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Sinister Reign!
Cerberus.Avalon
Serveur: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-08-07 10:36:58
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
I'm curious what the SMN's role was besides support buffs. Were BP attacks doing good damage?
Fenrir.Atheryn
Serveur: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2015-08-07 10:42:46
I wonder if Perfect Defense works.
Quetzalcoatl.Trulusia
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-08-07 10:46:03
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
I'm curious what the SMN's role was besides support buffs. Were BP attacks doing good damage?
Well geared SMNs do incredibly high damage, especially when they have support. While their attacks are less frequent, the ability to simply dismiss and resummon pets after, say, amnesia,sleep or death and immediately continue to do damage, not to mention having access to both strong physical and magical BPs with the same pets, makes SMN a great addition to pet parties specifically, but they work well in any party. Also, they're great off healers.
Bismarck.Laurelli
Serveur: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2015-08-07 10:46:40
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
Possibly the truest this ever said in any guide ever.
Thanks for this guide.
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-07 10:49:33
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
I'm curious what the SMN's role was besides support buffs. Were BP attacks doing good damage? Up to 20k+ I seen but he was doing Impact and Att Bonus and all so.
Cerberus.Avalon
Serveur: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2015-08-07 10:49:41
Quetzalcoatl.Trulusia said: »Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
I'm curious what the SMN's role was besides support buffs. Were BP attacks doing good damage?
Well geared SMNs do incredibly high damage, especially when they have support. While their attacks are less frequent, the ability to simply dismiss and resummon pets after, say, amnesia,sleep or death and immediately continue to do damage, not to mention having access to both strong physical and magical BPs with the same pets, makes SMN a great addition to pet parties specifically, but they work well in any party. Also, they're great off healers.
I'm a well-geared mythic SMN so I know what you're saying. But SMN's damage haven't been up to par on some end-game contents as of late (Escha T3's, etc.), so I was curious if BP damage is actually viable in Sinister Reign.
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-07 11:16:31
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
so basically, you need to stack... <_< I stacked with a bunch of JPs, and well.... If you don't have full HP whe he uses it you will still die. even with pets and stuuff out.
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-07 11:31:15
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
so basically, you need to stack... <_< I stacked with a bunch of JPs, and well.... If you don't have full HP whe he uses it you will still die. even with pets and stuuff out. We just took turns tanking and SMN finished it off w/o fail.
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-07 11:44:44
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
so basically, you need to stack... <_< I stacked with a bunch of JPs, and well.... If you don't have full HP whe he uses it you will still die. even with pets and stuuff out. We just took turns tanking and SMN finished it off w/o fail.
yeah thats works just as well we did the same thing with GEO SCH RUN BRD GEO WHM.... just kept nuking and let the RUN flash back when he was raised and buffed
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-07 12:39:32
Shadowlina if you wanna update Wiki I just got Loyalist Sabatons with STR+9, Att+9 and Haste+2
By ScaevolaBahamut 2015-08-07 12:55:54
[+]
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-08-07 13:06:57
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
so basically, you need to stack... <_< I stacked with a bunch of JPs, and well.... If you don't have full HP whe he uses it you will still die. even with pets and stuuff out. We just took turns tanking and SMN finished it off w/o fail.
yeah thats works just as well we did the same thing with GEO SCH RUN BRD GEO WHM.... just kept nuking and let the RUN flash back when he was raised and buffed Out of curiosity. Your SCHs kept up AoE stoneskin waitin while stacked? Being NIN using shadows >< idk if yall mages hit repeatedly beforehand or not.... haven't done on mage yet
Cerberus.Mettatron
Serveur: Cerberus
Game: FFXI
Posts: 1
By Cerberus.Mettatron 2015-08-07 13:15:15
Loyalist Sabatons with -5PDT and 5Str last night
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-07 13:26:46
August is easy enough to tank when weakened, or at least I can say so as a RUN. Our strategy has been to keep Hymnus on me when his wings are going.
[+]
Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2015-08-07 13:47:50
Quote: AUGUST- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, and other protections DO NOT WORK to stop this. Used PLD, NIN, SMN, x2 GEO, WHM. Tank died and Miga up w/ no shadows 9999 dmg. So neither does Migawari.
so basically, you need to stack... <_< I stacked with a bunch of JPs, and well.... If you don't have full HP whe he uses it you will still die. even with pets and stuuff out. We just took turns tanking and SMN finished it off w/o fail.
yeah thats works just as well we did the same thing with GEO SCH RUN BRD GEO WHM.... just kept nuking and let the RUN flash back when he was raised and buffed Out of curiosity. Your SCHs kept up AoE stoneskin waitin while stacked? Being NIN using shadows >< idk if yall mages hit repeatedly beforehand or not.... haven't done on mage yet
On Mage we don't stack. Only on BST did We stack (We Being JPs).
August is easy enough to tank when weakened, as at I can say so as a RUN. Our strategy has been to keep Hymnus on me when his wings are going.
Said like a champ.... Also apparantly you can quick step (move side to side), out of range if your fast enough. We got to investigate!!!
By Soraishin 2015-08-07 15:29:38
Has anyone tried using RUN's One For All for some of these moves?
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-08-07 15:32:36
Everytime I see that ability, this starts playing in my head
YouTube Video Placeholder
By Soraishin 2015-08-07 15:36:02
i actually played it and went back to the game while it played in the background
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-07 15:37:54
Has anyone tried using RUN's One For All for some of these moves? Does not reduce those super attacks from August and Sajj'aka. If they are to be thwarted, it's through unconventional means.
By Soraishin 2015-08-07 15:38:37
Has anyone tried using RUN's One For All for some of these moves? Does not reduce those super attacks from August and Sajj'aka. If they are to be thwarted, it's through unconventional means.
gotcha, thanks
edit: Going in as bst x2 whm geo cor and random RNG who was in zone who wants in. I'll let you know how this turns out, most likely a massacre.
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-07 15:42:54
Rewards section added, please point out if you see higher caps or can otherwise fill in blanks. Only the maximum values need to be reported.
Serveur: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-08-07 16:59:46
When you say well-geared SMN, does that include Nirvana, or can you squeak by without one?
Cause really, I'd like to be useful as a SMN in something endgame that doesn't involve me spamming Cure IV instead of Predator Claws/Volt Strike/whatever.
By Soraishin 2015-08-07 17:17:07
Got these numbers for nobility but they're not cap.
Serveur: Sylph
Game: FFXI
Posts: 558
By Sylph.Hyunkyl 2015-08-07 18:41:22
Very nice info :P
By fillerbunny9 2015-08-07 19:04:08
just as a side note, the crafting materials dropped can include Delve boss items, as I received a Rockfin Tooth in my pool this evening.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-08-07 19:05:13
It's not just from Arcy? Since, you know, she summons them?
By fillerbunny9 2015-08-07 19:12:08
we did not fight Arciela II all evening, and I am positive that it was not dropped from the single fight we had Arciela I in, as I took the Leyline Gloves I got from that fight.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10068
By Asura.Sechs 2015-08-07 20:31:18
Jeanpaul you sure on 5% fastcast AUGMENT on Leyline Gloves?
They have 5% FC as base stat, but I think the augment only goes up to 3% for a total of 8%
Shiva.Hiep
Serveur: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2015-08-07 20:37:55
Are the T3 NMs completely random? Did 15 fights and only seen Arciela once. Are there any factors such as PT jobs consisting of mostly mages or DDs?
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2015-08-08 01:26:28
The materials are independent of who you fight, so you could very well get, say, a Waktza Rostrum completely out of the blue. The 3 NM rewards are guaranteed to be one of the items listed in the original post.
I could be wrong on some of those augments, particularly the ones that are 3 or 5. We'll keep at it til we figure it all out.
What NM you fight seems to be completely random. Like the mighty heads vs tails, at some point you might be seeing some ***way more than others, but hey, that's luck. If there is something to it, then I'm doing it all wrong cuz I get August a whole lot.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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