IiPunch - Monk Guide

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 Ragnarok.Dragish
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By Ragnarok.Dragish 2013-10-16 06:07:52
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Mnk's actually stay alive...
 Asura.Calatilla
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By Asura.Calatilla 2013-10-16 06:17:52
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So can a DRK and DRG
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By Yandaime 2013-10-18 00:31:48
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Cerberus.Detzu said: »
Drg and Drk still completely destroy Mnk. The only thing with mnk is that you have useful abilities and 2hours and you can /run without sacrificing too much DPS.

Actually, no. My LSmates and I have been at lengthy discussion over this particular subject for a long time and MNK is currently the highest DPS job in the game barring Special Conditions. The only job that flatly holds a higher DPS than MNK right now is Senbaak DRK and only while using Souleater, which is suicide vs Delve Bosses so it's hard to count that a lot of times. DRG is actually one of the weakest DD jobs right now due to the fact that DRG has no built-in offensive traits other than Accuracy bonus so they are stuck in the 950 DPS Range with max buffs vs Tojil (there is no DRG guide so if the SS set I used is off, please forgive me) where MNK currently rests at 1300 DPS jumping up to 1400 range with Victory Smite. BLU before Skirmish Update were able to reach 975~ DPS vs Tojil with using only swords and now BLU spells have been boosted so depending on how effective BLU spells are vs Delve Bosses, they might be in the top 3 right now.

I checked several DD jobs in the spreadsheet with optimal sets, each with the following conditions:

Tojil: Defense down -45%

Haste, Boost-STR, 475 Skill Embrava.
Bard-All Songs +5: Soulvoice + March x2, Minuets 5 4 and 3, Madrigal x2
COR-Assumed Medium rolls as 11'ing takes too long: Attack +25%, DA+16%, Crit Rate +15%, Store TP+30
===Disclaimer: if these are not the most efficient rolls, I'm sorry. This is just what my group most frequently uses is all===

Current Highest MNK set:
1351.510 DPS Fully Buffed with Shijin Spiral == 1415.649 with Victory Smite

Senbaak DRK when last checked: (going from memory, I would need to update the DRK file's gear and recheck to be certain)
1275~ DPS Fully Buffed == 1390/1400 DPS with Souleater up (Suicide)

Razorfury WAR when last checked in Augmented Cizin Gear: (Motenten Somehow broke the SS when he attempted to merge dualwield and 2-handed weapons and to my knowledge, has yet to fix it so please bear with me)
1200~ DPS Fully Buffed

Tsuru SAM when last checked:
1100~ Fully Buffed not sure if the SS counts for Ionis or not but our Resident SAM is completely maxed out in all things SAM 99 Relic/Mythic I think only 90 Empy but you get the idea. Fully geared and fine-tuned spellcast consistently loses parse to the MNKs on boss fights and one must not forget the Damage affinities granted during certain quarters of Tojil/Daku's HP, and the losses are still there.

Max Geared BLU (before Skirmish Update):
Floating around 950 DPS, with Augmented Skirmish Gear, probably looking at around 1000 DPS from sword damage alone, with potentially much more depending on effectiveness of BLU spells vs bosses and casting efficiency.

Max Geared DRG (Pre Skirmish Update):
Peaked at 920~ DPS with SAM sub, 870~ with WAR sub... The SS results were replicated several times on parse in boss runs and we eventually stopped using DRG altogether and replaced the slot with MNK/DRK/WAR

It's a well known fact that DRG is in serious need of SE love to increase their Melee potential but I would appreciate the rumors of DRG being stronger than MNK to come to a halt, because it's a falsehood. For that matter, as it stands, MNK is pound for pound the strongest DD job in the game at the current moment and to add insult to injury, MNK holds the highest utility. The only way DRG can win on a Tojil/Daku parse is from the Double Damage periods that they can just go HAM in my humble opinion.

You actually don't need a SS to figure out that MNK is strong as hell right now. If you work out the formulas, MNK with capped H2H Merits and Oatixur is resting at 202 DMG per fist. When you consider that MNK always swings at least twice, you may as well call that 404 DMG 282 DEL after Gear Haste... 75.2 DEL after capped haste buffs O.o;

MNK right now is a monster lol.
[EDIT] All melee jobs are fully buffed EXCEPT 1-hour
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 Carbuncle.Bukadan
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By Carbuncle.Bukadan 2013-10-18 00:54:31
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souleater isnt suicide. explain to your whm that youll tell them when youre using it(even when you blood weapon), and to execute curaga3's faster, and youll cancel it if you need to (low HP ect) and put a vile and a vile +1 in baz for 1g to seal the deal, theyll learn over time to do this full time for you. i have both a quality geared drk and mnk, i play them both at a high level, i see higher dps from drk, its just rediculous how powerful it is. i barely ever die, i spam 3hour foods and antacids though(hydra kofte,magma steak), my ffxiah history shows like -44m in meds/food ;;
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By MankeyBismarck 2013-10-18 00:58:26
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Not sure what pipe dream we are living in this thread but drg doesn't beat mnk ever. Maybe in abyssea on flying mobs. You must play with some crappy monks.
 Carbuncle.Bukadan
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By Carbuncle.Bukadan 2013-10-18 01:03:47
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drg is powerful on bee though. that td pass tho.
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By Yandaime 2013-10-18 01:18:12
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I will grant that DRG probably owns life vs Bee, but at the same time rumor has it that THFs are the strongest vs Bee. Now I'm curious and may actually nerd it up for a few hours and make a full DPS list of the jobs at their current standings just to see whats really up lol.

But Bukadan, you are able to successfully ride souleater vs Delve bosses without eating the floor, and I applaud you on that but most can't. What usually happens to our DRKs when they pop souleater is they'll be fine, they'll hold WS til a cure comes and cap's their HP, then perform a capped-HP WS and for some inexplicable reason, the Delve boss does a Lunge-Attack/TP move on the DRK(s) that just cut their HP from the Souleatered WS, resulting in a very quick and painful death. Can it be done? With proper communication with the WHMs, yes but we all know we don't always get the good LS WHM xD so we just stay away from riding Souleater unless Bloodweapon is up lol
 Cerberus.Detzu
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By Cerberus.Detzu 2013-10-18 06:26:36
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Yandaime said: »
Cerberus.Detzu said: »
Drg and Drk still completely destroy Mnk. The only thing with mnk is that you have useful abilities and 2hours and you can /run without sacrificing too much DPS.

Actually, no. My LSmates and I have been at lengthy discussion over this particular subject for a long time and MNK is currently the highest DPS job in the game barring Special Conditions. The only job that flatly holds a higher DPS than MNK right now is Senbaak DRK and only while using Souleater, which is suicide vs Delve Bosses so it's hard to count that a lot of times. DRG is actually one of the weakest DD jobs right now due to the fact that DRG has no built-in offensive traits other than Accuracy bonus so they are stuck in the 950 DPS Range with max buffs vs Tojil (there is no DRG guide so if the SS set I used is off, please forgive me) where MNK currently rests at 1300 DPS jumping up to 1400 range with Victory Smite. BLU before Skirmish Update were able to reach 975~ DPS vs Tojil with using only swords and now BLU spells have been boosted so depending on how effective BLU spells are vs Delve Bosses, they might be in the top 3 right now.

I checked several DD jobs in the spreadsheet with optimal sets, each with the following conditions:

Tojil: Defense down -45%

Haste, Boost-STR, 475 Skill Embrava.
Bard-All Songs +5: Soulvoice + March x2, Minuets 5 4 and 3, Madrigal x2
COR-Assumed Medium rolls as 11'ing takes too long: Attack +25%, DA+16%, Crit Rate +15%, Store TP+30
===Disclaimer: if these are not the most efficient rolls, I'm sorry. This is just what my group most frequently uses is all===

Current Highest MNK set:
1351.510 DPS Fully Buffed with Shijin Spiral == 1415.649 with Victory Smite

Senbaak DRK when last checked: (going from memory, I would need to update the DRK file's gear and recheck to be certain)
1275~ DPS Fully Buffed == 1390/1400 DPS with Souleater up (Suicide)

Razorfury WAR when last checked in Augmented Cizin Gear: (Motenten Somehow broke the SS when he attempted to merge dualwield and 2-handed weapons and to my knowledge, has yet to fix it so please bear with me)
1200~ DPS Fully Buffed

Tsuru SAM when last checked:
1100~ Fully Buffed not sure if the SS counts for Ionis or not but our Resident SAM is completely maxed out in all things SAM 99 Relic/Mythic I think only 90 Empy but you get the idea. Fully geared and fine-tuned spellcast consistently loses parse to the MNKs on boss fights and one must not forget the Damage affinities granted during certain quarters of Tojil/Daku's HP, and the losses are still there.

Max Geared BLU (before Skirmish Update):
Floating around 950 DPS, with Augmented Skirmish Gear, probably looking at around 1000 DPS from sword damage alone, with potentially much more depending on effectiveness of BLU spells vs bosses and casting efficiency.

Max Geared DRG (Pre Skirmish Update):
Peaked at 920~ DPS with SAM sub, 870~ with WAR sub... The SS results were replicated several times on parse in boss runs and we eventually stopped using DRG altogether and replaced the slot with MNK/DRK/WAR

It's a well known fact that DRG is in serious need of SE love to increase their Melee potential but I would appreciate the rumors of DRG being stronger than MNK to come to a halt, because it's a falsehood. For that matter, as it stands, MNK is pound for pound the strongest DD job in the game at the current moment and to add insult to injury, MNK holds the highest utility. The only way DRG can win on a Tojil/Daku parse is from the Double Damage periods that they can just go HAM in my humble opinion.

You actually don't need a SS to figure out that MNK is strong as hell right now. If you work out the formulas, MNK with capped H2H Merits and Oatixur is resting at 202 DMG per fist. When you consider that MNK always swings at least twice, you may as well call that 404 DMG 282 DEL after Gear Haste... 75.2 DEL after capped haste buffs O.o;

MNK right now is a monster lol.
[EDIT] All melee jobs are fully buffed EXCEPT 1-hour

That's interesting, which gears did you use for each job?
 Asura.Ccl
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By Asura.Ccl 2013-10-18 08:16:59
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Your tsuru number are low; I quit before delve gear update, and I was able to get about 1250-1300dps on spreadsheet and best we got in game was about 1000-1100ish (scoreboard).


Not even mentionning dual wield bst wich was higher!
 Phoenix.Dramatica
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By Phoenix.Dramatica 2013-10-18 09:14:22
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DW bst wasn't as good in action as on paper. I had the optimal gear/merits, and I'm no slacker when it comes to DDing(always top or near top of parses) It wasn't bad, but I struggled to keep up. It was like 2-4% behind other good DD
 Phoenix.Suji
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By Phoenix.Suji 2013-10-18 10:29:58
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I haven't read how Motenten has it set up, but optimal DRG JA usage is pretty complicated. I'm sure he did some smart things to try to make it as good as possible, but there's still going to be a decent amount of error in there without a full-on simulation.

The comparison between max spreadsheet DPS for those jobs is interesting but I would take it for what it is: a DPS comparison of spreadsheet results, not actual in-game DPS. The spreadsheets excel(har!) at comparing a single job to itself under predefined conditions (which avoids most of the simulation error issue), not so much for comparing one job to another.
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By Yandaime 2013-10-18 10:57:55
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I'll make up a controlled list with all Optimal sets and controlled conditions to be 100% sure. But others can help as well.

Post a set with DPS vs Tojil with 45% DEF down

500 Skill Boost STR

475 Skill Embrava

Haste

BRD on Soulvoice with 99 G-Horn (Probably resulting in all songs +5)
99 G Horn should be reasonably common, especially for a Delve LS so I'm adamant about keeping this maxed at 5

Double March

Minuet's 5, 4, and 3 (With a Daurdabla 99 BRD, you should actually be using 5 4 3 and 2 but 2 isn't on the SS list I'm using so I'll leave it be for now; If it even makes a difference that is)

Double Madrigal

Corsair Rolls:
Due to the random nature of COR rolls, I will adjust the numbers I normally use and place them with lucky rolls. This will provide a more "Average" boost set hopefully as all lucky rolls are usually 6 and under. All rolls are assumed that the main job is *NOT* in party with you.

Adjusted COR Rolls-
Chaos Roll = 25% Attack Bonus
Fighter's Roll = 10% DA Rate
Rogue's Roll = 12% Crit Rate
Samurai's Roll = 32 STP

And finally, fight rules are set for Minimum TP = 100, Over-TP Rounds = 0.5
All offensive buffs present except 1-hours from the DD jobs

I will get to it and I hope others help as well, if we use this a guideline we can keep consistent SS results to help us find out what the really strong jobs are.

And btw, after adjusting the COR rolls, the MNK set I was using dropped to 1295.924 DPS Shijin // 1349.708 DPS V Smite I will post the set I use when I get home, and I hope everyone posts DPS values for other jobs based on these SS rules listed here so we can keep it consistent, please :)
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By Yandaime 2013-10-18 11:04:37
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Phoenix.Suji said: »
I haven't read how Motenten has it set up, but optimal DRG JA usage is pretty complicated. I'm sure he did some smart things to try to make it as good as possible, but there's still going to be a decent amount of error in there without a full-on simulation.

The comparison between max spreadsheet DPS for those jobs is interesting but I would take it for what it is: a DPS comparison of spreadsheet results, not actual in-game DPS. The spreadsheets excel(har!) at comparing a single job to itself under predefined conditions (which avoids most of the simulation error issue), not so much for comparing one job to another.


Agreed, The spreadsheet is more of a guideline. "If you fight a mob with infinite HP and fight using these conditions present at all times, this is the Damage produced" Actual results vary and if one were to use the Active DPS windower plugin, you'll notice that your DPS drops from the instant someone engages or pulls a mob that you are not presently on. This almost certainly happens in a parse as well, explaining what is probably the biggest reason in our recorded DPS values being much lower than SS accounts. The spreadsheet is a wonderful tool for getting the bare-balls mathematical potential of DD jobs under fixed conditions but must of course be taken with a grain of salt.

tldr;
Field Results and Paper Results may vary, as Suji just said
 Asura.Ccl
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By Asura.Ccl 2013-10-18 11:50:29
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We always saw the same result in game and on paper/expected result for war sam and drk, unless you really wanna know, it's not worth the effort atm, ragnarok/ukon and maybe koga will prolly be king again soon anyway!
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By pchan 2013-10-18 12:02:43
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Here comes the ragnarok bandwagon ! Nah drk is a ***job and anyone that has ever gotten one as DD knows why. Mdk has done a koga and parsed behind a dualboxed mnk so yeah ! He didn't touch sam since then (2x 4-songs bard etc.) I myself made a KenKonKen and parsed equal to the koga sam lolz.
 Asura.Ccl
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By Asura.Ccl 2013-10-18 12:10:45
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Your friend is bad I'm sorry for you and nothing will ever beat a Mighty strike ragnarok war :3
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By Yandaime 2013-10-18 12:13:07
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Asura.Ccl said: »
We always saw the same result in game and on paper/expected result for war sam and drk, unless you really wanna know, it's not worth the effort atm, ragnarok/ukon and maybe koga will prolly be king again soon anyway!


Oh no, I failed to clarify If you gear checked 2 LS mates and one LS mate's gear is showing up as 1200 DPS and the other is showing up as 1000 DPS, the stronger LS Mate will almost always win parse unless he gets killed or wife aggroed or something. What I meant by Paper vs Field is common stuff like Human Error, DPS deflection (Recorded DPS is always MUCH lower than simulated) and stuff like that.
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2013-10-18 12:37:01
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maybe Pchan can finally reach that level of competence to beat Tojil once his KKK is adjusted.
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By Phoenix.Suji 2013-10-18 13:21:58
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I wasn't talking about the normal error like engaging slow or whatever. I just think DRG requires more complicated simulation to achieve the most accurate results. Same with THF, although he added some simulation to that sheet a few months back to help with the problem. And Scoreboard is as accurate as you can get for DPS estimation if you reset just as the fight starts but like all other empirical stuff, lots of data is necessary for it to be really meaningful.

I'm more interested in the Alli DPS number, personally. If BST is only 2~4% behind the other DDs, that's probably really good for the alliance if you consider how much Killer Instinct is boosting the other DDs in that party.
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By Yandaime 2013-10-18 13:23:20
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Ok, so far, I have DRK > MNK > WAR current Hierarchy with the following sets. I'm about to head out again so I'll list more later but...

Dark Knight TP
ItemSet 314501

Dark Knight Resolution
ItemSet 314503

Dark Knight DPS totals:
No Souleater at all = 1238.790
Souleater on WS only = 1340.605
Souleater Fulltime = 1436.846

Monk TP
ItemSet 314496

Monk Shijin Spiral
ItemSet 307196

Monk DPS total:
1311.389

Warrior TP
ItemSet 314498

Warrior Upheaval
ItemSet 314499

Warrior DPS total:
1116.124

***WAR Note: WAR makes other DDs around it stronger because of Warcry and Blood Rage so parse results may make WAR appear weaker than it really is***

Note: All DPS values are done with Race set to Galka, (I am a Galka, but shouldn't matter much) Red Curry Bun, and the standard conditions that I previously posted.

Note: All Mikinaak/Cizin/Otronif gear are fully augmented with DA+2% and/or Lv.15 STR paths
 Sylph.Safiyyah
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By Sylph.Safiyyah 2013-10-18 13:42:19
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Your monk set is not ideal. Just sayin'.
 Cerberus.Detzu
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By Cerberus.Detzu 2013-10-18 13:51:52
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Yandaime said: »
Ok, so far, I have DRK > MNK > WAR current Hierarchy with the following sets. I'm about to head out again so I'll list more later but...

Dark Knight TP
ItemSet 314501

Dark Knight Resolution
ItemSet 314503

Dark Knight DPS totals:
No Souleater at all = 1238.790
Souleater on WS only = 1340.605
Souleater Fulltime = 1436.846

Monk TP
ItemSet 314496

Monk Shijin Spiral
ItemSet 307196

Monk DPS total:
1311.389

Warrior TP
ItemSet 314498

Warrior Upheaval
ItemSet 314499

Warrior DPS total:
1116.124

***WAR Note: WAR makes other DDs around it stronger because of Warcry and Blood Rage so parse results may make WAR appear weaker than it really is***

Note: All DPS values are done with Race set to Galka, (I am a Galka, but shouldn't matter much) Red Curry Bun, and the standard conditions that I previously posted.

Note: All Mikinaak/Cizin/Otronif gear are fully augmented with DA+2% and/or Lv.15 STR paths

Senbaak NQ hagneia stone, ganesha's mala and perfect armada augments for 5 hit build on DRK. Or if I wanted to leave the 5 hit build : Anger bomb + windbuffet and Pak+1 (too lazy to do the math atm though).
 Cerberus.Detzu
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By Cerberus.Detzu 2013-10-18 13:55:45
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Whirlpool for reso
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By Yandaime 2013-10-18 13:57:52
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The MNK sets I posted are giving the highest numbers of anything else, just sayin. Jinjo more than likely doesn't have the time to keep updating and tweaking the Forum sets which is why my set and his differ. But the set I posted is the highest with the conditions I laid out.

Also the DRK sets were taken from the DRK forum. I checked Ganesha Mala and pretty much everything there and that "5-hit -1" set is whats performing best as DRK/WAR. Changing from Senbaak to Senbaak +1 jumped DPS 22 points all around

Edit: I'm sorry I forgot to say that the DRK DPS values are DRK/WAR only. DRK/SAM is considerably weaker than /WAR so I didn't bother posting /SAM sets
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By Phoenix.Gerrott 2013-10-18 14:13:00
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Does gearing for last resort with 12% haste and max multi-hit not pull ahead of 5hit? You will have Last Resort on the majority of the fight if not full time with any Wildcard.
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By Yandaime 2013-10-18 14:34:37
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I would assume so, but I am not a DRK I literally just plugged everything in, slot vs slot and that was the the highest output I was able to find lol. It's very DA heavy which might explain why Ares Legs and Ganesha's didn't pull ahead.

I should apologize, It's looking like I've derailed the thread when I only wanted to point out that MNK is the strongest job without putting any risk on it's own life. I did not want to attract DRK and WAR related questions to this thread, I am sorry :(
 Cerberus.Detzu
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By Cerberus.Detzu 2013-10-18 14:50:50
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That's where we don't agree, it has been debated countless times, but /war is useless on drk atm : the DA + 10% sounds sexy but store tp +15 overweigh it by too much.

Plus Hasso is worn 100% of the time.
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By Yandaime 2013-10-18 14:59:23
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Cerberus.Detzu said: »
That's where we don't agree, it has been debated countless times, but /war is useless on drk atm : the DA + 10% sounds sexy but store tp +15 overweigh it by too much.

Plus Hasso is worn 100% of the time.

Actually, no. It's well known that WAR is the most damaging (also most suicidal) sub for DRK. +10% DA, Berserk, Agressor. Due to JA Haste capping at 25% Hasso is only useful for DRK when Last Resort is down which is only 2 minutes of the day. One must also remember that when fighting current content, DDs will be given SAM roll which is at least 15 STP removing most of the usefulness from SAM sub. You gain Sekkanoki and Meditate, that's pretty much all you gain in a group setting, which is not enough to override Bergressor and 10% DA. But you don't have to take my word for it. It's all covered in DRK forums (Again I am not a DRK but I am indeed a nerd and I read many things) that WAR sub is the more powerful of the two, and it shows in SS as well that SAM sub is usually 100 DPS behind WAR sub :/ I would say SAM sub might be useful in low-man situations but not in mainstream content.
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By Cerberus.Detzu 2013-10-18 15:10:22
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Yandaime said: »
Cerberus.Detzu said: »
That's where we don't agree, it has been debated countless times, but /war is useless on drk atm : the DA + 10% sounds sexy but store tp +15 overweigh it by too much.

Plus Hasso is worn 100% of the time.

Actually, no. It's well known that WAR is the most damaging (also most suicidal) sub for DRK. +10% DA, Berserk, Agressor. Due to JA Haste capping at 25% Hasso is only useful for DRK when Last Resort is down which is only 2 minutes of the day. One must also remember that when fighting current content, DDs will be given SAM roll which is at least 15 STP removing most of the usefulness from SAM sub. You gain Sekkanoki and Meditate, that's pretty much all you gain in a group setting, which is not enough to override Bergressor and 10% DA. But you don't have to take my word for it. It's all covered in DRK forums (Again I am not a DRK but I am indeed a nerd and I read many things) that WAR sub is the more powerful of the two, and it shows in SS as well that SAM sub is usually 100 DPS behind WAR sub :/ I would say SAM sub might be useful in low-man situations but not in mainstream content.

Sadly you'll be capped att and accuracy on all contents so berserk will be an unneeded way to die plus as soon as last resort is down your DRK will be exceptionally slow. You gain only 10% DA with /war while you gain 10% haste and 15 store tp with /sam not even counting seigan + 3rd eye. You'll also have chaos + fighter's since DA procs on ws which lowers even more the value of /war.
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By Cerberus.Doctorugh 2013-10-18 15:55:57
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Yandaime said: »
I'll make up a controlled list with all Optimal sets and controlled conditions to be 100% sure. But others can help as well.

Post a set with DPS vs Tojil with 45% DEF down

500 Skill Boost STR

475 Skill Embrava

Haste

BRD on Soulvoice with 99 G-Horn (Probably resulting in all songs +5)
99 G Horn should be reasonably common, especially for a Delve LS so I'm adamant about keeping this maxed at 5

Double March

Minuet's 5, 4, and 3 (With a Daurdabla 99 BRD, you should actually be using 5 4 3 and 2 but 2 isn't on the SS list I'm using so I'll leave it be for now; If it even makes a difference that is)

Double Madrigal

Corsair Rolls:
Due to the random nature of COR rolls, I will adjust the numbers I normally use and place them with lucky rolls. This will provide a more "Average" boost set hopefully as all lucky rolls are usually 6 and under. All rolls are assumed that the main job is *NOT* in party with you.

Adjusted COR Rolls-
Chaos Roll = 25% Attack Bonus
Fighter's Roll = 10% DA Rate
Rogue's Roll = 12% Crit Rate
Samurai's Roll = 32 STP

And finally, fight rules are set for Minimum TP = 100, Over-TP Rounds = 0.5
All offensive buffs present except 1-hours from the DD jobs

I will get to it and I hope others help as well, if we use this a guideline we can keep consistent SS results to help us find out what the really strong jobs are.

And btw, after adjusting the COR rolls, the MNK set I was using dropped to 1295.924 DPS Shijin // 1349.708 DPS V Smite I will post the set I use when I get home, and I hope everyone posts DPS values for other jobs based on these SS rules listed here so we can keep it consistent, please :)

http://www.ffxiah.com/item-sets/314510 TP


http://www.ffxiah.com/item-sets/271412 WS
With this set as DNC/WAR or DNC/SAM if zerk not needed to cap attack, assuming samba and sabre dance; what is the DPS?
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