By Cerberus.Ganlere 2013-12-12 11:38:04
They just need to make a few adjustments based on # of players that enter. That includes Zhayolm, lamp floors, some assaults (supplies comes to mind), and I would personally like to see the Cutter assaults entrance requirement changed too.
Some simple solutions:
Adjust the pathos to # of players up to 3. Perhaps adjust the frog AI some, HP, etc. as needed.
Lamp floors in old Nyzule, adjust to read # of players entering and then add one for order and for same time (just have two reasonably close). Keep code the same. Still provides a slight challenge, could do two on an order floor for a soloer and have them across the large zones. 50/50 get it right the first time.
NNI same thing. It would be fun to solo up to 100. Even without lamps, a solo player still has to worry about bad floor jumps, kill all floors, large maps to find single kill/leader, and the boss has the potential to kill anyone solo. First they'd have to change the lamp floors and then we can see if it's too easy or still too difficult to solo and would need adjustments.
Assaults, a few may need adjustments if they truly want people to solo them. Lebros supplies should have 2 npcs per member that enters. Perhaps remove the larger food items to still provide a challenge, but when you consider that many of the fighting assaults are zero challenge at all... I remember the ring one being annoying with 3, but could be done solo I think. Can't recall many off hand. Just need the basics of the assault to be soloable, if a player can't kill something or lose because not having supplies, that's on them.
Finally the "Targeting the Captain" assault (and other two) should become solo too. I know most PUP attachments aren't a high demand item, but it would be nice to actually have some supply of them on the server.