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Dev Tracker - news, discussions
By volkom 2017-02-02 21:28:46
i should transfer to asura. seems like a fun server
Ragnarok.Phuoc
Serveur: Ragnarok
Game: FFXI
Posts: 354
By Ragnarok.Phuoc 2017-02-02 21:35:40
Idk how someone can ws twice on erinys with no temps or rolls or bubbles and still break 30k, something looks fishy on your statements and pics but yea, plz its easy to record a video doing these feats, plz im curious to see what a rdm can do.
P.s.: to the person that replied esrlier about the video i posted, yea the rdm did 12% but its the only thing he did thus taking a valuable slot to do little as saevel said.
P.S.2.: not taking any side here, i just wanna see real proof and not cropped pics that dont show buffs or dps in parses.
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-02 21:37:36
That means no warcry, no rolls, no bubbles, no songs, no temps, and still 30k. And I am betting your 51k comes from /thf and running mighty strikes.
This is all the need to know the fail that was that post...
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Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2017-02-02 21:38:16
Idk how someone can ws twice on erinys with no temps or rolls or bubbles and still break 30k, something looks fishy on your statements and pics but yea, plz its easy to record a video doing these feats, plz im curious to see what a rdm can do.
P.s.: to the person that replied esrlier about the video i posted, yea the rdm did 12% but its the only thing he did thus taking a valuable slot to do little as saevel said.
P.S.2.: not taking any side here, i just wanna see real proof and not cropped pics that dont show buffs or dps in parses.
By no temps I mean the bravers, fighters, whatever they are. The only reason there are only 2 weapons skills is from the tp wings only. Was enough tp for 2 ws.
That means no warcry, no rolls, no bubbles, no songs, no temps, and still 30k. And I am betting your 51k comes from /thf and running mighty strikes.
This is all the need to know the fail that was that post... lol ok I have seen you use MS on just about anything you fight, including Vol2 ambu.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-02-02 21:48:23
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-02 21:52:53
Idk how someone can ws twice on erinys with no temps or rolls or bubbles and still break 30k, something looks fishy on your statements and pics but yea, plz its easy to record a video doing these feats, plz im curious to see what a rdm can do.
It's temps if there is no COR in the party. I use a sword that gives me 30TP/tick regen along with fencer, so actually don't need COR rolls to reach 2.5~3K effective TP every 60s.
On Erinys you always go /THF because it's evasion is so high that your going to whiff your WS's and you absolutely do not feed it TP. In fact you have a few SMN and /SMN using Mewing to ensure it never TP's, ever. It's an entire fight that's charging TP for 57s then SA + WS then charging TP for another 57s. For THF's, if they position themselves correctly, they can usually go every 40~45s or so depending on TP gain / wings / tacts / ect. This means that while my averages are higher then theirs, they WS more often then I do so I can beat the regular THF's but not our super pimped THF's.
Also Thorva is being very misleading. He was there on RDM because they wanted Dia III + Light Shot to reduce it's defense further along with their Idris EA BOG Fraility. Defense down has increasing returns like delay reduction does so their getting values so high they don't really need much attack buffs to cap cRatio.
Idris Frailty is 41.8% base, EA BOG is a 75% increase for a total of 73.15% defense down, Dia III is 15% and the Light Shot brings it to 20% (god I hope he coordinated with the COR for that). Total defense down is 93.15%, meaning a NM 6.85% of it's defense to begin with, a stiff wind would cap cRatio on it.
2500 * 0.0685 = 171.25 defense meaning 560 attack reach's cap, congrats a level 80 RDM with no buffs can cap attack. Even giving it 3000 defense you get 206 remaining defense or 670 needed to cap. So I guess he might not of been capped if he was naked wearing a iL109 weapon. And yes that is how *** stupid strong Idris can be when you start stacking defense down.
That fight is a silly easy to get really high damage numbers in, which is why the 30K is very unimpressive. Now if he was doing WoC, Kyoru, Telos or even a Resien T2/T3 and averaging those 30K's while WSing every 7~8 seconds, then I'd give him credit.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-02 21:53:53
lol ok I have seen you use MS on just about anything you fight, including Vol2 ambu.
Your still not getting why MS and /THF are kinda redundant in that fight.
Just take a minute to think about it.
And yes everyone should be blowing their cheeze buttons whenever their up, not like we should be saving them or anything.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2017-02-02 21:58:41
Idk how someone can ws twice on erinys with no temps or rolls or bubbles and still break 30k, something looks fishy on your statements and pics but yea, plz its easy to record a video doing these feats, plz im curious to see what a rdm can do.
It's temps if there is no COR in the party. I use a sword that gives me 30TP/tick regen along with fencer, so actually don't need COR rolls to reach 2.5~3K effective TP every 60s.
On Erinys you always go /THF because it's evasion is so high that your going to whiff your WS's and you absolutely do not feed it TP. In fact you have a few SMN and /SMN using Mewing to ensure it never TP's, ever. It's an entire fight that's charging TP for 57s then SA + WS then charging TP for another 57s. For THF's, if they position themselves correctly, they can usually go every 40~45s or depending on TP gain / wings / tacts / ect. This means that while my averages are higher then theirs, they WS more often then I do so I can beat the regular THF's but not our super pimped THF's.
Also Thorva is being very misleading. He was there on RDM because they wanted Dia III + Light Shot to reduce it's defense further along with their Idris EA BOG Fraility. Defense down has increasing returns like delay reduction does so their getting values so high they don't really need much attack buffs to cap cRatio.
Idris Frailty is 41.8% base, EA BOG is a 75% increase for a total of 73.15% defense down, Dia III is 15% and the Light Shot brings it to 20% (god I hope he coordinated with the COR for that). Total defense down is 93.15%, meaning a NM 6.85% of it's defense to begin with, a stiff wind would cap cRatio on it.
2500 * 0.0685 = 171.25 defense meaning 560 attack reach's cap, congrats a level 80 RDM with no buffs can cap attack. Even giving it 3000 defense you get 206 remaining defense or 670 needed to cap. So I guess he might not of been capped if he was naked wearing a iL109 weapon. And yes that is how *** stupid strong Idris can be when you start stacking defense down.
That fight is a silly easy to get really high damage numbers in, which is why the 30K is very unimpressive. Now if he was doing WoC, Kyoru, Telos or even a Resien T2/T3 and averaging those 30K's while WSing every 7~8 seconds, then I'd give him credit.
yeah... absolutely right, has nothing to do with the +str that rdm can get on savage blade. This isn't even maxed out, I still could get another +28 str and 1 more vorseal.
lol ok I have seen you use MS on just about anything you fight, including Vol2 ambu.
Your still not getting why MS and /THF are kinda redundant in that fight.
Just take a minute to think about it.
And yes everyone should be blowing their cheeze buttons whenever their up, not like we should be saving them or anything.
and no, not redundant, SA might not be up which would make use of the MS especially if you have a party full of people popping tp wings for you. Once all the buffs drop /thf becomes more useful.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-02 22:04:27
and no, not redundant, SA might not be up which would make use of the MS especially if you have a party full of people popping tp wings for you.
You still haven't figured it out yet
And it's not STR no matter how much. It's a 50% WSC WS from STR, WSD would have a larger effect along with CHD if your using /THF.
Now put up real information on real targets. It shouldn't be hard if your at 80% damage of a real DD.
By Rooks 2017-02-02 22:07:20
Both of you, knock it the *** off. This is the dev tracker thread.
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2017-02-02 22:16:56
hey anyone have a resolution set?
By Bamboom 2017-02-02 22:19:40
I'm not even joking when I say this.. There's a few higher-tier fights in Escha/Rei where if it's just the tank on the boss, smn/whm is a fine healer, geo/whm is a fine healer. Honestly, if you have enough refresh, mnk/whm is a fine single-target healer.
Yeah almost any job can spam Cure III / IV provided they have enough MP and access to decent potency gear.
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That's actually pretty cool... It's pretty sweet that they can make a 10+% contribution on damage while doing their rdm business...
Except it was taking up a slot that could of been filled by another full DD, a BRD, a GEO or a COR. Any one of those would of added much more then 10% to that fight from their buffs alone. Their not going to take up a DD slot but a support slot and the slot they fit the best into is the healer because healing skill is now extremely important to heals, plus it gets all sorts of support orientated stuff naturally.
Right but why not bring the RDM in as a 7th? RDM doesn't really need any support from the party and can do their own thing since they are sturdy as hell, can keep themselves alive pretty easily, and bring in some nice enfeebles to the party as well as Haste II/ Refresh III/and possibly phalanx II.
I feel like RDM has a lot of potential in making many fights easier and jives really well with DDs, especially with distract III and the soon to be buff to it. While the DDs go ham on w/e you're fighting, the RDM keeps the it disabled enough to keep the DDs from dying. Especially with the oncoming possible nerf to vex/attunement; RDM enfeebs might become something essential(would be neat)
Obviously this is all speculation, but I really feel like there is some wasted potential/opportunity for RDM that is both SE's fault as well as the player base
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Valefor.Omnys
Serveur: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-02 22:34:37
hey anyone have a resolution set?
Mine was to jog more
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-02 22:46:33
Right but why not bring the RDM in as a 7th?
Absolutely nothing and it's a great idea. I was operating under the assumption of standard 6 man party content, so including times when your limited to a single party. Hybrid melee RDM could certainly be useful in the outside party on Escha and similar events. They can take care of themselves while also providing quite a bit of utility, so no complaints from me there.
Don't forget Addle II, it's -MACC also, providing you can land it and the enemy isn't one of those that constantly wipe it's own debuffs. With things being less dark resistant Frazzle III will become more useful, which is another huge chunk taken out of MEVD. Distract III we already discussed along with Dia III, Slow and Paralyze do reduce damage from regular hits so your less likely to be killed by the attack round after the big TP move. Enspells are interesting is how they work, tier 1's are better for damage but tier II's can reduce its' resistance to a specific element, opening strategic options. RDM's offers a lot but not enough to replace a DD or a BRD/COR/GEO with. If Haste II could cap magic haste on it's own then there is an argument for replacing the BRD, but RDM can't really compete the power of with SAM's roll (plus another) and Frailty, especially as GEO/RDM can act like a miniature RDM with lower tier enfeebles.
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By clearlyamule 2017-02-02 23:40:51
Man rdm *** waving keeps finding it's way into sections I didn't think it ever would.
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Serveur: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-02-02 23:52:20
Lets talk about Dnc, I have read the Dnc forums and it was said it is one of the HQ dd in these more recent post. What numbers and under what buffs with optimal gear are we supposed to see for each WS?
I know everything depends on Buffs and what you fights and gear but I would like an estimated actual range.
Some 1 help with Numbers and maybe gear they use to get those
I feel so helpless with out a point of reference
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2017-02-03 00:08:50
Leviathan.Brotherhood said: »Lets talk about Dnc, I have read the Dnc forums and it was said it is one of the HQ dd in these more recent post. What numbers and under what buffs with optimal gear are we supposed to see for each WS?
PK *** everything up, especially when stacked with Climatic Flourish, along with Rudra's and the ability to link all these into really nice SC's. Byrth can give more info cause that dude is one of the most epic DNC's I've ever seen. It does require you know how all the JA's work together and be extremely careful because each cause's a 2s pause in attack round.
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2017-02-03 00:22:18
The economy more or less relies on sparks at this point to make up for all of the gil that is funneled out through those NPCs.
Ambuscade is a pretty major gil source too, and it wouldn't surprise me if they nerfed sparks gil with an intent to push even more people to Ambuscade for money.
Wouldn't bother me either, more people to team up, more availability for stuff like HP Bayld or other less common upgrade items (took me a while to get my 60 riftdross for Armageddon in December ever keeping an eye out for bazaars and AH sales and begging friends to use hallmarks to get dross to sell me). Also would make it easier for everyone to jump into a party whether just trying to get 5/5 gear set or some cape mats, or farming for sellables.
Possible annoyance for the busiest servers when Ambuscade is too busy, but I'm happy to not be on Asura anyway ;)
Phoenix.Brixy
Serveur: Phoenix
Game: FFXI
By Phoenix.Brixy 2017-02-03 00:31:03
20-30k unstacked Pyrrhic spam is not uncommon with the proper buffs and terpderp. Anywhere from 35-60k+ Rudra's Storm with climactic flourish depending on tp. I usually only do steps/flourish right before I ws to reduce animation delay and tie multiple animations into 1 go (presto + step + samba + saber dance/flourish)
Dancer also has one of the better pair of zerging 1hours available to them. Trance gives you 2000 tp and Grand pas gives you multiple climactic flourish rudra's storms. Pairing them together is very effective for a lot of damage.
I usually do something like:
Climactic Flourish > Rudra's > trance > rudra's > no foot rise + reverse flourish > rudra's > grand pas > climactic flourish + reverse flourish > rudra's > reverse flourish > rudra's
all the rudra's storm are boosted by climactic flourish this way. If you can bridge the gap with no foot rise's 250 tp and save reverse flourish you can get a 6th Rudra's Storm but it's hard to get that and still have climatic flourish on. Climactic also has 0 recast after this because of Grand Pas which is pretty nice. You can follow up with another climactic rudra's > reverse flourish > rudra's once reverse flourish recast is back.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2017-02-03 00:39:34
Ambuscade is a pretty major gil source too, and it wouldn't surprise me if they nerfed sparks gil with an intent to push even more people to Ambuscade for money. Ambuscade doesn't create gil, converting sparks does.
Valefor.Omnys
Serveur: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2017-02-03 01:02:58
Ambuscade is a pretty major gil source too, and it wouldn't surprise me if they nerfed sparks gil with an intent to push even more people to Ambuscade for money. Ambuscade doesn't create gil, converting sparks does.
Glad someone said it. It shuffles gil but a newbie without sparks to start on would have a rough time.
Last I checked, reclaimer wouldn't even take ambu gear (heh, figured 3 free vouchers)
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Serveur: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-02-03 02:17:46
20-30k unstacked Pyrrhic spam is not uncommon with the proper buffs and terpderp. Anywhere from 35-60k+ Rudra's Storm with climactic flourish depending on tp. I usually only do steps/flourish right before I ws to reduce animation delay and tie multiple animations into 1 go (presto + step + samba + saber dance/flourish)
Dancer also has one of the better pair of zerging 1hours available to them. Trance gives you 2000 tp and Grand pas gives you multiple climactic flourish rudra's storms. Pairing them together is very effective for a lot of damage.
I usually do something like:
Climactic Flourish > Rudra's > trance > rudra's > no foot rise + reverse flourish > rudra's > grand pas > climactic flourish + reverse flourish > rudra's > reverse flourish > rudra's
all the rudra's storm are boosted by climactic flourish this way. If you can bridge the gap with no foot rise's 250 tp and save reverse flourish you can get a 6th Rudra's Storm but it's hard to get that and still have climatic flourish on. Climactic also has 0 recast after this because of Grand Pas which is pretty nice. You can follow up with another climactic rudra's > reverse flourish > rudra's once reverse flourish recast is back. Oh wow, I had 0 clue about that series lol thank you I'll go kill nothing but have tons of fun trying
Serveur: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2017-02-03 02:20:49
As far as Dev topics: With the Adjustments to be had very soon, What gear would be needed to change to get the same potency now or is that realistic any more? tbd? Any guess on Intense Ambu Mobs since we get adamatos for 1, can we assume Beast men or Fomors?
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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