So from what I've read h2h formula/rema only affecting one hand/ws being too weak/skillchain options are the major issues and the martial arts traits from gifts screwing tp gain are the biggest issues for y'all? I don't play mnk and I no longer know any dedicated mnks(do you? Mean they've been the loldrg since I returned or longer....) so really have no idea what's killing em
So from what I've read h2h formula/rema only affecting one hand/ws being too weak/skillchain options are the major issues and the martial arts traits from gifts screwing tp gain are the biggest issues for y'all? I don't play mnk and I no longer know any dedicated mnks(do you? Mean they've been the loldrg since I returned or longer....) so really have no idea what's killing em
MA Trait isn't a big deal, just don't wear anything with MA+ on it. PUP's are the ones that get *** over cause their Mythic sticks them with MA+.
The biggest issue for MNK is H2H WS's are too weak to be competitive in todays DD meta. The other DD's are within a certain bracket of each other so you can use a variety but MNK simply isn't competitive.
I'd like to see MNKs keeping up with other DDs from their auto attacks wrecking the mob like Jet Li and then unleashing WS at 3000tp. Jet li buff *cough* *cough* I mean Impetus buff please SE.
Fixes Weaponskills so fTP scales like the rest of the weapons do.
Nerfs BLU and Frod's SMN only.
Gives att+10% and WSD+10%.
Doesn't stack with other Boost effects.
Cast: Instant
Recast: 5:00
Duration: 1:00 (but keeps the nerfs permanent, and stacks nerfs)
Fixes Weaponskills so fTP scales like the rest of the weapons do.
Nerfs BLU and Frod's SMN only.
Gives att+10% and WSD+10%.
Doesn't stack with other Boost effects.
Cast: Instant
Recast: 5:00
Duration: 1:00 (but keeps the nerfs permanent, and stacks nerfs)
Monk update: deletes monk from game entirely because no one plays it
Fixes Weaponskills so fTP scales like the rest of the weapons do.
Nerfs BLU and Frod's SMN only.
Gives att+10% and WSD+10%.
Doesn't stack with other Boost effects.
Cast: Instant
Recast: 5:00
Duration: 1:00 (but keeps the nerfs permanent, and stacks nerfs)
Monk update: deletes monk from game entirely because no one plays it
Fixes Weaponskills so fTP scales like the rest of the weapons do.
Nerfs BLU and Frod's SMN only.
Gives att+10% and WSD+10%.
Doesn't stack with other Boost effects.
Cast: Instant
Recast: 5:00
Duration: 1:00 (but keeps the nerfs permanent, and stacks nerfs)
Monk update: deletes monk from game entirely because no one plays it
The battered spouse syndrome responses here just expecting garbage are probably my favorite part of this. Thanks S-E.
Really can't wait to see what we get though, and I do think a buff to MNK JA instead of H2H WS is the way to go, or else PUP could become too strong - yes, I'm serious. Let's see if they screw it up!
The battered spouse syndrome responses here just expecting garbage are probably my favorite part of this. Thanks S-E.
Really can't wait to see what we get though, and I do think a buff to MNK JA instead of H2H WS is the way to go, or else PUP could become too strong - yes, I'm serious. Let's see if they screw it up!
So the monks are battered spouses? How rude they are suppose to use their fists to attack and defend! I am trying to figure out the non monks being battered though hmm. Trying to think the last time monk was relevant. It's a fun job but to assume it will take over again is a cute dream. Don't worry you can beat your fists with other things battered wifey :( :comfort:
and I do think a buff to MNK JA instead of H2H WS is the way to go
Unless they fix the WS's MNK will never be competitive with other DD's. Melee to WS damage ratios are somewhere north of 20:80 now, MNK would have to be dealing 5000 ~ 10000 damage per hit to even be competitive which SE won't do, ever, not even in your dreams where unicorns prance around.
and I do think a buff to MNK JA instead of H2H WS is the way to go
Unless they fix the WS's MNK will never be competitive with other DD's. Melee to WS damage ratios are somewhere north of 20:80 now, MNK would have to be dealing 5000 ~ 10000 damage per hit to even be competitive which SE won't do, ever, not even in your dreams where unicorns prance around.
Hmm what if they added more HP bonus trait that can enhance your attacks and ws damage based on your Hp+ merits and job points or too much :0?
and I do think a buff to MNK JA instead of H2H WS is the way to go
Unless they fix the WS's MNK will never be competitive with other DD's. Melee to WS damage ratios are somewhere north of 20:80 now, MNK would have to be dealing 5000 ~ 10000 damage per hit to even be competitive which SE won't do, ever, not even in your dreams where unicorns prance around.
Hmm what if they added more HP bonus trait that can enhance your attacks and ws damage based on your Hp+ merits and job points or too much :0?
Something that increases WS damage based on current/maximum health would be pretty neat and fits the motif of Monk fairly well I think.
and I do think a buff to MNK JA instead of H2H WS is the way to go
Unless they fix the WS's MNK will never be competitive with other DD's. Melee to WS damage ratios are somewhere north of 20:80 now, MNK would have to be dealing 5000 ~ 10000 damage per hit to even be competitive which SE won't do, ever, not even in your dreams where unicorns prance around.
Also this is the biggest reason jobs became harder to balance since everything is so skewed towards ws output over white damage. It would be interesting to see more fights like Revetaur where he punishes those big big hits or you do a risk-reward thing, brimbroil is another example as is tenzen with bow out. Not sure if there's others where white damage actually is important (outside of some omen strats).
They are going to fix the BOOST and make Monk great again. It will be a straight increase to WSD across all hits. It's time for Asuran Fists to make a comeback!!!
Or maybe they are just going to make all MNK JA AOE, 5sec cool down and make Mnk your new support job.
They are going to fix the BOOST and make Monk great again. It will be a straight increase to WSD across all hits. It's time for Asuran Fists to make a comeback!!!
Or maybe they are just going to make all MNK JA AOE, 5sec cool down and make Mnk your new support job.
You guys know better from that picture, SE going to enhance boost and chi blast. Might be ability or trait that boost chi blast by require mnk to equip a pole.
You guys know better from that picture, SE going to enhance boost and chi blast. Might be ability or trait that boost chi blast by require mnk to equip a pole.
and I do think a buff to MNK JA instead of H2H WS is the way to go
Unless they fix the WS's MNK will never be competitive with other DD's. Melee to WS damage ratios are somewhere north of 20:80 now, MNK would have to be dealing 5000 ~ 10000 damage per hit to even be competitive which SE won't do, ever, not even in your dreams where unicorns prance around.
Why can't they increase MNK WA damage through job specific JA changes? I agree with you that WS damage is too low, but just changing the WS itself would let PUP get almost the same benefit, in addition to a puppet that is pretty strong in its own right. Make boost be the way than MNK WS numbers become competitive - add WSD, additional stat mods like Utu grip, etc. Seems reasonable to me.
Why can't they increase MNK WA damage through job specific JA changes?
Because no JA change is going to have the kind of effect that is needed. Impetus, Boost, Mantra, FS, none of those will have the 50~100% increase in WS damage that needs to happen.