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On Healing Hands - A Comprehensive WHM Guide (V2)
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2019-04-27 16:14:48
You keep saying that Whm can't deal damage, and you keep being wrong.
You've mentioned Whm's lack of attack as the primary culprit, and the comparison to Corsair was raised.
If low attack means you cannot do damage, we would still be stuck in the days when people asked Cors to /Whm and backline, but thats far from the case now, isn't it?
For reference, my Corsair is pretty mediocre. Kaja sword, TP bonus gun, and a lot of Ambu+2 gear. Without buffs, it has less attack and accuracy than my Whm, in both TP and WS sets. Nobody has ever expected me resign it to healing duty saying it's damage was too weak to use vs any mob.
Yes, Savage Blade is a good WS. Did you know that Hexa Strike, Realmrazer, and Black Halo are also good WS? That whatever buffs the Corsair is getting, the Whm is getting too?
By Ruaumoko 2019-04-27 16:19:00
Shrek is love, Shrek is life. It's all ogre now
ftfy
By Autocast 2019-04-27 16:54:19
well with all this whm melee talk, Is r15 relic still best DD main hand? or is R15 yagrush? Ignoring the fact that you keep AoE status cures using yagrush.
By Nariont 2019-04-27 16:59:59
Id lean towards yag myself, boons no slouch in both dmg and mp sustainability, keeping aoe na's/am3 just push it further
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2019-04-27 17:23:20
Options have really opened up since R15 augments and Maxentius were added.
Mjollnir is the best for Hexa and has the the best self-SC options, Black Halo to Hexa Strike to Randgrith for double light is a great way to solo kill Dyna-D mobs, for instance.
Yagrush got had issues with low base damage, but Dynamis Augments helped even the field for Mythics in general. Possibly the best weapon for single-wielding.
Tishtriya and Maxentius are both great for spamming Black Halo, though they don't have the versatility of the other weapons.
Interestingly, I've heard that Flash Nova / Seraph Strike builds can be quite strong, especially in situations where your LS is optimizing for Leaden Salute damage. I haven't tried it yet, but apparently they can be really good on the Dyna wave3 mega boss. Yagrush would probably be the best weapon for this, followed by either Tishtriya or Maxentius.
So yeah, there are a lot of good options now.
By eliroo 2019-04-27 17:36:57
I didnt know your 6 man ambu party consisted of bard, cor, geo and whm. Sounds like a solid 6 man party setup for failure.
I didn't know ~2 minute VD runs with 0~1 Big add calls and 0~2 Little add calls (With no silence because its not needed) is considered failure.
I'm pretty convinced that you play WHM in a static with 5 other DDs who don't have Hybrid sets.
By eliroo 2019-04-27 17:41:23
Interestingly, I've heard that Flash Nova / Seraph Strike builds can be quite strong, especially in situations where your LS is optimizing for Leaden Salute damage. I haven't tried it yet, but apparently they can be really good on the Dyna wave3 mega boss. Yagrush would probably be the best weapon for this, followed by either Tishtriya or Maxentius.
I guess yagrush for the TP gain? You would need to get a weapon with High MAB like Gada or Nibiru but still be able to TP. Maxentius is probably the best main hand with the other two as your offhand.
I'd be curious to try it but I don't have the MAB gear to do it, I'm guessing people just make MAB chironic?
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2019-04-27 18:00:41
If I was going to do a magic WS build in Dyna D, I think I'd actually do Whm/Sch using Yagrush / Ammurapi shield. Don't actually need to dual-wield for damage and Yag has the raw TP output on its own. Big challenge for Dyna-D is the double dark weather, which you cancel out with /Sch Aurorastorm.
Its a build that would be super easy to interchange with a standard Whm backline setup, which is an added plus.
I guess I need to do research on Whm MAB options, as my sets for that area are kind of weak.
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By Nariont 2019-04-27 18:01:23
might also give you more room to work with a tp bonus off-hand due to the acc aug, never really checked the viability of it for whm, but brds can pull it off, donno why a whm couldnt, be nice if they made auspice an instant acc boost rather than a building one on misses
in regards to seraph anyway, would work well for black halo/boon aswell
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-04-27 19:12:31
Mystic Boon is bad?
#TheMoreYouKnowbyNyaarun
Serveur: Sylph
Game: FFXI
Posts: 130
By Sylph.Banhammer 2019-04-27 19:33:50
Mystic Boon is bad?
#TheMoreYouKnowbyNyaarun
I can't believe Mystic Boon is still bad with all that Attack.
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By Ruaumoko 2019-04-27 20:11:06
I will say that melee WHM makes Full Cure a lot more viable, provided you follow it with Mystic Boom right away so you're not left without MP.
Divine Seal and Full Cure with Solace, even if you swap into the stance for just that cast, gives an insanely powerful Cureskin. It's a neat trick for fights like Kyou where the Cureskin can help your tank eat the entirely of the 10k Conal.
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By SimonSes 2019-04-28 01:03:59
Quote: Because the biggest hurdle for whm IS att.
It's actually STP and multi-attack but okay.
Stp and multi attack mostly help for DPS, but if your autos are bad and your WSs are also bad, you attacking is just a hindrance, as you feed more TP than your damage is worth.
If your WS cant deal respectable damage, then you building TP in the first place is irrelevant, because your autos certainly arent dealing respectable damage, and whm doesnt TP in subtle blow gear.
Someone show this guy a video. I think he wont believe till he see it with his own eyes, or maybe even then he wont idk.
Meleeing as WHM is a matter of gauging if you can do it. It's another skill on WHM that you need to learn. Its not 2007 when TPing on Fafnir could end up with too many wings. Most things you fight now are fed with enough TP that WHM meleeing doesn't matter. Now if you for example go do lowman Kin with tank and DD wanting to utilize subtle blow, then you shouldn't melee, but that's going back to what we said at the start.
I've been doing ambu VD before naegling exist silly. :p
Yes it wasn't hard to cap pdif with idris fury/frailty CC chaos dia4 armor break without naegling.
I know Afa, but you can't say Nagling doesn't help. Some months or party composition you will use only BRD+COR for example and you will only have Chaos, dia and def down. Some months you will have adds to kill like tonbarries for example and none care to actually dia IV and Ageha/Armor Break them all. I had many Ambu since I got Naegling where my Savage went up from 29-30k with Kaja Sword to 38-40k with Naegling same buffs, because my attack wasn't capped.
I dont think it matters at all in discussion of WHM being able to melee or not. I agree with everything you said there.
By eliroo 2019-04-28 10:11:38
If I was going to do a magic WS build in Dyna D, I think I'd actually do Whm/Sch using Yagrush / Ammurapi shield. Don't actually need to dual-wield for damage and Yag has the raw TP output on its own. Big challenge for Dyna-D is the double dark weather, which you cancel out with /Sch Aurorastorm.
Its a build that would be super easy to interchange with a standard Whm backline setup, which is an added plus.
I guess I need to do research on Whm MAB options, as my sets for that area are kind of weak.
Well you'd have to get and maintain AM3 which be a bit problematic. We do a RNG/ COR method currently and have either our GEOs sub SCH or get an actual SCH if we are running low on RNG / CORs but the WHM is in a party with its tank, which usually has a geo in it. Can't hurt to ask that GEO to sub SCH. Overall I think being able to dual wield would be net gain if you are looking to do more damage. RNG/ COR strat is also super safe so the levels of damage going out means that you won't have to heal as much and danger mobs like RDM/BLU are a tad less scary.
Also I'm not fully unconvinced that you can't support just as well with WHM/NIN(DNC) is just a bit more costly (Raetic Rod +1 x2 for when you want to heal).
If you have no way to get Aurorastorm then /SCH would be superior though as that just overwrites the double dark and gives you single light.
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-04-28 10:58:35
Someone show this guy a video. I think he wont believe till he see it with his own eyes, or maybe even then he wont idk. He is probably the type of person who says that it's fake because it uses a 3rd party tool to record the video, therefor it's all scripted and his point stands.
You know, just for denial sake.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2019-04-29 08:47:30
Quote: Because the biggest hurdle for whm IS att.
It's actually STP and multi-attack but okay.
Stp and multi attack mostly help for DPS, but if your autos are bad and your WSs are also bad, you attacking is just a hindrance, as you feed more TP than your damage is worth.
If your WS cant deal respectable damage, then you building TP in the first place is irrelevant, because your autos certainly arent dealing respectable damage, and whm doesnt TP in subtle blow gear.
Someone show this guy a video. I think he wont believe till he see it with his own eyes, or maybe even then he wont idk.
Meleeing as WHM is a matter of gauging if you can do it. It's another skill on WHM that you need to learn. Its not 2007 when TPing on Fafnir could end up with too many wings. Most things you fight now are fed with enough TP that WHM meleeing doesn't matter. Now if you for example go do lowman Kin with tank and DD wanting to utilize subtle blow, then you shouldn't melee, but that's going back to what we said at the start.
I've been doing ambu VD before naegling exist silly. :p
Yes it wasn't hard to cap pdif with idris fury/frailty CC chaos dia4 armor break without naegling.
I know Afa, but you can't say Nagling doesn't help. Some months or party composition you will use only BRD+COR for example and you will only have Chaos, dia and def down. Some months you will have adds to kill like tonbarries for example and none care to actually dia IV and Ageha/Armor Break them all. I had many Ambu since I got Naegling where my Savage went up from 29-30k with Kaja Sword to 38-40k with Naegling same buffs, because my attack wasn't capped.
I dont think it matters at all in discussion of WHM being able to melee or not. I agree with everything you said there.
And people wonder why they cant ever melee content.... Because people like you go "well we already threw DDs on it, lets throw more!" And ignore entire game mechanics as to why thats a stupid idea. Then people complain how monk and nin are useless, even though they make melee fights far easier and faster than just throwing wars and darks at a mob.
By fonewear 2019-04-29 09:01:10
Is white mage great yet ?
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By SimonSes 2019-04-29 09:08:18
Quote: Because the biggest hurdle for whm IS att.
It's actually STP and multi-attack but okay.
Stp and multi attack mostly help for DPS, but if your autos are bad and your WSs are also bad, you attacking is just a hindrance, as you feed more TP than your damage is worth.
If your WS cant deal respectable damage, then you building TP in the first place is irrelevant, because your autos certainly arent dealing respectable damage, and whm doesnt TP in subtle blow gear.
Someone show this guy a video. I think he wont believe till he see it with his own eyes, or maybe even then he wont idk.
Meleeing as WHM is a matter of gauging if you can do it. It's another skill on WHM that you need to learn. Its not 2007 when TPing on Fafnir could end up with too many wings. Most things you fight now are fed with enough TP that WHM meleeing doesn't matter. Now if you for example go do lowman Kin with tank and DD wanting to utilize subtle blow, then you shouldn't melee, but that's going back to what we said at the start.
I've been doing ambu VD before naegling exist silly. :p
Yes it wasn't hard to cap pdif with idris fury/frailty CC chaos dia4 armor break without naegling.
I know Afa, but you can't say Nagling doesn't help. Some months or party composition you will use only BRD+COR for example and you will only have Chaos, dia and def down. Some months you will have adds to kill like tonbarries for example and none care to actually dia IV and Ageha/Armor Break them all. I had many Ambu since I got Naegling where my Savage went up from 29-30k with Kaja Sword to 38-40k with Naegling same buffs, because my attack wasn't capped.
I dont think it matters at all in discussion of WHM being able to melee or not. I agree with everything you said there.
And people wonder why they cant ever melee content.... Because people like you go "well we already threw DDs on it, lets throw more!" And ignore entire game mechanics as to why thats a stupid idea. Then people complain how monk and nin are useless, even though they make melee fights far easier and faster than just throwing wars and darks at a mob.
Someone give this guy a troll of the year reward please.
[+]
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2019-04-29 09:10:45
Quote: Because the biggest hurdle for whm IS att.
It's actually STP and multi-attack but okay.
Stp and multi attack mostly help for DPS, but if your autos are bad and your WSs are also bad, you attacking is just a hindrance, as you feed more TP than your damage is worth.
If your WS cant deal respectable damage, then you building TP in the first place is irrelevant, because your autos certainly arent dealing respectable damage, and whm doesnt TP in subtle blow gear.
Someone show this guy a video. I think he wont believe till he see it with his own eyes, or maybe even then he wont idk.
Meleeing as WHM is a matter of gauging if you can do it. It's another skill on WHM that you need to learn. Its not 2007 when TPing on Fafnir could end up with too many wings. Most things you fight now are fed with enough TP that WHM meleeing doesn't matter. Now if you for example go do lowman Kin with tank and DD wanting to utilize subtle blow, then you shouldn't melee, but that's going back to what we said at the start.
I've been doing ambu VD before naegling exist silly. :p
Yes it wasn't hard to cap pdif with idris fury/frailty CC chaos dia4 armor break without naegling.
I know Afa, but you can't say Nagling doesn't help. Some months or party composition you will use only BRD+COR for example and you will only have Chaos, dia and def down. Some months you will have adds to kill like tonbarries for example and none care to actually dia IV and Ageha/Armor Break them all. I had many Ambu since I got Naegling where my Savage went up from 29-30k with Kaja Sword to 38-40k with Naegling same buffs, because my attack wasn't capped.
I dont think it matters at all in discussion of WHM being able to melee or not. I agree with everything you said there.
And people wonder why they cant ever melee content.... Because people like you go "well we already threw DDs on it, lets throw more!" And ignore entire game mechanics as to why thats a stupid idea. Then people complain how monk and nin are useless, even though they make melee fights far easier and faster than just throwing wars and darks at a mob.
Someone give this guy a troll of the year reward please.
Or you could just learn how to play the game and how mob TP works?
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-04-29 09:14:04
Or you could just learn how to play the game and how mob TP works? Funny how that's coming from you.
[+]
By Nariont 2019-04-29 09:16:11
not everyones group consists of players who die to every TP move/auto-attack, so shockingly they can do more outlandish things like melee on whm, or not rely on SB strats
Serveur: Sylph
Game: FFXI
Posts: 130
By Sylph.Banhammer 2019-04-29 09:23:25
Is white mage great yet ?
WHM was never great. There has been systemic institutional discrimination in place oppressing the other mage classes.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2019-04-29 10:11:29
not everyones group consists of players who die to every TP move/auto-attack, so shockingly they can do more outlandish things like melee on whm, or not rely on SB strats
Really? Because everyones response to anything above VE ambu is "dreama only" or "2hr burn".
By Nariont 2019-04-29 10:34:40
donno who this everyone is exactly, certaintly aint seeing it on the forum, or this thread, unless you want to judge based on shouts which is laughable
[+]
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2019-04-29 10:37:13
donno who this everyone is exactly, certaintly aint seeing it on the forum, or this thread, unless you want to judge based on shouts which is laughable
Literally every group that runs aeonics regularly just burns half of them with either smn 2hr or sch/blm groups with no DDs just so they dont have to deal with mob TP moves. People are lazy, and dont want to gear for subtle blow properly.
The only real exceptions are the meme groups doing it for fun over clears.
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1070
By Asura.Shiraj 2019-04-29 10:40:23
Tell me 1 group who still uses SCH/BLM strat on Aeonics. That set up died years ago. I done Magic burst set up and Schah post Geo nerf and took 29 mins to kill the ***...
Ranged and Melee is fun though.
By Nariont 2019-04-29 10:40:36
or they want to clear it as quick as possible? You wanna melee burn reis? You can. rng burn? Can. Magic burn? Was what we did before. You want a slower, safer method through SB mechanics? Go do it then, it is safer, it is also slower, people want to go faster, so theyll go the faster way, big shock.
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Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2019-04-29 10:47:51
or they want to clear it as quick as possible? You wanna melee burn reis? You can. rng burn? Can. Magic burn? Was what we did before. You want a slower, safer method through SB mechanics? Go do it then, it is safer, it is also slower, people want to go faster, so theyll go the faster way, big shock.
Except SB is far faster, given you have less mob TP to deal with. Monk already has the highest melee DPS, and feeds near 0 TP. Auspice is amazing, but youll get the drk, pld or melee rdm mad at you for using it (SE really needs to fix it overwriting en spells on non whm. In almost every case it is better than whatever enspell they had anyway) There is no reason not to do content with subtle blow, other than thinking bigger numbers = higher total DPS, which isnt true if youre being constantly wacked and debuffed, or just needing to hold DPS to let the whm respond.
By Nariont 2019-04-29 10:59:03
or you just load up on defensive buffs and laugh at whatever aoes/tp moves you're dealing with, its "faster" in a handful of fights like kin where constant TP feed makes it more annoying to WS, but even thats not by a huge margin.
Were at a stage of the game where every job can be super buffed into absurd levels, both offensively and defensively, meva is a broken stat in the amounts we can get it to and most of the annoying things mobs do are magic/enfeebling related. Also any job can get capped SB easily so even if you ran with that only mnk really is a step above these days due to Penance, SB2 if we count dream weapons other jobs can cap too
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Node 207
Disregardhope is now also contributing to the sets on this guide.
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