|
Plugins broken via Version Update
By Jetackuu 2018-06-09 15:29:03
Any reason treasury's setting file would ***the bed on itself? I can't get treasury to load unless I restore the setting to normal, only ever added things to the list from in game so the file was working at one point.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2018-06-10 01:10:53
Treasury won't drop certain fish. If that's what you're talking about I had this issue too.
I was trying to add literally everything that could be found in the garden to treasury, but fish just wouldn't cooperate.
By Jetackuu 2018-06-10 01:51:43
No basically I had it working fine months ago, only thing that should be on the list is random dyna gear. Find it's not loading anymore, play around, backup my settings, restore by redownloading the addon, works natively, try dropping my setting file back in, bam won't load again. I mean I can sit down and re-add everything, it's just a pain in the ***.
Midgardsormr.Lowclock
Serveur: Midgardsormr
Game: FFXI
Posts: 11
By Midgardsormr.Lowclock 2018-06-10 20:54:36
So again, as per the normal, Ambuscade TP moves have the wrong names.
Why does that still happen even on repeat months? Do they erase and rewrite the zone moves every month specifically and someone has to manually redo it every time? Yes. The monster abilities in ambuscade are typically the same set of IDs every month, and battlemod pulls ability names from windower's resources and not the game. Sometimes the resources are updated before the game even goes live again, but sometimes they aren't actually pulled by launcher as soon as they're updated for whatever reason. You can check out the link below and update monster_abilities.lua yourself manually if this happens.
https://github.com/Windower/Resources/tree/master/lua
Asura.Zihi
Serveur: Asura
Game: FFXI
Posts: 58
By Asura.Zihi 2018-06-14 11:05:10
Hmmm. . . i was playing yesterday everything fine. . . i woke up this morning and noone of the plugins/addon load. . . i didn't log off or anything... so idk what happend, should i need to delete and install windower again?
Asura.Kazaki
Serveur: Asura
Game: FFXI
Posts: 121
By Asura.Kazaki 2018-06-16 14:15:46
I know it's not a windower addon but debuffed is throwing out errors when, I assume, a debuff is meant to be put on screen.
Errors are:
Code attempt to call method 'length' (a nil value)
and also
Code attempt to index local 'old' (a nil value)
Serveur: Odin
Game: FFXI
Posts: 163
By Odin.Elmodfz 2018-06-17 07:14:59
I just can't get the aspect ratio to work properly. I've only just started using Windower and every time I login through it my main screen where you select characters is so zoomed in, half of it doesn't fit on the screen. How do I solve this?
Windower comes with literally no instructions.
Asura.Cair
VIP
Serveur: Asura
Game: FFXI
Posts: 246
By Asura.Cair 2018-06-17 08:35:19
That sounds like a Windows application setting, not Windower.
By Jetackuu 2018-06-17 09:45:35
I just can't get the aspect ratio to work properly. I've only just started using Windower and every time I login through it my main screen where you select characters is so zoomed in, half of it doesn't fit on the screen. How do I solve this?
Windower comes with literally no instructions.
Windows 10 handles aspect ratios of multiple monitors separately, based on their native resolution, try having them at the same "zoom" level?
Sylph.Talym
VIP
Serveur: Sylph
Game: FFXI
Posts: 70
By Sylph.Talym 2018-06-17 16:18:04
I just can't get the aspect ratio to work properly. I've only just started using Windower and every time I login through it my main screen where you select characters is so zoomed in, half of it doesn't fit on the screen. How do I solve this?
Windower comes with literally no instructions. This is probably not aspect ratio, but a DPI scaling issue.
Try Workaround > Adjust Display Settings here:
https://support.microsoft.com/en-us/help/3025083/windows-scaling-issues-for-high-dpi-devices
Asura.Kazaki
Serveur: Asura
Game: FFXI
Posts: 121
By Asura.Kazaki 2018-06-17 17:15:05
I just can't get the aspect ratio to work properly. I've only just started using Windower and every time I login through it my main screen where you select characters is so zoomed in, half of it doesn't fit on the screen. How do I solve this?
Windower comes with literally no instructions.
This could be config plugin? It overrides the vanilla ffxi aspect ratio
By Jetackuu 2018-06-17 23:44:26
I just can't get the aspect ratio to work properly. I've only just started using Windower and every time I login through it my main screen where you select characters is so zoomed in, half of it doesn't fit on the screen. How do I solve this?
Windower comes with literally no instructions. This is probably not aspect ratio, but a DPI scaling issue.
Try Workaround > Adjust Display Settings here:
https://support.microsoft.com/en-us/help/3025083/windows-scaling-issues-for-high-dpi-devices
It was, they had the setting set to 125% instead of 100%.
Necro Bump Detected!
[32 days between previous and next post]
By billnes 2018-07-19 13:30:07
Getting this message:
Could not execute1 c:Program Files (x86) Windower4scriptsautoloadautoload.txt unknown error - 123
Hope this helps
[+]
Valefor.Psykopat
Serveur: Valefor
Game: FFXI
Posts: 160
By Valefor.Psykopat 2018-07-19 13:32:38
I got the same message just after today update
[+]
By Boshi 2018-07-19 13:36:11
are you guys having issues with your addons not loading today?
[+]
By wizkid2621 2018-07-19 13:39:33
Yes, same issue as above.
On login screen I get the following
>Could not execute1 C:ProgramFiles (x86)Windower4scriptsautoloadautoload.txt - Unknown error - 123
Ragnarok.Croex
Serveur: Ragnarok
Game: FFXI
Posts: 13
By Ragnarok.Croex 2018-07-19 13:42:59
As a temporary fix, copy autoload.txt, from "/scripts/autoload" to the "/scripts/" folder, and launch the console command:
Serveur: Asura
Game: FFXI
Posts: 16
By Asura.Wizzykid 2018-07-19 13:51:48
As a temporary fix, copy autoload.txt, from "/scripts/autoload" to the "/script/" folder, and launch the console command:
This worked -- thank you! :)
Quetzalcoatl.Coronos
Serveur: Quetzalcoatl
Game: FFXI
Posts: 86
By Quetzalcoatl.Coronos 2018-07-19 13:56:17
Did the above and all plugins were loaded, but commands still won't work.
//config help does nothing.
//lua load gearswap does nothing.
Serveur: Asura
Game: FFXI
Posts: 41
By Asura.Shystie 2018-07-19 13:59:07
I did the fix and it loaded my addons. Gearswap was loaded but lua wasn't working. I simply //lua reload gearswap and it worked.
Quetzalcoatl.Coronos
Serveur: Quetzalcoatl
Game: FFXI
Posts: 86
By Quetzalcoatl.Coronos 2018-07-19 14:02:15
Quetzalcoatl.Coronos said: »Did the above and all plugins were loaded, but commands still won't work.
//config help does nothing.
//lua load gearswap does nothing.
Nevermind. I had to wait a second for the console to actually show stuff was running.
And I turned Config plugin off trying to see which plugin crashed Windower4. Turned it back on and commands work.
By billnes 2018-07-19 14:25:47
I'm glad to see I got a reply that was auctually useful. It wasn't until after I posted that the web site told me that I had created a Necrobump.
I was afraid the only thing I'd get are flames of being a noob and lols. Thanks so much for the help. I'll try to figure out how to do what the reply said I should do. Thanks!
Asura.Psylo
Serveur: Asura
Game: FFXI
Posts: 446
By Asura.Psylo 2018-07-19 14:28:40
check your script folder, your autoload.txt swap into a autoload folder
so copy/paste into script then /console exec autoload.txt
work for me
Ragnarok.Croex
Serveur: Ragnarok
Game: FFXI
Posts: 13
By Ragnarok.Croex 2018-07-19 14:30:00
Glad it helped :)
By billnes 2018-07-19 14:43:20
Got it. It took a few seconds for it to "lock in" but it does work. The devs know about this and are working to fix it?? Also, what's this about Windower 5? It's a complete and total rewrite?
Wow...
Sylph.Talym
VIP
Serveur: Sylph
Game: FFXI
Posts: 70
By Sylph.Talym 2018-07-19 16:27:21
The autoload issue should be fixed.
We pushed out a new launcher to autogenerate a basic init.txt when one is missing, but it ended up having another bug that caused the issue you were all seeing.
It was quickly fixed and pushed out to live, so if you restart everything, things should load correctly as normal.
Necro Bump Detected!
[53 days between previous and next post]
Bahamut.Dannyl
Serveur: Bahamut
Game: FFXI
Posts: 1550
By Bahamut.Dannyl 2018-09-10 17:20:20
//gs org seems to be broken on only 1 of my POL's, which is weird
Even to test if it was the lua I duplicated the same job file and one errored out and the other organized it normally.
Not sure if this is at all patch update related since I haven't experienced this until today.
Error is: User Event Effort ....addons/gearswap/libs/organizer-lib:lua:172: attempt to index field '?' (a nil value)
Gearswap Lua runtime error: .../gearswap/flow.lua:102 as well
>.<
Lakshmi.Miang
Serveur: Lakshmi
Game: FFXI
Posts: 37
By Lakshmi.Miang 2018-09-13 09:55:20
I'm having problems with aftercast() for geomancy spells today. If I put print('here') inside the aftercast method, and cast haste/cure/elemental magic/anything, it's fine, but if I cast indi-haste on myself, nothing triggers. The same is true for geo-haste.
Anyone else able to confirm?
Necro Bump Detected!
[144 days between previous and next post]
Serveur: Asura
Game: FFXI
Posts: 472
By Asura.Wormfeeder 2019-02-04 18:21:42
I am having an issue with Battlemod where it doesn't show the dialog for job abilities nor does show HP healed and other related items.
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
|
|