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Monk Reforged AF3
Valefor.Seranos
Serveur: Valefor
Game: FFXI
Posts: 193
By Valefor.Seranos 2015-03-26 09:12:24
Hi all,
Posted all sets in the general, but thought I'd post here for discussion. Nothing appears to really stand out too much to me outside of macro pieces.
Monk:Bhikku Crown: DEF:70 HP+17 STR+18 DEX+11 VIT+14 AGI+13 INT+10 MND+12 CHR+10 Evasion+19 Magic Evasion+32 “Magic Def. Bonus”+2 Haste+8% “Subtle Blow”+11 “Perfect Counter” attack +20 Set: Augments “Kick Attacks”
Bhikku Crown +1: DEF:97 HP+36 STR+24 DEX+17 VIT+22 AGI+19 INT+14 MND+18 CHR+14 Evasion+41 Magic Evasion+48 “Magic Def. Bonus”+4 Haste+9% “Subtle Blow”+12 “Perfect Counter” attack +25 Set: Augments “Kick Attacks”
Bhikku Cyclas: DEF:90 HP+28 STR+20 DEX+16 VIT+20 AGI+16 INT+12 MND+15 CHR+12 Accuracy+15 Attack+15 Evasion+25 Magic Evasion+40 “Magic Def. Bonus”+2 Haste+4% “Martial Arts”+5 Augments “Impetus” Set: Augments “Kick Attacks”
Bhikku Cyclas +1: DEF:125 HP+59 STR+29 DEX+25 VIT+29 AGI+25 INT+19 MND+24 CHR+19 Accuracy+23 Attack+23 Evasion+55 Magic Evasion+59 “Magic Def. Bonus”+4 Haste+4% “Martial Arts”+6 Augments “Impetus” Set: Augments “Kick Attacks”
Bhikku Gloves: DEF:63 HP+11 STR+7 DEX+21 VIT+20 AGI+4 INT+4 MND+17 CHR+8 Accuracy+13 Evasion+11 Magic Evasion+21 Hand-to-Hand skill +9 Haste+4% “Tactical Guard”+30 Set: Augments “Kick Attacks”
Bhikku Gloves +1: DEF:83 HP+25 STR+11 DEX+34 VIT+32 AGI+6 INT+7 MND+28 CHR+12 Accuracy+23 Evasion+24 Magic Evasion+32 “Magic Def. Bonus”+1 Haste+5% Hand-to-Hand skill +11 “Tactical Guard”+35 Set: Augments “Kick Attacks”
Bhikku Hose: DEF:76 HP+22 STR+22 VIT+8 AGI+13 INT+17 MND+12 CHR+4 Accuracy+13 Attack+13 Evasion+16 Magic Evasion+47 “Magic Def. Bonus”+2 Haste+6% “Kick Attacks”+15 “Store TP”+6 Set: Augments “Kick Attacks”
Bhikku Hose +1: DEF:110 HP+47 STR+35 VIT+14 AGI+21 INT+26 MND+20 CHR+7 Accuracy+23 Attack+23 Evasion+36 Magic Evasion+69 “Magic Def. Bonus”+4 Haste+7% “Kick Attacks”+20 “Store TP”+8 Set: Augments “Kick Attacks”
Bhikku Gaiters: DEF:49 HP+6 STR+13 DEX+9 VIT+10 AGI+21 MND+11 CHR+16 Accuracy+14 Evasion+33 Magic Evasion+47 “Magic Def. Bonus”+1 Haste+4% “Kick Attacks” attack +50 “Footwork”+7% Set: Augments “Kick Attacks“
Bhikku Gaiters +1: DEF:68 HP+13 STR+19 DEX+15 VIT+16 AGI+34 MND+17 CHR+25 Accuracy+24 Evasion+72 Magic Evasion+69 “Magic Def. Bonus”+3 Haste+4% “Kick Attacks” attack +55 “Footwork”+10% Set: Augments “Kick Attacks“
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2015-03-26 09:25:21
What are the current legs and how do they stack up against Bhikku?
Last time I was around hesy+1 were the tp slot and these ***on those
By caseyanthony 2015-03-26 09:29:18
Taeon legs I use currenrtly coming standard with ilevel stats, 2% ta acc7 and haste 6. You can further agument them with more ta acc/atk str etc.
By Pantafernando 2015-03-26 09:33:37
Probably the body will be great for impetus plus att/acc similar near to top skrmish augments.
Body is a winner.
Serveur: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-03-26 09:38:24
Legs should beat Taeon? Better TP gain, and a good chunk of acc/atk. The body is a win, seconded. The hands are the highest accuracy piece available to monk? But the thing is, monk has access to a lot of accuracy gear already, so I don't know how useful they'll be.
By dustinfoley 2015-03-26 09:39:01
Body is the only good piece, and only when impetus is up, rest is macro stuff at best.
Taeon legs completely crap on everything with 4%ta 20acc/atk
By dustinfoley 2015-03-26 09:48:33
Legs:
Taeon
DEF:112 HP+47 STR+27 VIT+14 AGI+18 INT+28 MND+15 CHR+9 Accuracy+7 Ranged Accuracy+7 Evasion+53 Magic Evasion+69 "Magic Def. Bonus"+5 Haste+6% "Triple Attack"+2%
(ideal augment: 2ta, 20acc/atk, 7str/dex)
Bhikku Hose +1: DEF:110 HP+47 STR+35 VIT+14 AGI+21 INT+26 MND+20 CHR+7 Accuracy+23 Attack+23 Evasion+36 Magic Evasion+69 “Magic Def. Bonus”+4 Haste+7% “Kick Attacks”+20 “Store TP”+8 Set: Augments “Kick Attacks”
Net: -1 str, +7 dex, +4 acc, -3 atk, +16 eva, +1 mdef, -1 haste, +4% ta, -8 STP, -20 kick attacks
So basically if you augment your taeon, 4% ta, 4 acc, 7 dex > 8 stp 3 atk 20 kick attack
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2015-03-26 10:00:16
Perfect Taeon Legs are going to be better, and they can be an awesome WS piece as well.
Still, Bhikku+1 legs don't look that bad. If you feel you're not lucky with random stuff, Bhikku could be an inferior but valid alternative.
Needs to be how big the difference is, need a spreadsheet for that.
A bit surprised the feet get "only" +55, considering that sokushitsu give 85.
Actually I wonder... is that really attack+55 during kick procs, or base damage +55?
Body is awesome.
Hands are a better acc piece than Hesychast+1 but not sure if worth bothering with it.
Leviathan.Mdkuser
Serveur: Leviathan
Game: FFXI
Posts: 38
By Leviathan.Mdkuser 2015-03-26 10:24:46
Body is good.
Legs:
Taeon
DEF:112 HP+47 STR+27 VIT+14 AGI+18 INT+28 MND+15 CHR+9 Accuracy+7 Ranged Accuracy+7 Evasion+53 Magic Evasion+69 "Magic Def. Bonus"+5 Haste+6% "Triple Attack"+2%
(ideal augment: 2ta, 20acc/atk, 7str/dex)
Bhikku Hose +1: DEF:110 HP+47 STR+35 VIT+14 AGI+21 INT+26 MND+20 CHR+7 Accuracy+23 Attack+23 Evasion+36 Magic Evasion+69 “Magic Def. Bonus”+4 Haste+7% “Kick Attacks”+20 “Store TP”+8 Set: Augments “Kick Attacks”
Net: -1 str, +7 dex, +4 acc, -3 atk, +16 eva, +1 mdef, -1 haste, +4% ta, -8 STP, -20 kick attacks
So basically if you augment your taeon, 4% ta, 4 acc, 7 dex > 8 stp 3 atk 20 kick attack
bhikku hose will prob be > taeon (needs verification).
hands are ok if you think all the accuracy on taeon is not enough somehow (1050~1100 accuracy prebuff, does any mob need that much accuracy?).
By dustinfoley 2015-03-26 10:38:50
For some reason i thought kick attacks +20 was base dmg not rate.
Plugged into spread sheet, tantra +4 > taeon for legs.
Tantra +4 > all for impetus up
Taeon gloves > tantra+4 (any mob you do that needs that much acc, you will get more than enough acc from other sources, aka brd/geo/food)
Serveur: Asura
Game: FFXI
Posts: 426
By Asura.Slugman 2015-03-26 11:15:43
Perfect Taeon Legs are going to be better, and they can be an awesome WS piece as well.
Still, Bhikku+1 legs don't look that bad. If you feel you're not lucky with random stuff, Bhikku could be an inferior but valid alternative.
Needs to be how big the difference is, need a spreadsheet for that.
A bit surprised the feet get "only" +55, considering that sokushitsu give 85.
Actually I wonder... is that really attack+55 during kick procs, or base damage +55?
Body is awesome.
Hands are a better acc piece than Hesychast+1 but not sure if worth bothering with it.
It's on a kick proc - as if you were attacking with a weapon with a base dmg of 55 on your feet.
Valefor.Yankke
Serveur: Valefor
Game: FFXI
Posts: 34
By Valefor.Yankke 2015-03-26 11:37:08
Hey i havent play in a few weeks... what aby item need to make af3 in 109. Im wonder. Thx
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2015-03-26 15:02:18
It's on a kick proc - as if you were attacking with a weapon with a base dmg of 55 on your feet. Think you misunderstood what I meant Slugman ;)
Feet equipment enhancing KA normally have a bonus that gets added straight to the damage of your kick attacks (which normally is just the damage of your h2h skill without considering the Mainhand weapon damage).
Sokushitsu Sune-ate add +85, considering up to level 99 Tantra Gaiters +2 were the best in that regard, I was surprised to see bhikku gaiters +1 give "only" +55, so given the strange description I wondered: "is that +55 a +55 damage like on all other feet equipment, or is it different and it's a +55 attack to kick attacks instead?"
Siren.Akson
Serveur: Siren
Game: FFXI
Posts: 2172
By Siren.Akson 2015-03-26 15:17:37
Just plugged in legs vs Taeon and I get Set DPS: Taeon 1385.697 vs Bhikku+1 1397.607
Idk how to add Footwork+10 for the boots vs Taeon but It's def worth looking into imo.
Edit: Impetus up Tantra119 body/Taeon legs acc/att20, str/dex7, ta2
Impetus down Tantra119 legs/Taeon Body acc/att20, str/dex7, ta2
Depends on Impetus up or down
Serveur: Odin
Game: FFXI
Posts: 196
By Odin.Blazeoffury 2015-03-26 15:23:49
Well the factor no one is sure of or considering is that the set augment might be more portent than before.
Serveur: Asura
Game: FFXI
Posts: 426
By Asura.Slugman 2015-03-26 16:54:21
It's on a kick proc - as if you were attacking with a weapon with a base dmg of 55 on your feet. Think you misunderstood what I meant Slugman ;)
Feet equipment enhancing KA normally have a bonus that gets added straight to the damage of your kick attacks (which normally is just the damage of your h2h skill without considering the Mainhand weapon damage).
Sokushitsu Sune-ate add +85, considering up to level 99 Tantra Gaiters +2 were the best in that regard, I was surprised to see bhikku gaiters +1 give "only" +55, so given the strange description I wondered: "is that +55 a +55 damage like on all other feet equipment, or is it different and it's a +55 attack to kick attacks instead?"
I understood, just didn't convey it well I guess. It's dmg like others (soku, dune boots, w/e) not atk+ on a kick atk. Same as the tantra set that proceeded it.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2015-03-27 02:53:59
Just plugged in legs vs Taeon and I
Idk how to add Footwork+10 for the boots vs Taeon but It's def worth looking into imo. No it's not. It's a bonus for when you activate the Footwork JA, and since we don't, it's useless atm.
@Slugman
How can you be sure, did you try?
While it's not the first time, it's strange they used a different description wording for these feet.
[+]
Serveur: Siren
Game: FFXI
Posts: 228
By Siren.Noxzema 2015-03-27 18:48:05
So I'm tryin to update my spreadsheet with the new gear, anyone know if the set bonus on the original set is part of the formula, and/or how I would add it?
Edit: nvm, it figures I would find it right after I post lol..
Valefor.Aureleus
Serveur: Valefor
Game: FFXI
Posts: 59
By Valefor.Aureleus 2015-04-01 06:00:42
Anyone got a full set to test the kick attack augment yet?
Makes me wonder if they're trying to make footwork viable.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2015-04-01 06:25:33
@Noxzema
Motenten's Spreadsheet already has a function to take that into account.
It's basically a %. Whenever a Kick Attack procs, there is a % chance (variable according to how many pieces u're equipping) that a second kick attack will proc right after.
@Aureleus
Given how the augment on the original piece was a straight X% attack bonus when under the effect of Footwork, I assume the reforged piece just has a 1/2% more to that bonus. Nothing more, nothing less.
Necro Bump Detected!
[37 days between previous and next post]
Serveur: Bismarck
Game: FFXI
Posts: 31
By Bismarck.Hellsangelz 2015-05-07 23:12:41
Just plugged in legs vs Taeon and I get Set DPS: Taeon 1385.697 vs Bhikku+1 1397.607
Idk how to add Footwork+10 for the boots vs Taeon but It's def worth looking into imo.
Edit: Impetus up Tantra119 body/Taeon legs acc/att20, str/dex7, ta2
Impetus down Tantra119 legs/Taeon Body acc/att20, str/dex7, ta2
Depends on Impetus up or down
So Impetus UP: Bhikku Body, Taeon Legs/Feet (20/acc/att, 2 TA on both)?
Impetus Down: Whatever Body, Bhikku Legs/Soku Feet?
EDIT: Also, is Bhikku Crown +1 a precast piece or must be left on for Perfect Counter DMG +?
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10136
By Asura.Sechs 2015-05-08 01:31:11
Pretty confident it has to be worn to gain the effect.
The AF3+2 worked like that so I don't see the reforged version changing that.
Serveur: Bismarck
Game: FFXI
Posts: 31
By Bismarck.Hellsangelz 2015-05-08 03:31:51
Yea it does. It gets the effect retroactively.
My question is, that's the sets you use based on Impetus being up?
Curious about the feet slot in both situations.
Bahamut.Striker
Serveur: Bahamut
Game: FFXI
Posts: 356
By Bahamut.Striker 2015-05-09 04:23:22
Anyone got a full set to test the kick attack augment yet?
Makes me wonder if they're trying to make footwork viable. Time to dust off the multihit magian weapon?
Hi all,
Posted all sets in the general, but thought I'd post here for discussion. Nothing appears to really stand out too much to me outside of macro pieces.
Monk:Bhikku Crown: DEF:70 HP+17 STR+18 DEX+11 VIT+14 AGI+13 INT+10 MND+12 CHR+10 Evasion+19 Magic Evasion+32 “Magic Def. Bonus”+2 Haste+8% “Subtle Blow”+11 “Perfect Counter” attack +20 Set: Augments “Kick Attacks”
Bhikku Crown +1: DEF:97 HP+36 STR+24 DEX+17 VIT+22 AGI+19 INT+14 MND+18 CHR+14 Evasion+41 Magic Evasion+48 “Magic Def. Bonus”+4 Haste+9% “Subtle Blow”+12 “Perfect Counter” attack +25 Set: Augments “Kick Attacks”
Bhikku Cyclas: DEF:90 HP+28 STR+20 DEX+16 VIT+20 AGI+16 INT+12 MND+15 CHR+12 Accuracy+15 Attack+15 Evasion+25 Magic Evasion+40 “Magic Def. Bonus”+2 Haste+4% “Martial Arts”+5 Augments “Impetus” Set: Augments “Kick Attacks”
Bhikku Cyclas +1: DEF:125 HP+59 STR+29 DEX+25 VIT+29 AGI+25 INT+19 MND+24 CHR+19 Accuracy+23 Attack+23 Evasion+55 Magic Evasion+59 “Magic Def. Bonus”+4 Haste+4% “Martial Arts”+6 Augments “Impetus” Set: Augments “Kick Attacks”
Bhikku Gloves: DEF:63 HP+11 STR+7 DEX+21 VIT+20 AGI+4 INT+4 MND+17 CHR+8 Accuracy+13 Evasion+11 Magic Evasion+21 Hand-to-Hand skill +9 Haste+4% “Tactical Guard”+30 Set: Augments “Kick Attacks”
Bhikku Gloves +1: DEF:83 HP+25 STR+11 DEX+34 VIT+32 AGI+6 INT+7 MND+28 CHR+12 Accuracy+23 Evasion+24 Magic Evasion+32 “Magic Def. Bonus”+1 Haste+5% Hand-to-Hand skill +11 “Tactical Guard”+35 Set: Augments “Kick Attacks”
Bhikku Hose: DEF:76 HP+22 STR+22 VIT+8 AGI+13 INT+17 MND+12 CHR+4 Accuracy+13 Attack+13 Evasion+16 Magic Evasion+47 “Magic Def. Bonus”+2 Haste+6% “Kick Attacks”+15 “Store TP”+6 Set: Augments “Kick Attacks”
Bhikku Hose +1: DEF:110 HP+47 STR+35 VIT+14 AGI+21 INT+26 MND+20 CHR+7 Accuracy+23 Attack+23 Evasion+36 Magic Evasion+69 “Magic Def. Bonus”+4 Haste+7% “Kick Attacks”+20 “Store TP”+8 Set: Augments “Kick Attacks”
Bhikku Gaiters: DEF:49 HP+6 STR+13 DEX+9 VIT+10 AGI+21 MND+11 CHR+16 Accuracy+14 Evasion+33 Magic Evasion+47 “Magic Def. Bonus”+1 Haste+4% “Kick Attacks” attack +50 “Footwork”+7% Set: Augments “Kick Attacks“
Bhikku Gaiters +1: DEF:68 HP+13 STR+19 DEX+15 VIT+16 AGI+34 MND+17 CHR+25 Accuracy+24 Evasion+72 Magic Evasion+69 “Magic Def. Bonus”+3 Haste+4% “Kick Attacks” attack +55 “Footwork”+10% Set: Augments “Kick Attacks“
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