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Plugins broken via Version Update
By waffle 2015-08-08 16:01:28
For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests.
"Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)"
Serveur: Phoenix
Game: FFXI
Posts: 118
By Phoenix.Tigertail 2015-08-08 16:06:25
Phoenix.Tigertail said: » I've noticed the CRITICAL ERROR: FAILED TO FIND TargetArray in the log
Guildwork is causing this error. Windower also launches the same guildwork update everytime you run it. They're probably working on it.
Im not getting the error anymore so it appears fixed :D go Team!
By Rooks 2015-08-08 16:15:30
For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests.
"Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)"
The boxdestroyer IDs have been updated in the development branch, and will go live shortly.
By waffle 2015-08-08 17:25:00
For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests.
"Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)"
The boxdestroyer IDs have been updated in the development branch, and will go live shortly.
Thank you.
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2015-08-10 18:45:03
Not "broken" per se, but Point Watch*'s job point counter for your total stored JPs resets after 256, back to 0, in the display bar. :)
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2015-08-10 18:52:23
Quetzalcoatl.Falkirk said: »Not "broken" per se, but Point Watch*'s job point counter for your total stored JPs resets after 256, back to 0, in the display bar. :)
The dreaded 8 bit rollover strikes again!
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Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 80
By Quetzalcoatl.Guthrie 2015-08-14 18:55:41
Today I started getting "Lua runtime error:......equip_processing.lua258: attempt to index field '?' (a nil value)
I don't mess with the main GS files so not sure what brought this up.
Serveur: Asura
Game: FFXI
Posts: 230
By Asura.Sabishii 2015-08-14 19:30:35
Battlemod doesn't display BLU magic bursts when you use burst affinity. I know I used burst affinity, and every regular elemental spell before and after my spell went off magic bursted, and I saw a damage increase to the spell. Maybe it's an oversight mistake? Since most BLUs don't magic burst stuff?
Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 80
By Quetzalcoatl.Guthrie 2015-08-14 21:50:03
Quetzalcoatl.Guthrie said: »Today I started getting "Lua runtime error:......equip_processing.lua258: attempt to index field '?' (a nil value)
I don't mess with the main GS files so not sure what brought this up.
figured it out. For some reason Gelos Earring was the cause.
any ideas?
Lakshmi.Rooks
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-08-14 21:51:47
Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 80
By Quetzalcoatl.Guthrie 2015-08-14 22:18:44
Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update?
Thanks!!
Lakshmi.Rooks
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-08-14 22:22:45
Quetzalcoatl.Guthrie said: »Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update?
Thanks!!
It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one.
Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 80
By Quetzalcoatl.Guthrie 2015-08-14 22:23:58
Thanks for the info!!
Serveur: Shiva
Game: FFXI
Posts: 29
By Shiva.Nitroustaru 2015-08-15 00:43:39
Quetzalcoatl.Guthrie said: »Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update?
Thanks!!
It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. If what he said does not work, delete the windower/updates folder. Sometimes windows locks files as open and that causes windower to be unable to pull updates.
[+]
Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 80
By Quetzalcoatl.Guthrie 2015-08-15 11:09:01
Shiva.Nitroustaru said: »Quetzalcoatl.Guthrie said: »Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update?
Thanks!!
It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. If what he said does not work, delete the windower/updates folder. Sometimes windows locks files as open and that causes windower to be unable to pull updates. Shiva.Nitroustaru said: »Quetzalcoatl.Guthrie said: »Quetzalcoatl.Guthrie said: »figured it out. For some reason Gelos Earring was the cause.
any ideas?
Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date.
It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update?
Thanks!!
It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. If what he said does not work, delete the windower/updates folder. Sometimes windows locks files as open and that causes windower to be unable to pull updates.
This was it. Thanks Rooks and Nitro!
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-08-15 19:13:53
Hey I'm playing with the video command but every video I make right now when I watch it back plays a fair bit faster than normal, generally I've been putting 30 fps and 100 quality and just changing the resolution.
This is what it looks like:
YouTube Video Placeholder
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-08-15 21:26:11
Do you use config to change your fps? I do not know that the video feature accounts for that.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-08-15 21:44:46
I do, just tried making a video doing a similar thing with config unloaded and loaded and it looked about the same, or would I have to start the game without config loaded to see it properly?
By Iryoku 2015-08-16 00:11:22
This means it's taking longer than 1/30 of a second to encode a frame, so frames are dropped. When the video is played back it's playing a 10 or 15 fps video at 30 fps which means it plays back faster than expected.
Try adjusting the settings to improve the encoding speed. Down-scaling the video should help.
[+]
Lakshmi.Byrth
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Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-08-16 07:15:54
Okay, I need two pieces of information and one test result before this can happen:
1) What are the base durations of Refresh 3 and Temper 2?
2) Do Refresh duration enhancing items (Gishdubar Sash, Grapevine Cape, Inspirited Boots, Shab. Sabatons +1/Shabati Sabatons) work with Refresh III? (testing only one is fine)
Test: Could you please open up windower/res/spells.lua and add duration=180, (or whatever the proper duration is in seconds) to those two entries, then reload Timers and see if you get bars?
Lakshmi.Zerowone
Serveur: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2015-08-16 10:17:41
GS disabled on -Dev this morning?
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-08-16 12:04:44
Thanks!
Could you please tell me what the base durations of Refresh III and Temper II are, so I can add them to the resources?
I'll open an issue for Enhancing Magic job points.
Asura.Crevox
Serveur: Asura
Game: FFXI
Posts: 370
By Asura.Crevox 2015-08-16 15:05:52
@_@
Asura.Rinuko
Serveur: Asura
Game: FFXI
Posts: 144
By Asura.Rinuko 2015-08-16 15:16:49
You broke it Crev!
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10105
By Asura.Sechs 2015-08-17 06:52:31
Any chance to fix the Timers Stratagems counter to work with the 550 SCH gift?
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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