The 6th Ministry's Secret: A Summoner's Guide (v2)

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Jobs » Summoner » The 6th Ministry's Secret: A Summoner's Guide (v2)
The 6th Ministry's Secret: A Summoner's Guide (v2)
First Page 2 3 ... 106 107 108 ... 152 153 154
Offline
Posts: 256
By Brynach 2018-03-01 12:34:31
Link | Citer | R
 
I have 3 Merlinic gloves for SMN. Att, Acc and Magic.

bpdmg 10 pet: dex 6 macc 15 att/ratt 20 mab 7
bpdmg 10 pet: macc 11 acc/racc 27 mab 5
bpdmg 10 pet: dex 6 macc 37 mab 36

I almost always use the "att" merlinics for everything because we buff with food and drachen roll. I would say you may want to think about having at least 1 more set, and you can go either way with att or acc on them.

Im actually spending stones on some helios hands to get bpdmg, att, pet DA to see how that stacks up, but that may take some time to get perfect augs.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-01 13:10:48
Link | Citer | R
 
Brynach said: »
I have 3 Merlinic gloves for SMN. Att, Acc and Magic.

bpdmg 10 pet: dex 6 macc 15 att/ratt 20 mab 7
bpdmg 10 pet: macc 11 acc/racc 27 mab 5
bpdmg 10 pet: dex 6 macc 37 mab 36

I almost always use the "att" merlinics for everything because we buff with food and drachen roll. I would say you may want to think about having at least 1 more set, and you can go either way with att or acc on them.

Im actually spending stones on some helios hands to get bpdmg, att, pet DA to see how that stacks up, but that may take some time to get perfect augs.
Af+3 hands from omen.
Offline
Posts: 256
By Brynach 2018-03-01 13:27:41
Link | Citer | R
 
Asura.Frod said: »
Af+3 hands from omen.

Yeah, that makes sense. I guess im just having a hard time moving away from the Merlinic gloves.
Offline
Posts: 14480
By Pantafernando 2018-03-01 13:44:58
Link | Citer | R
 
SimonSes said: »
OK, so:
Helios Head|Feet|Hands with BP|DA|ATT for physical BPs
Apogee +1 Head|Feet path A for hybrid|magical BPs
Apogee +1 Legs path A or Enticer's for hybrid|magical BPs
Baayami NQ 5/5 for buffs
Convoker's Body +3 for all BPs
EDIT: Apogee +1 Legs path D for physical BPs
optional: Apogee +1 Body for (mainly) idle

Should I use Convoker's Feet +2|3 till I reach some level of JPs?

Personally i always favor acc over att for physical. My helios head/feet have 30 acc, bp7 and da7~8. While it seems expensive my augs were basically free using red pell from 1$ mule. The augmenting isnt terrible bad as you can aim for maxed pieces unlike merlinic that you just can dream of a maxed piece.

The lack of att can be easily covered by bolstered geo debuff plus any other.
Offline
Posts: 9078
By SimonSes 2018-03-01 14:26:04
Link | Citer | R
 
Well I managed to get

Helios band: BP+6, DA+6, ACC+30
Helios boots: BP+7, DA+8, nothing (no stones at ah)

So should I leave that acc+30? I probably should because I only have 200+ JP so far :P
 Asura.Pergatory
Offline
Serveur: Asura
Game: FFXI
user: Pergatory
Posts: 1363
By Asura.Pergatory 2018-03-01 18:07:24
Link | Citer | R
 
Pantafernando said: »
The lack of att can be easily covered by bolstered geo debuff plus any other.
In my experience it's a lot harder for avatars to cap attack than to cap accuracy. You won't always have a Bolstered Frailty up. Even if you do, that won't necessarily cap attack. Have you tried to use rage BPs on one of the Dynamis Divergence mega bosses?

I have accuracy on one Helios, attack on the other, attack on Merlinic hands, and Attack from dye on my cape. I have some accuracy options "just in case" but literally never use them, not even on mobs like Albumen.

I think the last time I used my accuracy mode was when magic bursting was the dominant strategy. Gear was much worse, pet food didn't exist, and I was using BPs to extend skillchains with no Drachen/Torpor/Distract or anything of the sort.

This is also why I don't subscribe to the theory that AF+3 hands are of any use for rage BPs against current content. Merlinic Dastanas are the only hands for me.

Disclaimer: This is all based on personal experience, so take it with a grain of salt.
[+]
Offline
Posts: 9078
By SimonSes 2018-03-03 04:03:35
Link | Citer | R
 
I was thinking more about helios band. Is it really better than Apogee+1 for physical BP?

Assuming you equip Apogee +1 legs, Apogee +1 crown gives:
Acc+35, Att+35, BP+12

Is 8% DA from Helios really better than Acc+35, Att+5, BP+5?
It's also kinda a waste od Set bonus on legs when you don't equip any other Apogee+1 :P

Also is crit rate really not important for Flaming Crush? I tho crit was the reason of Flaming crush ridiculous spike damage? I'm asking because Apogee+1 legs looks massively better even for magical and hybrid BP over Enticer's (+20STR, +11BP and 1%DA more on Apogee+1). The only thing on Enticer's is that 5% crit rate for hybrid BP and TP bonus for magical BP.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-03 11:49:21
Link | Citer | R
 
no, apogee +1 crown gives 10 bpd. base 8 +2 for each piece.

You use set bonus with Legs and feet.
In high acc situations you go apogee crown +1 legs and head, Convoker's hands, feet, body.
ItemSet 357146

Normally you don't use convoker's feet because they are only 10 bpd, no attack. Apogee feet are 12 bpd and 35 atk. in a normal acc situation you use helios band, convoker's body. Merlinic with really good augment, apogee +1 legs, apogee +1 feet.
ItemSet 346306

Crit has no real affect on anything, in non level corrected zones avatar crit damage is hardcapped and won't do any extra damage over a normal hit. What makes flaming crush good is a stat push (astral flow) and stacking frailty and malaise, often with fire weak mobs. the pact is two hits, one physical and one magical. Phys is first and plays into how much the magic hit does. It's subject to missing the first hit or resisting the second.
[+]
Offline
Posts: 9078
By SimonSes 2018-03-03 12:46:00
Link | Citer | R
 
I kinda figured out that Feet+1 are better instead of crown+1 with Legs+1, because Helios feet and head are the same, while Apogee Feet has 2BP more than head, but Voodoo feet costs 30M Voodoo Crown costs 5M.

So 25M for +2BP (and you lose +35acc from head too, which might be irrelevant, but might be not in medium acc scenario when you still don't want to switch to full acc builds)

So yeah, Helios head with Apogee+1 feet are 2BP more than Helios boots and Apogee+1 crown, but I would probably consider that as last update to my SMN alongside with Varar rings +1.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-03 13:25:17
Link | Citer | R
 
voodoo pumps are about 15 mil on asura, and 10 mil on odin.
Offline
Posts: 9078
By SimonSes 2018-03-03 15:03:01
Link | Citer | R
 
And I'm on Bahamut, so I don't really care about Asura and Odin prices XD
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-03 15:09:14
Link | Citer | R
 
Idk then, sorry you're on a dead server and not smart enough to transfer a mule?
 Asura.Inuyushi
Offline
Serveur: Asura
Game: FFXI
user: Inuyushi
Posts: 196
By Asura.Inuyushi 2018-03-03 16:31:35
Link | Citer | R
 
Asura.Frod said: »
What makes flaming crush good is a stat push (astral flow) and stacking frailty and malaise, often with fire weak mobs. the pact is two hits, one physical and one magical. Phys is first and plays into how much the magic hit does. It's subject to missing the first hit or resisting the second.

GASP Frod is wrong about something summoner related! Flaming Crush is 3 hits. 2 physical and 1 magical. Base Damage of the magical hit is determined by the total damage of the physical hits.
[+]
Offline
Posts: 9078
By SimonSes 2018-03-03 16:41:46
Link | Citer | R
 
I play with friends and in my timezone so I won't switch servers just for lower prices.

About mule transfer.. 36$ just to buy something for 20M less? I wouldn't call that stupid maybe, but definitely not smart.
Offline
Posts: 14480
By Pantafernando 2018-03-03 16:55:23
Link | Citer | R
 
SimonSes said: »
I kinda figured out that Feet+1 are better instead of crown+1 with Legs+1, because Helios feet and head are the same, while Apogee Feet has 2BP more than head, but Voodoo feet costs 30M Voodoo Crown costs 5M.

So 25M for +2BP (and you lose +35acc from head too, which might be irrelevant, but might be not in medium acc scenario when you still don't want to switch to full acc builds)

So yeah, Helios head with Apogee+1 feet are 2BP more than Helios boots and Apogee+1 crown, but I would probably consider that as last update to my SMN alongside with Varar rings +1.

I cant say from now on, but since i finished most part of gearing my SMN mule (around jan) every single penny already paid itself, be it on escha/reisen wins, be it on ambuscade.

That said, i still cant convince myself of buying 2 HQ varar rings lol.
[+]
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-03 20:06:48
Link | Citer | R
 
SimonSes said: »
I play with friends and in my timezone so I won't switch servers just for lower prices.

About mule transfer.. 36$ just to buy something for 20M less? I wouldn't call that stupid maybe, but definitely not smart.
buy two for the cost of 1 on your server, sell 2nd and make back the gil. Server transfers to exploit price differences is a pretty common thing mang.
Offline
Posts: 9078
By SimonSes 2018-03-07 02:34:42
Link | Citer | R
 
Asura.Frod said: »
buy two for the cost of 1 on your server, sell 2nd and make back the gil. Server transfers to exploit price differences is a pretty common thing mang.

I know but it's usually to make hundred of millions or made buy ppl who have a lot of money in rl. I would rather spend 36$ on something else and farm few more days. Anyway like I have said, it's only 2BP more, so that upgrade is pushed behind Nirvana, so I probably won't return to that issue for at least a month or more (I still split gils to buy other things for other jobs too).
Offline
Posts: 1731
By geigei 2018-03-07 02:49:58
Link | Citer | R
 
Asura.Inuyushi said: »
Asura.Frod said: »
What makes flaming crush good is a stat push (astral flow) and stacking frailty and malaise, often with fire weak mobs. the pact is two hits, one physical and one magical. Phys is first and plays into how much the magic hit does. It's subject to missing the first hit or resisting the second.

GASP Frod is wrong about something summoner related! Flaming Crush is 3 hits. 2 physical and 1 magical. Base Damage of the magical hit is determined by the total damage of the physical hits.
Is even more funny with the bold.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-07 15:28:55
Link | Citer | R
 
Wether it is two or three is pretty inconsequential, so i didn't consider it a meaningful mistake.
 Carbuncle.Stiltz
Offline
Serveur: Carbuncle
Game: FFXI
user: Stiltz
Posts: 332
By Carbuncle.Stiltz 2018-03-07 17:32:59
Link | Citer | R
 
YouTube Video Placeholder
Offline
Posts: 206
By monkey33333333 2018-03-07 20:02:16
Link | Citer | R
 
Quote:
no, apogee +1 crown gives 10 bpd. base 8 +2 for each piece.
the first 2 +1s give +4 after that its +2
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-08 09:58:19
Link | Citer | R
 
monkey33333333 said: »
Quote:
no, apogee +1 crown gives 10 bpd. base 8 +2 for each piece.
the first 2 +1s give +4 after that its +2
yes, +2 each piece. +4 for having two pieces.
 Fenrir.Kaldaek
Offline
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-03-08 11:16:27
Link | Citer | R
 
TinyAttorney said: »
ItemSet 350862

is my set when my avatar is engaged but I'm not.

ETA: This is the best combination of perp cost (caps at 14) and refresh that I know of. Body is Path D. Cape is Eva./M.Eva, Pet: Acc./Atk., and either Pet: Regen or Pet: Haste depending on what you're fighting and/or personal preference. Enmerkar Earring is probably better than Rimeice, I just don't have it yet.

Any thoughts on the below set?

ItemSet 357245

Body is path D
Cape is Eva./M.Eva,Pet: Acc./Atk.,Pet: Haste

For things like the unicorn on this months ambu. Pet safe, build TP asap
 
Offline
Posts:
By 2018-03-11 00:44:34
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-12 07:27:45
Link | Citer | R
 
New volt strike bofy?
 Fenrir.Kaldaek
Offline
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-03-12 07:34:50
Link | Citer | R
 
Im no expert... but initially that seems like alot of BP damage to give up?
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2018-03-12 09:09:39
Link | Citer | R
 
Is 1.25 crit % for 1% bp a good trade off?


We arw also losing 45-60 acc depending on gear choice
 Asura.Frod
Offline
Serveur: Asura
Game: FFXI
Posts: 1204
By Asura.Frod 2018-03-12 09:17:04
Link | Citer | R
 
Double attack brah.

1 bpd is .35%
1 da is .55%

Its why af hands +3 beat all but the best merlinic augs and why helios is bis in most slots on paper.
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2018-03-12 09:18:56
Link | Citer | R
 
Asura.Frod said: »
Double attack brah.

1 bpd is .35%
1 da is .55%

Its why af hands +3 beat all but the best merlinic augs and why helios is bis in most slots.
.im tired. Thanks for answering
Offline
Posts: 1731
By geigei 2018-03-12 09:19:18
Link | Citer | R
 
15Da beats 16bp w/o even considering the crit.
First Page 2 3 ... 106 107 108 ... 152 153 154