I'm working on quantifying the guard boost from dodge
target: ilvl 119 mnk vs Mourioche in the boyhada tree
base guard rate is capped to 25% (checked via Parse)
for Dodge testing:
I've made an addon that only counts Guard procs when the following conditions are met:
I am engaged to a mob, Dodge effect duration remaining is > 2 seconds for fudge factor, and via packets, the attack is an auto attack and is targeted towards the local player
Based on the auto attack information I store a hit/miss/guard (counters are categorized as a miss) into a log file as my sample data. My current data shows the following with scipy parsing the data
Quote:
sample size 2338
0.44 guard rate, 95% lower bound: 0.42, 95% upper bound, 0.46
So the rate moved from 25%~ to 44~ +/- 2% ish
Not bad, but what I don't know is if this boost is a multiplier or additive to your guard rate yet. Given that the Focus/Dodge changes are all based on your Monk level (main OR sub), i'll be switching to PUP/MNK on the same targets, reverifying 25% base guard rate and repeating the test. Once I get that data we can get a better picture of what's going on