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Sinister Reign!
Lakshmi.Byrth
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By Lakshmi.Byrth 2015-10-05 12:43:45
We broke 4 minutes with PLD+COR+DNC+WHM+(BRD+GEO dualboxed).
Lakshmi.Byrth
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By Lakshmi.Byrth 2015-10-05 12:56:25
I might have used Grand Pas, but I don't think either of the buffers 1-houred. DNC can pretty much cap ratio and hit rate in there without 1-hour on most of the NMs, so GEO/BRD SPs are kind of a waste of time.
COR was using Chaos/Hunter's and he was meleeing (WSing with Death Penalty).
IIRC we mostly just got lucky with the NM pops. Ingrid -> Morimar -> either August or Sajj. All those NMs die in ~1 5-WS skillchain, and they only infrequently interrupt you.
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Asura.Sechs
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By Asura.Sechs 2015-10-05 14:43:47
We broke 4 minutes with PLD+COR+DNC+WHM+(BRD+GEO dualboxed). We broke 4 mins with:
RUN
ddCOR
ddCOR
GEO
GEO
WHM
Or was that a RDM/WHM? I don't remember but think it was WHM.
Got a lucky combination of mobs, but we fell under 4 mins. To date it's the fastest and most efficient setup I've ever experienced.
Phoenix.Erics
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By Phoenix.Erics 2015-10-05 15:17:20
Not that its viable since there arent a ton of NA blm with 1200 jp on this server but we did a really fast/safe spam of runs with the best being a little over 4mins using
pld sch geo geo malaise/lang/focus/acumen/indihaste for recast blm blm (both using mb deaths)
im sure we could have improved on it and only the pld is ever in melee range so no risk of accidents. Sch regen5s the pld then makes grav with aero->noct mb death or stone depending on mob and switch to fire for rosu/teodor and arcs light form.
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By Bahamut.Seekerstar 2015-10-05 15:34:48
The best runs I went on included 2x BLU DD, COR, WHM, PLD, and I think the other person was GEO but it could have been a BRD.
Another was mythic SCH SMN BLM PLD GEO WHM.
The BLU wrecked face in ways that are sick, wrong, and hilarious. SCH basically immanence chained everything ever, as normal.
You can do this with pretty much any setup as long as you stay consistent; mixing melee, ranged, and pet doesn't end well. All of one type with appropriate support and a RUN or PLD tank, should be a fairly easy win.
Ranged is the slowest but safest, I suppose, and melees NEED 1200+ acc or they won't be hitting anything after the first mob.
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By Sylph.Hyunkyl 2015-10-05 16:45:02
How would a PLD or RUN, WHM GEO RNG RNG COR setup do time wise?
Sylph.Oraen
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By Sylph.Oraen 2015-10-05 16:49:44
It all depends on their gear levels. If you have some RNGs sporting just a mishmash of stuff without a proper x-hit or WS sets, it'll be pretty bad. If you have RNGs calling down the fury of the *** heavens every few seconds, you'll probably do pretty well.
Also, I'd honestly suggest a RDM as healer for any situation in which you don't have melees. Distract and frazzle II (or III if they're JPed), as well as other debuffs, not to mention flurry II for your RNGs and COR, and it brings a massive amount more to the group than a WHM will.
Asura.Loire
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By Asura.Loire 2015-10-05 16:51:13
Bahamut.Seekerstar said: » All of one type with appropriate support and a RUN or PLD tank, should be a fairly easy win. RUN or PLD is a wasted spot, DD can easily tank this if you are choosing to bring a whm.
Entry to finish, 4:40
actual fight time after buffs ~3 minutes (engaged at 1:41), not sure what metric people are using to judge their overall fights.
YouTube Video Placeholder
GEO GEO BLM (SAM BRD WHM tri-boxed)
I imagine geo geo blm blm sch sch would/could do these fights the fastest.
Asura.Saevel
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By Asura.Saevel 2015-10-05 19:23:31
Bahamut.Seekerstar said: »Ranged is the slowest but safest, I suppose, and melees NEED 1200+ acc or they won't be hitting anything after the first mob.
Which is why we like bringing BLU's, our group has a high number of extremely well geared 1200JP BLU's. BLU can set Acc Bonus V without seriously impacting it's performance along with eating sushi and getting hunters. Don't need any other acc buffs for them and they can TP in regular MA gear vs high-acc gear our Koga SAMs needed.
We definitely always bring a PLD, many of the TP moves suck *** but are conal or limited to ST. The PLD's job is to eat the really annoying status effects and dispels, though we also started using Vex + Fury or Frailty (+attunement is overkill) as backup on stuff that has aoe Terror / Amnesia and while we can win without it, it just makes the fights easier / less stressful.
About SCs, we actually tried that one with our ridiculously overpowered 1200JP BLM. It was very hit and miss and highly dependent on which NMs you got. If the NM didn't have any resistance to magic, then it died ridiculously fast to a Death MB. If the NM was resistant to dark magic or just magic in general (HiToU Arcellia) the BLM's performance was significantly impaired. So one run would be 5 min, the other 8~10 min cause we got a shitty NM set.
Any melee setup can work really well on this, just need people who aren't stupid and building around supporting them. Otherwise just do what all the other dumb people do and shout for BST, COR, GEO. It's slower but requires minimal effort and a win is a win.
I like that this event doesn't create a huge amount of stress and can be done multiple ways without really penalizing the players. You can spam it and the rewards, though random, can be very good. The cost of making a mistake isn't big so there is room for experimentation without risking wasting people's time. The super OMGWTFBBQ setups that put five support jobs onto one person are going to find it really easy, but they are cheesing the game anyway so it's to be expected. And to be fair, as long as a group can win in 10m or less they are doing fine. We found we spend more time, on average, in between fights getting coffee, beer, taking a piss or other random stuff adults have to do on a normal day.
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Lakshmi.Byrth
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By Lakshmi.Byrth 2015-10-05 19:37:20
=actual fight time after buffs ~3 minutes (engaged at 1:41), not sure what metric people are using to judge their overall fights.=
zone message to zone message
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By Sylph.Jeanpaul 2015-10-05 19:40:16
I was gonna ask why people care so much about kill speed, but then I remembered what website I was on
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By Sylph.Dravidian 2015-10-05 20:51:25
I think kill speed is a fun thing to do. Sinister Reign isn't content imo overly difficult and everyone should be able to clear it with ease, so what next? I feel people claiming world firsts and other crap is a different story, but it's fun to see kill speeds, unless there is a side of douchebaggery with it.
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By Bahamut.Seekerstar 2015-10-05 23:05:34
To be perfectly honest, any run that's a win is okay in my book.
Speed wins are cool and all, but not everyone has 1200jp or badass gear or even the inclination to gain the same. Casual players deserve to participate also, and looking down on them because they take longer than ten minutes is an incredibly elitist outlook. (Not accusing anyone here, but I've ran across a few on Bahamut.)
Now, the fun police are probably about to arrest me, but I don't care.
Asura.Sechs
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By Asura.Sechs 2015-10-06 01:33:13
I was gonna ask why people care so much about kill speed, but then I remembered what website I was on I think it's a way to measure each other's e-penis?
And a way to push you through the limits and see how good you can do?
Other than that it's ultimately a way to attain efficiency.
To get good drops in SR you need a lot of attempts.
If you can do 8 attempts in the time other groups do 3, it means you have more chances to get the gear you need.
Personally I'm happy when my group can stay under 10 mins.
Sadly many PUGs I've joined require a lot more or even time out, sigh.
The "safest" setup I found to do this with PUG and people I don't know, is the one with BSTs.
Which is strange considering how many salty tears BSTs shed over the last weeks, but it seems to me BST as a job is still very efficient, more than many people like to claim it is.
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Asura.Sechs
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By Asura.Sechs 2015-10-06 01:34:15
not sure what metric people are using to judge their overall fights. I use the "zonetimer" addon and check the timer after the wave3 NM is dead, shortly before we get warped back to Inner Ra'kaznar.
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By Asura.Failaras 2015-10-06 01:52:09
Like many events in FFXI SR isn't hard content so people seek a way to make it more interesting. This can come in many forms, speed runs, parse wars, alternative strategies, low man, solo, whatever you can think of.
Cerberus.Tidis
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By Cerberus.Tidis 2015-10-06 03:25:43
So a dude uploads a video of him clearing SR fast and people assume he's looking down on people?
My only criticism of the video itself is why you need to be in the corner of the video, what does it add apart from taking away a square of the game?
That being said just about everyone who uploads video game footage does that nowadays.
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By Bahamut.Seekerstar 2015-10-06 03:31:11
I distinctly stated that I wasn't talking about anyone in this thread. I enjoyed the video, actually.
My complaint is directed at people who are *** about it.
Asura.Loire
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By Asura.Loire 2015-10-06 03:33:34
So a dude uploads a video of him clearing SR fast and people assume he's looking down on people?
My only criticism of the video itself is why you need to be in the corner of the video, what does it add apart from taking away a square of the game?
That being said just about everyone who uploads video game footage does that nowadays. It was a twitch VOD that got exported to youtube.
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Asura.Saevel
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By Asura.Saevel 2015-10-06 04:49:56
I was gonna ask why people care so much about kill speed, but then I remembered what website I was on I think it's a way to measure each other's e-penis?
And a way to push you through the limits and see how good you can do?
Other than that it's ultimately a way to attain efficiency.
To get good drops in SR you need a lot of attempts.
If you can do 8 attempts in the time other groups do 3, it means you have more chances to get the gear you need.
Personally I'm happy when my group can stay under 10 mins.
Sadly many PUGs I've joined require a lot more or even time out, sigh.
The "safest" setup I found to do this with PUG and people I don't know, is the one with BSTs.
Which is strange considering how many salty tears BSTs shed over the last weeks, but it seems to me BST as a job is still very efficient, more than many people like to claim it is.
I think 10 minutes is the magic number. If fights are regularly taking longer then people start to get frustrated and don't want to start. If someone only wants 5 minute fights, regardless of NM set, then they are going to be putting themselves in a very small box. This event doesn't really penalize you for experimenting or using non-super-optimal setups. So like someone could go with two solid WAR, DRK or DRG's and still win within a 10 minute window, as long as those players weren't lazy. You could use DNCs, THFs, melee CORs, NINs, MNKs or even a ranged setup and still win within 10 minutes as long as people knew how to play.
It's a really good breath of fresh air after the game got so centered around abusing a game mechanic to cheese a fight.
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Asura.Sechs
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By Asura.Sechs 2015-10-06 05:23:42
^ what Saev said.
Plus I found the type of randomness involved with SR drops quite acceptable.
The fact that it's not completely random (but a fixed table) and the fact you get 3 possible rewards just for yourself every time you complete it make the event particularly, I dunno, it feels very "rewarding" to me?
For my personal tastes it feels like that, in addition to being a lot of fun (of coures it does get old, like everything, if you spam it every bloody day)
One of the best thing SE added over the last months imho, despite its simplicity.
Not sure I can say the same about many other things SE added lately... Just my tastes, of course.
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Cerberus.Tidis
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By Cerberus.Tidis 2015-10-06 05:28:41
I hope SE introduces more SR, perhaps versions for each expansion, RoV has shown that Balamor can get bored and exert his influence in more areas than just Adoulin.
Asura.Sechs
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By Asura.Sechs 2015-10-06 06:29:39
Wishful thinking, considering that the last content patch will be in november.
But then again nobody was expecting SR either, so who knows.
I'm more expecting a temporary campaign boosting the "augment quality" in SR coming in december.
Kinda like we recently had one boosting the original Skirmish augments quality etc
Quetzalcoatl.Ninjaface
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By Quetzalcoatl.Ninjaface 2015-10-06 11:01:44
Kill speed has been an integral part of the game for a very long time. I'm not surprised at all to see it popping up here.
Bahamut.Foreverj
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By Bahamut.Foreverj 2015-10-07 15:15:38
Is thief dancer with support good for sinister?
Is thief blue better?
What's the best support? Geo cor or Geo bard? Thanks for answer
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By Sylph.Jeanpaul 2015-10-07 17:01:51
Any melees work fine, though I think the synergy between two jobs depends more so on the players and their ability to SC, etc. The better question would be "does that person have more skill with DNC or BLU?" Personally, I work best as RUN with my brother on DRG.
As for support, COR has it a bit rougher on a melee setup because of Dispel (and to some extent, Amnesia).
~ WARNING! ADOULIN SPOILERS AHEAD! SCRAM IF YOU CAN'T DEAL WITH THAT! ~
I can't begin to describe how much I love this new event. The ease of getting into it, the challenge and chaos of the fights themselves, and the very satisfying reward system make this, to date, probably the best event they've ever made. Anyway...
SINISTER REIGN!
Prerequisites:
You can participate if you've beaten all Seekers of Adoulin Missions and viewed the final cutscenes. Again, this means there are spoilers if you haven't progressed in the missions.
Getting Started:
You need 3-6 people in your party to enter. Trusts cannot be used. In Ra'Kaznar Inner Court, by the entrance to the Turris (BC), there is a new Home Point and NPC named Malobra. After an introductory CS, you can purchase an entry KI for 5k bayld. All party members need this KI to enter. You can get KIs and re-enter as often as you want.
Let's Get Down to Business!
You will be fighting in 3 rounds against random good guy NPCs from Adoulin Missions, one at a time. Of these 3 rounds, there are 3 possible enemies you can face. The content level is 130, and I'd consider it roughly as challenging as Vagary. If you lose, you get nothing. If you win, speak with Malobra for your rewards; more on that further down.
General Tips:
- Seeing as this is content level 130, you will want some form of buffs and a good amount of accuracy/magic accuracy.
- Most of these enemies specialize in magic attacks, and most are focused on a single element. Melees would be best going /RUN.
- Hate reset is a common theme as well, so plan accordingly.
- Like most content, focusing your strategy on either melees or on mages is your best bet.
- Many enemies here have attacks adding Dispel, Silence, or Amnesia. I'm having a hard time keeping track of what each individual move does since there are a ton that are new.
- In each fight, I've included which Rune/Barspell to better manage these enemies.
THE BATTLES!Adoulin Character Spoilers ahead! ROUND 1:Arciela & Ygnas --- Ingrid --- Darrcuiln
ARCIELA & YGNAS:
- Ygans need not be killed, he will automatically fall when Arciela does. His HP is very low (maybe 30k?), but he does have a self-healing move that recovers around 7k HP.
- Ygnas will weaponskill anytime Arciela does.
- Arciela herself functions almost identically to the trust. Seems to have a few perks like added effect: stun, flash.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Will not give chase and can only deal magic damage (most of which is Light).
- As a RDM, has some MDB traits.
- Uses RDM spells including enfeebles, buffs, and tier V nukes.
- Rune: Tenebrae. Barspells: Barfire/amnesia.
INGRID:
- Most aggressive of the Round 1 bosses.
- Uses Divine nukes, Judgement, Realmrazer, Flash Nova, as well as a unique aoe Drain/Amnesia move. Can cast Haste 2 and also has a self-buff move called Self Aggrandizement.
- As a WHM, has some MDB traits.
- The only boss in the whole event who uses regular melee swings, and interestingly, has counter.
- Rune: Tenebrae. Barspells: Barfire/Amnesia.
DARRCUILN:
- Of most significance is his move called Stalking Prey, which does 10.0' aoe hate reset and terror. Most of his other moves are wind-based and largely inconsequential.
- Poorest magic evasion of all bosses, mages do exceptionally well against him.
- Appears to have the highest physical evasion of all bosses.
- Likely considered a Beast.
- Rune: Gelus or Flabra. Barspells: Baraero or Barstone.
ROUND 2:Rosulatia --- Teodor --- Morimar
ROSULATIA:
- Is assisted by 3 vines, which use normal melee attacks, can travel, and use enfeebles (often Bind/Gravity). Vines will WS simultaneously if given TP.
- Vines die automatically when she is killed, though they will not respawn if killed. They have estimated 20k HP and can be slept consistently.
- Rosulatia herself uses all earth attacks, including her regular attacks and various nukes. She also can cast Break.
- Baneful Blades is a powerful % based attack (50% max HP?).
- Dryad's Kiss with dialogue erases all bad status and gives her Haste and Regain.
- Wildwood Indignation transfers all negative status to the target; be careful to not use powerful helixes, Impact, Elegy, etc.
- Infected Illusion is directional Charm, which also resets hate even if you avoid it.
- Matriarchal Fiat is hate reset + damage.
- I recall Bind as a status from regular attacks.
- Poorest physical evasion of all bosses.
- Likely considered a Plantoid.
- Rune: Flabra. Barspells: Barstone/Petrify.
TEODOR:
- Coolest NPC in the game. You and your friends will never be as cool as Teodor.
- Regular attacks can Dispel, Silence, Drain.
- Can cast tier V nukes and Impact.
- Likely considered Undead.
- Uses Start From Scratch to remove all debuffs and gains a dark aura, as well as a large number of shadows (like Colkhab/Muyingwa; aoe won't strip). He can use this move even when not debuffed (or possibly, it is triggered by GEO bubbles as well).
- Frenzied Thrust is physical conal + dispel.
- Sinner's Cross is strong physical aoe + bind.
- Open Coffin is single target dark attack + bio.
- Ravenous Assault is aoe drain.
- Hemocladis is a powerful dark attack with amnesia, when aura is up. Aura goes down if he uses it.
- Seems to possess a native MDT, mages have observed reduced damage, not including frustration from his shadows.
- Slightly higher physical evasion than most other bosses.
- Rune: Lux. Barspells: Barfire/Amnesia or Barwind/Barsilence.
MORIMAR:
- Poorer physical/magic evasion/defense than most other bosses, but posses powerful weaponskills. Very dangerous to be in range of WSs without serious protection.
- Regular attacks seem to be all physical; one of them cuts your TP in half, one has bind.
- Camaraderie of the Crevasse is hate reset, and many buff dispel, and TP reset.
- Arduous Decision is aoe physical, with added silence.
- Vehement Resolution clears all his debuffs and gives him a steaming rage aura. Seems to give him some regen and possibly improved double attack.
- Into the Light, extremely powerful physical aoe attack. If a double attack procs, he can easily kill melees not wearing defensive gear.
- 12 Blades of Remorse, used only with rage aura. I forget what this one does, sorry.
- Rune: Ignis I suppose. Barspell: Barblizzard.
ROUND 3:Super Arciela --- August --- Sajj'aka
SUPER ARCIELA:
- Significantly stronger than her round 1 version; Magic evasion skyrockets and all of her normal attacks and WSs have been turned into aoe attacks. Knockback, Terror, Paralyze, Amnesia, and Bind are among her frequent bad statuses from attacks and WSs.
- Apparently less resistant to Light/Wind/Thunder/Fire during her Light phase, and less resistant to Dark/Ice/Earth/Water during her Dark phase.
- Most threatening of all, she has a move Naakual's Vengeance, where she will summon 1 of the 6 to perform their ultimate attack (Incinerating Lahar, Marine Mayhem, Timberrrr, etc) and then leave. She herself will remain perfectly still until the Naakual has left.
- Party members keeping their distance should be ready to run close if she calls the shark (there is a good amount of time). Melees and tanks may need to call out if they're bound.
- Naakuals (except Hurkan and Yumcax) can be stunned.
- Bring Holy Water/Cursna for Timberrrr.
- Her Amnesia move also adds Terror and crazy knockback.
- Rune: Tenebrae. Barspells: Barfire/Amnesia for melees, and you might want Barthundera for mages in case of Hurkan.
AUGUST:
- Music change! He uses all of the Alluvion weapons in his regular attacks, which are light based.
- Most physically defensive boss, seems to have the most HP as well.
- Casts Flash, Protect/Shell V.
- Uses Daybreak, where he uses a flute (and he gets so into it!), which deals light damage, clears his buffs, and gives him wings of light.
- With the wings up, he has access to the move No Counter, which deals 9999 damage split conally. DT gear, Scherzo, Earthen Armor, Migawari, and other protections DO NOT WORK to stop this. If he uses this move, unless you have strategically placed party members and/or pets, the target will die and need raising.
- Wings CAN be broken, though no message or signal is given. Not entirely figured out, might be caused by double Darkness SC or possibly some manner of multi-step SC.
- Rune: Tenebrae. Barspell: Barthunder or Barfire, Amnesia.
SAJJ'AKA
- Uses all kinds of divine spells and Dia.
- Some regular attacks are light based, notably the breath from being in front. Not particularly dangerous overall.
- Uses Denounce, which does 90% of your current health, hate reset, and paralyze, with protection methods (Scherzo, etc) being ineffective.
- Hitting him with a dark-based attack (including Aspir for some reason) when he is readying Denounce will stop him and also wound his chest (like in the mission).
- With his chest wounded, Denounce will have half potency. If he uses Heavens' Grace, he will heal himself and fix his chest.
- Considered a Dragon.
- Rune: Tenebrae. Barspell: Barblizzard/Paralyze.
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