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Sinister Reign!
Serveur: Sylph
Game: FFXI
Posts: 54
By Sylph.Namonaki 2015-08-08 03:41:46
This was a pretty chilled fight considering :).
We got Super Saiyan Arciela, she wasn't as bad as I was expecting, but it was pretty cool. Went the safe route with a PLD BST GEO COR WHM...but can't wait to see what a DD style setup will bring tbh P:
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-08 09:05:49
I think Leyline Gloves totally cap at 3% FC
By fillerbunny9 2015-08-08 09:21:49
we ended up doing PLD,(Mythic) BRD, WHM, GEO, (Mythic) BLU, and (Mythic) DRG and pretty readily stomped the floor on most of the fights. AM 3 generally didn't wear off until the 3rd enemy, and with the various debuffs available as well as Angon things were quite squishy outside of August, who still has a very solid defense. I have yet to fight Super Arciela, so cannot speak to that, but Ingrid, Morimar, Arciela, Rosulatia, all seem to go down fast. the tiger is the most annoying round 1 pick from what I have seen, and Teodor is a bit more resilient but still not that rough. all in all this seems very PUG friendly and a lot of the rewards are solid pieces before augmentation.
By Soraishin 2015-08-08 09:22:41
SSJ Arciela is prob the coolest thing i've seen in this game in a long time, she went green eggs and h.a.m on my party last night.
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Bahamut.Tychefm
Serveur: Bahamut
Game: FFXI
Posts: 902
By Bahamut.Tychefm 2015-08-08 09:28:58
SSJ Arciela is prob the coolest thing i've seen in this game in a long time, she went green eggs and h.a.m on my party last night.
Always someone not running in for shark !
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Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-08 09:35:05
The materials are independent of who you fight, so you could very well get, say, a Waktza Rostrum completely out of the blue. The 3 NM rewards are guaranteed to be one of the items listed in the original post.
I could be wrong on some of those augments, particularly the ones that are 3 or 5. We'll keep at it til we figure it all out.
What NM you fight seems to be completely random. Like the mighty heads vs tails, at some point you might be seeing some ***way more than others, but hey, that's luck. If there is something to it, then I'm doing it all wrong cuz I get August a whole lot.
I don't think it's based on NM.
Regardless, All delve items drop from this, i've gotten a stinger, a Bole and a Rockfin fin so... I feel an element of luck is here, but it's ya know. Profitable to say the least.
By Soraishin 2015-08-08 09:36:07
lol me and the geo were fine w/ One for All, the other 4 people unfortunately who didn't listen to "Gather Together" ... I can't say the same.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-08 10:42:10
In case it wasn't reported already, Arciela can summon the same Naakual multiple times.
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-08 11:42:22
lol me and the geo were fine w/ One for All, the other 4 people unfortunately who didn't listen to "Gather Together" ... I can't say the same.
Yes. this is fairly obvious to do this. It's best done with Pet jobs, cause theres just no point to let the tank die when it's so easily stacked with pets and the people there. It's easily cured through as well. i've had no issue with this.
Some people aren't very good at reading. (Sometimes im not either, its hard).
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-08 11:56:12
Tried PLD RNG RNG COR GEO RDM. Don't even need WHM or a 2nd GEO. Plant fight was slightly more managable too charming only PLD. Seemed to kill them all in same time it took using NIN+SMN setup. Roughly 15min.
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-08 12:48:59
Multipul Naarkuls can pop.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-08-08 12:50:59
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-08 12:52:54
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-08 12:57:23
Shark + Tree would be interesting.
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-08 13:09:14
Shark + Tree would be interesting.
That would be the ultimate *** you.
By Boredwithyou 2015-08-08 14:00:40
item stats for the polearm drg specific, Augs got 15dmg, 10str, 10acc, 6stp.
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Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-08 14:02:46
Looks like she just did the summon WS back to back. For a moment there I thought it was that she pulled out two to WS simultaneously.
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Forum Moderator
Serveur: Sylph
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Posts: 6115
By Sylph.Shadowlina 2015-08-08 14:38:05
Looks like she just did the summon WS back to back. For a moment there I thought it was that she pulled out two to WS simultaneously.
She did 4 in a row back to back, but it appeared the naakuls capped out at 2 so...
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-09 09:52:17
If your not following BG, APARANTLY August's wings can be removed using a darkness skillchain. Testing needs to be donnneeeeee~
Asura.Tamoa
Serveur: Asura
Game: FFXI
Posts: 1341
By Asura.Tamoa 2015-08-09 10:12:20
Shark + Tree would be interesting.
That would be the ultimate *** you.
Not really, shark is easy with no nasty aoe, all you need to do is run in or run away. Imo Achuka and tree would be worse, lion and tree would suck too.
Actually, let me rephrase that; it would suck depending on the order. Shark first: no problem. Tree first? I can't remember if you get bound or not by tree, but if you do, that could mean death when shark pops.
By Ulthakptah 2015-08-09 11:22:47
Could you just have someone sleep the delve bosses instead of stunning them?
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-09 11:56:31
Could you just have someone sleep the delve bosses instead of stunning them?
You don't need to stun them or sleep them really. they are easy to cure through. And i've never tried to sleep them.
Serveur: Bahamut
Game: FFXI
Posts: 1155
By Bahamut.Soraishin 2015-08-09 11:58:06
I'm gonna livestream some Sinister Reign in an hour or two so peeps can get a look at this.
Asura.Tamoa
Serveur: Asura
Game: FFXI
Posts: 1341
By Asura.Tamoa 2015-08-09 11:59:15
My guess is they can't be slept or stunned. They pop, do their tp move and depop. If you pay attention and play smart, the only one posing any danger is the tree, if you can't get doom off.
By Ulthakptah 2015-08-09 12:04:32
Doom is the one I'm worried about.
Asura.Tamoa
Serveur: Asura
Game: FFXI
Posts: 1341
By Asura.Tamoa 2015-08-09 12:07:41
Have a good whm with a cursna set and carry a bunch of holy waters. I've been spamming SR for two days as whm, noone's died to doom on my watch.
Or actually... I think one person died. But he was out of aoe cursna range, and didn't have holy waters.
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Serveur: Bahamut
Game: FFXI
Posts: 1155
By Bahamut.Soraishin 2015-08-09 12:11:19
I usually make Hallowed Water for my party, should prob sell those instead huh
By Ulthakptah 2015-08-09 12:20:27
I've used hallowed all the way through doom before and still died.
Serveur: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2015-08-09 12:34:40
My LS is lazy and we just Geox2 Blm whm Sch pld
I didn't see it mentioned, but on Arciela II she is weak to whatever version of magic she is casting, we found just power nuking through it was faster than trying to pull of a SC > MB because she can change by the time the SC gets rolling.
Teodor when he has his aura up, we just ga him. Geos can stand just right on the edge to use AoE spells and get clear before he does his TP move.
Serveur: Siren
Game: FFXI
Posts: 228
By Siren.Noxzema 2015-08-09 12:57:18
You can stun them, I stunned the shark 2-3 times in a row with Shock Squall. I'm not sure if stunning it made her resummon the same nm, or if it was just coincidence. Only saw her once in 15+ runs yesterday.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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