Sylph.Atigevomega said:
»im rather confused on what pieces of AF, Relic, Empy i need at 119, or do i need all of it
Useful AF/Relic/Empy is almost all macro JA stuff, and none of it is absolutely vital but can be useful.
(Note for anyone reading this in the future, this post does not consider the unreleased AF +2/+3 re-reforged gear. Just Reforged AF/+1, ilevel 109/119.)
Important:
Relic body: (1) Overdrive duration piece, (2) hybrid TP, good acc and pet store TP (though Tali'ah+1 is now also around for a nice hybrid acc/pet acc alternative)
AF feet: for Repair # of debuffs removed (side note, OMG I HOPE incoming re-reforged AF feet remove doooooom)
Empy feet: Tactical Switch additional TP
Empy body and AF hands: for manevuers, but 109 will do - not necessary to 119 them
Not as important, but can be useful:
Relic head (idle)
Relic legs (Ventriloquy, but this is pretty minor)
Relic feet (Role Reversal, but this is pretty minor)
Empy legs (decent TP/hybrid/pet skill piece, especially as a Martial Arts option if you aren't getting full magical haste buffs)
Sylph.Atigevomega said:
»i have several weapons, full rao, extra sets of herc gear (un augmented)
Weapons i have several, ohtas midnights the ones from the unity PW and the ones from the reisen T2. Kinda lost as to which to use lol.
Depends on what you're doing.
For tanking:
PUP's most notable role these days is tanking with the puppet (generally VE body, Soulsoother head for the element capacity). In that case, you'll want to use your Rao gear on C path. Anwig Salade with Pet: DT-10% is still top for head, but if for some reason that's not available to you Rao 5/5 works. Taeon or Herculean pieces can be made into pet tanking stuff too, but if you've got the Rao anyway it's perfectly fine. For tanking weapon, Midnights are very good. Skirmish weapon (Ohrmazd) is also good with good augments, but Midnights is fine.
For melee:
The puppet's really helpful, so in most cases there's no reason to go master-only. Use a Sharpshot or Valoredge frame too, and shoot for capped/near capped pet: haste. Aside from that, I focus less on additional puppet stats than I do on master. But, you can cap pet haste pretty easily in just 3 slots: Ohtas (10%), Visucius's Mantle (10%), Klouskap Sash (8%) (or a different pet haste belt)
You'll prob want to stick to Ohtas for that reason along with the large amount of acc/pet acc. Only Kenkonken really changes that analysis. Even though there are better weapons from a purely master perspective (including your Comeuppances, Godhands, Verethragna), Ohtas will likely result in higher combined DPS.
One circumstance where going 100% master makes sense: CP party where other melees are SCing. Your puppet's just gonna screw that up, so you could gear fully for master and use RDM WHM frame. Of course, you CAN "self" SC with your puppet too ;)
You'll also want to consider how much Martial Arts to use. Assuming 20/20 Martial Arts JP, if you're getting capped magical haste (e.g. Haste+Marches, Haste II+Mighty Guard, etc.) you don't need to use MA gear, as you're already going to be at delay reduction cap and more MA is just going to lower your TP/hit. For non-Kenkonken PUPs, if you're getting only Haste II or less, all of the good MA pieces are generally worth using (Empy legs are debatable due to Samnuha being so good).
I'd give the following as good baseline sets for non-Kenkonken. All slots showing Nashira mean Tali'ah+1 (which isn't currently shown in FFXIAH).
CAPPED MAGICAL HASTE:
ItemSet 347782
* Body is debatable. Herc Vest could be winner, Pitre+1 is also nice for pet Store TP.
* Visucius's with Pet: Haste+10%, DEX+20, Acc/Atk+20 (and another Acc+10 from dye as you get there)
* Could also swap the Pet: Haste on back for master DA+10, but in that case you'd want to use Tali'ah+1 feet or some other option to maintain capped/near-capped pet haste.
* Varar rings are nice options too, especially for situations where you want a little more acc for both master/puppet
NOT CAPPED MAGICAL HASTE:
ItemSet 347783
* For this set, you'll want more martial arts.
* Dispersal mantle MA+20 or as close as you can get
* Note the addition of Tali'ah+1 boots to maintain near-capped pet haste without needing Ambuscade cape. This can also be a really helpful piece when using a CP+ cape!
* Empy 119 legs are an option too
* As noted above, Varar rings are legitimate options too
For both above sets, obviously can make accuracy swaps as needed. Tali'ah+1 is pretty good for this purpose, since it has good master and pet acc. Other slots to look at would be earrings (Telos, Dignitary's, Zennaroi), rings (Ramuh+1), etc.
Kenkonken changes things due to the large amount of MA on the weapon, but basically the difference is that you can cap delay with Haste II (300/448 magical haste) and an additional ~MA+40 in gear. Many ways to do that. KKK PUPs will also probably like the Tali'ah+1 feet more thanks to the pet haste that you're not getting via Ohtas.
Quote:
And lastly, looking for a decent lua for pup, i have motes and can probably figure it out, but som ehelp would never hurt.
This one I can't help on, I don't use GS.