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Sinister Reign!
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-09-12 23:00:31
Ended up getting to go tonight with LS, got all 3 ciphers and some 8% fast cast gloves. Now that I know how all the NMs behave I don't think it's really that hard at all. P3 Arciela is just a russian roulette of *** but aside from that...
By minikomby 2016-09-12 23:29:06
the other day i went witj JP gruop to SR
They did manaburn,tank whm cor geo blm sch and run were pretty fast then i tried to do this on my linkshell and i found a couple things and i'd like to knnow if anyonw know the magic waakness
Ingrid and cat are weak to fire and super easy but arciale idk sometimes she takes nice dmg but other resisst
teodor is fire
plant is fire
morimar is fire
August is dark but dont remember what other element
arciela i dont know
white dragon i dont know
any tips please
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-09-12 23:38:18
Sajj'aka is also dark, Arciela I believe is weak(er) to elements matching her current stance (so like Dark/Earth/Ice/Water for her dark stance).
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-09-12 23:50:39
Valefor.Prothescar said: »Ended up getting to go tonight with LS, got all 3 ciphers and some 8% fast cast gloves. Now that I know how all the NMs behave I don't think it's really that hard at all. P3 Arciela is just a russian roulette of *** but aside from that...
As long as she doesn't roll the shark in her first or second summon, she'll drop before she becomes a problem.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-09-13 00:03:21
honestly the tree was far more troublesome than the shark since MM did piddly ***dmg when everyone ran into safe range
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-09-13 00:15:14
If you have a BLU and GEO in your party, you can Absolute Terror the last wave NM if you get Focus. Normal Stun works too for stopping the bad moves, but AT is simpler.
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By mrlooolz 2016-11-16 04:37:15
I plan to try this.
1)What is a good fast set up?
2)What are some notable drops? I have a BST GEO SCH THF
3)Mainly going for august. Any tricks I should know? any other ciphers?
Cerberus.Anjisnu
Serveur: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2016-11-16 08:10:02
depends on how many people you take in with you i know blu x4 geo and whatever the f you want debuffing you can flat out destroy SR in about 4 minutes or so (depending on if ingrid decides to ignore occultation and sc yyou to death... ***)
By FaeQueenCory 2016-11-16 08:15:14
1) Most any set up can clear this extremely quickly as long as your people aren't in super shitty gear *coughcoughsparkarmorcough* the only real requirement is to have a GEO and a tank. Everything else is just there to kill.
2) Notable Drops
3) Your tank can out run August's massive damage move by just running to the other side of the stadium at ~80s after he gets his wings. Other Trust Ciphers
By Pantafernando 2016-11-16 08:48:32
I plan to try this.
1)What is a good fast set up?
2)What are some notable drops? I have a BST GEO SCH THF
3)Mainly going for august. Any tricks I should know? any other ciphers?
I like blmx2, geo, schx2, tank.
Drop i personally want/like (always considerng maxed): taming sarix2, samnhua tights, dampening tam. Second to that, i would say serenity/medium sabot for high cure pot in 2 slots and for most jobs, samnhua coat for mab body, leyline for fast cast, talab legs for cdc, lilitu headpiece for ws.
Bismarck.Nickeny
Serveur: Bismarck
Game: FFXI
Posts: 2207
By Bismarck.Nickeny 2016-11-16 11:19:39
You can alwaya bind/gravity august as well...
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By minikomby 2017-06-30 15:46:21
Hello
I just read on rng forum you can lock Indri the first npc pop on SR by using a great sword when entering.
i assume poper or person entering ppl have to equip the GS,
mito o really?
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2017-06-30 15:50:10
Hello
I just read on rng forum you can lock Indri the first npc pop on SR by using a great sword when entering.
i assume poper or person entering ppl have to equip the GS,
mito o really?
Gonna say BS, I've been entering on RUN and Ingrid shows up probably less than 1/3 the time.
By Blazed1979 2017-06-30 16:16:07
Gonna say BS, I've been entering on RUN and Ingrid shows up probably less than 1/3 the time. WAR with GS, not RUN. Already said this on RNG forums, and theory hasn't been disproved yet.
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2017-06-30 18:50:34
Gonna say BS, I've been entering on RUN and Ingrid shows up probably less than 1/3 the time. WAR with GS, not RUN. Already said this on RNG forums, and theory hasn't been disproved yet.
Hadn't seen the other post they were talking about and no mention of WAR main. Will have to try that out and see. If it works I wonder if anyone knows a similar gimmick for Teodor..
Quetzalcoatl.Beaztmaster
Serveur: Quetzalcoatl
Game: FFXI
Posts: 127
By Quetzalcoatl.Beaztmaster 2017-06-30 23:47:48
Gonna say BS, I've been entering on RUN and Ingrid shows up probably less than 1/3 the time. WAR with GS, not RUN. Already said this on RNG forums, and theory hasn't been disproved yet.
Hadn't seen the other post they were talking about and no mention of WAR main. Will have to try that out and see. If it works I wonder if anyone knows a similar gimmick for Teodor..
YouTube Video Placeholder
nooooo :(
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2017-07-01 00:44:30
I'm crying real tears right now.
REAL. TEARS.
By clearlyamule 2017-07-01 01:55:15
Yeah wasn't buying it would be something that simple. Think everyone who has every done this would've noticed getting the same guys when doing multiple runs with the same group. Instead at best you get some clumps
By Blazed1979 2017-07-01 06:49:04
Nooooo =(, my theory busted.
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Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2017-10-31 14:47:36
I plan to try this.
1)What is a good fast set up?
2)What are some notable drops? I have a BST GEO SCH THF
3)Mainly going for august. Any tricks I should know? any other ciphers?
I like blmx2, geo, schx2, tank.
Drop i personally want/like (always considerng maxed): taming sarix2, samnhua tights, dampening tam. Second to that, i would say serenity/medium sabot for high cure pot in 2 slots and for most jobs, samnhua coat for mab body, leyline for fast cast, talab legs for cdc, lilitu headpiece for ws.
1) Most any set up can clear this extremely quickly as long as your people aren't in super shitty gear *coughcoughsparkarmorcough* the only real requirement is to have a GEO and a tank. Everything else is just there to kill.
2) Notable Drops
3) Your tank can out run August's massive damage move by just running to the other side of the stadium at ~80s after he gets his wings. Other Trust Ciphers
Sorry for the necro, but just wanted to share my thoughts since I do this pretty regularly these days.
1) You don't need a tank. In fact, if you take a goods solid group of DDs, a buffer job, and a WHM then you can win. I normally take WAR or BLU, BRD (me), and WHM (mainly for the curagas to combat the AoEs spamfest).
2) A lot of these drops, if fully augmented, are still quite relevant these days. Check the BG wiki page which gives the full list of drops and their max augments.
3) Boss-specific tips:
Ingrid hits HARD. Don't be surprised if you have to spam Cure V or higher (with Affl. Solace, even) and deplete half of your MP or more. I still would not have DDs sub /NIN though. Use /SAM or /WAR for max damage.
Rosulatia likes to do AoE; Barstonra helps a lot. If you have BLUs they can easily handle the adds while focusing down Rosulatia, but we tend to ignore the adds.
Arciela (third phase) has two annoying summoning moves. If she summons the shark, just pile on top of the shark to avoid insta-death. On the other hand, if you see a giant tree -- RUN!!! (Anyone caught will be Doomed and it is a high-potency doom). For other summons, run out away from the person who has hate and you should be fine.
Sajj'aka (white dragon) has the worst AoE (all in range drop to critical HP). Curaga V is your best friend (assuming you were out of range and did not get hit by some deadly paralyze). If you are low on MP at the start of the fight, go ahead and just convert ahead of time.
August -- you have around a minute from when he gets his wings until he uses No Quarter -- a move that is insta-death if you are in range (conal, I think). You can run out of range to avoid it but anyone in between August and his target (line-of-sight) will likely die. If you have good DD, though, he will never reach this stage.
Basically on all stages you just need to zerg. You don't even need to have a full party of players. I have even gone in with 3 DD, me on WHM, and used Cornelia and Arciella II (Haste2 mainly). DDs should eat proper food, and everyone have echos and remedies (free from Ambuscade). DDs should grab some holy waters just in case of Arci's tree.
Gearwise, you should really be at least Ambuscade +1 or better. If possible, try to fight near the edge so that mage jobs can keep their distance from AoE, and so that you can use the edges to help reduce or prevent knockback.
Valefor.Yandaime
Serveur: Valefor
Game: FFXI
Posts: 767
By Valefor.Yandaime 2017-10-31 15:08:39
It's not that Ingrid hits hard. Her hits are actually very normal/weak. She has built-in retaliation is the problem. DW jobs can get outright instakilled by her when attacking her front
If you have 2 or more BLUs have one of them do MG and the other use Absolute Terror; it will render her completely powerless. Actually Terror nullifies all of the bosses except August so it's quite lovely if available
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2017-10-31 15:33:57
Absolute Terror lands on all of them minus Rosulatia. I wouldn't really advise wasting it on Ingrid since she's one of the easiest opponents.
Ragnarok.Fabiano
Serveur: Ragnarok
Game: FFXI
Posts: 154
By Ragnarok.Fabiano 2017-10-31 15:44:10
anyknow know what happend to those consumables from SR wich you could use and get the drop from the nm ?
Valefor.Yandaime
Serveur: Valefor
Game: FFXI
Posts: 767
By Valefor.Yandaime 2017-10-31 15:55:21
Absolute Terror lands on all of them minus Rosulatia. I wouldn't really advise wasting it on Ingrid since she's one of the easiest opponents.
Honestly, Ingrid is usually the only cause of headache due to retaliation and Amnesia. Also the Tiger! The rest are fodder and Sjakka is just annoying. Just my opinions of course
Quetzalcoatl.Mithlas
Serveur: Quetzalcoatl
Game: FFXI
Posts: 271
By Quetzalcoatl.Mithlas 2017-10-31 15:55:22
I believe they're only obtainable from the Anniversary keys from gobbie box. :[
Ragnarok.Fabiano
Serveur: Ragnarok
Game: FFXI
Posts: 154
By Ragnarok.Fabiano 2017-10-31 16:00:37
Quetzalcoatl.Mithlas said: »I believe they're only obtainable from the Anniversary keys from gobbie box. :[
would be nice to get them from login points ....
Cerberus.Boogs
Serveur: Cerberus
Game: FFXI
Posts: 233
By Cerberus.Boogs 2017-10-31 17:18:15
Thanks for the info on Ingrid. That makes a lot of sense.
Didn't know about absolute terror -- will have to use that next attempt.
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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