The dev note was clearly wrong and people pointed it out when they made it but no responses to that yet. Saw a little testing back when it came out and the bonus from inundation was 1.2 on the first skillchain but then 1.333 for second while the dev note would make it 1.2 for first 1.44 for 2nd
What I could gather from the new discussion stuff is it is definitely missing some information needed to do any math. Like do you have any magic dmg stat? Day weather? what was the mob? what about that weird ilvl/weakness factor. Or even better just test and give dmg data without the inundation to compare to
Also it could use to be rewritten to be clearly what the heck is being said lol. Like those numbers are they several examples of closing ws dmg and corresponding skillchain dmg for that step or were you showing the dmgs for each step?
I am the one who posted on BG wiki, i know what information is put there and placed all neccacary info with directions on how to use it there (I compacted it is all), please contribute productively, theres a small variable there (Like everything in this game there is always a small variable) What i am asking is my math correct in confirming the 1.2x value in the 4 step and 5 step variables?
I'll try and edit BG wiki to reflect clearer info
Stop being so defensive. Pointed out what you missed
is contribution. But I'll make it simpler your math was wrong because you were missing variables/information or it was just unclear to even really check. I'll check what you've edited but keep in mind all the variables in
https://www.bg-wiki.com/bg/Category:Skillchain. Like magic dmg that is on most ilvl weapons, was it wind earth or ice day/weather? I see you added mob so that handles level though not sure about element weakness. That one is kind of weird especially going back to the original testing on it but I'd guess erucas are neutral. Or much easier do a sample with the same situation without innudation
I'll try and fill that information here if that helps.
(Below is quote from BG wiki
Skillchain damage is determined by eight factors at the moment:
Skillchain Bonus = 0
Magic Damage = <--- this could be the problem for the 4th step WS, however the 5th step doesn't have magic dmg
Skillchain Damage +% equipment. = 0
Day/Weather Bonuses (can be forced using Obis) = (Didn't check weather but no obi's used)
Staff Affinity = 0
iLevel/Resistance Damage Bonus = 0 (Because its a adoulin zone)
Magic Damage reduction/bonuses of the target = 0 (Its a eruca, its defence is move is cocoon, physical defence)
/sigh looking at it again, i'm gonna have to retest this ~Bangs head against table~