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Bubble Trouble: A Geomancer Guide
By Godfry 2025-04-15 13:03:23
It sounds like fun but then every nm will be on the same ground and it'll be either stupidly broken and nerfed or useless and not meta and why bother.
Wouldn't be broken especially because MB wall exists. I'm saying, for example, if Geo stands on ice, ice related spells get a bonus while also unlocking a spell that can only be casted if they stand on ice.
These would just make the job more unique.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2025-04-15 13:08:13
Yeah. Snow field, means snow mob, means immune to snow based geomancy.
Fun.
(I'm not saying who cares, why not just make it anyway. I'm saying it's not a fun as you wish it would be)
By Godfry 2025-04-15 14:07:17
(I'm not saying who cares, why not just make it anyway. I'm saying it's not a fun as you wish it would be)
(...)
I'm not inventing geomancer here. This is how Geomancer actually works, originally. Even in FF11, snow areas aren't purely composed of snow mobs and there are multiple areas with multiple different terrain and weather.
Think a little outside of the box. Remember, you don't have to disagree with everything.
Serveur: Fenrir
Game: FFXI
Posts: 3,408
By Fenrir.Skarwind 2025-04-15 14:40:20
(I'm not saying who cares, why not just make it anyway. I'm saying it's not a fun as you wish it would be)
(...)
I'm not inventing geomancer here. This is how Geomancer actually works, originally. Even in FF11, snow areas aren't purely composed of snow mobs and there are multiple areas with multiple different terrain and weather.
Think a little outside of the box. Remember, you don't have to disagree with everything.
Sir this is AH. Everybody disagrees with everything and everyone.
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Serveur: Fenrir
Game: FFXI
Posts: 1,453
By Fenrir.Richybear 2025-04-15 14:42:22
Hear me out.
What if it was GeoLANCER!
You ride around in a small car, leaned out the window with a spear! It's like dragoon, but with *** WHEELS
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-15 14:55:34
Treeolancer. The spear is the tree branches, and as you level, you gain access to more spears.
By Dodik 2025-04-15 15:02:06
The only WS you have access to is pre-multi-hit-nerf penta thrust, *and* it's now a hybrid.
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By Godfry 2025-04-15 16:03:24
Hear me out.
What if it was GeoLANCER!
You ride around in a small car, leaned out the window with a spear! It's like dragoon, but with *** WHEELS
You were so close to achieving greatness... Why didn't you call GeoDancer? Why?
Serveur: Fenrir
Game: FFXI
Posts: 1,453
By Fenrir.Richybear 2025-04-15 16:14:59
Cuz then it wouldn’t do car jousting
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-15 16:18:47
(I'm not saying who cares, why not just make it anyway. I'm saying it's not a fun as you wish it would be)
(...)
I'm not inventing geomancer here. This is how Geomancer actually works, originally. Even in FF11, snow areas aren't purely composed of snow mobs and there are multiple areas with multiple different terrain and weather.
Think a little outside of the box. Remember, you don't have to disagree with everything.
Sir this is AH. Everybody disagrees with everything and everyone.
More to the subject though, GEO historically did get an elemental bonus based on their environment. Almost nothing about GEO follows the lore of the job itself (You could argue Cardinal Chant is a location-based bonus, but it's terribly implemented). Even if it wasn't snowfield > ice damage/resistance bonus, the draw for GEO should have been the mage can manipulate the battlefield/surroundings for a variety of bonuses; They completely cut that part of the job out and just gave you straight bonuses with fury/frailty/haste/malaise. But that almost seems to betray the idea behind the job imo.
When you look at bubbles, you can cast one on yourself that moves with you, and one stationary that does not. This would have been an interesting way to "manipulate" elements in your favor. You make elemental geomancy, but have it operate similar to rayke/elemental ninjutsu. Cast Snow field on ice-based mob, cast fire aura on yourself. Mob gets bonuses to ice, but also a fire penalty. RNGs+ CORs can Wildfire with added power so long as they are withing the "fire storm" bubble. Fire Magic Also does more damage when inside the bubble. You could have even taken the whole Cardinal Chant direction thing in a whole different direction, allowing anyone the bonus if they were positioned in a specific spot relative to the auras.
There were so many cooler ideas to make GEO more of a flow-of-battle type job, but it's just a busted* (de)buffer and mid-tier nuker, and you will only ever use 3-5 spells. This is why we have to debate what's the best aminon club for DDing or the best sub for dps.
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By Godfry 2025-04-15 16:27:43
When you look at bubbles, you can cast one on yourself that moves with you, and one stationary that does not. This would have been an interesting way to "manipulate" elements in your favor. You make elemental geomancy, but have it operate similar to rayke/elemental ninjutsu. Cast Snow field on ice-based mob, cast fire aura on yourself. Mob gets bonuses to ice, but also a fire penalty. RNGs+ CORs can Wildfire with added power so long as they are withing the "fire storm" bubble. Fire Magic Also does more damage when inside the bubble. You could have even taken the whole Cardinal Chant direction thing in a whole different direction, allowing anyone the bonus if they were positioned in a specific spot relative to the auras.
I'd *** love to play this version of Geo. It's actually a real geomancer!
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-15 18:08:46
Cast Snow field on ice-based mob, cast fire aura on yourself. Mob gets bonuses to ice, but also a fire penalty. RNGs+ CORs can Wildfire with added power so long as they are withing the "fire storm" bubble. Fire Magic Also does more damage when inside the bubble. You could have even taken the whole Cardinal Chant direction thing in a whole different direction, allowing anyone the bonus if they were positioned in a specific spot relative to the auras.
The weather debuff doesnt exist, but your "fire aura" sounds exactly like a line of spells given to scholar.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-15 19:45:20
Ya in my previous post I said storms would have made far more sense as a geomancer spell line if it were just geo-fire or indi-snow or something. The bubbles not being the least but elementally aligned is kinda strange to me
Serveur: Fenrir
Game: FFXI
Posts: 3,408
By Fenrir.Skarwind 2025-04-16 04:09:29
Hear me out.
What if it was GeoLANCER!
You ride around in a small car, leaned out the window with a spear! It's like dragoon, but with *** WHEELS
Maybe if it was one of these.
[+]
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 09:52:03
Ya in my previous post I said storms would have made far more sense as a geomancer spell line if it were just geo-fire or indi-snow or something. The bubbles not being the least but elementally aligned is kinda strange to me What should they have done? SCH was in game for 6 years before GEO was released, GEO probably wasnt even a consideration when SCH was released. Should they have removed one of SCH's tools and given it to GEO?
Also, it wouldnt make sense to give them that tool. GEO's dont manipulate weather/terrain, they work with the existing terrain in harmony. A terrain based job in FFXI would be pretty shitty considering what matters is endgame content. Since GEO's inclusion, heres the content:
Skirmish takes place in: Rala Waterways (U), Cirdas Caverns (U), Yorcia Weald (U), Outer Ra'Kaznar (U)
Delve takes place in: Cirdas Caverns (U), Yorcia Weald (U)
Incursion: Cirdas Caverns (U)
Vagary takes place in: Outer Ra'Kaznar (U)
Sinister Reign: Ra'Kaznar Inner Court
Unity: Varies
Ambuscade: Maquette Abdhaljs-Legion
Omen takes place in: Reisenjima Henge
Odyssey: Walk of Echoes
Sortie: Outer Ra'Kaznar (U)
Dynamis-D: 4 main cities
Did I miss anything? How varied is the terrain for these areas on job creation? Its a lot of earthy dirt.
Implementing terrain based buffs would be more useless than cardinal chant. Its also hard to say how much of the code would need to be rebuilt to implement terrain based detection for specific buffs. Can you flag a texture? How would fire based terrain work when we cant run on lava? Is this now by area?
Now having said that, they could have still done more, but at what cost?
GEO could get a trait that forces weather (NOT DAY) procs and higher version of the trait raises the bonus offered. I think this is pretty harmless in the grand scheme of things. Maybe even prevents negative procs from happening.
They could make indi- and geo- spells affected by weather. However, such a thing would likely come with a nerf in max potency
By Godfry 2025-04-16 10:15:09
Ya in my previous post I said storms would have made far more sense as a geomancer spell line if it were just geo-fire or indi-snow or something. The bubbles not being the least but elementally aligned is kinda strange to me What should they have done? SCH was in game for 6 years before GEO was released, GEO probably wasnt even a consideration when SCH was released. Should they have removed one of SCH's tools and given it to GEO?
Also, it wouldnt make sense to give them that tool. GEO's dont manipulate weather/terrain, they work with the existing terrain in harmony. A terrain based job in FFXI would be pretty shitty considering what matters is endgame content. Since GEO's inclusion, heres the content:
Skirmish takes place in: Rala Waterways (U), Cirdas Caverns (U), Yorcia Weald (U), Outer Ra'Kaznar (U)
Delve takes place in: Cirdas Caverns (U), Yorcia Weald (U)
Incursion: Cirdas Caverns (U)
Vagary takes place in: Outer Ra'Kaznar (U)
Sinister Reign: Ra'Kaznar Inner Court
Unity: Varies
Ambuscade: Maquette Abdhaljs-Legion
Omen takes place in: Reisenjima Henge
Odyssey: Walk of Echoes
Sortie: Outer Ra'Kaznar (U)
Dynamis-D: 4 main cities
Did I miss anything? How varied is the terrain for these areas on job creation? Its a lot of earthy dirt.
Implementing terrain based buffs would be more useless than cardinal chant. Its also hard to say how much of the code would need to be rebuilt to implement terrain based detection for specific buffs. Can you flag a texture? How would fire based terrain work when we cant run on lava? Is this now by area?
Now having said that, they could have still done more, but at what cost?
GEO could get a trait that forces weather (NOT DAY) procs and higher version of the trait raises the bonus offered. I think this is pretty harmless in the grand scheme of things. Maybe even prevents negative procs from happening.
They could make indi- and geo- spells affected by weather. However, such a thing would likely come with a nerf in max potency
It's absolutely silly for people to instead of disliking an idea they actually try to give a logical explanation as to why it wouldn't work.
If SCH can manipulate weather, Geos can manipulate terrain. Standing on the terrain geos have changed would give everyone bonus damage for that specific terrain while also unlocking Geo terrain based spell.
You jump the disagreement gun so fast you even brought up the silly code-complexity example. They can just use the geo bubble code and call it terrain. "Gives geo bubble a terrain effect". See?
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 10:33:05
try to give a logical explanation as to why it wouldn't work. You mean when I pointed out how theres very little variance in terrain in endgame content?
If SCH can manipulate weather, Geos can manipulate terrain. Standing on the terrain geos have changed would give everyone bonus damage for that specific terrain while also unlocking Geo terrain based spell. Like standing in the geo-fury bubble gives everyone an attack bonus? Are you suggesting there should only be a handful of geo- and indi-spells? How many terrains can there be?
Shoulda FiraIII only be available when standing in the geo-fire bubble?
You jump the disagreement gun so fast you even brought up the silly code-complexity example. They can just use the geo bubble code and call it terrain. "Gives geo bubble a terrain effect". See? This is literally Indi-Fury. You just dont like the naming of it it seems.
Serveur: Fenrir
Game: FFXI
Posts: 3,408
By Fenrir.Skarwind 2025-04-16 10:35:31
Ya in my previous post I said storms would have made far more sense as a geomancer spell line if it were just geo-fire or indi-snow or something. The bubbles not being the least but elementally aligned is kinda strange to me What should they have done? SCH was in game for 6 years before GEO was released, GEO probably wasnt even a consideration when SCH was released. Should they have removed one of SCH's tools and given it to GEO?
Also, it wouldnt make sense to give them that tool. GEO's dont manipulate weather/terrain, they work with the existing terrain in harmony. A terrain based job in FFXI would be pretty shitty considering what matters is endgame content. Since GEO's inclusion, heres the content:
Skirmish takes place in: Rala Waterways (U), Cirdas Caverns (U), Yorcia Weald (U), Outer Ra'Kaznar (U)
Delve takes place in: Cirdas Caverns (U), Yorcia Weald (U)
Incursion: Cirdas Caverns (U)
Vagary takes place in: Outer Ra'Kaznar (U)
Sinister Reign: Ra'Kaznar Inner Court
Unity: Varies
Ambuscade: Maquette Abdhaljs-Legion
Omen takes place in: Reisenjima Henge
Odyssey: Walk of Echoes
Sortie: Outer Ra'Kaznar (U)
Dynamis-D: 4 main cities
Did I miss anything? How varied is the terrain for these areas on job creation? Its a lot of earthy dirt.
Implementing terrain based buffs would be more useless than cardinal chant. Its also hard to say how much of the code would need to be rebuilt to implement terrain based detection for specific buffs. Can you flag a texture? How would fire based terrain work when we cant run on lava? Is this now by area?
Now having said that, they could have still done more, but at what cost?
GEO could get a trait that forces weather (NOT DAY) procs and higher version of the trait raises the bonus offered. I think this is pretty harmless in the grand scheme of things. Maybe even prevents negative procs from happening.
They could make indi- and geo- spells affected by weather. However, such a thing would likely come with a nerf in max potency
It's absolutely silly for people to instead of disliking an idea they actually try to give a logical explanation as to why it wouldn't work.
If SCH can manipulate weather, Geos can manipulate terrain. Standing on the terrain geos have changed would give everyone bonus damage for that specific terrain while also unlocking Geo terrain based spell.
You jump the disagreement gun so fast you even brought up the silly code-complexity example. They can just use the geo bubble code and call it terrain. "Gives geo bubble a terrain effect". See?
They can be even lazier and code it as a day/element manipulation? That way SCH keeps weather, and GEO adds a "firesday" bonus for those in the bubble.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6,255
By Lakshmi.Byrth 2025-04-16 10:48:34
My requests would have been closer to:
* Making Theurgic and Collimated only wear off when a spell they affect is cast
* Making CC use -ra potency tiers for all spells
* Making -ra spells less sensitive to CC direction, perhaps having a floor of 50% potency (I.e. if you are only slightly west then you get 50% of max West potency instead of 0%)
* Switch MAB and MCrit in CC
Separately, they should also fix MCrit so it is a 10% boost distinct from MAB.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-16 11:02:29
What should they have done? SCH was in game for 6 years before GEO was released, GEO probably wasnt even a consideration when SCH was released. Should they have removed one of SCH's tools and given it to GEO?
I didn't say storms should be removed and given to GEO, I said it would have made better sense from an elemental-job perspective if it was a GEO line. SCH is the "wisdom" mage, GEO is the "elemental" mage. But even if I were to entertain your idea, they could do anything they want retroactively. They could have also given GEO access to storms (they gave other jobs Dual Wield even when it was initially a NIN-only trait, among other examples), or aligned every Geomancy spell to a corresponding element. Doesn't really matter, the point I was making is that the primary feature of GEO doesn't really have anything to do with elements at all, which is why I said it was weird.
GEO's dont manipulate weather/terrain, they work with the existing terrain in harmony. A terrain based job in FFXI would be pretty shitty considering what matters is endgame content.
They aren't even doing that at minimum, but like I said before, the Bubble would be their "terrain"; you wouldn't need to complicate it by saying "AHH sortie floor is made of mixture of metal and glass, and glass is made of sand, so i should cast earth to gain a bonus!" Lol. The bubble creates whatever temporary terrain you want, and I'm not even making it up. Cast GEO-Barrier, you will see /earthstone chunks floating through the aura (Stone is always aligned to defense, i.e. Titan). GEO-INT has like icy particles. Fury is red, I assume it's already graphically aligned to Fire. I think Malaise might have lightning bolts that activate through the bubble? They have an entire pattern of elements/weather and their corresponding effect (check Stormsurge bonuses, Avatar alignment, it's consistent across ffxi). The actual terrain is designed right into the spell animations themselves, so SE obviously understands their own job lore and how they adapted this version of Geomancer to fit into FFXI, using Auras/Spheres instead of what platform you were standing on. It's no different than how they adapted PUP from Necromancer, instead of controlling a dead body, you're controlling a Puppet. PUP is an adapation of Necromancer, just more community friendly. SE is smart enough to adapt a job to a modern game to keep it's lore intact and also make it interesting.
Now having said that, they could have still done more, but at what cost?... However, such a thing would likely come with a nerf in max potency
Dude, they already have nerfed max potency, lol. "NMs have a 50% resistance to Geomancy" "Geomancy is nerfed by 90%" "This NM will behave erratically when Geomancy spells are used". It's already a guessing game with players trying to figure out which content Geomancy works on.
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 11:09:01
So whats the problem? Is that the buffs/debuffs are split into fury, str, fade and not "Indi-fire" package deal that grants a massive boost to atk, ratk, str, and a massive debuff to matk, as well as a huge fire affinity bonus all in one? Perhaps a plague aura similar to winds gravity or ices paralyze or earths slow?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-16 11:20:49
The problem is you reading way too much into my responses from Godfry about how GEO doesn't follow the proper lore, and then turning it into a conversation it was not. You can easily go back and read my previous comments where I basically said "yeah, its kind of weird how GEO really is just a fury/frailty busted buff/debuffer, doesn't follow anything related to how the job is designed historically, and even Cardinal Chant was a failed idea at implementing the terrain/directional component of the job. Bummer".
At this point I have no idea what you're actually disagreeing with.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 3,408
By Fenrir.Skarwind 2025-04-16 11:30:27
Sir this is AH. Everybody disagrees with everything and everyone.
I knew this would happen, I foresaw this!
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 12:27:05
how the job is designed historically historically?
https://finalfantasy.fandom.com/wiki/Geomancer
FF3: "Geomancers are able to attack by tuning in to their natural surroundings and drawing out the latent powers around them. Essentially, a Geomancer is like a Mage who can unleash powerful "magic" attacks with no MP cost."
FF5: "When in battle, the job makes use of the battleground terrain for various results. They use bells as weapons and the job is fast to master."
FF6: Mog was the geomancer. "Mog's Dances are learned based on the terrain where the battle takes place, and activate attacks that incorporate landslides, sandstorms, avalanches, and so forth. Mog's dance may fail when attempting a dance of a different terrain than the current battle."
FFT: "The Geomancer uses the battlefield to damage opponents as well as inflicting status effects."
FFTA2: " It uses weather and terrain to attack the enemy, and is the only magick-based gria job. They wield poles and wear robes and light clothing as armor. It is advised to level the party's gria up as a Raptor to use this job to its full magickal potential, because the Raptor job class has the highest Magick growth of all gria jobs."
I believe these were all the FF games where geo was used prior to 2013 (when GEO was released in FFXI). Everything "historically" is about using and manipulating the active terrain.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 12:28:41
How would a "historical" Geomancer fit in to FFXI's constraints?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-16 12:41:12
Bro. Dude.
Quote: Everything "historically" is about using and manipulating the active terrain.
You a few posts earlier
Quote: Also, it wouldnt make sense to give them that tool. GEO's dont manipulate weather/terrain, they work with the existing terrain in harmony.
Quote: FFTA2: " It uses weather and terrain to attack the enemy
Also, I know you know this because you posted specific chatgpt job descriptions from each FF iteration, but "terrain" also involves the surrounding environment, not just the tiles you're standing on. SE has adapted GEO to use bubbles, which is what their version of "terrain/environment" is.I don't have any problem with the bubble system.
[+]
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,880
By Carbuncle.Nynja 2025-04-16 12:53:46
Bro.
Dude.
I'm glad you were able to bold a word then ignore the very next bit.
Everything "historically" is about using and manipulating the active terrain.
Geo isnt turning the sea into a scorching bed of lava.
I mean, they could have it work under the existing weather/terrain, but then it would be pretty shitty job in most endgame content. Which goes back to my previous statement of how would you want it to work in FFXI's constraints?
By Godfry 2025-04-16 12:58:53
You mean when I pointed out how theres very little variance in terrain in endgame content? No, you acted like the guy who says "but dragons can't have ice breath, they can only spit fire", without realizing that dragons don't exist.
Like standing in the geo-fury bubble gives everyone an attack bonus? Are you suggesting there should only be a handful of geo- and indi-spells? How many terrains can there be?
Shoulda FiraIII only be available when standing in the geo-fire bubble?
Since you didn't understand something very basic, allow me to tone-down the explanation to toddler level to see if you get it:
"Terrain: applies a terrain effect to an existing geo bubble."
Terrain: Increases elemental matching damage to party members affected by geo-bubble. Geomancer unlocks ultimate terrain-based spell.
Example: Geo-Furry with Earth Terrain: Gives physical attack + magic attack to earth-spells.
Before you say: EvruthAngs Buzteds... Bard and Cor already replace geos in almost everything.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-04-16 13:05:26
Bro.
Dude.
I'm glad you were able to bold a word then ignore the very next bit.
Everything "historically" is about using and manipulating the active terrain.
Geo isnt turning the sea into a scorching bed of lava.
I mean, they could have it work under the existing weather/terrain, but then it would be pretty shitty job in most endgame content. Which goes back to my previous statement of how would you want it to work in FFXI's constraints?
I bolded it because it's the exact opposite of what you later stated and quoted. They have manipulated terrain and used weather in the past, by your own posts. But that's not important. Just funny.
You're still just not getting what I've stated about weather/terrain from the bubbles perspective, despite making 2 long posts explaining how the game already does that. So it seems you're just being contrary to be contrary instead of reading with understanding.
[+]
My Node section is messed up because of too much data usage and I am locked out of editing this guide. If you would like to reach out to Rooks to fix that problem like he said he would years ago when I asked him to fix it, feel free to do so. Until then, enjoy the half fixed guide I guess?
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