Leviathan.Sidra said: »
jopa said: »
Zubis said: »
Been away for a few months. Is Convoker's +3 the best for Mgk BPs or just Phys BPs? Looks like both but just to be sure...
I dunno man...that's a ton of magic accuracy (45) to give up for what is going to amount only just a small amount of damage.
You also have to take into account -hp :)
Apogee +1 is BIS for magic, but for physical Convoker's +3 is good. The big change really is it has narrowed the gap for magical bps for a fraction of the price of apogee +1, you just need to find a group that will get you the scale from omen.
plus it gives you a bunch of magic acc. that you didn't have previously.
For min-maxing Apogee +1 for magic, Convoker's +3 for physical.
For all around awesomeness, Convoker's +3 is nice, it's one of the most well-rounded bp piece in a long while. And it actually has +HP instead of taking it away which can offset the -hp from the other apogee pieces, very helpful in some situations.
Asura.Frod said: »
Bismarck.Dekusutaa said: »
I thought DA was only desirable for the multi-hit BPs as the extra hit will get boosted. If DA procs on single hit Lvl 70 bps like Spinning Dive, does the modifier apply on the 2nd hit too? The notes only mentioned
Eclipse Bite / Double Punch / Predator Claws / Rush / Chaotic Strike / Volt Strike
Nope, but it's not like we should be using those pacts outside of skillchain properties. Its been pretty much "volt strike all the things" ever since november.
Yeah that's true ^_^ Though I still use the other bps to close different scs.