SE needs to make ergon easier. can spam dyna for relic, mythic you can spam now, cheap weakening item for empty so any job can solo, give me a KI for ergon.
Fairly sure that will be in the Nov update, a KI to shorten Imprimaturs to like 5 mins. And prob make the WKR KIs cost 3k permanently, to increase supply of HP bayld.
New notorious monsters will be added to Geas Fete in Escha - Ru'Aun.
Notorious monsters will have a chance to spawn whenever a monster in Escha - Ru'Aun is vanquished.
Vanquishing one of these notorious monsters will reward the player with a corresponding key item.
I'd like them to do Behemoth/Aspid too, but not even stop there: Adamantking, Overlord, Manifest, Cerberus, Hydra, Khimaira, Gulool Ja Ja, Medusa, Gurfurlur, Ixion, Sandworm.
That would be great, bring back all the HNM mobs. The way things are going, I am going to be very amused if the last Escha zone event is a Vrtra type mob.
Me too, the fact they're unable to produce a new wyrm, and go and reuse an existing one, again, would be quite amusing indeed.
I'd like them to do Behemoth/Aspid too, but not even stop there: Adamantking, Overlord, Manifest, Cerberus, Hydra, Khimaira, Gulool Ja Ja, Medusa, Gurfurlur, Ixion, Sandworm.
That would be great, bring back all the HNM mobs. The way things are going, I am going to be very amused if the last Escha zone event is a Vrtra type mob.
Why not just throw a Shinryu at us that spams Supernova and Cataclysmic Vortex over and over?
New notorious monsters will be added to Geas Fete in Escha - Ru'Aun.
Notorious monsters will have a chance to spawn whenever a monster in Escha - Ru'Aun is vanquished.
Vanquishing one of these notorious monsters will reward the player with a corresponding key item.
Because everyone just loves to get a random level 125-130 NM while they're CPing with trusts.
Back before they added all the monkeys I would do bugards and efts, and I would have to go /nin in case immanibugard popped. After I figured that out it was just a nice extra bit of eschalixers.
Even if you can solo them, they're still waste of time when your goal is to be CPing.
It's also important to note that optimal trust combos for soloing NMs are not optimal trust combos for CPing. If I'm CPing, at least one of my trust slots is going to be completely useless on a NM (Kupofried). I'm also using one of my roll slots on Corsair's. Sylvie is also probably the best UC trust for CPing on most jobs, which means if you're using her and no real dedicated healer, you're even worse off on a NM.
Reducing the accessibility of silt by making Adoulin zones even more comparatively attractive for CP than they already are is not good for the game. How you people can't see that is beyond me.
Reducing the accessibility of silt by making Adoulin zones even more comparatively attractive for CP than they already are is not good for the game. How you people can't see that is beyond me.
But getting CP in Adoulin zones is infinitely faster than doing it in Sky regardless of the job you're on. And if Silt is what you're worried about, there's plenty of fantastic camps where getting silt is stupid fast that don't even spawn NMs; Plus if your server is constantly killing the Wyrms then it's actually a non-issue. I'm sure they're not gonna add NMs to EVERY monster family anyways just like in Zi'Tah, even though I look forward to it.
But getting CP in Adoulin zones is infinitely faster than doing it in Sky regardless of the job you're on.
Quote:
Reducing the accessibility of silt by making Adoulin zones even more comparatively attractive for CP than they already are
I didn't say they weren't- but right now, the opportunity cost of potentially more CP vs multitasking with silt farming isn't totally awful for most jobs. This also had the side benefit of freeing up said better (CP-wise) camps for people who really don't care about silt or have already farmed enough.
Gobbo said:
And if Silt is what you're worried about, there's plenty of fantastic camps where getting silt is stupid fast that don't even spawn NMs
They don't...yet. We're talking about adjustments that they're going to make that will presumably make said camps more like the problematic Zi'tah ones, try to keep up.
I'd imagine the logic behind it is to encourage players to team up for silt farming, and not compete over camps. In a party, the NMs go down easy enough and it does sort of break up the monotony of grinding.
I'd imagine the logic behind it is to encourage players to team up for silt farming, and not compete over camps. In a party, the NMs go down easy enough and it does sort of break up the monotony of grinding.
But all those sparks-gear BST won't share... so I can laugh really hard at them when they get flattened by whatever NM they are unfortunate enough to pop.
I'd even offer to help them kill it.... but they stole all my mobs, so eff them for being rude.
Note: I'm not persecuting BST alone; PLD and BLU do it too..... but sparks!BSTtards are everywhere and there's a very obvious set of rmt on Bahamut that has one Mithra and her army of Taru BST botting silt/sparks 24/7.
I can see the frustration to be honest, and in some ways I agree with your position. When farming Silt in Zitah it does get annoying and repetitive to have to stop and deal with Beist because someone forgot to remove their Rare Enemy Vorseals.
But as Comeatmebro mentioned, it's SE's attempt to curb automated and scripted bot farming, so it makes sense why they would implement measures like that. Either way it is still a hinderance to those farming legitimately.
They don't...yet. We're talking about adjustments that they're going to make that will presumably make said camps more like the problematic Zi'tah ones, try to keep up.
Nice selective reading buddy.
Sylph.Gobbo said:
I'm sure they're not gonna add NMs to EVERY monster family anyways just like in Zi'Tah, even though I look forward to it.
Not all mobs spawn NMs, and the best camp to silt farm in Zi'tah spawns JEWELWEEDS. I understand the number of camps are limited, but have some optimism and try to look for alternatives before calling doom and gloom to everything.
The way things are going, I am going to be very amused if the last Escha zone event is a Vrtra type mob.
Um... I think we've already received all the Escha zones we're going to get. When they announced Rhapsodies, they said there would be three zones added: two "Dynamis style" recolored existing zones (Escha Zi'Tah and Ru'Aun), and one brand new zone.
Note: I'm not persecuting BST alone; PLD and BLU do it too..... but sparks!BSTtards are everywhere and there's a very obvious set of rmt on Bahamut that has one Mithra and her army of Taru BST botting silt/sparks 24/7.
I will Eff these goddamn annoying *** bandwagon over powered effing BST.
Note: I'm not persecuting BST alone; PLD and BLU do it too..... but sparks!BSTtards are everywhere and there's a very obvious set of rmt on Bahamut that has one Mithra and her army of Taru BST botting silt/sparks 24/7.
I will Eff these goddamn annoying *** bandwagon over powered effing BST.
Hey, leave bst alone bro. It's finally relevant after years of being garbage~mediocre.
It finally got time to shine, even if, and thankfully, that time just happened to be when the game became irrelevant.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote:
[dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote:
Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote:
[dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote:
This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.