The amount of “cureskin” gained by the body very widely outweighs any current Cure Potency II bodies.
This is my opinion also but I have seen people swear by Cure pot II bodies.
That *Should* have already been put to bed some time ago so I’m actually a little annoyed some people still do it.
But for a quick recap:
Solace converts 25% of your thrown Cure’s potential (not the actual amount cured, so overcuring can be useful)
So if you cure for 1000, that’s 250 skin, 1250 total
Orison Body +1 increases this to 30% (1000 ~ 300 = 1300)
AF +3 Body and Kaykaus Body +1 will beat this as long as it’s paired with another +1. (1060 + 265 = 1325) AF +2 will win but only from extra MND and VIT. (1040 + 260 = 1300)
Orison +2 increases to 35% (1000 ~ 350 = 1350)
AF +3 Body/Kaykaus +1 now lose/tie/wash based off boosts from MND/VIT
Ebers NQ increases to 37% (1000 ~ 370 = 1370)
AF +3 Body/Kaykaus now lose in total cure power for single curing.
Ebers +1 increases to 39% (1000 ~ 390 = 1390)
You’ll need a body with Cure Potency II +12% to beat this thing. And by the time something like that is made, we’ll be able to +2 and +3 Ebers so... yeah..?
Lol hope this helps. The way I see it, you have the rare opportunity to both recover AND mitigate damage at the same time, if you let “pretty numbers” get the way of that, you’re doing it wrong. Lol there’s really no way around it.
Edit: slight typo.