Greaves but if you're telling me they work with Spirit Jump as well then I don't have a choice.
Jesus the devs really need to get their ***together and make it much more easier to figure this out without abusing the player base to find it out for themselves.
Seriously, thank you again for your input.~
[+]
Carbuncle.Stiltz
Serveur: Carbuncle
Game: FFXI
Posts: 332
By Carbuncle.Stiltz 2018-05-13 11:36:02
I wasn't sure if it was going to be worth it to do the Vishap Greaves but if you're telling me they work with Spirit Jump as well
They probably don't, in this case. BG Says they work with Jump and High Jump for some *** up reason.
This would be one of those, " maybe they do, maybe they don't; but don't waste 50m trying to +3 them to find out."
The problem here isn't how they've always worked from the beginning of time till now, it's that SE might be trying to update how these pieces work at the moment. So these pieces could possibly go from only having affected literally just "Jump" to affecting "All Jumps" the way Ptero. Mail just did and no one would have a *** clue until they update the text.
Even if they did work with high/spirit/soul,
they're still pretty gay.
You could easily replace them with Valorous boots with like kind of bad augments or Flamma's +2 without even trying.
And you'd probably be better off. I was just saying that as far as equipment that specifically affects Jumps, there really isn't much around that's worth using.
Like... Vishap Greaves +2/3 would the best of the bunch and it still sucks. I'm just going to take them off that post to avoid confusion. lol
By Nyarlko 2018-05-13 23:33:58
Since the devs recently said that they are working on doing a pass to the various types of Jump bonuses, maybe we'll know for sure soon which is which. ^^
Link to my trans/summary on bgwiki >>> here.<<<
Link to the original JP devpost >>> here.<<<
This was specifically about relic+2 body, which was originally just for Jump and Spirit Jump, but they decided to adjust it and make it work with High Jump and Soul Jump as well.
[+]
Asura.Vyre
Forum Moderator
Serveur: Asura
Game: FFXI
Posts: 15801
By Asura.Vyre 2018-05-14 00:38:08
K, so like, Spicyryan needs to not be circumventing his ban with your account, AGAIN, Carrotchan.
And Stiltz, just give out information without all the theatrics.
Leviathan.Katriina
Serveur: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-05-14 01:33:09
Something to consider as well.
More often than not DRGs /SAM to cap the last 1.25% delay, yet by just tweaking your party setup/buffs you could just go back to /WAR to maximize your DPS and by association your Jumps.
Countless times it was great to see 12-15k Jumps with just Empy Legs and Relic Body switched in TP set in capped situations on high-end content.
Unless SE decides to alter all these random descriptions/functionality associated with Jumps its safer to use your multi-hit Set for any Jump at the moment.
From what I've read, pieces such as Vishap affect solely the original Jump/High Jump. Does anyone know if other pieces are just as limited? For instance, if I get a Rhomphaia will it's "Jump: "Double Attack"+7% "TP Bonus"+50" affect my Spirit/Soul Jumps, or only my Jump/High Jump?
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