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Plugins broken via Version Update
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2014-04-30 08:01:20
It is released, you can find it under the Addons tab in the Launcher. It still has some Dynamis issues (and possbily others), but they are being worked on. Oh blimey, I'll have to check that out then, was unaware of it.
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-02 09:48:25
Anyone having an issue with gearswap and blue magic?
Just been cast Glutonous Dart and other various Blue Magic spells, and i keep getting this.
windower4//addons/GearSwap/helper_functions.lua673: attempt to index feld '?' ( a nil value).
All other Jobs ja / spells / ws are fine far as I can see.
Leviathan.Arcon
VIP
Serveur: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-05-02 09:52:59
Conagh: The issue should be fixed on dev, we will push it live soon.
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-02 09:59:36
Conagh: The issue should be fixed on dev, we will push it live soon.
Appreciated, didn't want to post it on tracker if it was only me
Bismarck.Dubai
Serveur: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Dubai 2014-05-02 10:05:07
Had the same issue as everyone else. Just did what Korvana suggested and works perfectly fine now.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2014-05-04 12:45:51
Hey, been using PointWatch, it's pretty cool so far but just had one issue, it's outputting abyssea lights in the console everytime I rest which is visually kind of annoying when I'm trying to pop VNMs, it that a bug or is it a setting I have to change?
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-06 16:40:37
Anyone having an issue with gearswap and blue magic?
Just been cast Glutonous Dart and other various Blue Magic spells, and i keep getting this.
windower4//addons/GearSwap/helper_functions.lua673: attempt to index feld '?' ( a nil value).
All other Jobs ja / spells / ws are fine far as I can see.
Well seems something else is borked, on WHM my Cure sets are not equipping, it seems to register Cure as Enhancing magic?
Here's a link to my GS which I've used and not changed for months (Gear changes have obviously been done)
Code function get_sets()
sets.aftercast_Idle_noSub = {main="Owleyes",sub="Genbu's Shield",ammo="Incantor Stone",
head="Nefer Khat",neck="Twilight Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sirona's ring",ring2="Aquasoul Ring",
back="Umbra Cape",waist="Witful Belt",legs="Nares Trews",feet="Serpentes Sabots"}
sets.aftercast_Idle_Sub = {main="Owleyes",sub="Genbu's Shield",ammo="Incantor Stone",
head="Nefer Khat",neck="Twilight Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sirona's ring",ring2="Aquasoul Ring",
back="Umbra Cape",waist="Witful Belt",legs="Nares Trews",feet="Serpentes Sabots"}
sets.aftercast_Idle = sets.aftercast_Idle_noSub
sets.aftercast_Move = {main="Owleyes",sub="Genbu's Shield",ammo="Incantor Stone",
head="Nefer Khat",neck="Twilight Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sirona's ring",ring2="Aquasoul Ring",
back="Umbra Cape",waist="Witful Belt",legs="Nares Trews",feet="Desert Boots"}
sets.precast_FastCast = {ammo="Incantor Stone",head="Nahtirah Hat",ear2="Loquacious Earring",
body="Anhur Robe",hands="Gendewitha Gages",back="Swith Cape",legs="Artseiq hose",feet="Chelona Boots",waist="Siegel Sash"}
sets.precast_Cure = {ammo="Incantor Stone",head="Nahtirah Hat",ear2="Loquacious Earring",
body="Heka's Kalasiris",hands="Gendewitha Gages",back="Pahtli Cape",legs="Orsn. Pantaln. +2",feet="Cure Clogs"}
sets.Resting = {main="Chatoyant Staff"}
sets.midcast_ElementalMagic = {ammo="Kalboron Stone",
main="Eminent Staff",sub="Mephitis Grip",head="Nahtirah Hat",body="Nares Saio",hands="Yaoyotl Gloves",legs="Theo. Pantaloons",feet="Nares Clogs",
neck="Eddy Necklace",waist="Cascade Belt",left_ear="Hecate's Earring",right_ear="Friomisi Earring",left_ring="Maquette Ring",right_ring="Sangoma Ring",
back="Refraction Cape",}
sets.midcast_DarkMagic = {main="Eminent Staff",sub="Mephitis Grip",ammo="Incantor Stone",head="Nahtirah Hat",
body="Nares Saio",hands="Gendewitha Gages",legs="Artsieq Hose",feet="Theo. Duckbills +1",neck="Eddy Necklace",waist="Cascade Belt",
left_ear="Lifestorm Earring",right_ear="Psystorm Earring",left_ring="Maquette Ring",right_ring="Sangoma Ring",
back="Refraction Cape",}
sets.midcast_EnfeeblingMagic = { ammo="Kalboron Stone",
main="Eminent Staff",sub="Mephitis Grip",head="Nahtirah Hat",body="Theo. Briault +1",hands="Lurid Mitts",legs="Artsieq Hose",feet="Theo. Duckbills +1",
neck="Eddy Necklace",waist="Cascade Belt",left_ear="Lifestorm Earring",right_ear="Psystorm Earring",left_ring="Aquasoul Ring",right_ring="Sangoma Ring",
back="Refraction Cape",}
sets.midcast_EnfeeblingAccuracy = { ammo="Kalboron Stone",
main="Eminent Staff",sub="Mephitis Grip",head="Nahtirah Hat",body="Theo. Briault +1",hands="Lurid Mitts",legs="Artsieq Hose",feet="Theo. Duckbills +1",
neck="Enfeebling Torque",waist="Cascade Belt",left_ear="Lifestorm Earring",right_ear="Psystorm Earring",left_ring="Maquette Ring",right_ring="Sangoma Ring",
back="Refraction Cape"}
sets.midcast_Impact = {main="Eminent Staff",sub="Wizzan Grip",ammo="Witchstone",
neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Novio Earring",
hands="Yaoyotl Gloves",ring1="Archon Ring",ring2="Sangoma Ring",
back="Searing Cape",waist="Maniacus Sash",legs="",feet="Bokwus Boots"}
sets.midcast_EnhancingRecast = {main="Beneficus",ammo="Incantor Stone",
head="Nahtirah Hat",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Theo. briault +1",hands="Dynasty Mitts",
back="Swith Cape",waist="Goading Belt",legs="Artseiq hose",feet="Piety Duckbills +1"}
sets.midcast_EnhancingMagic = {main="Beneficus",ammo="Incantor Stone",
head="Nabu's tiara",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Hyksos Robe",hands="Dynasty Mitts",
back="Swith Cape",waist="Olympus sash",legs="Piety Pantaloons",feet="Orsn. Duckbills +2"}
sets.midcast_BarSpell = {main="Beneficus",sub="Genbu's Shield",ammo="Incantor Stone",
head="Orison Cap +2",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Orison Bliaud +2",hands="Orison Mitts +2",
back="Merciful Cape",waist="Olympus Sash",legs="Piety Pantaloons",feet="Orison Duckbills +2"}
sets.midcast_Regen = set_combine(sets.midcast_BarSpell,{legs="Theophany pantaloons",feet="Gendewitha galoshes",body="Piety Briault"})
sets.midcast_DebuffRemoval = {main="Yagrush",ammo="Incantor Stone",
head="Orison Cap +2",neck="Malison Medallion",ear1="Lifestorm Earring",ear2="Loquacious Earring",
body="Orison Bliaud +2",hands="Orison Mitts +2",ring1="Ephedra Ring", ring2="Ephedra Ring",
back="Swith Cape",waist="Cascade Belt",legs="Theophany pantaloons",feet="Gendewitha Galoshes"}
sets.precast_Stun = {main="Apamajas II"}
sets.midcast_Curaga = {ammo="Incantor Stone",
main="Tamaxchi",sub="Genbu's Shield",head="Gende. Caubeen",body="Theo. Briault +1",hands="Theo. Mitts +1",legs="Orsn. Pantaln. +2",
feet="Piety Duckbills +1",neck="Nuna Gorget +1",waist="Cascade Belt",ear2="Cmn. Earring",ear1="Lifestorm Earring",left_ring="Sirona's Ring",
right_ring="Aquasoul Ring",back="Pahtli Cape",}
sets.midcast_WCure =
{
main="Chatoyant Staff",
sub="Mephitis Grip",
ammo="Incantor Stone",
head="Gende. Caubeen",
body="Orison Bliaud +2",
hands="Bokwus Gloves",
legs="Orsn. Pantaln. +2",
feet="Piety Duckbills +1",
neck="Colossus's Torque",
waist="Korin Obi",
left_ear="Roundel Earring",
right_ear="Beatific Earring",
left_ring="Sirona's Ring",
right_ring="Ephedra Ring",
back="Twilight Cape",
}
sets.midcast_Cure = {main="Tamaxchi",head="Gendewitha caubeen",neck="Colossus's Torque",
body="Orison Bliaud +2",hands="Theo. Mitts +1",back="Tempered Cape",legs="Orsn. Pantaln. +2",
ring1="Sirona's Ring", ring2="Ephedra Ring", feet="Theo. Duckbills +1", waist="Bishop's Sash",
ear2="Beatific Earring", ear1="Roundel Earring"}
sets.midcast_Helix = {main="Eminent Staff",sub="Mephitis Grip",ammo="Snow Sachet",
head="Nahtirah Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
body="Nares Saio",hands="",ring1="Icesoul Ring",ring2="Icesoul Ring",
back="Twilight Cape",waist="Wanion Belt",legs="Akasha Chaps",feet="Nares Clogs"}
sets.midcast_Stoneskin = set_combine(sets.midcast_BarSpell,{main="Benificus",neck="Stone Gorget",waist="Siegel Sash",legs="Haven Hose",Ear1="Earthcry Earring"})
sets.Obi = {}
sets.Obi.Light = {waist='Korin Obi',back='Twilight Cape',lring='Chatoyant Staff'}
end
function precast(spell,action)
if spell.skill=='HealingMagic' then
if T{"Cure"}:contains(spell.name) and spell.cast_time < 50 then
cast_delay(0.1)
equip(sets.precast_Cure)
end
if T{"Curaga"}:contains(spell.name) and spell.cast_time < 15 then
cast_delay(0.1)
equip(sets.precast_Cure)
else
equip(sets['precast_FastCast'])
cast_delay(0.1)
end
elseif spell.skill=='ElementalMagic' and spell.cast_time < 3 then
cast_delay(0.1)
equip(sets.midcast_ElementalMagic)
if spell.element == 'Earth' then
equip({neck="Quanpur Necklace"})
end
if spell.element == world.weather_element or spell_element == world.day_element and sets.Obi[spell.element] then
equip(sets.Obi[spell.element])
end
elseif spell.skill == 'EnhancingMagic' then
if T{"Barfira","Barfire","Barwater","Barwatera","Barstone","Barstonra","Baraero","Baraera","Barblizzara",
"Barblizzard","Barthunder","Barthundra"}:contains(spell.name) then
equip (sets['midcast_BarSpell'])
elseif T{"Paralyna","Silena","Viruna","Erase","Cursna","Stona","Blindna","Poisona"}:contains(spell.name) then
equip (sets['midcast_DebuffRemoval'])
else
equip(sets['precast_FastCast'])
cast_delay(0.1)
end
else
equip(sets['precast_FastCast'])
cast_delay(0.5)
end
end
function midcast(spell,action)
if spell.skill=='DivineMagic' then
equip(sets.midcast_ElementalMagic)
elseif spell.skill=='HealingMagic' then
if T{"Cure","Cure II","Cure III","Cure IV","Cure V","Cure VI"}:contains(spell.name) and spell.cast_time < 6 then
if world.day =='Lightsday' or world.weather_element == 'Light' or Buffactive == 'Aurorastorm'then
equip(sets.midcast_WCure)
else
equip(sets.midcast_Cure)
end
elseif T{"Curaga","Curaga II","Curaga III","Curaga IV","Curaga V"}:contains(spell.name) and spell.cast_time < 6 then
equip(sets.midcast_Curaga)
elseif T{"Paralyna","Silena","Viruna","Erase","Cursna","Stona","Blindna","Poisona"}:contains(spell.name) then
equip (sets['midcast_DebuffRemoval'])
elseif T{"Protectra V","Shellra V"}:contains(spell.name) then
equip(sets['midcast_Barspell'])
else
equip(sets.midcast_DebuffRemoval)
end
elseif spell.skill=="EnfeeblingMagic" then
equip(sets.midcast_EnfeeblingMagic)
if T{"Silence"}:contains(spell.name) then
send_command('@wait 1;input /echo ------- Silence Landed -------')
equip(sets.midcast_EnfeeblingAccuracy)
end
elseif spell.skill=="ElementalMagic" then
equip(sets['midcast_Nuke'])
elseif spell.skill == 'EnhancingMagic' then
if T{"Barfira","Barfire","Barwater","Barwatera","Barstone","Barstonra","Baraero","Baraera","Barblizzara",
"Barblizzard","Barthunder","Barthundra"}:contains(spell.name) then
equip (sets['midcast_BarSpell'])
elseif T{"Paralyna","Silena","Viruna","Erase","Cursna","Stona","Blindna","Poisona"}:contains(spell.name) then
equip (sets['midcast_DebuffRemoval'])
elseif spell.english == 'Stoneskin' then
equip(sets['midcast_Stoneskin'])
elseif T{"Haste","Refresh"}:contains(spell.name) then
equip(sets['midcast_EnhancingRecast'])
elseif string.find(spell.english,'Boost') then
equip(sets['midcast_EnhancingMagic'])
elseif string.find(spell.english,'Regen') then
equip(sets['midcast_Regen'])
elseif string.find(spell.english,'Protect') then
equip (set_combine(sets['midcast_BarSpell'],{feet="Piety Duckbills +1"}))
elseif string.find(spell.english,'Shell') then
equip(sets['midcast_BarSpell'])
else
equip(sets['midcast_BarSpell'])
end
elseif string.find(spell.english,'Protect') then
equip (set_combine(sets['midcast_BarSpell'],{feet="Piety Duckbills +1"}))
elseif string.find(spell.english,'Shell') then
equip(sets['midcast_BarSpell'])
else
equip(sets['midcast_EnhancingMagic'])
end
end
function aftercast(spell,action)
equip(sets['aftercast_Idle'])
end
function status_change(new,action)
if new=='Idle' then
Idle()
elseif new=='Resting' then
equip(sets.Resting)
end
end
function buff_change(buff,gain_or_loss)
if buff == "Sandstorm" then
Idle()
end
end
function Idle()
if buffactive['Sandstorm'] then
equip(sets.aftercast_Move)
send_command('@wait 1;input /echo ------- Sandstorm Move Wear Activated -------')
else
equip(sets.aftercast_idle)
end
end
function pet_midcast(spell,action)
end
function pet_aftercast(spell,action)
end
-- This function is user defined, but never called by GearSwap itself. It's just a user function that's only called from user functions. I wanted to check the weather and equip a weather-based set for some spells, so it made sense to make a function for it instead of replicating the conditional in multiple places.
function weathercheck(spell_element,set)
if spell_element == world.weather_element or spell_element == world.day_element then
equip(set,sets['Obi_'..spell_element])
else
equip(set)
end
end
If it's an issue others are experiencing, I'll log it on the Windower Website.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2014-05-06 17:05:01
"EnhancingMagic" became "Enhancing Magic" in the last resources update. Same with DivineMagic, HealingMagic, etc. That's your problem. Just add spaces and they'll all start working again.
Keep in mind that "WhiteMagic", "BlackMagic", etc. types still do not have a space.
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2014-05-06 17:05:52
"EnhancingMagic" became "Enhancing Magic" in the last resources update. Same with DivineMagic, HealingMagic, etc. That's your problem. Just add spaces and they'll all start working again.
Keep in mind that "WhiteMagic", "BlackMagic", etc. types still do not have a space.
Sigh thanks.
Serveur: Odin
Game: FFXI
Posts: 197
By Odin.Rendra 2014-05-12 17:48:46
Not sure if this is related to the update as i haven't really played much lately, but 2 things I have noticed. When changing jobs my game crashes to the desktop, I'm not sure how to look for the error code. The 2nd issue is scoreboard completely reset itself earlier and now i can't change the settings in the xml to move it back to its original position i had it, every time i change it and load/unload it, it stays in the top left corner.
Caitsith.Crunch
Serveur: Caitsith
Game: FFXI
Posts: 19
By Caitsith.Crunch 2014-05-14 20:19:13
I'm crashing every 30 seconds on my main account. On the same computer using the exact same windower set up, my mule is staying logged on endlessly no problem at all. I thought having gear in wardrobe might be causing it, but I put 80 items into mule's wardrobe and it is still fine. My main is PLD with burtgang, only thing i can think of, is the rewording of burt and aegis information (pdt II and mdt II) maybe causing a problem with windower?
Quetzalcoatl.Azzariah
Serveur: Quetzalcoatl
Game: FFXI
Posts: 35
By Quetzalcoatl.Azzariah 2014-05-14 20:53:38
Itemizer (Plugin) having issues. Using hook 4.2.2.0. Running into the usual error messages after an update.
"locker has no free space, unable to move item" Same error with sack and satchel so far. Safe seems to work fine. This is only when using the /put command.
Tried messing with lower case/CAPS on inventory destination and no change.
Thanks in advance!!
Serveur: Phoenix
Game: FFXI
Posts: 118
By Phoenix.Tigertail 2014-05-14 21:40:53
Sigh Im having all kinds of problems now. I can't keep my alt logged in, keeps crashing after the character loads. My main has 4 dozen "timers" at the top of the screen and I keep getting a "You have to be logged in to use this addon" message. I have set it to not load battlemod, gearswap and guildwork initially but the problems are still there. When gearswap was loaded I got the attempt to index a nil value as well. I don't see anyone else with these issues yet so I thought I would report them. Thanks in advance for all your hard work on these. :)
Caitsith.Crunch
Serveur: Caitsith
Game: FFXI
Posts: 19
By Caitsith.Crunch 2014-05-14 21:52:57
Reading on BG forum that a certain item being in wardrobe might be causing this, I didn't have this problem until i started putting items in it earlier. Going to try putting them in one by one and see which crashes me, i'll let you know if i figure it out
Quetzalcoatl.Orestes
Serveur: Quetzalcoatl
Game: FFXI
Posts: 430
By Quetzalcoatl.Orestes 2014-05-14 22:10:11
Gear collector is hanging when inventory is full like it did on the previous update.
This is very much expected given the addition of wardrobe, but figured I would point it out.
Thanks
Caitsith.Crunch
Serveur: Caitsith
Game: FFXI
Posts: 19
By Caitsith.Crunch 2014-05-14 22:13:31
Well, crashed as soon as I put Moldavite earring in wardrobe on my main, but my mule has it in his wardrobe and np, so idk. Seems to have something to do with wardrobe.
Caitsith.Crunch
Serveur: Caitsith
Game: FFXI
Posts: 19
By Caitsith.Crunch 2014-05-14 23:06:03
Reinstalled and not having problem anymore, but spellcast isn't listed in the downloadable plugins, is it no longer being supported?
Bismarck.Snprphnx
Serveur: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2014-05-14 23:09:27
Reinstalled and not having problem anymore, but spellcast isn't listed in the downloadable plugins, is it no longer being supported?
Correct. Its still listed in my menu, however it has a Yellow Caution/Exclamation mark symbol next to the name, saying it is no longer supported
Leviathan.Arcon
VIP
Serveur: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-05-15 00:54:23
Spellcast cannot be downloaded normally anymore (only in Konami mode). We will not be updating it to include the Wardrobe, nor will we fix it if it breaks in the future. It has now been deprecated.
[+]
By Flareon 2014-05-15 01:03:24
Wouldn't you allow anyone else who would like to carry on with the work to do it? It's just that so many people rely on that and can not sort out so hard stuff such as GearSwap (yeah, like myself)
Serveur: Odin
Game: FFXI
Posts: 228
By Odin.Skeero 2014-05-15 01:26:36
So since spellcast will no longer be supported, does that mean gear collector will no longer work? Because that would be just awful.
Fenrir.Jinjo
VIP
Serveur: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2014-05-15 01:45:32
If you figured out spellcast's pseudo-logic, you should actually have a much easier time.
By Azurea 2014-05-15 01:49:51
Sad to hear that spellcast has lost its support. I remember how long it took me to get the hang of it way back when, but I definitely consider myself quite fluent today. Not real sure I feel like learning something like that again at this late stage of the game (especially since I barely play as it is), and I'm sure many others agree. Via research I can definitely see the advantages to Gearswap, though.
By Gihl 2014-05-15 02:08:27
my scrips are not working well :p need to hit twice to equip my thaumas body
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10101
By Asura.Sechs 2014-05-15 02:51:19
Did you place Thaumas body in Wardrobe? Because I'm having a similar issue with the feet slot.
I put Hermes' Sandals in my Wardrobe and each time I launch a TXT windower script, it swaps ALL the slot except the feet one.
I need to launch it a second time for the feet slot to be changed.
Oddly enough it happens only in the feet slot and only for items I placed in the Wardrobe.
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2014-05-15 03:02:24
Also having issues with scripts, and no the pieces I'm trying to equip are not in wardrobe. Head slot and sub slot are the only affected slots for me.
By Gihl 2014-05-15 03:07:00
had same issue on mule cape slot :p, is so annoying have to hit macro twice
By Gihl 2014-05-15 03:09:45
after i hit my alt1 macro idle set, then use alt0 to tp set is causing the the issue when thaumas is not getting equiped
Leviathan.Arcon
VIP
Serveur: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2014-05-15 04:06:42
Wouldn't you allow anyone else who would like to carry on with the work to do it? It's just that so many people rely on that and can not sort out so hard stuff such as GearSwap (yeah, like myself)
Sure, we are very much understaffed, and no one on the team has used Spellcast in almost a year, and the code is shitty as all hell. If you wanna apply as a plugin dev, you're free to waste your time on this piece of ***, come on IRC and talk to me if you wanna apply :)
But seriously, you would do the entire world a favor if you stopped using and maintaining that abomination, switched to GearSwap and let it die already.
No, you do not need to learn Lua. You can either use one of the tons of pre-made Lua files (check this thread) or use our Spellcast-to-GearSwap-Converter. The latter spits out functional files, but it's not really optimal.
So since spellcast will no longer be supported, does that mean gear collector will no longer work? Because that would be just awful.
GC just reads arbitrary XML files, it's actually completely unrelated to SC. You can still manually maintain XML files with your items and have it work like before, with no rules, just one group with all items in one set.
That said, GC has been working with GearSwap for a while, although you need to explicitly export your GearSwap sets to an XML file. GS has a built-in option for that.
Also, I think Byrth was working on a GS-native version of GC, but no ETA on that yet.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2014-05-15 04:45:28
I may have to get my head around GearCollector, I'm sure once upon a time I was equally resistant to learning Spellcast.
From what I've seen it looks very C like and in the past I had tried to learn C++ at University so maybe I can make the switch.
Please post all crashes and errors concerning plugins after an update breaks them. This will prevent a mass amount of new topics containing the same information.
If you know an answer to any questions relating to any plugin that's broken, by all means, answer it. This is what this thread is for.
New topics made about broken plugins after an update will be locked and referred to here.
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