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Cizin Greaves (Legs)
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-09-07 22:09:57
Ok, I know I'm not the only one having issues getting this to work in spellcast. I know its named the same as the feet, but it will not put the legs on no matter what I do!
Is there a workaround for this until SE changes the name? Is there a way to alias it?
Any info is more than appreciated!
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2908
By Ragnarok.Martel 2013-09-07 22:57:05
Hmmm, wish I could help, but both; <legs>Cizin Greaves</legs> in my XMLs and /equip legs "Cizin Greaves" are working for me....
All I can think to suggest is updating your resources.
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-09-07 23:11:42
I just updated resources and nothing. So I deleted the files, and updated again... it re-downloaded them, same issue... turned on show gearswaps, and it lists the legs being swapped, but never puts them on. Can it be my spellcast?
*Edit*
Deebug: [12:29:05 AM] 5136:<0> Not equipping Blitzer Poleyn ID 16369 due to current equipped ID 16369
Ideas?
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2908
By Ragnarok.Martel 2013-09-07 23:39:52
Yeah, I'd say post your xml.
The debug bit is weird. That indicates that for that step, it thinks you should be wearing blitzer, and are wearing it already, so it didn't try to equip it again.
Also, try just typing in a normal /equip legs "Cizin Greaves" to see if that equips it.
A final, unlikely thought. Check to make sure the "Cizin greaves" you're carrying are actually the legs. Maybe gearcollector(if you use that) grabbed the wrong one?
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-09-07 23:44:23
I've tried unload spellcast and just type: /equip Legs "Cizin Greaves" and it does nothing. I deleted the resources folder, updated and loaded spellcast again, still the same issue. Yes, I have both the legs and feet on me, and I don't think I've got a rule to lock legs anywhere (even though it changes to ws legs and jump legs, etc..)
Code
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.50"
Debug="True"
ShowGearSwaps="False" />
<guildwork
character="Sanriku"
server="Quetzalcoatl"
description="Does what it does, and covers all but a convert set."
job="drg"/>
<variables>
<var name="PRing">0</var>
</variables>
<sets>
<group default="yes" name="DRG">
<set name="Standard" />
<set name="TP|Engaged-DD">
<lring>K'ayres Ring</lring>
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<neck>Asperity Necklace</neck>
<body>Cizin Mail</body>
<hands>Miki. Gauntlets</hands>
<lear>Bladeborn Earring</lear>
<rear>Steelflash Earring</rear>
<legs>Cizin Greaves</legs>
<waist>Goading Belt</waist>
<feet>Mikinaak Greaves</feet>
<back>Atheling Mantle</back>
<rring>Rajas Ring</rring>
</set>
<set name="TP|Engaged-Mage">
<lring>Dark Ring</lring>
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<neck>Wiglen Gorget</neck>
<body>Mekira Meikogai</body>
<hands>Cizin Mufflers</hands>
<lear>Ethereal Earring</lear>
<rear>Brutal Earring</rear>
<legs>Phorcys Dirs</legs>
<waist>Zoran's Belt</waist>
<feet>Gorney Sollerets</feet>
<back>Metallon Mantle</back>
<rring>Dark Ring</rring>
</set>
<set name="Idle-DD">
<lring>Dark Ring</lring>
<ammo>Thew Bomblet</ammo>
<head>Ogier's Helm</head>
<neck>Wiglen Gorget</neck>
<body>Mekira Meikogai</body>
<hands>Cizin Mufflers</hands>
<lear>Ethereal Earring</lear>
<rear>Brutal Earring</rear>
<legs>Blitzer Poleyn</legs>
<waist>Nierenschutz</waist>
<feet>Phorcys Schuhs</feet>
<back>Metallon Mantle</back>
<rring>Dark Ring</rring>
</set>
<set name="Idle-Mage">
<lring>Dark Ring</lring>
<ammo>Thew Bomblet</ammo>
<head>Twilight Helm</head>
<neck>Wiglen Gorget</neck>
<body>Twilight Mail</body>
<hands>Cizin Mufflers</hands>
<lear>Ethereal Earring</lear>
<rear>Brutal Earring</rear>
<legs>Blitzer Poleyn</legs>
<waist>Nierenschutz</waist>
<feet>Phorcys Schuhs</feet>
<back>Metallon Mantle</back>
<rring>Dark Ring</rring>
</set>
<set name="PDT">
<lring>Dark Ring</lring>
<ammo>Thew Bomblet</ammo>
<head>Ogier's Helm</head>
<neck>Wiglen Gorget</neck>
<body>Mekira Meikogai</body>
<hands>Cizin Mufflers</hands>
<lear>Ethereal Earring</lear>
<rear>Brutal Earring</rear>
<legs>Blitzer Poleyn</legs>
<waist>Nierenschutz</waist>
<feet>Phorcys Schuhs</feet>
<back>Metallon Mantle</back>
<rring>Dark Ring</rring>
</set>
<set name="Town">
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<neck>Lancer's Torque</neck>
<body>Twilight Mail</body>
<hands>Lancer's Vambraces +2</hands>
<lear>Ethereal Earring</lear>
<rear>Brutal Earring</rear>
<legs>Lncr. Cuissots +2</legs>
<waist>Goading Belt</waist>
<lring>K'ayres Ring</lring>
<rring>Rajas Ring</rring>
<feet>Lncr. Schynbld. +2</feet>
<back>Atheling Mantle</back>
</set>
<set name="WSGEAR" baseset="standard">
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<neck>Justiciar's Torque</neck>
<body>Phorcys Korazin</body>
<hands>Lancer's Vambraces +2</hands>
<lear>Bladeborn Earring</lear>
<rear>Steelflash Earring</rear>
<legs>Cizin Greaves</legs>
<waist>Caudata Belt</waist>
<lring>Vulcan's Ring</lring>
<rring>Rajas Ring</rring>
<feet>Cizin Greaves</feet>
<back>Atheling Mantle</back>
</set>
<set name="Drakes" baseset="WSGEAR">
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<body>Phorcys Korazin</body>
<hands>Cizin Mufflers</hands>
<lear>Kemas Earring</lear>
<legs>Miki. Cuisses</legs>
<waist>Light Belt</waist>
<lring>Vulcan's Ring</lring>
<feet>Cizin Greaves</feet>
</set>
<set name="SD" baseset="WSGEAR">
<ammo>Thew Bomblet</ammo>
<head>Yaoyotl Helm</head>
<neck>Justiciar's Torque</neck>
<body>Phorcys Korazin</body>
<hands>Cizin Mufflers</hands>
<lear>Kemas Earring</lear>
<waist>Light Belt</waist>
<legs>Miki. Cuisses</legs>
<lring>Vulcan's Ring</lring>
<feet>Gorney Sollerets</feet>
</set>
<set name="jump" baseset="WSGEAR">
<head>Twilight Helm</head>
<neck>Asperity Necklace</neck>
<body>Karieyh Haubert</body>
<waist>Anguinus Belt</waist>
<hands>Cizin Mufflers</hands>
<legs>Phorcys Dirs</legs>
<lring>K'ayres Ring</lring>
<feet>Cizin Greaves</feet>
</set>
<set name="high jump" baseset="WSGEAR">
<head>Twilight Helm</head>
<neck>Asperity Necklace</neck>
<body>Karieyh Haubert</body>
<waist>Anguinus Belt</waist>
<hands>Cizin Mufflers</hands>
<legs>Phorcys Dirs</legs>
<lring>K'ayres Ring</lring>
<feet>Cizin Greaves</feet>
</set>
<set name="Spirit jump" baseset="WSGEAR">
<neck>Asperity Necklace</neck>
<body>Karieyh Haubert</body>
<waist>Anguinus Belt</waist>
<hands>Cizin Mufflers</hands>
<legs>Lncr. Cuissots +2</legs>
<lring>K'ayres Ring</lring>
<feet>Lncr. Schynbld. +2</feet>
</set>
<set name="Soul jump" baseset="WSGEAR">
<neck>Asperity Necklace</neck>
<body>Karieyh Haubert</body>
<waist>Anguinus Belt</waist>
<hands>Cizin Mufflers</hands>
<legs>Lncr. Cuissots +2</legs>
<lring>K'ayres Ring</lring>
<feet>Cizin Greaves</feet>
</set>
<set name="PreBreath" baseset="PDT">
<lring>K'ayres Ring</lring>
<head>Drachen Armet</head>
<body>Karieyh Haubert</body>
<hands>Cizin Mufflers</hands>
<legs>Cizin Greaves</legs>
<feet>Gorney Sollerets</feet>
<rring>Meridian Ring</rring>
</set>
<set name="Breath" baseset="PDT">
<head>Wyrm Armet</head>
<neck>Lancer's Torque</neck>
<body>Wyvern Mail</body>
<legs>Drachen Brais +1</legs>
<waist>Glassblower's Belt</waist>
<feet>Wyrm Greaves +2</feet>
<back>Lancer's Pelerine</back>
<rear>Lancer's Earring</rear>
</set>
<set name="Resting" baseset="idle">
<body>Drachen Mail +1</body>
</set>
<set name ="Call Wyvern" baseset ="%Status-%SubJob">
<body>Wyrm Mail</body>
</set>
<set name ="Angon" baseset ="%Status-%SubJob">
<ammo>Angon</ammo>
<hands>Wym. Fng. Gnt. +2</hands>
</set>
<set name="Apoc" baseset="%Status-%SubJob">
<head>Twilight Helm</head>
<body>Twilight Mail</body>
</set>
<set name="Haste" baseset="standard">
<head>Lancer's Mezail +2</head>
<waist>Goading Belt</waist>
<rear>Loquacious Earring</rear>
</set>
<set name="Spirit Link" baseset="Apoc">
<hands>Lncr. Vmbrc. +2</hands>
</set>
<set name="ALLSet" baseset="%Status-%SubJob">
<sub>Pole Grip</sub>
<ammo>Thew Bomblet</ammo>
</set>
<!-- DD TP Sets -->
<set name="Engaged-SAM" baseset="Engaged-DD" />
<set name="Engaged-WAR" baseset="Engaged-DD" />
<set name="Engaged-THF" baseset="Engaged-DD" />
<set name="Engaged-DRK" baseset="Engaged-DD" />
<set name="Engaged-NIN" baseset="Engaged-DD" />
<set name="Engaged-DNC" baseset="Engaged-DD" />
<!-- DD Idle Sets -->
<set name="Idle-SAM" baseset="Idle-DD" />
<set name="Idle-WAR" baseset="Idle-DD" />
<set name="Idle-THF" baseset="Idle-DD" />
<set name="Idle-DRK" baseset="Idle-DD" />
<set name="Idle-NIN" baseset="Idle-DD" />
<set name="Idle-DNC" baseset="Idle-DD" />
<!-- Mage TP Sets -->
<set name="Engaged-RDM" baseset="Engaged-Mage" />
<set name="Engaged-WHM" baseset="Engaged-Mage" />
<set name="Engaged-BLU" baseset="Engaged-Mage" />
<set name="Engaged-SCH" baseset="Engaged-Mage" />
<set name="Engaged-BLM" baseset="Engaged-Mage" />
<!-- Mage Idle Sets -->
<set name="Idle-RDM" baseset="Idle-Mage" />
<set name="Idle-WHM" baseset="Idle-Mage" />
<set name="Idle-BLU" baseset="Idle-Mage" />
<set name="Idle-SCH" baseset="Idle-Mage" />
<set name="Idle-BLM" baseset="Idle-Mage" />
<!-- Catch All -->
<set name="TP" baseset="TP-%subjob" />
<set name="Idle" baseset="Idle-%subjob" />
<set name="Hybrid" baseset="Engaged-RDM" />
</group>
</sets>
<rules>
<!-- Auto Re-Equip -->
<if advanced='("%EquipBody"="empty" AND "%EquipHead"="empty")'>
<if mainjob="DRG">
<equip set="AllSet" />
</if>
</if>
<!-- Autoset -->
<if spell="autoset">
<equip when="Engaged" set="Engaged-%Subjob" />
<equip when="Idle" set="Idle-%Subjob" />
</if>
<!-- Auto Zombie Code! -->
<if BuffActive="Weakness">
<action type="equip" when="idle|engaged|precast|midcast|aftercast">
<head lock="yes">Twilight Helm</head>
<body lock="yes">Twilight Mail</body>
</action>
</if>
<!-- Prouesse Ring -->
<if advanced='"$PRing" = "1"'>
<action type="equip" when="engaged|precast|midcast|aftercast">
<lring lock="yes">Prouesse Ring</lring>
</action>
</if>
<!-- Weapon Skill Rules -->
<if type="Weaponskill">
<if mode="OR" TPLT="100" notstatus="engaged">
<addtochat color="121">***Not enough TP or not engaged. Cancelling %Spell***</addtochat>
<cancelspell/>
<return/>
</if>
<precastdelay delay="0.4" />
<midcastdelay delay="1.1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
<if spell="Double Thrust|Raiden Thrust|Skewer|Thunder Thrust|Vorpal Thrust|Impulse Drive|Penta Thrust|Sonic Thrust">
<equip when="precast" set="WSGEAR" />
</if>
<elseif spell="Drakesbane|Wheeling Thrust">
<equip when="precast" set="Drakes" />
</elseif>
<elseif spell="Stardiver">
<equip when="precast" set="SD" />
</elseif>
<if SubJob="SAM|NIN|WAR|THF|DNC" notBuffactive="Spirit Surge" PetIsValid="True">
<if NotBuffactive="Embrava|March|Haste">
<aftercastdelay delay="1.8"/>
<equip when="Midcast" Set="Breath" />
</if>
</if>
</if>
<!-- Job Ability Rules -->
<if Spell="Call Wyvern">
<equip when="Precast" set="Call Wyvern" />
<aftercastdelay delay="1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<if Spell="Angon">
<equip when="Precast" set="Angon" />
<precastdelay delay=".5" />
<equip when="aftercast" set="%Status-%SubJob" />
<aftercastdelay delay="1" />
</if>
<if spell="Spirit Jump" petisvalid="true">
<action type="equip" when="precast" set="Spirit jump" />
<action type="Aftercastdelay" delay="1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<elseif spell="Spirit Jump" petisvalid="false">
<changespell spell="Jump" />
</elseif>
<if spell="Soul Jump" petisvalid="true">
<equip when="precast" set="Soul jump" />
<Aftercastdelay delay="1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<elseif spell="Soul Jump" petisvalid="false">
<changespell spell="High Jump" />
</elseif>
<if spell="Jump">
<action type="equip" when="precast" set="jump" />
<action type="Aftercastdelay" delay="1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<if spell="High Jump">
<action type="equip" when="precast" set="high jump" />
<action type="Aftercastdelay" delay="1" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<if spell="Spirit Link">
<action type="Precastdelay" delay=".4" />
<action type="equip" when="precast" set="Spirit Link" />
<action type="Aftercastdelay" delay="2" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<!-- Breath Rules -->
<if spell="Foot Kick|Power Attack|Wild Oats|Head Butt|Pollen|Dia*|Protect*|Blinda|Silena|Regen|Paralyna|Cursna|Erase|Poison*|Bar*" petisvalid="true">
<action type="equip" when="precast" set="PreBreath" />
<action type="Midcastdelay" delay="1.5" />
<action type="equip" when="Midcast" set="Breath" />
<action type="Aftercastdelay" delay="5" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<if spell="*Breath">
<action type="equip" when="precast" set="Breath" />
<action type="Aftercastdelay" delay="6" />
<equip when="Aftercast" set ="%Status-%SubJob" />
</if>
<!-- Utsusemi Rules -->
<if spell="Utsusemi: Ichi">
<action type="Equip" when="precast" set="Haste" />
<action type="midcastdelay" delay="2.8" />
<action type="Equip" when="Aftercast" set="%SubJob-%Status" />
<if BuffActive="Copy Image*">
<action type="Command" when="midcast">cancel 66</action>
<action type="Command" when="midcast">cancel 444</action>
<action type="Command" when="midcast">cancel 445</action>
<action type="Command" when="midcast">cancel 446</action>
</if>
</if>
<if spell="Utsusemi: Ni">
<Equip when="precast" set="Haste"/>
<Equip when="aftercast" set="%Status-%SubJob" />
</if>
<!-- Misc Rules -->
<if Area="*Windurst*|*San d'Oria*|*Bastok*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*|*[S]" NotBuffActive="Besieged">
<action type="Equip" when="precast" set="Town" />
</if>
<if status="KO">
<cancelspell />
<return />
</if>
</rules>
</spellcast>
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2908
By Ragnarok.Martel 2013-09-07 23:50:04
Ohh! I think i figured it out. Do you carry both Cizin feet AND legs?
I don't. And the moment I took the feet outta my sack, the legs started to fail to equip. So it seems like the issue is that when it searches for the item to equip it, it's finding the feet first, and trying to equip them.
Try putting the feet away somewhere for a sec and see if legs start working.
Sadly, while this may identify the problem, I don't know of any way around it.
Well... maybe via gearswap.. since it can pick gear based on augments, you could tell it to use the piece with the augments that are on your legs... But gearswap is only available on the dev version of windower4. And I can't code lua at all, so I can't offer you a DRG lua.
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2013-09-07 23:54:53
I don't have any issues with equipping my feet and legs for WSs...
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-09-07 23:56:47
Ok, they need to rename that asap!
I put the feet in my sack and voila~ it works!
Thank you for all of your assistance sir! Now, to go back to testing sets lol.
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-09-08 00:00:09
I don't have any issues with equipping my feet and legs for WSs...
I do not approve of this post.... are you using spellcast? Windower? Is it a job issue? How are you doing this?!?!
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2908
By Ragnarok.Martel 2013-09-08 00:01:48
In cases where I try to equip both items on the same action, it seems to equip both MOST of the time. But not always. This is likely because in the spellcast equip order, feet come before legs.
But every time I've tried to equip just the legs it's failed. UNLESS, I was already wearing the feet. In which case the legs equip every time.
I don't have any issues with equipping my feet and legs for WSs... Do you Idle/TP in said feet? Or the legs, either one being equipped before hand, should ensure the other equips without issue. Would make sense in that case.
Asura.Diggs
Serveur: Asura
Game: FFXI
Posts: 98
By Asura.Diggs 2013-10-07 05:26:49
Bump. I'm at work and can't test it. I got the same issue, so are wondering if spellcast are able to read the Item-ID's? Maybe that could be a quick fix for those actually have to carry both feet and legs.
Quetzalcoatl.Sanriku
Serveur: Quetzalcoatl
Game: FFXI
Posts: 75
By Quetzalcoatl.Sanriku 2013-10-07 21:30:04
Bump. Rebroken since they changed the name to the correct name of "Cizin Breeches". Again, editing the resources doesn't work and I even tried leaving it as Cizin Greaves, no avail.
Did I mess this up somehow or do we need to wait for updated resources again?
Edit~
I just updated spellcast manually and its working now. We are good.
Serveur: Odin
Game: FFXI
Posts: 197
By Odin.Rendra 2013-10-08 02:05:10
Quetzalcoatl.Sanriku said: »Bump. Rebroken since they changed the name to the correct name of "Cizin Breeches". Again, editing the resources doesn't work and I even tried leaving it as Cizin Greaves, no avail.
Did I mess this up somehow or do we need to wait for updated resources again?
Edit~
I just updated spellcast manually and its working now. We are good.
How do you update spellcast manually?
I figured it out... I went into the Resources.xml changed the Cizin Greaves to Cizin Breeches saved it, unloaded spellcast and reloaded it... don't use /sc r... it doesn't seem to work.
Cizin Breeches are now working properly.
Ok, I know I'm not the only one having issues getting this to work in spellcast. I know its named the same as the feet, but it will not put the legs on no matter what I do!
Is there a workaround for this until SE changes the name? Is there a way to alias it?
Any info is more than appreciated!
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