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iiPunch - Monk Guide
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Backstab 2013-10-24 16:44:59
but yeah, all this chitchat is actually rather pointless, so why doesnt everyone just go and has fun trying to lowman ***how ever it suits them and i am sure if anyone does 6 or 7 man morimar they will inform everyone soon enough.
Quetzalcoatl.Elysien
Serveur: Quetzalcoatl
Game: FFXI
Posts: 452
By Quetzalcoatl.Elysien 2013-10-24 17:27:46
Personally did 3x mnk, 2x drg, whm, brd, sch before (35 min, and could probably remove a mnk and still win consistently). honestly thought this was the norm. geo is pretty much useless over bringing 2x drg. macc issues? how long are your fights going on? personally never had finale resist, the few times it needs to be casted, and stuns rarely resist for single sch stun. sch stuns everything, unless a lahar goes off then stunning lahar only. only time lahar is an issue is if an unlucky holy2 for 2k kills a mnk.
Serveur: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-10-24 18:03:45
Aren't Vere gonna be top again after they get IL:119? AM3 yes AM1 no just like pre adoulin ? I'd say spharai will lead because the dex gear is much better than before, and w/e you do VS is stuck at 60% str.
Impetus up, Victory Smite should win over any WS.
In the end just have to wait to see the dmg difference between each weapon, Since VS will be unlockable.
but IMO spharai might be good even if the occ 3x damage proc "sucks"
[+]
Cerberus.Detzu
Serveur: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-10-25 06:15:51
Quetzalcoatl.Elysien said: »Personally did 3x mnk, 2x drg, whm, brd, sch before (35 min, and could probably remove a mnk and still win consistently). honestly thought this was the norm. geo is pretty much useless over bringing 2x drg. macc issues? how long are your fights going on? personally never had finale resist, the few times it needs to be casted, and stuns rarely resist for single sch stun. sch stuns everything, unless a lahar goes off then stunning lahar only. only time lahar is an issue is if an unlucky holy2 for 2k kills a mnk.
You have to go with only mnks as DDs sorry.
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Backstab 2013-10-25 12:41:42
Quetzalcoatl.Elysien said: »Personally did 3x mnk, 2x drg, whm, brd, sch before (35 min, and could probably remove a mnk and still win consistently). honestly thought this was the norm. geo is pretty much useless over bringing 2x drg. macc issues? how long are your fights going on? personally never had finale resist, the few times it needs to be casted, and stuns rarely resist for single sch stun. sch stuns everything, unless a lahar goes off then stunning lahar only. only time lahar is an issue is if an unlucky holy2 for 2k kills a mnk.
sounds rather unpractical, so you had one DD in mage party, whm had to keep 5 DD alive, guess the brd could cast marches for the single DD and sch at same time but still. run would be much smoother if you drop a DD and take an extra sch/rdm along or even cor.
Cerberus.Doctorugh
Serveur: Cerberus
Game: FFXI
Posts: 317
By Cerberus.Doctorugh 2013-10-25 13:51:41
As far as an avg bard goes (non-empy/nonrelic) what is the typical haste you get from marchx2: 22%?
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2013-10-25 13:58:40
Double March +3 would be 25% Haste - 256/1024. Langeleik Bards would be 288/1024. Gjall would be 320/1024.
Marcato, SV, etc. There will be times when you have more magic Haste than this and easily cap with Haste spell.
Quetzalcoatl.Elysien
Serveur: Quetzalcoatl
Game: FFXI
Posts: 452
By Quetzalcoatl.Elysien 2013-10-25 17:53:04
Quetzalcoatl.Elysien said: »Personally did 3x mnk, 2x drg, whm, brd, sch before (35 min, and could probably remove a mnk and still win consistently). honestly thought this was the norm. geo is pretty much useless over bringing 2x drg. macc issues? how long are your fights going on? personally never had finale resist, the few times it needs to be casted, and stuns rarely resist for single sch stun. sch stuns everything, unless a lahar goes off then stunning lahar only. only time lahar is an issue is if an unlucky holy2 for 2k kills a mnk.
sounds rather unpractical, so you had one DD in mage party, whm had to keep 5 DD alive, guess the brd could cast marches for the single DD and sch at same time but still. run would be much smoother if you drop a DD and take an extra sch/rdm along or even cor. Accession regen4s are nearly self sustaining for keeping a party up on whm, and fast curagas are a wonderful thing. not sure why people are pretending like whm is difficult, even curing 5 dds like in my above setup. tojil is by far the easiest to cure too, as all his ***is stunned from the one sch and if you arent a brain dead whm, you can easily keep up these dds. multiple whms in my ls have. as for the brd, the brd is always swapping for that single dd+the sch. the sch requires marches to stun everything consistently. dropping a dd for a cor? a cor for what? 10% double attack and crit? vs losing 200k dmg slot on a dd (and full time angon if its a drg)? #worth. the setup is completely practical and will continue doing it if we continue to get mercs. same setup works for daku too, just bring a mule for req.
Asura.Natenn
Serveur: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2013-10-25 18:35:38
I've not been playing the endgame stuff for past few months (mainly last update) so whats the new best TP/WS/Hybrid set? looked in last 5 pages see nothin. Seen the Iultl w/e headgear has TA+2% on it so i guess thats the new TP head. Hav'nt gotten any skirmish gear bar the legs but since REM finally getting their update i wanna get caught up on that stuff.
Leviathan.Nitenichi
Serveur: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2013-10-25 18:45:18
Monk cant wear Iultl though
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Backstab 2013-10-25 19:15:33
Quetzalcoatl.Elysien said: »Quetzalcoatl.Elysien said: »Personally did 3x mnk, 2x drg, whm, brd, sch before (35 min, and could probably remove a mnk and still win consistently). honestly thought this was the norm. geo is pretty much useless over bringing 2x drg. macc issues? how long are your fights going on? personally never had finale resist, the few times it needs to be casted, and stuns rarely resist for single sch stun. sch stuns everything, unless a lahar goes off then stunning lahar only. only time lahar is an issue is if an unlucky holy2 for 2k kills a mnk.
sounds rather unpractical, so you had one DD in mage party, whm had to keep 5 DD alive, guess the brd could cast marches for the single DD and sch at same time but still. run would be much smoother if you drop a DD and take an extra sch/rdm along or even cor. Accession regen4s are nearly self sustaining for keeping a party up on whm, and fast curagas are a wonderful thing. not sure why people are pretending like whm is difficult, even curing 5 dds like in my above setup. tojil is by far the easiest to cure too, as all his ***is stunned from the one sch and if you arent a brain dead whm, you can easily keep up these dds. multiple whms in my ls have. as for the brd, the brd is always swapping for that single dd+the sch. the sch requires marches to stun everything consistently. dropping a dd for a cor? a cor for what? 10% double attack and crit? vs losing 200k dmg slot on a dd (and full time angon if its a drg)? #worth. the setup is completely practical and will continue doing it if we continue to get mercs. same setup works for daku too, just bring a mule for req.
That tojil isnt hard is beyond question, no aspect of the run is. I dont have whm and never will and am sure most whm can keep 5 people alive, i much more assumed mp would be a issue.
Going with 3 mnk and a whm+sch/rdm as cures+additional embrava clears the zone in 35-40 min with a 3 song brd+geo+sch and atm cor. So i assumed your 35 min runs with 5 DD could be smoother with less DD but w/e.
Asura.Natenn
Serveur: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2013-10-25 21:12:34
Leviathan.Nitenichi said: »Monk cant wear Iultl though yea just seen that when i tried to equip it on mnk @@
By itchi508 2013-10-26 10:52:23
Question on Otronif Augs. So my common sence tells me this is a down grade but i want some input from others on it.
I got DA 1 on Otronif head
I got Crit Hit 2 on otronif boots
To me swoping to these does not seem logical as
Uk cap = crit 3 (not to mention the +6~10 stat it has on otronif)
Mani boots =DA 2
So if i swopped to otronif head/boots i would be loseing DA1 & Crit 1.
So in this situation it seems if anything i could/would use otronif boots but not mask? But that doesnt even seem worth it, DA2 or gtfo?
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-10-29 19:17:50
This set below is looking like it will be the best set for Victory Smite if Impetus is up and capped attack/acc when using Oatixur.
ItemSet 314889
Otronif pieces are assumed to be Double Attack +2, but critical hit +2% would be better for the WS. Moonshade is Attack +4, TP Bonus +25. Manibozho hands, legs and feet become more useful as attack and acc becomes needed. Manibozho legs were also better if any of it's Dex counted towards dDex.
EDIT: Added Impetus reference.
Leviathan.Nitenichi
Serveur: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2013-10-29 19:49:20
Just curious how is tantra better than otronif harness? (not saying otronif is best just sincerely curious)
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-29 19:51:15
Because the Impetus augment is OP as hell. Obviously with Impetus down you'd use something else.
Leviathan.Nitenichi
Serveur: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2013-10-29 19:54:11
Really so all this talk i've heard about not bothering with Tantra cyclas is crap then. Thanks Llewelyn!
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-10-29 20:00:22
Tantra cyclas +2 augment adds critical hit dmg +1%/accuracy +1 per successive hit. When Impetus is down Shijin is the better weaponskill to use anyway.
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-29 20:37:39
Shiva.Alistrianna said: »When Impetus is down Shijin is the better weaponskill to use anyway. My experiments with the spreadsheet comparing the 2 seem to show that it depends on attack and your Boost spell.
Uncapped attack:
No Boost - Shijin
Boost STR - Smite
Boost DEX - Shijin
Capped attack:
No Boost - Smite
Boost STR - Smite
Boost Dex - Shijin
I'd like to hear if someone has different results or has other variables that changes which WS would be superior with Impetus down. If they're as close as it seems, I'll probably end up dropping Shijin to 1/5 (keeping it around just for mobs with critical hit evasion/defense) and sticking with Smite.
Edit: These were all assuming capped dDex. Uncapped would obviously lean a lot more towards Shijin.
By pchan 2013-10-30 04:08:15
I have smite winning with oatixur except with boost-dex, under pretty much all circomstances. This probably means that vere will be a beast, they need to seriously gimp its damage if they don't want it to trash oatixur or spharai. On the other hand it also means that spahrai might be competitive (was already nearly best with shijin and now smite seems better).
Note that it might be a good idea to upgrade skirmish hands/feet with 2% crit if you care. I'm using those sets, feel free to provide better sets.
shijin
Oatixur
Potestas
Whirlpool
Gorget
Steelflash
Bladeborn
Manibozho R15 Str
Otronif
Rajas
Epona
Vespid
Artful +1
Manibozho R15 Str
Manibozho R15 Str
vs
Oatixur
Potestas
Whirlpool
Gorget
Bladeborn
Steelflash
Tantra +2
Otronif
Rajas
Epona
Vespid
Caudata
Manibozho R15 Str
Otronif
(otronif comes with 2% crit)
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-10-30 12:40:15
For some reason I can never get Pchan's spoilers to work =/
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-30 12:48:44
So it's not just me. :3 You can see them if you quote his post, though.
shijin
Oatixur
Potestas
Whirlpool
Gorget
Steelflash
Bladeborn
Manibozho R15 Str
Otronif
Rajas
Epona
Vespid
Artful +1
Manibozho R15 Str
Manibozho R15 Str
vs
Oatixur
Potestas
Whirlpool
Gorget
Bladeborn
Steelflash
Tantra +2
Otronif
Rajas
Epona
Vespid
Caudata
Manibozho R15 Str
Otronif
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-30 12:56:10
For comparison's sake, here's my sets. (If my spoiler doesn't work either let me know and I'll remove it) [Removed]
Shijin Spiral Capped:
ItemSet 312215
Shijin Spiral Uncapped:
ItemSet 314915
Victory Smite Capped:
ItemSet 314773
Victory Smite Uncapped:
ItemSet 314772
2 DA on my Otronif.
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-10-30 13:22:09
Doesn't work for me.
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-30 13:26:01
Edited.
By pchan 2013-10-31 09:20:39
Ok I took the sets previously posted and high buffs situations vs tojil (spreadsheet wise) and determined that
[the devs said the ilvl 119 wpns would get skill +228]
1) A weapon with 86 delay has to be be D>= 125 to match or beat an oatixur used with VS.
2) With 12% triple proc rate, and the same 40 attack buff, spharai has do be D >=108 to match or beat an oatixur used with VS.
2) With 13% triple proc rate, and the same 40 attack buff, spharai has do be D >=108 to match or beat an oatixur used with VS. (same damage)
3) With 30% ODD rate, and the same 20 STR buff, vere has do be D >=88 to match or beat an oatixur used with VS. (same damage)
Under low att situations : no difference for vere, D>= 106 for spharai. I didn't bother with glanzfaust though technically speaking, it's the best during AM3.
By itchi508 2013-10-31 09:28:38
How are some old peaces of gear looking for VS compared to current options. For instance Byakos w/ Crit dmg 4% wile under impetus. Would Otronif with Crit 2% or DA 2% out perform them?(what would be ideal choice to keep otronif as TP DA aug or shoot for WS crit? Or are Nah pants looking to be best overall for WS?
Bismarck.Llewelyn
Serveur: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2013-10-31 10:20:48
Byakko's are pretty bad. Manibozho, Otronif and Nahtirah are your 3 main leg choices for Smite. Manibozho if you need dDex, Otronif if attack is uncapped and dDex capped, Nahtirah if all capped. And I'd go for DA augs especially if you play the other Otronif jobs.
By itchi508 2013-10-31 10:29:09
Thanks :) iv kept my hect/byak crit dmg Augs in locker. I guess il make some free invin spots & finally strip them n pop in storage slip since same rules prob apply for war & nin. Wont get side tracked here with that statement though :b
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