Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By Xilk 2015-12-02 14:48:26
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Where is the reference for this improvement to REM's?
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By Quetzalcoatl.Excalin 2015-12-02 15:11:11
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https://www.youtube.com/watch?v=WlWMHIFUj0k&feature=youtu.be&t=1982

33:02ish
 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2015-12-03 22:23:36
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For a long time, we've known that the first hit of some physical weapon skills receive a substantial accuracy boost (estimated to be ~+100 accuracy).

Did some testing to verify that this also applies to Pet Ready moves.

NurseryNazuna (lvl 96) vs Flame Skimmer:
Removed all gearswaps and macros and wore a single gearset that gives: Accuracy = 546

Melee Accuracy% = 62.91%
Lamb Chop Accuracy% = 99.28% (Similar to Main Hand 1-handed weapons, Pet accuracy caps at 99%)

The accuracy bonus was pretty obvious here, but needed to find a target with higher evasion. So, removed Beast Affinity merits and tried...

NurseryNazuna (lvl 86) vs Tulfaire (lvl 108):
Accuracy = 563

Melee Accuracy% = 42.09%
Lamb Chop Accuracy% = 95.40%

---
So when figuring out your accuracy requirements for a given piece of content, know that there's approximately a ~+100 accuracy boost in effect when you execute a Ready move.
[+]
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By Asura.Sechs 2015-12-04 01:12:25
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Quetzalcoatl.Falkirk said: »
For a long time, we've known that the first hit of physical weapon skills receive a substantial accuracy boost (estimated to be ~+100 accuracy).
Wasn't this actually debated recently and found out during/after the recent WS rehaul that it's not actually necessarily true?

I seem to recall a discussion on BG where only some WS seemed to have this acc bonus on the first hit, and not just all.
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By Quetzalcoatl.Falkirk 2015-12-04 04:48:27
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Asura.Sechs said: »
Quetzalcoatl.Falkirk said: »
For a long time, we've known that the first hit of physical weapon skills receive a substantial accuracy boost (estimated to be ~+100 accuracy).
Wasn't this actually debated recently and found out during/after the recent WS rehaul that it's not actually necessarily true?

I seem to recall a discussion on BG where only some WS seemed to have this acc bonus on the first hit, and not just all.

Found the discussion you're talking about, I think.

Whoever crafted the Ready move formula was generous enough to follow the example of WSs that DO get the accuracy bonus. :)
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By Xilk 2015-12-04 12:23:02
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what parser did you use?


another question for the REM Bst

Does tp bonus from things like FENCER affect aftermath?

Can you get AF3 with only 2370 TP when one handed?

(between fencer 4 and Give bonuses It looks like we can get +630 tp bonus to fencer)


nvm, I found a thread that asks this:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=1308545157309174379
 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2015-12-04 15:37:27
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Xilk said: »
what parser did you use?

Scoreboard for melee accuracy, but had to track Ready accuracy manually.


BlackbeardRandy (lvl 99) vs Vyala (content lvl 119 Escha - Zi'tah Gaes Fete NM)



Melee Accuracy% = 26.03%
Razor Fang Accuracy% = 75.10%

---

VivaciousVickie (lvl 99) vs Cunnast (content lvl 119 Escha - Zi'tah Gaes Fete NM)



Since Sweeping Gouge is a 2-hit Ready move, there are 4 possible results from its usage:
85 TP return - Both hits connected
75 TP return - 1st hit connected, but 2nd hit missed
10 TP return - 1st hit missed, but 2nd hit connected
0 TP return - Both hits missed

Sweeping Gouge TP Return Frequency vs Cunnast:
85 TP; 98 times
75 TP; 142 times
10 TP; 9 times
0 TP; 10 times
Total Sweeping Gouges = 259

Based on these results:
1st Hit Accuracy% = 92.66% (240/259)
2nd Hit Accuracy% = 41.31% (107/259)

And Melee Accuracy% = 42.47%

Therefore demonstrating that only the first hit of a multi-hit Ready move receives the hidden +100 Accuracy Bonus.
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By KnifeKatRengar 2015-12-08 20:24:44
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Stupid Question. Do you Equip an iLvl119 Axe when you Call Beast so your pet is the same level as you, or you stay in your TP Axes so you dont lose TP? What do you recommend?

Thanks!
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By Quetzalcoatl.Saaito 2015-12-08 22:26:46
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KnifeKatRengar said: »
Stupid Question. Do you Equip an iLvl119 Axe when you Call Beast so your pet is the same level as you, or you stay in your TP Axes so you dont lose TP? What do you recommend?

Thanks!

You would equip the iLvl119 Axe. Also, do not forget the Monster/Ankusa Gloves(+1)
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By Bahamut.Foreverj 2015-12-09 07:28:27
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KnifeKatRengar said: »
Stupid Question. Do you Equip an iLvl119 Axe when you Call Beast so your pet is the same level as you, or you stay in your TP Axes so you dont lose TP? What do you recommend?

Thanks!

According to my knowledge please do not engage mobs yourself. Too many bst makes that mistake.
My tp set for pet includes 2 skirmish axes with Pdt- along with skirmish augments for pets swap to Merlin charmer midset to potency axe with tp bonus +.

ready move every 10 secs.90 percent of the time Do not engage mobs yourselves.
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By Asura.Chaosblast 2015-12-09 15:50:35
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For what it is worth, you should ALWAYS have a 119 equipped in your mainhand with a jug pet out. Even if you call beast with 119, as soon as you change to something with a lower ilvl your pets stats (including HP) scale down. Can use a /checkparam command on your pet to see this. Note that your offhand or other armor do not impact your pet's level.
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By Xilk 2015-12-09 16:03:11
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Bahamut.Foreverj said: »
includes 2 skirmish axes with Pdt- along with skirmish augments for pets swap to Merlin charmer midset to potency axe with tp bonus +.
its ofcourse, situational

not everyone is that high on jp yet for bst.

but, you do have a good point that the majority of conflicts for bst now do not encourage engaging the enemy. either its not safe to stay close, OR your pet kills'em all too fast.
BST almost doesn't need tp/ws sets.
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By Xilk 2015-12-10 12:33:31
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looks like Emicho +1 pieces will now be worth getting.
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By Asura.Chaosblast 2015-12-10 13:25:33
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For pure damage, some of the Emicho +1 pieces will win out (mainly the ones that have native attack). However, with most endgame content it could be argued that augmented reisen gear will perform better since it can get up to 30 pet acc per piece. This is what I roll with:



Obviously gloves are only for situations where unleash is up or the extra ACC is needed (ilvl 145+). Typically Nukumi would be in this slow for low-acc situations. This setup also allows me to almost exclusively use attack food like Kusamochi for the extra 113 attack.
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By Xilk 2015-12-10 14:10:14
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+35 Mab on body piece is the one that sticks out the most.
[+]
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By Caitsith.Mahayaya 2015-12-10 14:19:09
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Watership Down
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By Lakshmi.Dissident 2015-12-10 14:49:14
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Has anyone noticed Razor fang does more damage when you have tons of PET: VIT? Sounds crazy I know. Can someone test this? Must be some weird coincidence, but i've noticed this several times. It mostly only applies to VT-IT. I know that VIT does not have much effect on damage unless it's a specific weapon skill like Calamity.

I tried using all maxed Despair Gear except for hands and C path for Pet VIT.

In Woh Gates map 1 vs butterfies I was constantly getting 7500 vs VT-It butterflies despite less pet accuracy. For this camp I focus mostly on PET accuracy and use a PET TP bonus+200 axe along with TPbonus gloves. With lots of TP I can see 8-10k, but I usually spam razor fang early.

Also, I know this isn't really common sense, but skip a tank trust NPC and let your pet tank. Damage and speed of kills goes up faster due to better TP gain. Can usually 2-shot any VT-IT in zone.

My favorite zone lately for JPs is Woh gates map 1. If any BST on Lakshmi wants to team up here for double CP campaign just give me a tell in game. Never find enough people for Apex mobs.

I want to try cleaving here with another BST, PLD and WAR maybe. 4-5 VTs make my pet die too fast.

Also I wonder how useful an axe with PET: VIT+15, DEX+15 and STR+15 would be. Think you can get +20 also. Just swapped that from Pettp bonus +140 to see for myself. Have +200 on first axe.
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By Xilk 2015-12-10 16:49:10
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Lakshmi.Dissident said: »
Has anyone noticed Razor fang does more damage when you have tons of PET: VIT? Sounds crazy I know. Can someone test this? Must be some weird coincidence, but i've noticed this several times. It mostly only applies to VT-IT. I know that VIT does not have much effect on damage unless it's a specific weapon skill like Calamity.


You can test this in abyssea easily.
I don't feel very motivated to do so, I don't think VIT affects it at all, so I suggest you try it. I'd be happy to hear I'm wrong.
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By Bahamut.Foreverj 2015-12-10 16:56:58
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Lakshmi.Dissident said: »
Has anyone noticed Razor fang does more damage when you have tons of PET: VIT? Sounds crazy I know. Can someone test this? Must be some weird coincidence, but i've noticed this several times. It mostly only applies to VT-IT. I know that VIT does not have much effect on damage unless it's a specific weapon skill like Calamity.

I tried using all maxed Despair Gear except for hands and C path for Pet VIT.

In Woh Gates map 1 vs butterfies I was constantly getting 7500 vs VT-It butterflies despite less pet accuracy. For this camp I focus mostly on PET accuracy and use a PET TP bonus+200 axe along with TPbonus gloves. With lots of TP I can see 8-10k, but I usually spam razor fang early.

Also, I know this isn't really common sense, but skip a tank trust NPC and let your pet tank. Damage and speed of kills goes up faster due to better TP gain. Can usually 2-shot any VT-IT in zone.

My favorite zone lately for JPs is Woh gates map 1. If any BST on Lakshmi wants to team up here for double CP campaign just give me a tell in game. Never find enough people for Apex mobs.

I want to try cleaving here with another BST, PLD and WAR maybe. 4-5 VTs make my pet die too fast.

Also I wonder how useful an axe with PET: VIT+15, DEX+15 and STR+15 would be. Think you can get +20 also. Just swapped that from Pettp bonus +140 to see for myself. Have +200 on first axe.

If your pet is dying too fast from 4-5 vt mobs it means u don't have enough pdt on gear. Check the front page for various augmented pdt gears.

Ur target should really be acuexs in sih gates. Use lizard use fireball have mab and Magic accuracy augment and pdt gear. Attack one acuex walk towards other acuex heel pet to link the acuexs then attack again fireball twice suppose to be death. Once all acuexs are death move on to bats but U will need more mabs to two shot them.
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By Phoenix.Trinironnie 2015-12-11 11:07:14
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Haven't seen anything on WOE with bst. Any recommended pet and #.
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By KnifeKatRengar 2015-12-11 18:24:31
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Why wouldn't I want to fight alongside my pet. Specially if its not stupid hard content. I'l not going stand there and be a SMN. If it can't hurt me, beyond absolutely NEEDing to be out of range, I will most certainly help output damage.

Saying a BST doesn't need WS or TP sets is just going to be ignored, too.

If you can melee it without making it a strain on trusts/people to keep you alive, then you should very surely melee to output damage as well. There is no harm if you're not being a nuisance to the People/trusts in your party by doing so.
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By Xilk 2015-12-11 23:47:38
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Quetzalcoatl.Falkirk said: »
In simple terms, when you use the new /bstpet command, you're sending a "1" or "2" or "3" etc through the client when Gearswap is expecting to see "Foot Kick", "Whirl Claws", or "Wild Carrot".

But if you're using my lua then it already has simplified Ready command macros built into it thanks to Bomberto.
Code
/console gs c Ready one
/console gs c Ready two
/console gs c Ready three

Starting at line 1613 in the file, you can edit which numbers correspond to which moves.

Edit: Having said that, it's possible to make an edit so when Gearswap sees a "1", "2", etc it'll equip precast gear, but it won't necessarily recognize whether or not it should equip physical or magical Ready gear to accompany it in the midcast without additional info.


Wow, this took me a long time to find where the issue is...

So, what macros you actually using/suggesting?
/bstpet won't get the readyrecast sets. (This has been driving me nuts!!)

you just using /pet "Tegmina buffet" <me> ??

making different macro pages for each pets ready moves?
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By Quetzalcoatl.Mithlas 2015-12-12 00:03:33
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Hey Xilk,

I have found it works with GS to make a manual macro as such:
/equipset 2 (that's my own precast set)
/bstpet 1

etc for bstpet 2 through 5.

Gearswap may not take care of the ready recast, but I can do that manually with my macros. Gearswap seems to be taking care of midcast and aftercast just fine from there for me!
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By KnifeKatRengar 2015-12-12 02:14:57
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I'm sorry for asking a plathora of questions, but here is another one.

I am a person that I love to fight alongside my pet in situations that allows me. Obviously I wouldn't fight alongside my companion for high tier monsters with excessive AOE...however for things that doesn't do massive AOE or my pet can tank rather well, I'd like your insight on this here:

I don't want to entirely gimp my damage, and acc just at the sole cost of making my pet 100%. As my damage I think matters too for most things.

So I was going to be getting the full Taeon Set, and on each of those, I was going to opt for the Pet Haste, and Triple Attack for the Master, instead of Haste + Double Attack for the Pet.

Would this be viable, or would it hurt my overall DPS(between me and pet together)? Because I am also torn between getting Acc+Attack for Master, or Acc for Pet.

I was thinking three pieces being Acc+Attack for Master, and 2 pieces having Acc for Pet. Just looking for a well-balanced set that wouldn't completely make my overall performance bad at the cost of the pets and vice versa.
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By Quetzalcoatl.Falkirk 2015-12-12 05:50:28
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Xilk said: »
So, what macros you actually using/suggesting?
/bstpet won't get the readyrecast sets. (This has been driving me nuts!!)

You can read an explanation and see the code here.

For macros, you can use:
Code
/console gs c Ready one
/console gs c Ready two
/console gs c Ready three

I personally use keybinds - so for example, they look like this:
Code
bind ^3 gs c Ready one

Quetzalcoatl.Mithlas said: »
I have found it works with GS to make a manual macro as such:
/equipset 2 (that's my own precast set)
/bstpet 1

etc for bstpet 2 through 5.

Gearswap may not take care of the ready recast, but I can do that manually with my macros. Gearswap seems to be taking care of midcast and aftercast just fine from there for me!

MITHLAS! D: <3

What you're suggesting can work, but just be aware that this method can't differentiate between physical/magical Ready moves (i.e. you'll be using Fireball with Razor Fang gear equipped.) And where Xilk is using a modified lua that takes OffenseMode's accuracy levels into consideration, it would also default to using a LowAcc gearset all the time.

KnifeKatRengar said: »
I am a person that I love to fight alongside my pet in situations that allows me. [...] I don't want to entirely gimp my damage, and acc just at the sole cost of making my pet 100%. As my damage I think matters too for most things. [...] Would this be viable, or would it hurt my overall DPS (between me and pet together)?

This is perfectly fine, and by all means go for it.

With trust buffs you can make a lot of nice skillchain combinations to compensate some of the lost pet DPS (from not swapping Charmer's Merlin). It's pretty common for a lot of people to go this route pre-100 job points. :)

Regarding your Taeon augments:

KnifeKatRengar said: »
Pet Haste, and Triple Attack for the Master

This is a good base (and pet white damage is really nice against low level content). As for the final augment, Pet:Accuracy will generally be high enough on fights that you're confident to melee alongside. Focus on Master Acc/Atk for the snow augment slot.

Phoenix.Trinironnie said: »
Haven't seen anything on WOE with bst. Any recommended pet and #.

Flux #13 is relatively safe, even when Surged. Tiger or Chapuli pet. Just take care to avoid Typhoean Rage & Kaleidoscopic Fury.
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By Xilk 2015-12-12 08:14:38
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Thank you Mithlas and Falkirk

I thought to just use the FFXI macro's last night right after I posted but too tired to want to edit my post.

Also, was too tired to understand how to use the

/console gs c Ready one

command last night. Its clear when my head isn't so tired.

I haven't figured out all the gearswap commands yet, so wasn't clear, but this use is actually pretty simple.

thanks again.

Its kinda funny because Beazt kept saying he just used custom commands for ready moves, but it wasn't clear at all why that would make a difference. it wasn't until after I tested both yours and bzt's unmodified lua's under debugmode, found the same problem, then reread have the thread that I actually figured out what the issue was.

thanx again.
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By Quetzalcoatl.Mithlas 2015-12-12 08:29:13
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Quetzalcoatl.Falkirk said: »
MITHLAS! D: <3

What you're suggesting can work, but just be aware that this method can't differentiate between physical/magical Ready moves (i.e. you'll be using Fireball with Razor Fang gear equipped.) And where Xilk is using a modified lua that takes OffenseMode's accuracy levels into consideration, it would also default to using a LowAcc gearset all the time.


I need to work on my accuracy sets a bit, however with the basic .lua I'm using from Beazt, showswaps seems to display that GS is able to capture which Ready type the move is occurring and thus changing the proper gear. I'll do some more testing to verify as I could be wrong. :[
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By Quetzalcoatl.Falkirk 2015-12-12 11:01:55
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Quetzalcoatl.Mithlas said: »
showswaps seems to display that GS is able to capture which Ready type the move is occurring and thus changing the proper gear. I'll do some more testing to verify as I could be wrong. :[

Check very carefully. :]

With Bzt's lua, in order to satisfy the condition for equipping Pet:MAB gear, you need to pass a valid spell name (listed up top in the mab_ready_moves list). So when you send the "/bstpet 2" command, the lua doesn't know what "2" means. ; ;

Xilk said: »
Its kinda funny because Beazt kept saying he just used custom commands for ready moves, but it wasn't clear at all why that would make a difference.

Yeah, if I understand correctly, he created aliases so he can type something like:
Code
//fb

and it'll relay that as:
Code
/pet "Fireball" <me>
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By Quetzalcoatl.Mithlas 2015-12-12 22:10:11
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Hey Falk,

It's definitely using the MAB pieces I set for the skills compared to the +attack stuff I have set. I did a few tests, but here's a screenshot. What hints it to me is the change for the back piece, the helm, the feet, and the body. I know those have different augments than what I use for physical Ready's due to usually using Despair for the +att and +acc until I get some Skirmish gear with the augments I want.

Maybe I'm lucky or maybe Gearswap is lying to me? :c



Edit: Does Gearswap rely on packets to determine the ability going off?
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