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Ninja Equipment Sets (April 2015)
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-25 11:57:34
Will check later on tonight, thanks.
Bismarck.Gippali
Serveur: Bismarck
Game: FFXI
Posts: 590
By Bismarck.Gippali 2015-04-25 12:59:36
Awesome thread guys! Lots of great input from everyone. Where are my Kikoku sets???? Jk, I'm actually reworking some Kikoku sets and will post them soon. However, all these Taeon sets are really starting to make my brain melt /sadface.
By Chyula 2015-04-25 13:25:25
Looking for a good DT/Hybrid set, anyone have any good suggestions for it on Nin? Was trying to find a good balance, something that can be full timed on things like Delve NMs. So something around 119-125mobs/nms.
*Edit* Also assuming you have basic buffs. Something like double marches, Cor rolls or possible Geo bubbles. I don't want to be vague, just trying to find a balanced set for those type of things.
here is what I use for nin tanking,
tancho/tancho + wukong's hakama+1 for a total of 80% interrupt rate
now the DT part:
Neck + back + ring1 + ring2 for 27% DT on these slot without getting a big hit on dps.
if you need more DT/pdt/mdt then you'll have these option:
1.sacrifice interrupt rate and switch out the NQ tancho to that 3% dt katana for a total of 30% dt . also switch out wukong's leg for that wkr leg with dex and 2% pdt/mdt augment.
2. lower dps but maintain a good acc rate
wkr head(acc one) with 2% pdt/mdt augment
wkr hand with 2% pdt/mdt
unity emet+1 body for 5% pdt.
these are the gears you can get without breaking the bank on skirmish augments. If you still need more pdt/mdt then you'll have pay big gil for that 3/4 pdt/mdt with high acc augment.
Bismarck.Gippali
Serveur: Bismarck
Game: FFXI
Posts: 590
By Bismarck.Gippali 2015-04-25 14:31:36
Thankfully, stones for otronif (+1) are rather cheap now so it's fairly easy to get decent augments for PDT/MDT without breaking the bank!
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-26 12:38:13
Quetzalcoatl.Orestes said: »Kaev, did you set ODD in the Setup Tab @ 30% 40% 50% for Kannagi AM1,2 & 3?
I'm getting a larger spread in DPS than you're numbers are showing.
Also, be careful, the spreadsheet will allow ODD to affect other weapons. Looks like you know that, but just a heads up.
I'm having difficulty finding the error, what numbers where you getting?
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-26 17:43:47
Cerberus.Kaeviathan said: »Quetzalcoatl.Orestes said: »Kaev, did you set ODD in the Setup Tab @ 30% 40% 50% for Kannagi AM1,2 & 3?
I'm getting a larger spread in DPS than you're numbers are showing.
Also, be careful, the spreadsheet will allow ODD to affect other weapons. Looks like you know that, but just a heads up.
I'm having difficulty finding the error, what numbers where you getting?
I was getting a larger spread between AM 1/2/3, but I wasn't running the exact taeon augs, or izuna offhand so that's probably all it was.
Just curious, what def down % are you using on tojil?
edit: btw, planning on adding geo to Mote's DPS sheet this week. I'll share when I get it sorted out.
[+]
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-27 12:23:51
I added GEO to Mote's NIN DPS sheet. I also bumped mainhand hitrate from 95% to 99%.
I'm using open office calc. The native file for calc is here. (will work on any OS running Open Office)
I exported to Excel 97 format (XLS) here. Let me know if there's any issues in excel, since I can't test for myself.
The Otronif, Taeon, and Taeon WSD use my augments. Taeon str/dex uses perfect augments for testing purposes. You'll likely want to adjust to what you actually have.
note: Geomancy strength is based on capped + merited skill with Dunna. I took the values from the geo guide here on ffxiah.
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By Kaerin 2015-04-27 20:48:33
So are two Izuna's the best or is there something like the low delay Jugo Kukri offhand for THF, which allows better TP gain.
The oat katana from the bee wkr (taikogane) is the best offhand when you can cap accuracy with it. Otherwise use the katana from vagary(achiukikapu whatever)
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-27 21:54:31
So are two Izuna's the best or is there something like the low delay Jugo Kukri offhand for THF, which allows better TP gain.
The oat katana from the bee wkr (taikogane) is the best offhand when you can cap accuracy with it. Otherwise use the katana from vagary(achiukikapu whatever)
I must be doing something wrong with spreadsheet then. I get Izuna (Acc & Atk +15; Crit Hit DMG +5%; Delay -10%) as the best option for off hand, DPS wise.
By Kaerin 2015-04-27 21:59:32
Are you counting WS damage or just white damage?
Edit and are you using the -10℅ delay on only the offhand?
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-27 22:06:41
Yeah, i include for ws as well and delay -10% for offhand only.
Edit:
And Base DMG +17 on main.
By Kaerin 2015-04-27 23:57:58
This is why math beats spreadsheets. There's no way for me to look at what you're doing. You'll just have to wait until I get there and post mine. My days off are wed to Fri though, maybe I'll do more then. Ive actually only just started tp set math but I'm 99% sure what I said is right.
Just for reference though, I find your taeon izuna tp set strange too. Iga cape should beat yokaze when acc isn't needed, but hattori body and crit rate on 1 taeon piece looks wrong when you could be getting 4% triple attack.
Random other question; is your nagi set DPS # counting the lost ws's while building up to 300 tp every 3 min or whatever or just while am3 is up?
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-28 07:40:48
Im not sure about the am3 thing.
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-28 09:12:36
This is why math beats spreadsheets. There's no way for me to look at what you're doing. You'll just have to wait until I get there and post mine. My days off are wed to Fri though, maybe I'll do more then. Ive actually only just started tp set math but I'm 99% sure what I said is right.
Just for reference though, I find your taeon izuna tp set strange too. Iga cape should beat yokaze when acc isn't needed, but hattori body and crit rate on 1 taeon piece looks wrong when you could be getting 4% triple attack.
Random other question; is your nagi set DPS # counting the lost ws's while building up to 300 tp every 3 min or whatever or just while am3 is up?
I can answer the AM3 question. In short, no. The spreadsheet is showing DPS for AM3 up, using Blade: Hi every 1000TP, most likely against Tojil. If you want to know what the DPS is for building AM3 with AM3 down, using Kamu, then you have to set your minimum WS TP to 3000, and WS to Kamu. The second time you build AM3, you'll likely have AM3 up.
All that tells you is the DPS while AM3 is up & down, but doesn't tell you the true DPS of actually using the weapon. How long does it take to earn AM3? etc.
I've outlined how to determine this on a BG post. http://www.bluegartr.com/threads/110460-DPS-Spreadsheets?p=6386008&viewfull=1#post6386008 Note that I goofed on my first post, the second one is better.
The math in the DPS sheets is buried in the Data tab. You should find cRatio, pDIF, fstr, etc. Weaponskills are handled on the weaponskill tab. Think of it like a simulation of 500 rounds + WS's, using all known math for ffxi over the past 11 years. The only real shortcomming is there's ocasionally some small mistakes, and there isn't a very wide variety of mobs to compare.
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-28 13:24:47
Quetzalcoatl.Orestes said: »This is why math beats spreadsheets. There's no way for me to look at what you're doing. You'll just have to wait until I get there and post mine. My days off are wed to Fri though, maybe I'll do more then. Ive actually only just started tp set math but I'm 99% sure what I said is right.
Just for reference though, I find your taeon izuna tp set strange too. Iga cape should beat yokaze when acc isn't needed, but hattori body and crit rate on 1 taeon piece looks wrong when you could be getting 4% triple attack.
Random other question; is your nagi set DPS # counting the lost ws's while building up to 300 tp every 3 min or whatever or just while am3 is up?
I can answer the AM3 question. In short, no. The spreadsheet is showing DPS for AM3 up, using Blade: Hi every 1000TP, most likely against Tojil. If you want to know what the DPS is for building AM3 with AM3 down, using Kamu, then you have to set your minimum WS TP to 3000, and WS to Kamu. The second time you build AM3, you'll likely have AM3 up.
All that tells you is the DPS while AM3 is up & down, but doesn't tell you the true DPS of actually using the weapon. How long does it take to earn AM3? etc.
I've outlined how to determine this on a BG post. http://www.bluegartr.com/threads/110460-DPS-Spreadsheets?p=6386008&viewfull=1#post6386008 Note that I goofed on my first post, the second one is better.
The math in the DPS sheets is buried in the Data tab. You should find cRatio, pDIF, fstr, etc. Weaponskills are handled on the weaponskill tab. Think of it like a simulation of 500 rounds + WS's, using all known math for ffxi over the past 11 years. The only real shortcomming is there's ocasionally some small mistakes, and there isn't a very wide variety of mobs to compare.
I did assume that the results would be based in not taking consideration the downtime for accumulating 3000tp for both nagi and kannagi set. But yeah, when i have the opportunity I'll play with the spreadsheet you provided and will include WS set to provide more data as to the results.
By Kaerin 2015-04-28 23:08:00
Quetzalcoatl.Orestes said: »This is why math beats spreadsheets. There's no way for me to look at what you're doing. You'll just have to wait until I get there and post mine. My days off are wed to Fri though, maybe I'll do more then. Ive actually only just started tp set math but I'm 99% sure what I said is right.
Just for reference though, I find your taeon izuna tp set strange too. Iga cape should beat yokaze when acc isn't needed, but hattori body and crit rate on 1 taeon piece looks wrong when you could be getting 4% triple attack.
Random other question; is your nagi set DPS # counting the lost ws's while building up to 300 tp every 3 min or whatever or just while am3 is up?
I can answer the AM3 question. In short, no. The spreadsheet is showing DPS for AM3 up, using Blade: Hi every 1000TP, most likely against Tojil. If you want to know what the DPS is for building AM3 with AM3 down, using Kamu, then you have to set your minimum WS TP to 3000, and WS to Kamu. The second time you build AM3, you'll likely have AM3 up.
All that tells you is the DPS while AM3 is up & down, but doesn't tell you the true DPS of actually using the weapon. How long does it take to earn AM3? etc.
I've outlined how to determine this on a BG post. http://www.bluegartr.com/threads/110460-DPS-Spreadsheets?p=6386008&viewfull=1#post6386008 Note that I goofed on my first post, the second one is better.
The math in the DPS sheets is buried in the Data tab. You should find cRatio, pDIF, fstr, etc. Weaponskills are handled on the weaponskill tab. Think of it like a simulation of 500 rounds + WS's, using all known math for ffxi over the past 11 years. The only real shortcomming is there's ocasionally some small mistakes, and there isn't a very wide variety of mobs to compare.
I find this pretty funny since nagi was only 2% ahead of izuna in the spreadsheet, which means nagi is actually worse.
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-29 10:07:49
Quetzalcoatl.Orestes said: »This is why math beats spreadsheets. There's no way for me to look at what you're doing. You'll just have to wait until I get there and post mine. My days off are wed to Fri though, maybe I'll do more then. Ive actually only just started tp set math but I'm 99% sure what I said is right.
Just for reference though, I find your taeon izuna tp set strange too. Iga cape should beat yokaze when acc isn't needed, but hattori body and crit rate on 1 taeon piece looks wrong when you could be getting 4% triple attack.
Random other question; is your nagi set DPS # counting the lost ws's while building up to 300 tp every 3 min or whatever or just while am3 is up?
I can answer the AM3 question. In short, no. The spreadsheet is showing DPS for AM3 up, using Blade: Hi every 1000TP, most likely against Tojil. If you want to know what the DPS is for building AM3 with AM3 down, using Kamu, then you have to set your minimum WS TP to 3000, and WS to Kamu. The second time you build AM3, you'll likely have AM3 up.
All that tells you is the DPS while AM3 is up & down, but doesn't tell you the true DPS of actually using the weapon. How long does it take to earn AM3? etc.
I've outlined how to determine this on a BG post. http://www.bluegartr.com/threads/110460-DPS-Spreadsheets?p=6386008&viewfull=1#post6386008 Note that I goofed on my first post, the second one is better.
The math in the DPS sheets is buried in the Data tab. You should find cRatio, pDIF, fstr, etc. Weaponskills are handled on the weaponskill tab. Think of it like a simulation of 500 rounds + WS's, using all known math for ffxi over the past 11 years. The only real shortcomming is there's ocasionally some small mistakes, and there isn't a very wide variety of mobs to compare.
I find this pretty funny since nagi was only 2% ahead of izuna in the spreadsheet, which means nagi is actually worse.
It's funny until you realize Nagi is cheaper and less painful to create than those two Izuna.
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-04-29 10:39:09
I imagine Nagi performs better in comparison against Izuna/Kannagi when accuracy is an issue, where triple/crit. gear is sacrificed for acc gear.
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-29 10:54:21
Just realized, if you downloaded my DPS sheet that Izuna's DMG rating was wrong on both main + offhand versions. (way too high)
I know you weren't using mine when you posted DPS, but just a heads up.
By Kaerin 2015-04-30 12:55:11
Someone ask me to do some quick math comparing Ternion dagger+1 with Taikogane. After seeing how well Ternion+1 did in my quick not really complete math (blade hi parts especially) I'm not convinced anything is better to offhand than Achiuchikapueria whatever anymore....
More on this later when I get back from Avengers 2 if I remember/still care enough to do it.
Stop reading here if you don't like math
Taikogane
141+110=251
/2=125.5
(125.5+7)*((1.5*.67)+((2.5*1.05)*.33))=247.940625
248 damage per hit
------------------------------------------------------------------------
(141+7+(254*.8))*((1.5*.67)+((2.5*1.05)*.33))*7.7551=5 096.51988
Blade hi close enough 5096
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((237+227)*(1-35%))/2=150.8
32+((150.8-12)×11÷64)=55.85625
floor( Base TP/hit × (100 + Store TP Total)÷100 , 1)
(55*(100+10)/100)=60.5
60 TP/hit
------------------------------------------------------------------------
2*3*1=6
17*2*.98=33.32
24*1*.81=19.44
6+33.31+19.44=58.75
+1=1.5875
50*1*=50
2*3*.5=3
17*2*.48=16.32
24*1*.31=7.44
50+3+16.32+7.44=76.76
+1=1.7676
1.5875+1.7676+.4=3.7551
3.7551 Hits/round
------------------------------------------------------------------------
237+227=464
464*.2=92.8 Delay
-------------------------------------------------------------------------
3.7551*60=225.30600 tp/round
1000/225.306=4.43840821 rounds to ws
4.43840821*92.8=411.884282
411.884282/60=6.86473803 seconds between WS's
6.86473803+2=8.86473803 seconds to complete an attack round
248*4.43840821*3.7551=4133.33333 white damage per round
4133+5096=9229 total damage per round
9229 Damage per 8.864 seconds
1041.1778 DPS (9229/8.864=)
-------------------------------------------------------------------------
Ternion +1
141+100=241
/2=120.5
(120.5+7)*((1.5*.71)+((2.5*1.05)*.29))=232.846875
233 damage per hit
-------------------------------------------------------------------------
(141+7+(254*.8))*((1.5*.71)+((2.5*1.05)*.29)))*7.128=4 571.74951
Blade: Hi close enough 4571
-------------------------------------------------------------------------
((237+175)*(1-35%))/2=133.9
32+((133.9-12)×11÷64)=52.9515625
(52*(100+10)/100)=57.2
57 TP/hit
-------------------------------------------------------------------------
2*3*1=6
21*2*.98=41.16
24*1*.77=18.48
6+41.16+18.48=65.64
65.64*2=131.28
1.3128+2+.4=3.7128
3.7128 Hits/round
-------------------------------------------------------------------------
237+175=412
412*.2=82.4 Delay
--------------------------------------------------------------------------
3.7128*57=211.6296 tp/round
1000/211.6296=4.72523692 rounds to ws
4.72523692*82.4=389.359522
389.359522/60=6.48932537 seconds between ws's
6.48932537+2=8.48932537 seconds to complete an attack round
233*4.72523692*3.7128=4 087.7193 white damage per rounds
4087+4571=8658 total damage per round
8658 Damage per 8.489 seconds
1019.90812 DPS (8658/8.489)
By inkydo 2015-04-30 12:57:33
Stop reading here if you don't like math
LMAO >.>
[+]
By Kaerin 2015-04-30 13:01:10
Quetzalcoatl.Orestes said: »
It's funny until you realize Nagi is cheaper and less painful to create than those two Izuna.
My Izuna is actually pretty close to perfect and Ive only spent like 10 mil at the most, and Ive only used stones I've bought on it. It's DMG 16, ACC/ATT 10, Crit D 5%
[+]
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-04-30 17:34:49
Quetzalcoatl.Orestes said: »
It's funny until you realize Nagi is cheaper and less painful to create than those two Izuna.
My Izuna is actually pretty close to perfect and Ive only spent like 10 mil at the most, and Ive only used stones I've bought on it. It's DMG 16, ACC/ATT 10, Crit D 5%
I've heard of people tossing over 100mil on +2's and not getting over 15 DMG, so perhaps you got lucky. I don't know if delay -10% is equally as hard to get.
[+]
Bismarck.Gippali
Serveur: Bismarck
Game: FFXI
Posts: 590
By Bismarck.Gippali 2015-04-30 18:02:47
Some just get lucky. I would say between gil and stone drops, I probably spent about that (75-80ish) on an Izuna for rather lack luster augs.
I just stick with Kikoku, I love Metsu more then Hi anyways lol.
[+]
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-01 09:13:16
[+]
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2015-05-01 09:54:37
Cerberus.Kaeviathan said: »
I believe that Ninja just returned home lol
Bismarck.Gippali
Serveur: Bismarck
Game: FFXI
Posts: 590
By Bismarck.Gippali 2015-05-01 11:59:39
Hey, at least he is getting all the girls! Look how excited that cor and whm are to have their sexy ninja back...
[+]
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Kaeviathan 2015-05-01 14:14:18
That galka be like:
"Welcome back, Now get behind me to join the unemployment line!"
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