The balamor type has add effect bio on one of it's aoe melee attack, irrc. Poison aura on the salamander would be pretty plausible considering he had one in the missions. No idea about the ..... the hell are those? Weird Caturae-esque thing?
I've been in range of all of them(the 3 we've managed to find anyway) but The last thing I was paying attention to was poison.
Question about skilling up geomancy/handbell on my mules. Is there any "best" way to do it? Cast luopan onto mobs, or just stand and spam cast low cost spells on yourself? It's going to take awhile that's all that I know for certain -_-
can someone post their pet:regen set? i have azimuth head and feet +1 for 6 regen and telchine gloves with +3 augment for a total of 9. you guys just using augmented gear to fill the rest or are their other accesories i should be getting?
Pet: Regen +3 on head/body/hands/legs/feet and an Isa Belt to make 16. You can get +3 from Emp 119 Head and Relic 119 feet, then roll +3 augments on Helios or Telchine for the rest.
But keep in mind that even if you reach positive/tick perp on luopans, they have a ten min duration hard cap. At ten minutes in they depop even if they still have HP.
I was testing out, the proc rate of the COMPLETE Azimuth Attire +1, and these where my results.
Out of a sample size of 50, the ratio stood at 8:50, was procced.
yes, it is a true negation, not like conserve MP. No I was not in a Adoulin zone to test this, incase you where wondering.
that means that out of my sample, of 50, the % was about 16%.
WHICH ISN'T BAD GOING.
Sample 2 of 50 resulted in a Ration of 2:50
Leading this sample to have a percentage of 4%
If you factor into account that this is technically 10:100, this means that I had a Proc rate of 10%
what is the damage reduction cap for loupons? is it still 87.5% like other pets? if so is it possible to come even close to that? idris would be 25%, dunna another 5%, geo hands -11 so that's 41%. if u had perfect augments on helios or something you could gain another 16% for a total of 57% add in accessories (handlers earrings, lifestream cape, and delve belt) would bring you to 72%. am i missing anything else? only piece that you wouldn't have - damage is rings, neck piece, and a shield.
Stand at the very edge <1' away from where it will try to kick you out of the reive. I did it in ceizak where the enemies will not venture within agro range when standing that far away.
EDIT: Just did a full 3 hours spamming the rotation, until ionis wore. Both were 66 skill at start, and they ended at 231 & 226.
Any good up to date geo luas out there? It doesn't have to include empyrean. I hope someone is willing to share. Send me a PM, please.
You can easily edit luas, just use notepad++ and make sure to save it as .lua. I admit the basic geo lua is sparse, you can easily change the equipment stuff to better suit your needs. You have to be able to do it anyway. This game is always changing when it comes to gear and best in slot for certain situations.
Speaking of -ra spells, how do you people handle them in your luas for your sets?
Atm in my SCH lua I have a very very very simplified representation with 4 sets, the GEO lua is mostly based on this representation.
Basically a set focusing more on mab for Tier 3 and higher spells (and -gaII) and a set focusing on INT/Mdam for Tier 1-2 spells (and -ga1).
The two sets are very similar because of my lack of options in the various equipment slots.
Both sets have a "normal" and a "macc" version.
Atm I think my -ra spells on GEO use the high tier version. (Mab)
Which sets do you use for -ra spells?
Speaking of -ra spells, how do you people handle them in your luas for your sets?
Atm in my SCH lua I have a very very very simplified representation with 4 sets, the GEO lua is mostly based on this representation.
Basically a set focusing more on mab for Tier 3 and higher spells (and -gaII) and a set focusing on INT/Mdam for Tier 1-2 spells (and -ga1).
The two sets are very similar because of my lack of options in the various equipment slots.
Both sets have a "normal" and a "macc" version.
Atm I think my -ra spells on GEO use the high tier version. (Mab)
Which sets do you use for -ra spells?
I do exactly as you describe. T 1-2 spells + T1 Ra are in my LowTier mapping. (I also have few options, but working on it)
Now that nuking seems to be a more utilized strategy for content these days, what Macc swaps are people using in their Vagary/Delve2/High level mob sets? I'm finding my resist rate to just be too high for my liking and most of the time I'm not allowed to use Focus for myself. Many of the main page swaps seem to be huge INT/Matk losses like Refraction Cape and Artsieq Body. Helios Head with a split Macc/Matk aug seems to be pretty awesome for this kind of set.
Now that nuking seems to be a more utilized strategy for content these days, what Macc swaps are people using in their Vagary/Delve2/High level mob sets? I'm finding my resist rate to just be too high for my liking and most of the time I'm not allowed to use Focus for myself. Many of the main page swaps seem to be huge INT/Matk losses like Refraction Cape and Artsieq Body. Helios Head with a split Macc/Matk aug seems to be pretty awesome for this kind of set.
I don't think i would gear around the original post in this thread, i don't have GEO but a lot of the sets were wrong when they were not outdated, now there even worse and they get much worse every time the game is updated.
As far as vagary, you can try to get a 2nd GEO in the nuking party, thats what my group generally does, so we can languor/focus, and more.
As i said i don't have GEO, i have SCH and BLM though and i generally don't need magic accuracy sets unless were kiting when we dont bring a PLD or were missing a GEO. In those situations my mid magic accuracy nuking sets look like this though:
ItemSet 334877
Obviously can't use the staff and cape on GEO.
Helios Band: MAB+24 Occult+10 Burst+10%
Hands: Magic Accuracy +24
Legs: MAB+30
Boots: INT+9 MAB+22 Occult+10
The only pieces changed from my normal set were hands, head, body, neck.
If you need even more, you can go MAB/Macc combo on helios pieces, i would shy away from dropping INT for direct magic accuracy because if your resist rate is that bad theirs a chance that the mob is just really high level, and dINT would be 1:1 magic accuracy at that rate potentially, so something like shiva +1 would be 9 macc as well as damage. Also GEO empy 119 body looks like a great macc nuking piece as well.
I find that my Sch/Blm friends have very little issue with resists in areas where I have quite a lot of issues, which is one of the reasons I get asked to not do Focus a lot of the time, plus I might be buffing a DD party in which I need to be doing buffs that don't do anything for me as is. For example I still get pretty heavy resists in Delve 2 in which I am buffing Fury/Frailty/Malaise for the DDs. I have split Macc/Matk on Helios Hands and Feet and am definitely looking at getting that on Helios Head. I like the Azimuth Coat +1 suggestion, that thing looks amazing for accuracy.
I'm currently using ItemSet 334396 which I acknowledge is a bit gimp, when I retired and sold my Shiva+1s they were something like 3m and now they are 10m and Elders+1 is pretty hard to even find on the AH these days.
My Node section is messed up because of too much data usage and I am locked out of editing this guide. If you would like to reach out to Rooks to fix that problem like he said he would years ago when I asked him to fix it, feel free to do so. Until then, enjoy the half fixed guide I guess?