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Dev Tracker - news, discussions
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2016-04-28 09:09:58
Quote: those who have completely filled out their job points
I'm willing to put money down that 2100 is a requirement. If I'm right I want a Burtgang 3 so I don't have to deal with all the nonsense that sword gives.
Serveur: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2016-04-28 09:33:03
I think it's pretty unlikely there's actually a "Master only" requirement. I think the point they were trying to get across was simply that "This is content that will appeal to and challenge even those players that have the benefit of all 2100 job points".
Eh, the way it was stated in the announcement:
Quote: We are also introducing high-end content aimed at those who have completely filled out their job points for a particular job and received the [Job] Master title. This monumental struggle is not for the faint of heart, so those wishing to prove themselves among the ranks of Vana'diel's elite must make the most complete of preparations.
Seems to spell out a 2100JP requirement, versus a suggestion. No real reason to go into that much detail if it's just difficult.
Most jobs don't have a practical way to design an encounter that would flat out require a particular JP level, and those that do would probably key more at 550 or 1200 anyway. Going to 2100 is still beneficial via Gifts, but higher end gear/augments could stand in for that too. Entry requirement seems much more likely.
I think it could be thematically appropriate for, as suggested, high end solo fights. Maybe with a nice JSE piece at the end. It'd give more reason to keep pushing on JPs, and more reason to learn/gear a job better, etc. Plus, to a point a trophy to show that you did, that you (presumably) can't just leech or buy.
Good chance it's not that either though.
By Rooks 2016-04-28 09:35:39
The more I think about it, the more a solo fight makes sense.
Pulling The Strings II: Electric Booglaoo
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Forum Moderator
Serveur: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-04-28 09:49:17
The more I think about it, the more a solo fight makes sense.
Pulling The Strings II: Electric Booglaoo Yeah, i really hope it's a solo. WHM Solo Gogo!
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2016-04-28 10:10:21
I think a solo encounter is a lot of work their dev 'team' won't be willing to put in. Balancing it to be challenging for each individual job is not a small task.
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Serveur: Asura
Game: FFXI
Posts: 546
By Asura.Echandra 2016-04-28 11:17:32
I like how the want to encourage you to group up to ease cingestion, but still make ridiculously easy modes that are meant to promote going in alone. Make up your mind SE. While I dont think all content should be 140+ absurd, they could do away with very easy sub standard levels.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-04-28 12:25:46
Well, they did say they were adding gear and some sort of new currency for partying up, so that could help discourage solo enthusiasts. No way to get rid of them completely, but they are implementing other ways to encourage party play.
edit: I think you need to be a bit more fair. There are players who are so low on the totem pole that you or me would never bother inviting them. They want everyone to be involved, so they can't remove those lower standards. They just lower the point reward so that it takes them a really, really long time to get anywhere.
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Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2016-04-28 12:31:17
I wouldn't mind a WoE style.
Cerberus.Anjisnu
Serveur: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2016-04-30 05:54:14
they should just keep vw campaign going was easy as all hell to enter during although zoning multiple characters to zitah/davoi gets tedious lol
By Pantafernando 2016-05-02 15:06:23
Quote: Announcing the 14th Vana'versary Return Home to Vana'diel Campaign (05/02/2016)
We're pleased to announce a Return Home to Vana'diel Campaign, here just in time for the 14th Vana'versary!
Campaign Period
Friday, May 13, 2016 at 1:00 a.m. (PDT) to Monday, May 23 at the same hour.
Read on for details.
http://www.playonline.com/ff11us/campaign/wcb/
By Pantafernando 2016-05-02 15:06:54
Quote: Thanks for all the feedback on Gallantry.
In terms of what you can purchase with Gallantry, one of the major items will be the item I mentioned the other day that will allow you to alter the augments on your equipment. Additionally, we will be making it possible to reacquire Sulevia equipment that is currently purchasable with Hallmarks.
While you may be thinking that this is just the same as Hallmarks, the biggest difference is that there are no cumulative-type rewards for Gallantry, and all of the rewards can be obtained by spending points. Even if it’s an HQ item, you will be able to acquire it for the slot you wish, and if you, for example, wanted to obtain Sulevia’s Platemail +1, you could do so by exchanging your points at a lower amount than the amount of Hallmarks you need at the moment.
(However, if you’re trying to obtain the equipment for all equipment slots, you’ll need a great deal more points than the total Hallmarks required.)
Similar to Hallmarks, Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards, and if we were to remove this system, each time we rotated rewards we would have to continuously bump up the required amount of points. As a result, months in the future the required amount of points would be astronomical. We’d like to keep this system in place so there is a defined starting point as well as a defined goal line for obtaining these items.
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By Pantafernando 2016-05-09 04:18:23
Quote: The Crustacean Cabal's Crab Club Arena (05/07/2016)
Ah, dearest adventurer--do you realize how difficult it is to pin you down when you're off stomping brigands into the ground? At least I finally caught up! Here--a telegram.
"We bid all adventurers to come participate in our Crab Club Arena. Stop. You've bested them once, so why not take this time to make amends? Stop. You never know what new friends you might meet up with. Stop.
The Crustacean Cabal, a branch of the Vana'diel Chocobo Society.
What's this, then? An invitation to the Crab Club Arena? I wouldn't pass this up for anything!
Read on for details. (http://www.playonline.com/pcd/topics/ff11us/detail/14791/detail.html)
Quote: Adventurer Appreciation Campaign (05/09/2016)
The following campaigns will be making their way to Vana'diel starting on Wednesday, May 11 at 1:00 a.m. (PDT)
Campaign Period: Wednesday, May 11 at 1:00 a.m. (PDT) to Tuesday, May 31 at 7:59 a.m.
Assault - Nyzul Isle Uncharted Area Survey Mysterious Item Campaign
Incursion Campaign
High-Tier Mission Battlefield Campaign
Reisenjima Geas Fete Equipment Campaign
Abjuration Dial Campaign
The following special campaigns will also be active through the duration of the Return Home to Vana'diel Campaign
Campaign Period: Friday, May 13 at 1:00 a.m. (PDT) to Monday, May 23 at the same hour.
Chain Experience Bonus Campaign
Chain Capacity Point Bonus Campaign
Chain Monstrosity Bonus Campaign
Bonus Bayld Campaign
Increased Seal and Crest Drop Rate Campaign
Wildskeeper Reive Campaign
Alter Ego Expo
Skirmish Stone and Arcane Glyptics Campaign
Skirmish Frenzy Campaign - PLUS!
Read on for details on the campaign.
(http://www.playonline.com/pcd/topics/ff11us/detail/14794/detail.html)
Asura.Xijaah
Serveur: Asura
Game: FFXI
Posts: 97
By Asura.Xijaah 2016-05-09 04:44:09
I hope the wkr campaign will stop too many people to overcrowd Apex camps, because thats a damn short window for a an Exp campaign
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2016-05-09 04:55:49
I'm kinda starting to wonder if they will ever do an Arcane Glyphic campaign for ALLUVION skirmish items, and one campaign for Sinister Reign.
Would love those, and I think the related events are old enough to open up to such campaign (which would've been out of place when the events were still relatively new)
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Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-09 10:29:58
Of course they pack all the campaigns I need in at once, ***. Well, ten days of double HPB probably isn't worth stressing about just yet.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-09 10:35:00
Yeah, if it was a 4x campaign I'd be all over that. I'm less than three months away from finishing coalitions, once I'm done afterglowing Almace I'll have to start working on HPB.
By Elazar1 2016-05-09 10:35:51
Then we also have the new ambush gear to go for at the same time. I think everyone will be hitting that up 1st, hope in wrong so I don't have to fight to get in for 20mins lol.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-05-09 11:21:22
My alt's only a few months old, so I'm just running both characters through together. I could probably finish Epeolatry a month or so ahead of finishing her assignments if I wanted to since I did some assignments beforehand, but I'm undecided as to which weapon I'll complete first.
Serveur: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2016-05-09 12:52:46
Argh, Square would make the Trust campaign and EXP campaigns only ten days...
Sylph.Ice
Serveur: Sylph
Game: FFXI
Posts: 305
By Sylph.Ice 2016-05-09 15:20:07
My alt's only a few months old, so I'm just running both characters through together. I could probably finish Epeolatry a month or so ahead of finishing her assignments if I wanted to since I did some assignments beforehand, but I'm undecided as to which weapon I'll complete first.
I know this struggle. Still have to wait until around early September for my new character to have legend in everything, it's such a tease especially when you already have all the bayld.
Serveur: Asura
Game: FFXI
Posts: 381
By Asura.Foreverj 2016-05-09 15:29:04
My alt's only a few months old, so I'm just running both characters through together. I could probably finish Epeolatry a month or so ahead of finishing her assignments if I wanted to since I did some assignments beforehand, but I'm undecided as to which weapon I'll complete first.
I know this struggle. Still have to wait until around early September for my new character to have legend in everything, it's such a tease especially when you already have all the bayld.
Should have started early. Well aside from that and as long as u are patience this is much easier then a mythic.
By Pantafernando 2016-05-09 16:50:37
Quote: Greetings, everyone.
We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.
The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.
There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display.
Sylph.Ice
Serveur: Sylph
Game: FFXI
Posts: 305
By Sylph.Ice 2016-05-09 22:33:39
My alt's only a few months old, so I'm just running both characters through together. I could probably finish Epeolatry a month or so ahead of finishing her assignments if I wanted to since I did some assignments beforehand, but I'm undecided as to which weapon I'll complete first.
I know this struggle. Still have to wait until around early September for my new character to have legend in everything, it's such a tease especially when you already have all the bayld.
Should have started early. Well aside from that and as long as u are patience this is much easier then a mythic.
I started the day that the character was made, unfortunately you can't start coalitions before a character is made :/
Serveur: Shiva
Game: FFXI
Posts: 291
By Shiva.Kasaioni 2016-05-10 10:41:10
Man, I'm really annoyed that I missed both the Vana'Clock for the Bounty Moghancement, AND Kupofried for exp/cap boosts. The temporary boosts to exp. chains is fine, but I hope they give at least one more chance to get those permanent exp. boost items.
Serveur: Sylph
Game: FFXI
Posts: 2623
By Sylph.Jeanpaul 2016-05-10 13:20:05
Man, I'm really annoyed that I missed both the Vana'Clock for the Bounty Moghancement, AND Kupofried for exp/cap boosts. The temporary boosts to exp. chains is fine, but I hope they give at least one more chance to get those permanent exp. boost items. If I'm not mistaken, that was from the Anniversary Event which was last May. This year's should be coming up in like a week, I think the 16th is when they start it.
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By FaeQueenCory 2016-05-11 14:39:35
Quote: Greetings, everyone.
We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.
The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.
There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display. I honestly don't understand their logic.
Such a workaround for actual Macc is simple:
Convert skill as it should be, as that's a direct and absolute conversion.
Hard +Macc is just added on.
Then convert INT/MND/CHR appropriate by x.75 since it's either x.5 or x1 depending on the Δ of the stat... so .75 is splitting the difference.
Then just display for all magic skills with Macc:
Divine Macc: n / Enfeebling(M) Macc: n / Enfeebling(I) Macc: n
Elemental Macc: n / Dark Macc: n / Singing Macc: n
Wind Macc: n / String Macc: n / Ninjutsu Macc: n / Blue Macc: n
Double enfeebling since iirc, there's those that use MND for Macc. (Namely the WHM ones.)
Singing would JUST be singing, like /BRD is limited to, and Wind/String would be the combined like a normal BRD has.
Divine and Enfeebling(M) would use ΔMND.
Enfeebling(I), Elemental, Dark, Ninjutsu and Blue would use ΔINT.
And the musics would use ΔCHR.
MAB is... just laziness on the player's part really. Since it's ONLY Trait+gear. And is a soft % boost... kinda moot to put in /checkparam since there's not a cap to shoot for. (Unlike attack which has a capped ratio.)
Mdmg however I'll give them. It's definitely waaaaaaay to complicated to work into /checkparam... unlike Macc.
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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