Looking for advice
While working on my cure sets, I noticed my cure amounts were not changing when i unequipped Meili Earring (Healing Magic Skill +10).
According to BGWiki, when i hit the 700 power from the combined total of (MND÷2) + (VIT÷4) + Healing Magic Skill, then there should be no reason to add more of those stats to my set. From there only things to increase cures are Potency, Potency II, Weather Bonus, and Raetic Rod +1's Cure+50.
So should I put Conserve MP and/or Fast Cast in the other 3 available slots instead of more MND, VIT, or skill?
My Conserve MP gear totals 11 on my Cure set. I could raise it to 15 by swapping shields, but that would also lower my MP pool slightly. It's a negligible change. Besides, FC is a precast set; Cure is a midcast set. And WHM can cap FC pretty easily.
Fast Cast 82~85. I don't use any quick spellcasting because I don't want to disrupt the potency of the spell. Shinjutsu-No-Obi is R15'd (BiS for mage FC I think)
ItemSet 375250
Cure Pot. 64 (over cap), Cure Pot. II 25, Conserve MP 11, Enmity Down 56 (over cap), total Healing Magic Skill 556. Cape augmented with MND, M.Acc., and FC.
ItemSet 372509