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Killer Instinct: The Beastmaster Compendium
By shamgi 2020-02-11 09:21:25
A major problem with a lot of the bigger monster types is the issues they would have in confined areas.
We have enough problems with pets getting stuck on terrain already, imagine the issues some of these bigger pets would have.
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1,421
By Quetzalcoatl.Xilkk 2020-02-11 11:25:31
A major problem with a lot of the bigger monster types is the issues they would have in confined areas.
We have enough problems with pets getting stuck on terrain already, imagine the issues some of these bigger pets would have.
They shrunk the wyrm model for Nauls in Abysea Tahrongi
your concerns have an easy solution.
Serveur: Bahamut
Game: FFXI
Posts: 237
By Bahamut.Unagihito 2020-02-11 11:48:54
Serveur: Bahamut
Game: FFXI
Posts: 237
By Bahamut.Unagihito 2020-02-11 16:59:21
If this upcoming Siren fight doesn’t drop some +Charm gear I’m going to be disappointed.
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By clearlyamule 2020-02-11 17:12:26
A major problem with a lot of the bigger monster types is the issues they would have in confined areas.
We have enough problems with pets getting stuck on terrain already, imagine the issues some of these bigger pets would have. One benefit would be longer range though...
not sure bigger pets would have more of the stuck problem though. Always seemed more of an AI getting confused more than anything and the outer parts of npcs/monsters clip thru solid objects all the time
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Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 698
By Quetzalcoatl.Falkirk 2020-02-12 10:58:05
Square-Enix said: ■ The time that must pass before the following abilities used by pets summoned with the job ability Call Beast activate has been changed to 1s.
Foot Kick / Dust cloud / Whirl Claws / Head Butt / Dream Flower / Wild Oats / Leaf Dagger / Scream / Roar / Razor Fang /
Claw Cyclone / Tail Blow / Fireball / Blockhead / Brain Crush / Infrasonics / Lamb Chop / Sheep Charge / Sheep Song / Bubble Shower /
Big Scissor / Needleshot / ??? Needles / Frog Kick / Spore / Queasyshroom / Numbshroom / Danceshroom / Silence Gas /
Dark Spore / Power Attack / Hi-Freq Field / Rhino Attack / Spoil / Cursed Sphere / Venom / Sandblast / Sandpit / Venom Spray /
Soporific / Gloeosuccus / Palsy Pollen / Geist Wall / Numbing Noise / Nimble Snap / Cyclotail / Toxic Spit / Double Claw / Grapple /
Chaotic Eye / Blaster / Suction / Drainkiss / Snow cloud / Sudden Lunge / Spiral Spin / Noisome Powder / Acid Mist / TP Drainkiss /
Scythe Tail / Ripper Fang / Chomp Rush / Charged Whisker / Purulent Ooze / Corrosive Ooze / Back Heel / Jettatura /
Choke Breath / Turtle Stomp / Aqua Breath / Wing Slap / Beak Lunge / Intimidate / Recoil Dive / Sensilla Blades /
Tegmina Buffet / Molting Plumage / Swooping Frenzy / Sweeping Gouge / Pentapeck / Tickling Tendrils / Stink Bomb /
Nectarous Deluge / Nepenthic Plunge / Somersault / Foul Waters / Pestilent Plume / Pecking Flurry / Sickle Slash /
Acid Spray / Spider Web / Gloom Spray / Disembowel / Mandibular Bite / Spinning Top / Filamented Hold / Infected Leech / Extirpating Salvo
The ability to reliably swap Ready equipment has been restored.

They made a big ordeal of the adjustment by listing every single non-Buffing Ready move...
Also: the new Domain Invasion wyrm, Mireu, is susceptible to Purulent Ooze's Max HP-10% effect.
Good luck!
Phoenix.Tearxx
Serveur: Phoenix
Game: FFXI
Posts: 121
By Phoenix.Tearxx 2020-02-12 11:13:01
This update means unleash shouldn't be animation locked anymore, correct? Assuming that's correct and with Siren's magic shield that SMN got, the two should pair together quite nicely imo. Thoughts?
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1,421
By Quetzalcoatl.Xilkk 2020-02-12 11:19:40
This update means unleash shouldn't be animation locked anymore, correct? Assuming that's correct and with Siren's magic shield that SMN got, the two should pair together quite nicely imo. Thoughts? I expect no difference for unleash. This is just a reversion if part of the bst update from January
Phoenix.Tearxx
Serveur: Phoenix
Game: FFXI
Posts: 121
By Phoenix.Tearxx 2020-02-12 11:23:08
Quetzalcoatl.Xilkk said: »This update means unleash shouldn't be animation locked anymore, correct? Assuming that's correct and with Siren's magic shield that SMN got, the two should pair together quite nicely imo. Thoughts? I expect no difference for unleash. This is just a reversion if part of the bst update from January
Really? From the sound of the original update notes it seemed like they were reducing animation time, but I could be wrong.
By Mavrickx 2020-02-12 17:02:07
I see all them SMNs bragging and playing with their new Siren pet and spamming +40k damage+drain BPs and 50% Slow.... screw'em.... I'm gonna bust out my watermelon mandy pet and wow them with my 6k headbutts and 50 damage pet hit auto attack damage... that'll show them. because.... b a l a n c e
Sylph.Snk
Serveur: Sylph
Game: FFXI
Posts: 225
By Sylph.Snk 2020-02-13 04:39:19
Quetzalcoatl.Falkirk said: »Square-Enix said: ■ The time that must pass before the following abilities used by pets summoned with the job ability Call Beast activate has been changed to 1s.
Foot Kick / Dust cloud / Whirl Claws / Head Butt / Dream Flower / Wild Oats / Leaf Dagger / Scream / Roar / Razor Fang /
Claw Cyclone / Tail Blow / Fireball / Blockhead / Brain Crush / Infrasonics / Lamb Chop / Sheep Charge / Sheep Song / Bubble Shower /
Big Scissor / Needleshot / ??? Needles / Frog Kick / Spore / Queasyshroom / Numbshroom / Danceshroom / Silence Gas /
Dark Spore / Power Attack / Hi-Freq Field / Rhino Attack / Spoil / Cursed Sphere / Venom / Sandblast / Sandpit / Venom Spray /
Soporific / Gloeosuccus / Palsy Pollen / Geist Wall / Numbing Noise / Nimble Snap / Cyclotail / Toxic Spit / Double Claw / Grapple /
Chaotic Eye / Blaster / Suction / Drainkiss / Snow cloud / Sudden Lunge / Spiral Spin / Noisome Powder / Acid Mist / TP Drainkiss /
Scythe Tail / Ripper Fang / Chomp Rush / Charged Whisker / Purulent Ooze / Corrosive Ooze / Back Heel / Jettatura /
Choke Breath / Turtle Stomp / Aqua Breath / Wing Slap / Beak Lunge / Intimidate / Recoil Dive / Sensilla Blades /
Tegmina Buffet / Molting Plumage / Swooping Frenzy / Sweeping Gouge / Pentapeck / Tickling Tendrils / Stink Bomb /
Nectarous Deluge / Nepenthic Plunge / Somersault / Foul Waters / Pestilent Plume / Pecking Flurry / Sickle Slash /
Acid Spray / Spider Web / Gloom Spray / Disembowel / Mandibular Bite / Spinning Top / Filamented Hold / Infected Leech / Extirpating Salvo
The ability to reliably swap Ready equipment has been restored.

They made a big ordeal of the adjustment by listing every single non-Buffing Ready move...
Also: the new Domain Invasion wyrm, Mireu, is susceptible to Purulent Ooze's Max HP-10% effect.
Good luck!
The painful view of the ready moves being adjusted again is just awful. Seeing the rabbit's TP moves hang for a second before doing them is *** bad.
By Felgarr 2020-02-13 06:19:57
Quetzalcoatl.Falkirk said: »Square-Enix said: ■ The time that must pass before the following abilities used by pets summoned with the job ability Call Beast activate has been changed to 1s.
Foot Kick / Dust cloud / Whirl Claws / Head Butt / Dream Flower / Wild Oats / Leaf Dagger / Scream / Roar / Razor Fang /
Claw Cyclone / Tail Blow / Fireball / Blockhead / Brain Crush / Infrasonics / Lamb Chop / Sheep Charge / Sheep Song / Bubble Shower /
Big Scissor / Needleshot / ??? Needles / Frog Kick / Spore / Queasyshroom / Numbshroom / Danceshroom / Silence Gas /
Dark Spore / Power Attack / Hi-Freq Field / Rhino Attack / Spoil / Cursed Sphere / Venom / Sandblast / Sandpit / Venom Spray /
Soporific / Gloeosuccus / Palsy Pollen / Geist Wall / Numbing Noise / Nimble Snap / Cyclotail / Toxic Spit / Double Claw / Grapple /
Chaotic Eye / Blaster / Suction / Drainkiss / Snow cloud / Sudden Lunge / Spiral Spin / Noisome Powder / Acid Mist / TP Drainkiss /
Scythe Tail / Ripper Fang / Chomp Rush / Charged Whisker / Purulent Ooze / Corrosive Ooze / Back Heel / Jettatura /
Choke Breath / Turtle Stomp / Aqua Breath / Wing Slap / Beak Lunge / Intimidate / Recoil Dive / Sensilla Blades /
Tegmina Buffet / Molting Plumage / Swooping Frenzy / Sweeping Gouge / Pentapeck / Tickling Tendrils / Stink Bomb /
Nectarous Deluge / Nepenthic Plunge / Somersault / Foul Waters / Pestilent Plume / Pecking Flurry / Sickle Slash /
Acid Spray / Spider Web / Gloom Spray / Disembowel / Mandibular Bite / Spinning Top / Filamented Hold / Infected Leech / Extirpating Salvo
The ability to reliably swap Ready equipment has been restored.

They made a big ordeal of the adjustment by listing every single non-Buffing Ready move...
Also: the new Domain Invasion wyrm, Mireu, is susceptible to Purulent Ooze's Max HP-10% effect.
Good luck!
The painful view of the ready moves being adjusted again is just awful. Seeing the rabbit's TP moves hang for a second before doing them is *** bad.
Do we know that some pet ready moves were increased from 30 frames to 60 frames? That sounds like an unintended side effect (?)
By SimonSes 2020-02-13 06:28:55
I see all them SMNs bragging and playing with their new Siren pet and spamming +40k damage+drain BPs and 50% Slow.... screw'em.... I'm gonna bust out my watermelon mandy pet and wow them with my 6k headbutts and 50 damage pet hit auto attack damage... that'll show them. because.... b a l a n c e
How about you take an axe and spam 40k Decimations while self buffing your attack to pdif cap? Doing overall several times more damage than SMN? (outside of SP)
For BST, master is the one doing damage, while pet is support (unless you aoE trash, then pet is doing all the work and much better than SMN's avatar)
For SMN, avatar is the one doing damage, while master is support
Stop compering BST's pet damage to SMN's avatar damage. To buff jug pet to power of avatar, you would need to nerf BST own damage by a LOT.
If you dont like this approach for BST, then play other job or something and keep writing on official forum to completely rework BST job, but stop crying about jug pets damage in current BST iteration.
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By Felgarr 2020-02-13 08:03:00
I see all them SMNs bragging and playing with their new Siren pet and spamming +40k damage+drain BPs and 50% Slow.... screw'em.... I'm gonna bust out my watermelon mandy pet and wow them with my 6k headbutts and 50 damage pet hit auto attack damage... that'll show them. because.... b a l a n c e
How about you take an axe and spam 40k Decimations while self buffing your attack to pdif cap? Doing overall several times more damage than SMN? (outside of SP)
For BST, master is the one doing damage, while pet is support (unless you aoE trash, then pet is doing all the work and much better than SMN's avatar)
For SMN, avatar is the one doing damage, while master is support
Stop compering BST's pet damage to SMN's avatar damage. To buff jug pet to power of avatar, you would need to nerf BST own damage by a LOT.
If you dont like this approach for BST, then play other job or something and keep writing on official forum to completely rework BST job, but stop crying about jug pets damage in current BST iteration.
Simon, please don't start. He's referring to the two JOKE pets we got in November as a "job adjustment". Summoner still has equal access to all of their avatars and BSTs pets are mostly below 119.
No one's comparing apples to oranges here, just stating the obvious lack of effort SE put into BST in November.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 08:17:22
How about you take an axe and spam 40k Decimations while self buffing your attack to pdif cap?
You do realize this comes at a huge defensive penalty? The comparison is not the same: SMN busting out 40k damage from range vs BST doing it up close with a -50% defensive hit, ultimately risking potential death.
Also, he was being sarcastic and not crying.
Sylph.Snk
Serveur: Sylph
Game: FFXI
Posts: 225
By Sylph.Snk 2020-02-13 09:24:41
I see all them SMNs bragging and playing with their new Siren pet and spamming +40k damage+drain BPs and 50% Slow.... screw'em.... I'm gonna bust out my watermelon mandy pet and wow them with my 6k headbutts and 50 damage pet hit auto attack damage... that'll show them. because.... b a l a n c e
How about you take an axe and spam 40k Decimations while self buffing your attack to pdif cap? Doing overall several times more damage than SMN? (outside of SP)
For BST, master is the one doing damage, while pet is support (unless you aoE trash, then pet is doing all the work and much better than SMN's avatar)
For SMN, avatar is the one doing damage, while master is support
Stop compering BST's pet damage to SMN's avatar damage. To buff jug pet to power of avatar, you would need to nerf BST own damage by a LOT.
If you dont like this approach for BST, then play other job or something and keep writing on official forum to completely rework BST job, but stop crying about jug pets damage in current BST iteration.
You should probably learn to read sarcasm more. lol
Quote: Do we know that some pet ready moves were increased from 30 frames to 60 frames? That sounds like an unintended side effect (?)
I really don't know. Either way when you used Foot Kick or Whirl Claws before the previous two changes the moves were instant. Now it's actually *** hanging there for a good almost 2 seconds before they fire off.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 09:59:43
I kind of liked instant wild carrots and Tail blow >_>
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By Nariont 2020-02-13 10:25:51
Less i misunderstood part of the issue, they could have just added an extra second to ready merits and removed the need for precast at all.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 10:52:19
That would have made entirely too much sense. Many people did suggest that as a change almost immediately after. Given the fact that they made the change with the purpose of "removing the need for ready equipment", it would have just been an easy fix. Just SE being SE
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Sylph.Snk
Serveur: Sylph
Game: FFXI
Posts: 225
By Sylph.Snk 2020-02-13 11:20:06
So are we being forced to use Charmer's Merlin again?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 11:21:56
No you can drop that, but Dessultor Tassets still grant the -5 ready/sic recast. Nothing with that has changed
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By FaeQueenCory 2020-02-13 11:32:00
Quote: Do we know that some pet ready moves were increased from 30 frames to 60 frames? That sounds like an unintended side effect (?)
I really don't know. Either way when you used Foot Kick or Whirl Claws before the previous two changes the moves were instant. Now it's actually *** hanging there for a good almost 2 seconds before they fire off. Watch them have accidentally done the 75f patch by accident. (75f is ~1.25s, the same as all SMN BPs are. They mentioned that they would bump it up to this if the 60f were unsatisfactory.)
I could easily see them whipping up both txt files in less than 10min and then the day of the update they put in the wrong one. (We've all been there.)
By SimonSes 2020-02-13 11:34:25
That would have made entirely too much sense. Many people did suggest that as a change almost immediately after. Given the fact that they made the change with the purpose of "removing the need for ready equipment", it would have just been an easy fix. Just SE being SE
That's true, but the fix was mainly to fix not Ready equipment, but Ready weapon. Switching weapon was totally against their logic that BST should fight with it's pet. It destroy your aftermaths and reset TP, so it was VERY bad. Legs swap is much less a problem and they even probably forgot that Dessulator's with Ready exist, so they wanted to make it even better and shortened readies timer, but they broke Dessulator's. So they made a fix (very fast too!) that lets you use your Dessulators now. It's not a nerf, but a fix and people like Snk seems to completely don't understand that and even cry in SMN thread about it.
By SimonSes 2020-02-13 11:35:48
Watch them have accidentally done the 75f patch by accident. (75f is ~1.25s, the same as all SMN BPs are. They mentioned that they would bump it up to this if the 60f were unsatisfactory.)
I could easily see them whipping up both txt files in less than 10min and then the day of the update they put in the wrong one. (We've all been there.)
If that's the case JP BSTs will cry again and it will be fixed I bet. So far tho, I only see one person crying about it in few threads.
By SimonSes 2020-02-13 11:39:55
You do realize this comes at a huge defensive penalty? The comparison is not the same: SMN busting out 40k damage from range vs BST doing it up close with a -50% defensive hit, ultimately risking potential death.
Yeah I also udnderstand that BST can keep doing that against "real" content, while avatar will struggle a lot.
BST has also total enmity shift to pet (on very low cooldown), so outside of being hit with AoE (and only physical ones being a problem and you have shadows), you will never pull hate in group content.
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1,421
By Quetzalcoatl.Xilkk 2020-02-13 11:48:22
I kind of liked instant wild carrots and Tail blow >_>
Wild Carrot is still instant.
Only the offensive ready moves had their timing reverted.
It was either that or give us a different form of ready recast reduction (ie more points form merits or change the 1200 jp gift to anohter 5s reduction)
SE opted for reverting it because thats what players knee-jerk reaction was.
You are right that instant tail blow is really nice for stun though.
Just like the January update did NOT help Unleash damage, this change also does NOT help or hurt it.
Even though ready moves were activating more quickly, the timing for unleash did not change because you cannot reuse it during unleash until the animation lock ends. This is the limiting factor, and it never changed.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 11:49:15
Nobody is denying that BST can contribute in group content (SMN can too, have seen it perform very well in Wave3 dynamis boss), so I don't want to go into that debate. I don;t think the serious complaints from people are about BST itself (we love the job), but moreso with SE's inability to address core issues with the job when players make nothing but valid points about it. Their stubbornness makes people a little bitter, and you can't blame them.
The joke with BST above was that BST got 2 new pets that are cute and niche, and SMN get a new BP/AFAC abuse tool, and can also provide SBII and high potency slow elegy etc. It's tongue-in-cheek remark, but it illustrates SE's disdain for the BST job in general. Players will always find a way to play BST in spite of all of that, but that just makes people feel SE has no true understanding of BST.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-02-13 11:50:01
Quetzalcoatl.Xilkk said: »Wild Carrot is still instant.
Only the offensive ready moves had their timing reverted.
...
You are right that instant tail blow is really nice for stun though.
Thanks for the correction.
By clearlyamule 2020-02-13 12:21:25
I see all them SMNs bragging and playing with their new Siren pet and spamming +40k damage+drain BPs and 50% Slow.... screw'em.... I'm gonna bust out my watermelon mandy pet and wow them with my 6k headbutts and 50 damage pet hit auto attack damage... that'll show them. because.... b a l a n c e Don't worry having to hump your pet while you whisper sweet commands in it's ear is where the barance comes in
By Felgarr 2020-02-13 14:15:02
Quetzalcoatl.Xilkk said: »Wild Carrot is still instant.
Only the offensive ready moves had their timing reverted.
...
You are right that instant tail blow is really nice for stun though.
Thanks for the correction.
If SE knew what they were doing, they'd give us Feral Howl and Killer Instinct by default, and the Merit Categories would be an augment (nothing major, as Killer Instinct is already very situational).
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