Quetzalcoatl.Xilkk said:
»In general, I do not priority white damage on most my jobs. Its all about weaponskill damage. IN the past I know this wasn't quite true for Monk, but I don't know the ratio, so I don't know which is more valuable, but I suspect its weaponskill damage.
yes, the Kick attack +120 will increase the white damage.. but is that really significant enough? I rather think that faster tp and more tp for the weaponskill is going to matter more. so the factors I'm looking at in the feet are the kick attack +10%, haste 4% and accuracy +46.
I would LIKE to use different feet for tp, because kick attack rate is already near cap (overcapped if footwork active) and the returns on 10% kick attack rate are pretty low compared to the multihit and store tp on the other options i've mentioned.
HOWEVER, I drop from haste cap if I do this. ;.;
Bhikku body provides so much boost to white damage, that it's bis DPS option in most cases. The only situations where you would drop it, would be for greater survivability (but its better to make a trade for that somewhere else still) or for WS frequency if you do 3-4step light for example and you are missing samurai roll.
AF+3 feet aren't silly for DPS. Again they provide high enough white damage boost alongside of good 10%KA rate, that they usually lead for DPS in many setups.
That being said I wouldn't use it, unless for fun. Dropping meva on so many gear on MNK is imo a terrible idea. Tatenashi are imo a bad idea too. They provide very low gain and are a giant drop in meva.
There is also another factor for Veret. With +3 bhikku body, you cap delay with only 24% haste in gear (with capped magic haste).
Personally for feet, hands and head I would use mix of Kendatsuba+1 and Malignance. For example Kenda head/feet and Malignance hands. It keeps your meva at a good level, caps SBI without Auspice and provides good mix of TA/sTP. From DPS point of view it's still one of the best option too. It's a win win for me.
Hybrid would be Bhikku+3 head and Malignance feet and hands.