Ninja Equipment Sets (April 2015)

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Jobs » Ninja » Ninja Equipment Sets (April 2015)
Ninja Equipment Sets (April 2015)
First Page 2 3 ... 5 6 7 ... 16 17 18
Offline
Posts: 481
By Kaerin 2015-05-02 06:01:55
Link | Citer | R
 
Kaerin said: »
Leviathan.Vow said: »
Pantafernando said: »
No haste magic: dw38
Haste samba: dw34
Haste1: dw32
Haste2: dw21
Cappedmagichaste: 0

The value for 'Cappedmagichaste' should be 1.

I started wondering about this so I checked since Im trying to build TP sets.

1*(1-(256/1024))*(1-(.35+.39))=0.195
1 * (1 - (256 / 1024)) * (1 - (.35 + .38)) = 0.2025

No haste set needs 39% DW

1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .32)) = 0.199160156
1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .31)) = 0.205195313

Haste 1 needs 32% DW

1 * (1 - ((256 + 448) / 1024)) * (1 - (.35 + .01)) = 0.2

Capped magic haste is 1% DW

And I have no idea how much haste the spell haste 2 or some geo stuff gives, so lulz
 Bismarck.Snprphnx
Offline
Serveur: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2707
By Bismarck.Snprphnx 2015-05-02 08:49:55
Link | Citer | R
 
Kaerin said: »
Kaerin said: »
Leviathan.Vow said: »
Pantafernando said: »
No haste magic: dw38
Haste samba: dw34
Haste1: dw32
Haste2: dw21
Cappedmagichaste: 0

The value for 'Cappedmagichaste' should be 1.

I started wondering about this so I checked since Im trying to build TP sets.

1*(1-(256/1024))*(1-(.35+.39))=0.195
1 * (1 - (256 / 1024)) * (1 - (.35 + .38)) = 0.2025

No haste set needs 39% DW

1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .32)) = 0.199160156
1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .31)) = 0.205195313

Haste 1 needs 32% DW

1 * (1 - ((256 + 448) / 1024)) * (1 - (.35 + .01)) = 0.2

Capped magic haste is 1% DW

And I have no idea how much haste the spell haste 2 or some geo stuff gives, so lulz

I can't find the dev post, but SE confirmed Haste 2 gives 30% haste.

Geo/Indi-Haste was tested to give a base of 28% with capped skill, merits and gear. Dunna bumps it up to 33%, and Idris takes it up to 40%. *Data pulled from the Geo guide in the GEO subforum
 Sylph.Scorched
Offline
Serveur: Sylph
Game: FFXI
user: Averel
Posts: 5
By Sylph.Scorched 2015-05-02 09:02:14
Link | Citer | R
 
Ramuh.Austar said: »
Kaerin said: »
Spread sheets make baby Jesus cry. Where's the math? Half the fun of this forum was trying to prove each other wrong all the time :( where's my austar!?
I don't play past 75 cap since it isn't as fun, so I don't care about any of the new equipment.

You have my heart.
Offline
Posts: 481
By Kaerin 2015-05-02 19:47:40
Link | Citer | R
 
Bismarck.Snprphnx said: »
Kaerin said: »
Kaerin said: »
Leviathan.Vow said: »
Pantafernando said: »
No haste magic: dw38
Haste samba: dw34
Haste1: dw32
Haste2: dw21
Cappedmagichaste: 0

The value for 'Cappedmagichaste' should be 1.

I started wondering about this so I checked since Im trying to build TP sets.

1*(1-(256/1024))*(1-(.35+.39))=0.195
1 * (1 - (256 / 1024)) * (1 - (.35 + .38)) = 0.2025

No haste set needs 39% DW

1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .32)) = 0.199160156
1 * (1 - ((256+150) / 1024)) * (1 - (.35 + .31)) = 0.205195313

Haste 1 needs 32% DW

1 * (1 - ((256 + 448) / 1024)) * (1 - (.35 + .01)) = 0.2

Capped magic haste is 1% DW

And I have no idea how much haste the spell haste 2 or some geo stuff gives, so lulz

I can't find the dev post, but SE confirmed Haste 2 gives 30% haste.

Geo/Indi-Haste was tested to give a base of 28% with capped skill, merits and gear. Dunna bumps it up to 33%, and Idris takes it up to 40%. *Data pulled from the Geo guide in the GEO subforum

Those numbers do not help me. Haste is broken down into 1024s. That 15% haste that haste 1 gives is 150/1024, so its actually less than 15%. You have to know the exact specific values to determine how much DW you need. Thanks though, one day it might be useful info to me and I'll look it up and show it, but if anyone can find the values feel free to post them.
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2015-05-02 20:11:59
Link | Citer | R
 
BGwiki has the value along with a link to the testing right on the page for Haste II. 307/1024
Offline
Posts: 481
By Kaerin 2015-05-02 20:16:49
Link | Citer | R
 
Odin.Llewelyn said: »
BGwiki has the value along with a link to the testing right on the page for Haste II. 307/1024

You're still awesome ll, thanks for the post.
 Bismarck.Marmite
Offline
Serveur: Bismarck
Game: FFXI
user: innit
Posts: 176
By Bismarck.Marmite 2015-05-02 20:16:51
Link | Citer | R
 
Why do they not help you? 307/1024 is pretty much a standard assumption for haste 2 if I'm not wrong??? I think assuming it's just under 30% is a good point to start at?

Similarly with dunna (337/1024) and idris (409/1024) according to Snprphnx's haste values.
Offline
Posts: 481
By Kaerin 2015-05-02 23:11:49
Link | Citer | R
 
Bismarck.Marmite said: »
Why do they not help you? 307/1024 is pretty much a standard assumption for haste 2 if I'm not wrong??? I think assuming it's just under 30% is a good point to start at?

Similarly with dunna (337/1024) and idris (409/1024) according to Snprphnx's haste values.

The only spell value I know is haste 1, and its 150, so logically I would expect other spells to follow and be 300 for haste 2, 330 and 400 for geo.

Not knowing the actual value has significant impact on the answer as well. For instance if haste 1 was 151 instead of 150 you'd need 1 less DW to cap -delay. And as I said, those things don t affect me so I don't care. I play with no haste buffs (salvage/dynamis) haste 1 only (doing things with my alt) or capped haste (playing with my ls). I'm not going to build sets around having an alt geo or brd who isn't also casting haste 1 on me... That's just silly.


Edit; seriously though. The first post about this didn't use the actual values and at least two of his numbers were wrong. I'd like to avoid giving gear advice that can be proven wrong outside of specific extreme situations.
Offline
Posts: 481
By Kaerin 2015-05-03 17:37:01
Link | Citer | R
 
These are my current NIN Sets, sort of, I don't have an ACC/ATT 20, STR/DEX 7, TA2 Taeon set yet, mine has WSD 3 instead of STR/DEX 7.
The things I'm not really sure about are Iga Dochugappa vs Bleating mantle, Crit DMG 5% Izuna vs DA 4% vs CR 4% (which puts into question WSD 3% vs Crit DMG 3% on all Taeon WS pieces, someone said CD 5 Izuna was best so I went with that, Never checked myself) use whichever item you have/whatever Augment you get first until I do more math;

Blade: Hi;
ItemSet 334880

ItemSet 334700
Izuna; DMG 17 ACC/ATT 15 Crit Dmg 5%
Yokaze Mantle; Weapon Skill Damage 5%, anything else is just a bonus.
Taeon; ACC/ATT 20, Crit rate +3%, and Weapon Skill Damage 3% on every piece. However, While Augmenting it, if you get Crit DMG 3% before WSD 3%, keep the CD.
NQ Yetshila is the second best ammo.


Capped Magic Haste;
Max ACC
ItemSet 335137
Mid ACC
ItemSet 335140
Low ACC
ItemSet 334968
Taeon; ACC/ATT 20, TA2, STR/DEX 7
Izuna; DMG 17, ACC/ATT15, Crit DMG 5
Taikogane; Crit Rate 4, OAT


Haste 1 Only;
ItemSet 335139
TP set for hanging out with your WHM mule doing old content.
Taeon; ATT 25, STR 10, DW 5%, One piece should have TA2 instead of DW5.
Izuna; DMG 17, ACC/ATT 15, Crit DMG 5
Taikogane; Crit Rate 4, OAT


No Magic Haste Buffs;
ItemSet 335138
NIN/DNC TP set for soloing Salvage/Dynamis, I dunno why you'd sub DNC anywhere else. You do not need Haste Samba after unlocking all the gear slots.
Taeon; ATT 25, STR 10, DW 5
Izuna; DMG 17, ACC/ATT 15, Crit DMG 5
Taikogane; Crit Rate 4, OAT
 Leviathan.Vow
Offline
Serveur: Leviathan
Game: FFXI
user: woVow
Posts: 125
By Leviathan.Vow 2015-05-03 18:04:59
Link | Citer | R
 
Kaerin said: »
I started wondering about this so I checked since Im trying to build TP sets.

All haste combinations

I don't know if I still have the script that I used to generate this. I used the haste values from BG, and assumed 337/409 for Geo-Haste.

M2(n) indicates March 2 sung with +n March instruments/armor.
Buffs are in the order H2 > H > G(I) > G(D) > S2 > S1 > M2 > M1.

If you wanted to know how much dual wield was needed with Haste 2, Geo-Haste (Dunna), and Samba 1, you'd search for "H2 + G(D) + S1".
Offline
Posts: 481
By Kaerin 2015-05-03 18:35:35
Link | Citer | R
 
Do you really think all that is necessary Vow? Since you're always using Taeon boots anyway it will always look like this with

dunna + haste 1
330 + 150 = 480
1 * (1 - ((256 + 440) / 1024)) * (1 - (.35 + .04))= 0.195390625


March+4 + haste 1
64 + 64 + 96 + 64 + 150 = 438
1 * (1 - ((256 + 438) / 1024)) * (1 - (.35 + .04))= 0.196582031

You're over cap with what I consider "Basic Gear" using brd or geo and having haste 1 due to Taeon boots having 4% DW base, and just being the best shoes around. Is there really a situation where this won't apply?
(Linos gets +3 all songs, empyrean gloves have march +1, g horn has all songs +4. March +4 should be considered standard for a brd IMO, March +5 should be considered good for a decent bard. And Dunna is from Oboro...)
Offline
Posts: 936
By Chyula 2015-05-03 18:44:23
Link | Citer | R
 
I use wkr katana/dagger on fodder shits.
 Leviathan.Vow
Offline
Serveur: Leviathan
Game: FFXI
user: woVow
Posts: 125
By Leviathan.Vow 2015-05-03 19:23:25
Link | Citer | R
 
I don't think you need sets for every single situation listed in the file. It was something I used back in 2013ish to generate gear sets for NIN. It was helpful to see which dual wield values corresponded to large numbers of situations (haste gets dispelled/lazy white mage, etc.). I don't remember which values I settled on.

March +2 stuff was thrown in because of Joachim.
Offline
Posts: 481
By Kaerin 2015-05-03 20:33:58
Link | Citer | R
 
Chyula said: »
I use wkr katana/dagger on fodder shits.

That's an interesting idea, I didn't even know ninja could use the OAT dagger.

Leviathan.Vow said: »
March +2 stuff was thrown in because of Joachim.

That's a good point, but is there ever a time youd use a bard trust without using Koru for haste 2?
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2015-05-03 20:55:57
Link | Citer | R
 
Kaerin said: »
No Magic Haste Buffs;
ItemSet 335138
NIN/DNC TP set for soloing Salvage/Dynamis, I dunno why you'd sub DNC anywhere else. You do not need Haste Samba after unlocking all the gear slots.
Taeon; ACC/ATT 20, STR/DEX 7, DW 5% on one, TA 2% on the other.
Izuna; DMG 17, ACC/ATT 15, Crit DMG 5
Taikogane; Crit Rate 4, OAT
My no haste set uses Taeon Legs with DW+5 on all 3 pieces, and Brutal/Suppa over DW Earrings. With those changes you gain 2 STR, 7 DEX, ~24acc/~13att, 5% DA, 1 STP.

You can make similar changes to the Haste 1 only set as well.
Offline
Posts: 481
By Kaerin 2015-05-03 21:58:33
Link | Citer | R
 
Odin.Llewelyn said: »
Kaerin said: »
No Magic Haste Buffs;
ItemSet 335138
NIN/DNC TP set for soloing Salvage/Dynamis, I dunno why you'd sub DNC anywhere else. You do not need Haste Samba after unlocking all the gear slots.
Taeon; ACC/ATT 20, STR/DEX 7, DW 5% on one, TA 2% on the other.
Izuna; DMG 17, ACC/ATT 15, Crit DMG 5
Taikogane; Crit Rate 4, OAT
My no haste set uses Taeon Legs with DW+5 on all 3 pieces, and Brutal/Suppa over DW Earrings. With those changes you gain 2 STR, 7 DEX, ~24acc/~13att, 5% DA, 1 STP.

You can make similar changes to the Haste 1 only set as well.

Since those DW pieces aren't for anything hard you could put str 10 att 25 DW 5 on all of them too.ddex and acc will be capped regardless, but att should still be useful. I'll have to make those changes.
 Odin.Llewelyn
Offline
Serveur: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2015-05-03 22:13:38
Link | Citer | R
 
Personally I don't have anything on them except acc/att/dw since yeah, mostly just fodder pieces. I was using the values you listed underneath the set though.
 Odin.Nogara
Offline
Serveur: Odin
Game: FFXI
user: Aragon
Posts: 44
By Odin.Nogara 2015-05-05 15:20:00
Link | Citer | R
 
Looking for an updated lua that would consist of at the very least 4 different haste tiers, with the more the merrier if someone wouldn't mind sharing.

Really hate using this lua that only has 3 tiers.
 Cerberus.Kaeviathan
Offline
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-17 22:52:28
Link | Citer | R
 


This is with Futae & no Innin.
[+]
Offline
Posts: 481
By Kaerin 2015-05-18 01:05:46
Link | Citer | R
 
That's actually pretty cool. How gimp would you say your nuking set is? I just recently started building an mab set, mainly due to me now having 2 jobs! The new one being sch lol.
 Cerberus.Kaeviathan
Offline
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-18 08:36:50
Link | Citer | R
 
lol its pretty gimped compared to the one in the OP. I'll set it up soon.

ItemSet 335380

I only used one ring because i traded in the Adoulin Ring for the Haverton Ring.

If using without Futae, you are better of using Nilas Gloves.
  • Elemental Ninjutsu Damage +1% = Magic Attack Bonus +1

 Valefor.Sapphire
Offline
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2015-05-18 11:08:48
Link | Citer | R
 
are you doing group 1+2 merits to boost hyoton burst?
 Cerberus.Kaeviathan
Offline
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-18 11:10:31
Link | Citer | R
 
Valefor.Sapphire said: »
are you doing group 1+2 merits to boost hyoton burst?

yeah
 Bahamut.Seekerstar
Offline
Serveur: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-05-18 11:20:42
Link | Citer | R
 
Hmm.

Kinda sad about my Hattori hat.

I've been busting my *** on NIN for a month or so, trying to get it geared and such so I can show people that you can actually do endgame stuff with it.

I'm currently going broke using two Izuna, imperfectly augmented at this time. I can't seem to get above +4 dmg, which seemed inferior to the +12 str I had on it already.

Would Ptica or Felistris be a good alternative to my Taeon hat, since it hasn't managed anything better than WS acc +20?
 Asura.Lucidreams
Offline
Serveur: Asura
Game: FFXI
Posts: 11
By Asura.Lucidreams 2015-05-18 11:21:05
Link | Citer | R
 
They need to do something like this for every job on this forum. A nice update.

Every gear set post seems outdated.
 Cerberus.Kaeviathan
Offline
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-18 11:31:31
Link | Citer | R
 
Bahamut.Seekerstar said: »
Hmm.

Kinda sad about my Hattori hat.

I've been busting my *** on NIN for a month or so, trying to get it geared and such so I can show people that you can actually do endgame stuff with it.

I'm currently going broke using two Izuna, imperfectly augmented at this time. I can't seem to get above +4 dmg, which seemed inferior to the +12 str I had on it already.

Would Ptica or Felistris be a good alternative to my Taeon hat, since it hasn't managed anything better than WS acc +20?

For Endgame content I suggest something thats got a good amount of accuracy. Ptica would be good, or Gavialis Helm.
[+]
 Bahamut.Seekerstar
Offline
Serveur: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-05-18 11:40:48
Link | Citer | R
 
Gavialis is definitely part of my acc set, and I rarely have trouble hitting anything thus far, because my accuracy hits 1k without food (Ionis in Adoulin, full acc set). With madrigals and sushi I could probably hit most anything reliably if needed.

Guess I should keep trying on my Taeon hat; TA comes easily even with nq stones, it's the other stats that aggravate me.

What stone grants delay reduction, Duskslit?
 Cerberus.Kaeviathan
Offline
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-18 11:52:48
Link | Citer | R
 
Dusktip supposedly
http://www.ffxiah.com/forum/topic/46057/full-alluvion-augment-cap-list/#2855083
 Bahamut.Seekerstar
Offline
Serveur: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-05-18 11:55:48
Link | Citer | R
 
Going to assume autocorrect bit you in the *** and that means Dusktip. (Because my phone tried to correct it to desktop too)

Interesting, I'd have never thought to try that. Thank you for the rapid info ^.^
First Page 2 3 ... 5 6 7 ... 16 17 18