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On Healing Hands - A Comprehensive WHM Guide (V2)
Serveur: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2016-04-03 05:06:20
Dang Mjoll/sindri seems strong my geo is sad.
GEO doesn't get Chrionic and no melee augments on Merlinic, that's even more reason to be sad, lol. My alt used to be WHM+GEO before Idris, but now with Idris there's really no way it's better to bring her WHM, but GEO doesn't get much to play with for melee, so it's really sad.
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By Sylph.Shadowlina 2016-04-03 07:54:50
Whm has better utility In the long run WS wise. GEO has very limited sub choice and little in recovery for mp.
But that damage loss is mades up in with frailty and indi haste.
Whm has 2 abilities to restore mp, Dagan and mystic boon. And as a Yag WHM, the bonus damage and AM3 makes it super nice.
Melee GEO can be super niche in its utility whilst WHM has a lot more options. And is far more viable in a Melee solo without trusts.
By Arcto 2016-04-05 11:15:47
Storm/twilight cape or new solace cape??
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By Sylph.Shadowlina 2016-04-06 17:03:08
Was thinking about it Alaunus's cape Auguments.
There is 5 active capes that would be options, but with only 2 a month, heres just an acting list of viable capes for WHMs:
Melee WHM Capes: TP cape:
DEX+20, Accuracy & Attack +20 , Store TP/Double attack/Duel Wield +10
(These would change dependent on how you play and weapon).
Realmrazer Cape:
MND+20, Attack & Accuracy +20, Weaponskill Damage +10 (Or Crit hit)
Hexa Strike Cape:
STR+20, Attack & Accuracy +20, Weaponskill damage +10 (Or Crit Hit)
Normal WHM Capes:
Curaga:
MND+20, M.Eva & Eva +20, Cure Potency +10%
Fast Cast:
MND+20, magic DMG & Magic Acc+20, Fast Cast +10
Nuking:
INT+20, magic DMG & Magic Acc+20, Magic attack Bonus +10
Enfeebling:
See Fast Cast.
This would take you 2 months including if you get 2 WHM capes finished this Month.
Assuming that they don't change, and that you don't make Enfeebling cape as a separate cape.
This Dream is dead, it's closer to 6months for all these capes.
Seraph.Jacaut
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Posts: 383
By Seraph.Jacaut 2016-04-10 16:19:32
dumb question, trying to help a friend update some whm sets.... he just capped whm jp, so is it +23% cure potency just from having capped JP?
By Skjalfeirdotter 2016-04-10 16:52:59
dumb question, trying to help a friend update some whm sets.... he just capped whm jp, so is it +23% cure potency just from having capped JP?
Wouldn't waste a cape on cure potency. There are plenty of other slots where cure potency can be easily capped.
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By Sylph.Shadowlina 2016-04-10 16:54:34
dumb question, trying to help a friend update some whm sets.... he just capped whm jp, so is it +23% cure potency just from having capped JP?
Wouldn't waste a cape on cure potency. There are plenty of other slots where cure potency can be easily capped.
That wasnt what he was asking.
No it's just flat out adding +5 to the cures.
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Seraph.Jacaut
Serveur: Seraph
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Posts: 383
By Seraph.Jacaut 2016-04-10 16:59:14
dumb question, trying to help a friend update some whm sets.... he just capped whm jp, so is it +23% cure potency just from having capped JP?
Wouldn't waste a cape on cure potency. There are plenty of other slots where cure potency can be easily capped.
That wasnt what he was asking.
No it's just flat out adding +5 to the cures. thanks yeah it seemed kinda insane lol
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By Skjalfeirdotter 2016-04-10 19:38:28
Are you saying that cure potency on new cape breaks some kind of cap?
Serveur: Asura
Game: FFXI
Posts: 334
By Asura.Krystela 2016-04-10 19:39:47
I added the new cape to some sets, but some the sets need to be readjusted and the writing under them as well.
Will sort that out shortly, please forgive me ;_;
PS: Also the melee sets xD
To answer Arcto's question: I do not know. I haven't started doing Ambuscade yet but I will fix the weather sets accordingly when I will have an answer.
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By Skjalfeirdotter 2016-04-10 19:55:59
Speaking of updating the guide... shouldn't Gada be listed in there in a few places? You can get enhancing magic effect duration as an augment, among many other things. :3
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Posts: 334
By Asura.Krystela 2016-04-10 20:14:26
Speaking of updating the guide... shouldn't Gada be listed in there in a few places? You can get enhancing magic effect duration as an augment, among many other things. :3 I didn't make the whole guide I just update the sets. Conagh did do a mention for him at the start of the guide. scratch that misread
Gada is mentioned in quite a couple sets, but I forgot to add it to the enhancing duration portion, same with girvalor
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By Asura.Carrotchan 2016-04-10 20:20:48
Does anyone know the cap on enhancing duration on Gada? The best I got was +5 :I not sure if it goes any higher.
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By Skjalfeirdotter 2016-04-10 20:39:05
Speaking of updating the guide... shouldn't Gada be listed in there in a few places? You can get enhancing magic effect duration as an augment, among many other things. :3 I didn't make the whole guide I just update the sets. Conagh did do a mention for him at the start of the guide. scratch that misread
Gada is mentioned in quite a couple sets, but I forgot to add it to the enhancing duration portion, same with girvalor
ah sorry - Skjalf missed it using Find command for text. :3
By Skjalfeirdotter 2016-04-10 20:40:11
Does anyone know the cap on enhancing duration on Gada? The best I got was +5 :I not sure if it goes any higher.
Pretty sure Skjalf has seen +6 before but +5 or +6 could be the limit. Will try and augment it again in a bit and see if anything higher shows up. :)
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By Asura.Pergatory 2016-04-11 12:03:22
I've got +7 on my Grioavolr, I'm assuming Gada can do the same. I wouldn't be surprised if it caps at +10 with Fern.
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Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-04-11 12:45:48
Grioavolr caps at 10. Would be nice if Gada does too.
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Serveur: Asura
Game: FFXI
Posts: 334
By Asura.Krystela 2016-04-11 13:07:42
My friend have +10 on girvalor. Personally, my luck stopped at 8 on the staff lol xD
[+]
Serveur: Asura
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Posts: 1363
By Asura.Pergatory 2016-04-12 11:28:19
Can you confirm whether the +10 was with fern or not? I'd really rather avoid spending ferns on my WHM gear since I need so many for my SMN gear.
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By Sylph.Shadowlina 2016-04-12 11:30:06
Anyone though who wants to get Enhancing duration will probably if they are doing end-game want Oranyan. Especially if they can do Schah.
Edit: that made 0 sense... <_<
I mean like Just testing protectra, club isnt effecting the strength of the boost, could easily just swap to that staff. ^^;;
Also for hastes too.
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By Sylph.Shadowlina 2016-04-12 12:24:07
ItemSet 329598
Cure potency set for beginners.
But seriously though look towards the first page for achievable goals, but seriously ignore the idle set =-=;; (noone can get that staff atm unless dumb blind luck)
I recommend queller rod ASAP for curing in general, as well as a refresh piece, and getting to i119 equipment.
[+]
By Skjalfeirdotter 2016-04-12 13:44:32
Who's question?
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By Sylph.Shadowlina 2016-04-12 13:48:45
the question and the replies got deleted but mine <_<;;
By Skjalfeirdotter 2016-04-12 13:52:51
>.>
Serveur: Odin
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Posts: 2255
By Odin.Llewelyn 2016-04-12 16:25:44
Can you confirm whether the +10 was with fern or not? I'd really rather avoid spending ferns on my WHM gear since I need so many for my SMN gear. Mine was with a Fern. Found it a waste of time to try any other stone since the special augment was all I cared about.
Bismarck.Speedyjim
Serveur: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-04-12 17:18:13
Does anyone know the cap on enhancing duration on Gada? The best I got was +5 :I not sure if it goes any higher.
Pretty sure Skjalf has seen +6 before but +5 or +6 could be the limit. Will try and augment it again in a bit and see if anything higher shows up. :) Small sample size here, but I just spent 72 Fern Stones and saw Enhancing +5. Side note: also saw Indi +8.
Assuming Enhancing also reaches 8 on Gada, even 10 like the staff as people have reported.
Node 207
Disregardhope is now also contributing to the sets on this guide.
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