|
iiPunch - Monk Guide
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-07 16:18:51
With Sushi alone I appear to be capped on most Delve things as PUP/WAR (w / Rigor Baghnakhs)
(some NMs require BRD and/or COR buffs but it's not all of them and if you're meleeing a Delve NM you should probably have BRD+COR buffs anyway)
I can't help but feel like people are really overestimating the evasion on these things
[+]
Bahamut.Serj
Serveur: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2013-05-07 16:33:53
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-07 16:54:04
[+]
Serveur: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2013-05-07 19:35:12
no you didn't. And by the way, the 3 paths slycer list on manibozho don't get any dex. Need someone to confirm or infirm that path C is eva/acc/agi and that would suck. I'll make sure to get evidence when I do a zone without eva spikes or thf mobs. Not saying that you should be using curry in a zone with thf mobs obviously, I just forgot my sushi.
Serveur: Cerberus
Game: FFXI
Posts: 124
By Cerberus.Demonsgate 2013-05-07 20:25:42
shijin spiral is amazing with these Rigor baghnakhs makes me feel like im back in abyssea lol
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-07 21:00:46
Ideas on this set?
ItemSet 300109
Missing 1%~ haste, but gain a bunch of other ***compared to my other TP set
idk seemed good to me, and I'm way too lazy to math it atm.
Fenrir.Jinjo
VIP
Serveur: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-05-07 21:21:30
ItemSet 39309
Fully augmented STR Path Brais, Fully augmented DEX Path Rigors.
On spreadsheet, does better than with AF3+2 Legs. It's pretty obvious it would, but just to confirm.
Isn't there an ACC/ATT/DEX path for these? That would surely be better. And the DA+2 STP+3 Attack+8 necklace pulls ahead of Rancor without having to worry about DT, too.
Sylph.Traxus
Serveur: Sylph
Game: FFXI
Posts: 383
By Sylph.Traxus 2013-05-07 21:41:34
ItemSet 39309
Fully augmented STR Path Brais, Fully augmented DEX Path Rigors.
On spreadsheet, does better than with AF3+2 Legs. It's pretty obvious it would, but just to confirm.
Isn't there an ACC/ATT/DEX path for these? That would surely be better. And the DA+2 STP+3 Attack+8 necklace pulls ahead of Rancor without having to worry about DT, too.
For the light melee armor, supposedly the paths are atk/acc/str, ratk/racc/agi, and eva/acc/agi.
Serveur: Fenrir
Game: FFXI
Posts: 59
By Fenrir.Luckycharmss 2013-05-07 23:04:59
Anyone have a really good Mnk.xml I can use? I have one i found on pastebin but idk how to use because it has Includes in it an idk how to even deal with Includes i cant seem to find any info on it.
Um here is the spellcast i found if anyone was wondering when i tried to load it, It said "Parsing Error: Line 0 - Failed to open File"
Code <?xml version="1.0" ?>
<spellcast xmlns="http://www.windower.net/spellcast/"
xmlns:xi="http://www.w3.org/2001/XInclude"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
<!-- Last modified: 4/30/2013 4:16:40 PM -->
<config Debug="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
RequireVersion="2.30"
/>
<variables clear="true">
<!-- General configuration -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
<!-- Configuration var overrides. -->
<var name="CritWS">Victory Smite|Ascetic's Fury</var>
<var name="MagicalWS">Sunburst|Earth Crusher|Cataclysm</var>
<var name="Options.DefenseModes">Evasion|Counter|PDT</var> <!-- |Guard -->
<var name="Options.OffenseModes">Normal|Acc|MaxAcc|Str|Att</var>
<var name="Options.WSModes">Default|Acc|Mod</var>
<!-- General utility -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
<!-- Utility default var overrides. -->
<var name="TPWeapon">H2H</var>
<!-- Variables for locking gear in Salvage until the slot is unlocked. -->
<!-- <xi:include href="Salvage-Include.xml" xpointer="/includes/include[@name='SalvageEquipVars']/*" /> -->
<var name="AggressiveLayer">Rancor</var>
<!-- Local vars -->
<var name="Duration-PC">18</var>
<var name="Duration-Impetus">185</var>
<var name="Duration-Berserk">185</var>
<var name="PC-Active">No</var>
<var name="ImpetusArmor">None</var>
<var name="UseImpetusArmor">None</var>
<var name="PerfectCounterArmor">None</var>
<var name="Clubs">Warp Cudgel</var>
<var name="Staves">Earth Staff|Chatoyant Staff|Celeritas Pole</var>
<var name="ChiBlastWeapon">Kirin's Pole</var>
<var name="ChiBlastSub">Verse Grip +1</var>
<var name="GuardSkillupWeapon">Black Adargas</var>
</variables>
<sets>
<!-- Groups with constant sets, regardless of Area: Common, BasicJAs, BasicMagic. -->
<!-- CommonGroup is for idle, resting, PDT/MDT, movement, and various state-driven and job-specific stuff -->
<group name="Common" default="true">
<set name="None">
</set>
<!-- ***************************** -->
<!-- General idle sets -->
<!-- ***************************** -->
<set name="Idle-Town-Normal">
<ammo>Tantra Tathlum</ammo>
<head>Tantra Crown +2</head>
<neck>Wiglen Gorget</neck>
<lear>Brutal Earring</lear>
<rear>Bloodgem Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Tantra Gloves +2</hands>
<lring>Sheltered Ring</lring>
<rring>Paguroidea Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="Idle-Field-Normal" BaseSet="Idle-Town-Normal|Regen">
<legs>Melee Hose +2</legs>
</set>
<set name="Idle-Field-2HR|Idle-Town-2HR" BaseSet="TP-H2H-2HR-Normal">
</set>
<set name="Resting-Normal" BaseSet="Idle-Field-Normal">
<back>Melee Cape</back>
<feet>Melee Gaiters +2</feet>
</set>
<set name="Regen">
<head>Ocelomeh Headpiece +1</head>
<neck>Wiglen Gorget</neck>
<body>Melee Cyclas +2</body>
<hands>Garden Bangles</hands>
<lring>Sheltered Ring</lring>
<rring>Paguroidea Ring</rring>
</set>
<set name="Move|Kite">
<feet>Hermes' Sandals</feet>
</set>
<set name="Aggressive">
<neck>Rancor Collar</neck>
</set>
<set name="ImpetusSet">
<body>Tantra Cyclas +2</body>
</set>
<set name="PerfectCounterSet">
<head>Tantra Crown +2</head>
<back>Ultion Mantle</back>
</set>
<!-- ***************************** -->
<!-- Sets for defenses -->
<!-- ***************************** -->
<set name="PhysDef-PDT">
<ammo>Tantra Tathlum</ammo>
<head>Arhat's Jinpachi +1</head>
<neck>Twilight Torque</neck>
<body>Arhat's Gi +1</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Mollusca Mantle</back>
<waist>Black Belt</waist>
<feet>Thurandaut Boots</feet>
</set>
<set name="PhysDef-Evasion">
<ammo>Tantra Tathlum</ammo>
<head>Fugacity Beret</head>
<neck>Torero Torque</neck>
<body>Thurandaut Tabard</body>
<hands>Usukane Gote</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Boxer's Mantle</back>
<waist>Black Belt</waist>
<legs>Ocelot Trousers</legs>
<feet>Temple Gaiters +1</feet>
</set>
<set name="MDT-Any|MDT-All|MDT-None|Resist-Any|Resist-All|Resist-None">
<ammo>Demonry Stone</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Mollusca Mantle</back>
</set>
<set name="MDT-Earth|Resist-Earth">
<ammo>Soil Sachet</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
</set>
<set name="MDT-Water|Resist-Water">
<ammo>Aqua Sachet</ammo>
<head>Genbu's Kabuto</head>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
</set>
<set name="MDT-Wind|Resist-Wind">
<ammo>Breeze Sachet</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
</set>
<set name="MDT-Fire|Resist-Fire">
<ammo>Flame Sachet</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
<feet>Suzaku's Sune-ate</feet>
</set>
<set name="MDT-Ice|Resist-Ice">
<ammo>Snow Sachet</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
</set>
<set name="MDT-Thunder|Resist-Thunder">
<ammo>Thunder Sachet</ammo>
<neck>Twilight Torque</neck>
<rear>Merman's Earring</rear>
<body>Avalon Breastplate</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Lamia Mantle +1</back>
<legs>Byakko's Haidate</legs>
</set>
<set name="WeakSet">
<head>Genbu's Kabuto</head>
<neck>Twilight Torque</neck>
<rear>Bloodgem Earring</rear>
<body>Melee Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Dark Ring</lring>
<rring>Meridian Ring</rring>
<legs>Melee Hose +2</legs>
<feet>Hermes' Sandals</feet>
</set>
</group>
<!-- BasicJA group is for gear sets designed to enhance JAs used on self or other players,
that won't vary by Area. -->
<group name="BasicJAs">
<!-- ***************************** -->
<!-- Sets for JAs -->
<!-- ***************************** -->
<set name="CureWaltz">
<ammo>Sonia's Plectrum</ammo>
</set>
<set name="CureWaltzMe">
<ammo>Tantra Tathlum</ammo>
<head>Genbu's Kabuto</head>
<rear>Kemas Earring</rear>
<body>Tantra Cyclas +2</body>
<rring>Spiral Ring</rring>
<back>Melee Cape</back>
<waist>Caudata Belt</waist>
<feet>Ryuga Sune-ate</feet>
</set>
<set name="Chakra">
<ammo>Tantra Tathlum</ammo>
<head>Genbu's Kabuto</head>
<rear>Kemas Earring</rear>
<body>Temple Cyclas</body>
<hands>Melee Gloves +2</hands>
<lring>Spiral Ring</lring>
<back>Melee Cape</back>
<waist>Caudata Belt</waist>
<feet>Thurandaut Boots</feet>
</set>
</group>
<!-- BasicMagic group is for magic casting that won't vary by area, such as fast cast,
cures and enhancing magic. -->
<group name="BasicMagic">
<!-- ***************************** -->
<!-- Sets for magic casting -->
<!-- ***************************** -->
<set name="FastCast">
<head>Tantra Crown +2</head>
<rear>Loquacious Earring</rear>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
</set>
<set name="Utsusemi">
<head>Tantra Crown +2</head>
<neck>Magoraga Beads</neck>
<rear>Loquacious Earring</rear>
<body>Usukane Haramaki</body>
<hands>Usukane Gote</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Boxer's Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Temple Gaiters +1</feet>
</set>
</group>
<!-- Groups that vary by Area/Situation (prefix with Area/Situation name): Melee, Actions, Magic -->
<!-- Melee is for TP sets (melee or ranged) -->
<group name="Outside-Melee">
<!-- ***************************** -->
<!-- Sets for TP -->
<!-- ***************************** -->
<!-- During Hundred Fists (takes precedence over any standard TP sets) -->
<set name="TP-H2H-2HR-*|TP-FW-2HR-*|TP-Staff-2HR-*|TP-Club-2HR-*">
<ammo>Tantra Tathlum</ammo>
<head>Thurandaut Chapeau</head>
<neck>Calcitrant Stole</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Anguinus Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<!-- Normal TP sets -->
<set name="TP-H2H-Normal-Normal">
<ammo>Thew Bomblet</ammo>
<head>Nemetona Cap</head>
<neck>Calcitrant Stole</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Tantra Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-Acc-Normal">
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<neck>Faith Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-MaxAcc-Normal">
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<neck>Faith Torque</neck>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Attacker's Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-Str-Normal">
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<neck>Faith Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Thurandaut Tabard</body>
<hands>Mustela Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-Att-Normal">
<ammo>Thew Bomblet</ammo>
<head>Nemetona Cap</head>
<neck>Calcitrant Stole</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-Normal-Evasion">
<ammo>Thew Bomblet</ammo>
<head>Fugacity Beret</head>
<neck>Torero Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Thurandaut Tabard</body>
<hands>Usukane Gote</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Boxer's Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Thurandaut Boots</feet>
</set>
<set name="TP-H2H-*-Evasion" BaseSet="TP-H2H-Normal-Evasion">
<ammo>Tantra Tathlum</ammo>
</set>
<set name="TP-H2H-Normal-Counter">
<ammo>Thew Bomblet</ammo>
<head>Tantra Crown +2</head>
<neck>Backlash Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Usukane Gote</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Ultion Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-H2H-*-Counter" BaseSet="TP-H2H-Normal-Counter">
<ammo>Tantra Tathlum</ammo>
</set>
<set name="TP-H2H-Normal-PDT">
<ammo>Tantra Tathlum</ammo>
<head>Arhat's Jinpachi +1</head>
<neck>Twilight Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Thurandaut Tabard</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Epona's Ring</rring>
<back>Mollusca Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Thurandaut Boots</feet>
</set>
<set name="TP-H2H-*-PDT" BaseSet="TP-H2H-Normal-PDT">
</set>
<set name="TP-H2H-*-Guard">
<ammo>Tantra Tathlum</ammo>
<head>Tiger Mask</head>
<neck>Guarding Torque</neck>
<lear>Bloodgem Earring</lear>
<rear>Guarding Earring</rear>
<body>Arhat's Gi +1</body>
<hands>Denali Wristbands</hands>
<lring>Meridian Ring</lring>
<rring>Bomb Queen Ring</rring>
<back>Boxer's Mantle</back>
<waist>Caudata Belt</waist>
<legs>Temple Hose +1</legs>
<feet>Melee Gaiters +1</feet>
</set>
<!-- Footwork -->
<set name="TP-FW-Normal-Normal">
<ammo>Thew Bomblet</ammo>
<head>Nemetona Cap</head>
<neck>Calcitrant Stole</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Tantra Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-FW-*-Normal" BaseSet="TP-FW-Normal-Normal">
<ammo>Tantra Tathlum</ammo>
</set>
<set name="TP-FW-Normal-Evasion">
<ammo>Thew Bomblet</ammo>
<head>Fugacity Beret</head>
<neck>Torero Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Thurandaut Tabard</body>
<hands>Tantra Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Boxer's Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-FW-*-Evasion" BaseSet="TP-FW-Normal-Evasion">
<ammo>Tantra Tathlum</ammo>
<feet>Athos's Boots</feet>
</set>
<set name="TP-FW-Normal-Counter">
<ammo>Thew Bomblet</ammo>
<head>Tantra Crown +2</head>
<neck>Backlash Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Usukane Gote</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Ultion Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-FW-*-Counter" BaseSet="TP-FW-Normal-Counter">
<ammo>Tantra Tathlum</ammo>
</set>
<set name="TP-FW-Normal-PDT">
<ammo>Tantra Tathlum</ammo>
<head>Tantra Crown +2</head>
<neck>Twilight Torque</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Denali Wristbands</hands>
<lring>Rajas Ring</lring>
<rring>Dark Ring</rring>
<back>Mollusca Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="TP-FW-*-PDT" BaseSet="TP-FW-Normal-PDT">
<ammo>Tantra Tathlum</ammo>
<feet>Thurandaut Boots</feet>
</set>
<set name="TP-FW-*-Guard">
<ammo>Tantra Tathlum</ammo>
<head>Tiger Mask</head>
<neck>Guarding Torque</neck>
<lear>Bloodgem Earring</lear>
<rear>Guarding Earring</rear>
<body>Arhat's Gi +1</body>
<hands>Denali Wristbands</hands>
<lring>Meridian Ring</lring>
<rring>Bomb Queen Ring</rring>
<back>Boxer's Mantle</back>
<waist>Caudata Belt</waist>
<legs>Temple Hose +1</legs>
<feet>Melee Gaiters +1</feet>
</set>
<set name="TP-Staff-*">
<sub>Rose Strap</sub>
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<neck>Agasaya's Collar</neck>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Usukane Sune-ate</feet>
</set>
<set name="TP-Club-*">
<ammo>Tantra Tathlum</ammo>
<head>Brisk Mask</head>
<neck>Agasaya's Collar</neck>
<lear>Brutal Earring</lear>
<rear>Kemas Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Usukane Sune-ate</feet>
</set>
</group>
<!-- Actions is for JA-type actions (weaponskills, jumps, steps, etc) -->
<group name="Outside-Actions">
<!-- ***************************** -->
<!-- Sets for weaponskills -->
<!-- ***************************** -->
<set name="WS-Victory Smite-Normal">
<ammo>Thew Bomblet</ammo>
<head>Thurandaut Chapeau</head>
<neck>Rancor Collar</neck>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<body>Thurandaut Tabard</body>
<hands>Mustela Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Melee Gaiters +2</feet>
</set>
<set name="WS-Victory Smite-Acc">
<ammo>Tantra Tathlum</ammo>
<head>Thurandaut Chapeau</head>
<neck>Rancor Collar</neck>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Mustela Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Melee Gaiters +2</feet>
</set>
<set name="WS-Victory Smite-*" BaseSet="WS-Victory Smite-Normal">
</set>
<set name="WS-Shijin Spiral-Normal">
<ammo>Thew Bomblet</ammo>
<head>Thurandaut Chapeau</head>
<neck>Moepapa Medal</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Loki's Kaftan</body>
<hands>Athos's Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Athos's Boots</feet>
</set>
<set name="WS-Shijin Spiral-Acc">
<ammo>Tantra Tathlum</ammo>
<head>Thurandaut Chapeau</head>
<neck>Moepapa Medal</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Usukane Haramaki</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Athos's Boots</feet>
</set>
<set name="WS-Shijin Spiral-Mod">
<ammo>Demonry Core</ammo>
<head>Thurandaut Chapeau</head>
<neck>Moepapa Medal</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Loki's Kaftan</body>
<hands>Athos's Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Nifty Mantle</back>
<waist>Caudata Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Athos's Boots</feet>
</set>
<set name="WS-Shijin Spiral-*" BaseSet="WS-Shijin Spiral-Normal">
</set>
<set name="WS-Ascetic's Fury-Normal">
<ammo>Thew Bomblet</ammo>
<head>Thurandaut Chapeau</head>
<neck>Rancor Collar</neck>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Mustela Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="WS-Ascetic's Fury-Acc">
<ammo>Tantra Tathlum</ammo>
<head>Thurandaut Chapeau</head>
<neck>Rancor Collar</neck>
<lear>Brutal Earring</lear>
<rear>Moonshade Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Mustela Gloves</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="WS-Ascetic's Fury-*" BaseSet="WS-Ascetic's Fury-Normal">
</set>
<set name="WS-Asuran Fists-Normal">
<ammo>Thew Bomblet</ammo>
<head>Nemetona Cap</head>
<neck>Soil Gorget</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="WS-Asuran Fists-Acc">
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<neck>Soil Gorget</neck>
<lear>Brutal Earring</lear>
<rear>Aesir Ear Pendant</rear>
<body>Tantra Cyclas +2</body>
<hands>Melee Gloves +2</hands>
<lring>Rajas Ring</lring>
<rring>Epona's Ring</rring>
<back>Atheling Mantle</back>
<waist>Caudata Belt</waist>
<legs>Usukane Hizayoroi</legs>
<feet>Tantra Gaiters +2</feet>
</set>
<set name="WS-Asuran Fists-*" BaseSet="WS-Asuran Fists-Normal">
</set>
<set name="WS-Cataclysm">
<neck>Stoicheion Medal</neck>
<lear>Hecate's Earring</lear>
<rear>Moonshade Earring</rear>
<body>Usukane Haramaki</body>
<hands>Athos's Gloves</hands>
<lring>Demon's Ring</lring>
<rring>Spiral Ring</rring>
<waist>Aqua Belt</waist>
<legs>Denali Kecks</legs>
<feet>Usukane Sune-ate</feet>
</set>
<!-- Wildcard sets for other (primarily h2h) weaponskills -->
<set name="WS-*">
<ammo>Tantra Tathlum</ammo>
<head>Nemetona Cap</head>
<body>Thurandaut Tabard</body>
<hands>Mustela Gloves</hands>
<waist>Caudata Belt</waist>
</set>
<set name="Full Chi Blast">
<main>Kirin's Pole</main>
<sub>Verse Strap +1</sub>
<head>Temple Crown +1</head>
<neck>Promise Badge</neck>
<body>Kirin's Osode</body>
<hands>Devotee's Mitts</hands>
<lring>Solemn Ring</lring>
<rring>Sapphire Ring</rring>
<back>Melee Cape</back>
<waist>Steppe Rope</waist>
<legs>Temple Hose +1</legs>
<feet>Thurandaut Boots</feet>
</set>
</group>
<!-- Magic is for offensive magic (nukes, enfeebling, etc) -->
<group name="Outside-Magic">
<set name="Ninjutsu">
<neck>Stoicheion Medal</neck>
<lear>Hecate's Earring</lear>
<rear>Moldavite Earring</rear>
<body>Usukane Haramaki</body>
<lring>Demon's Ring</lring>
<rring>Spiral Ring</rring>
<legs>Denali Kecks</legs>
</set>
</group>
</sets>
<rules>
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
<!-- Salvage locks -->
<!-- <xi:include href="Salvage-Include.xml" xpointer="/includes/include[@name='SalvageEquipRules']/*" /> -->
<!-- Make sure locks are in place before auto-changing gear. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
<!-- Auto-change gear call via Aftercast to limit lag. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
<!-- Other general imports. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
<!-- Imported rules for locking gear in Salvage, and tests to unlock slots.
<xi:include href="SalvageIncludes.xml" xpointer="/includes/include[@name='SalvageEquipRules']/*" /> -->
<!-- First: Adjust values based on status checks. -->
<!-- Determine weapon used. -->
<if EquipMain="$Clubs">
<var cmd="set TPWeapon Club" />
</if>
<elseif EquipMain="$Staves">
<var cmd="set TPWeapon Staff" />
</elseif>
<elseif mode="OR" BuffActive="Footwork" Spell="Footwork">
<var cmd="set TPWeapon FW" />
</elseif>
<else>
<var cmd="set TPWeapon H2H" />
</else>
<!-- Second: Update certain values when their status may drop, or when autoset changes. -->
<if spell="Update|autoset">
<!-- Autoset (engage/disengage/rest/etc) gets same checks as an Update command -->
<!-- Check for changes to area/group. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='AreaRules']/*" />
<if status="Engaged" advanced='"$Movement"="Move"'>
<var cmd="set Movement None" />
</if>
<elseif status="Idle">
<var cmd="set Movement Move" />
</elseif>
<!-- Check for weakness -->
<if BuffActive="Weakness">
<var cmd="set WeaknessArmor WeakSet" />
</if>
<else>
<var cmd="set WeaknessArmor None" />
</else>
<!-- Turn off state for buffs that have worn off -->
<if mode="OR" NotBuffActive="Perfect Counter" advanced='"$PC-Active"="No"'>
<var cmd="set PerfectCounterArmor None" />
<var cmd="set PC-Active No" />
</if>
<if NotBuffActive="Impetus">
<var cmd="set ImpetusArmor None" />
</if>
<if NotBuffActive="Hundred Fists">
<if advanced='"$Use-OffenseMode"="2HR"'>
<var cmd="set Use-OffenseMode None" />
<var cmd="set IdleMode Normal" />
</if>
</if>
<!-- On a manual update, report our current configuration. -->
<if SpellTargetRaw=".Manual">
<addtochat>Update gear. $TPWeapon - $OffenseMode/$DefenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
</if>
</if>
<!-- Third: Adjust configurations based on action/trigger. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
<if type="JobAbility">
<if Spell="Perfect Counter">
<var cmd="set PC-Active Yes" />
<var cmd="set PerfectCounterArmor PerfectCounterSet" />
<command when="Aftercast">wait $Duration-PC;sc var set PC-Active No;$UpdateCommand</command>
</if>
<elseif Spell="Impetus">
<var cmd="set ImpetusArmor ImpetusSet" />
<command when="Aftercast">wait $Duration-Impetus;$UpdateCommand</command>
</elseif>
<elseif spell="Hundred Fists">
<var cmd="set Use-OffenseMode 2HR" />
<var cmd="set IdleMode 2HR" />
</elseif>
</if>
<!-- Fourth: Set up the base layer, and adjust dependent variables. -->
<if status="Engaged">
<var cmd="set BaseGroup $GroupArea-Melee" />
<if advanced='"$Use-OffenseMode"!="None"'>
<var cmd="set BaseLayer TP-$TPWeapon-$Use-OffenseMode-$DefenseMode" />
</if>
<else>
<var cmd="set BaseLayer TP-$TPWeapon-$OffenseMode-$DefenseMode" />
</else>
<var cmd="set UseImpetusArmor $ImpetusArmor" />
</if>
<else>
<var cmd="set BaseGroup Common" />
<var cmd="set BaseLayer Idle-$IdleArea-$IdleMode" />
<var cmd="set UseImpetusArmor None" />
</else>
<!-- Compile all remaining sets from the Common group -->
<var cmd="set AdditionalSets $UseAggressive|$UseImpetusArmor|$WeaknessArmor|$PhysicalDefense|$PerfectCounterArmor|$MagicalDefense|$Movement" />
<!-- And assign to appropriate sets for idle/aftercast/etc -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='HandleEquippingGear']/*" />
<!-- ************************************************************************ -->
<!-- The following sections are solely for setting precast/midcast equipment, -->
<!-- and should not be changing any configuration options. -->
<!-- ************************************************************************ -->
<if type="JobAbility">
<if Spell="Perfect Counter">
<equip when="precast" set="PerfectCounterSet" />
</if>
<elseif spell="Boost">
<equip when="precast">
<hands>Temple Gloves</hands>
</equip>
</elseif>
<elseif spell="Chakra">
<equip when="precast" setgroup="BasicJAs" set="Chakra" />
</elseif>
<elseif spell="Counterstance">
<equip when="precast">
<feet>Melee Gaiters +2</feet>
</equip>
</elseif>
<elseif spell="Focus">
<equip when="precast">
<head>Temple Crown +1</head>
</equip>
</elseif>
<elseif spell="Dodge">
<equip when="precast">
<feet>Temple Gaiters +1</feet>
</equip>
</elseif>
<elseif spell="Chi Blast">
<!-- See if we're using +mnd grip so that we can swap
into earth staff while idle/kiting -->
<if EquipSub="$ChiBlastSub">
<equip when="precast" setgroup="$GroupArea-Actions" set="Full %Spell" />
<equip when="aftercast">
<main>$Staff-PDT</main>
</equip>
</if>
<else>
<equip when="precast">
<head>Melee Crown +2</head>
</equip>
</else>
</elseif>
<elseif spell="Hundred Fists">
<equip when="precast">
<head>Melee Hose +2</head>
</equip>
</elseif>
<elseif spell="Footwork">
<equip when="precast">
<feet>Tantra Gaiters +2</feet>
</equip>
</elseif>
<elseif spell="Formless Strikes">
<equip when="precast">
<feet>Melee Cyclas +2</feet>
</equip>
</elseif>
<elseif spell="Mantra">
<equip when="precast">
<feet>Melee Gaiters +2</feet>
</equip>
</elseif>
</if>
<elseif type="WeaponSkill">
<if Spell="Victory Smite" NotEquipMain="Verethragna">
<changespell spell="Shijin Spiral" />
</if>
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='DefineWeaponskillSet']/*" />
<equip when="Precast" setgroup="$GroupArea-Actions" set="$WSSet" />
<if BuffActive="Footwork" spell="Dragon Kick|Tornado Kick">
<equip when="Precast">
<feet>Tantra Gaiters +2</feet>
</equip>
</if>
<if BuffActive="Impetus" Spell="Victory Smite|Ascetic's Fury">
<equip when="Precast">
<body>Tantra Cyclas +2</body>
</equip>
</if>
</elseif>
<elseif type="Waltz">
<!-- Waltzes for /dnc -->
<if NotSpell="Healing Waltz">
<if SpellTargetType="SELF">
<equip when="Precast" setgroup="BasicJAs" set="CureWaltzMe" />
</if>
<else>
<equip when="Precast" setgroup="BasicJAs" set="CureWaltz" />
</else>
</if>
</elseif>
<!-- Put on haste gear when casting utsu -->
<elseif type="Ninjutsu">
<if Spell="Utsusemi*">
<CastDelay delay="0.05" />
<AftercastDelay delay="0.5" />
<equip when="Precast" setgroup="BasicMagic" set="Utsusemi" />
</if>
<elseif SpellTargetType="MONSTER|NPC">
<equip when="Precast" setgroup="BasicMagic" set="FastCast" />
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Ninjutsu" />
</elseif>
</elseif>
<elseif skill="*Magic">
<equip when="Precast" setgroup="BasicMagic" set="FastCast" />
</elseif>
</rules>
</spellcast>
VIP
Serveur: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2013-05-07 23:21:37
That would be mine.
Directories: Code
plugins/
spellcast/
<charactername>/
xml files
XML files required:
mnk.xml
Mote-Config-Include.xml
Mote-Rules-Include.xml
optional (it's not active in the default download): Salvage-Include.xml
Place those files in the above specified directory. Make sure to get the version of the includes that matches the XML you downloaded -- r3 or r4 are the latest, with r4 being somewhat experimental. The version you posted above is r4. The pastebin files are labelled "Mote-Config-Include r4" and "Mote-Rules-Include r4".
If you downloaded it directly, and didn't see my user page, it's at http://pastebin.com/u/Motenten
Serveur: Fenrir
Game: FFXI
Posts: 59
By Fenrir.Luckycharmss 2013-05-07 23:29:00
That would be mine.
Directories: Code
plugins/
spellcast/
<charactername>/
xml files
XML files required:
mnk.xml
Mote-Config-Include.xml
Mote-Rules-Include.xml
optional (it's not active in the default download): Salvage-Include.xml
Place those files in the above specified directory. Make sure to get the version of the includes that matches the XML you downloaded -- r3 or r4 are the latest, with r4 being somewhat experimental. The version you posted above is r4. The pastebin files are labelled "Mote-Config-Include r4" and "Mote-Rules-Include r4".
If you downloaded it directly, and didn't see my user page, it's at http://pastebin.com/u/Motenten
Love the Spellcast btw did really good job on it
VIP
Serveur: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2013-05-07 23:44:09
Thank you :)
Also, some usage notes here: http://pastebin.com/wbUx8CBp
Serveur: Odin
Game: FFXI
Posts: 91
By Odin.Cyprias 2013-05-08 01:15:40
ItemSet 39309
Fully augmented STR Path Brais, Fully augmented DEX Path Rigors.
On spreadsheet, does better than with AF3+2 Legs. It's pretty obvious it would, but just to confirm.
Isn't there an ACC/ATT/DEX path for these? That would surely be better. And the DA+2 STP+3 Attack+8 necklace pulls ahead of Rancor without having to worry about DT, too.
For the light melee armor, supposedly the paths are atk/acc/str, ratk/racc/agi, and eva/acc/agi.
Correct, which is why I went with att/acc/str on brais. Awesome to know about the necklace though!
Serveur: Odin
Game: FFXI
Posts: 26
By Odin.Volane 2013-05-08 07:37:33
Hey, plz unnoob me.
Why did you guys chose path B on the Rigor and not Path A. I've only been 2h dd in Delve and understand that you might not get (or want) madrigals while farming fodder mobs, but with songs/hunters/sushi + (focus/aggressor) AND a lot of acc on rigor even with the str path and a lot of acc on gear i dont really see the point on the NMs.
Have never parsed my acc on mnk on Delve mobs or anything but that seems kinda overboard. Or do Dex+10 (which right now is ridiciously expensive btw!) help that much with shijin/crit(what mobs?) that its superior to path A?
Phoenix.Suji
Serveur: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2013-05-08 11:50:15
Hey, plz unnoob me.
Why did you guys chose path B on the Rigor and not Path A. I've only been 2h dd in Delve and understand that you might not get (or want) madrigals while farming fodder mobs, but with songs/hunters/sushi + (focus/aggressor) AND a lot of acc on rigor even with the str path and a lot of acc on gear i dont really see the point on the NMs.
Have never parsed my acc on mnk on Delve mobs or anything but that seems kinda overboard. Or do Dex+10 (which right now is ridiciously expensive btw!) help that much with shijin/crit(what mobs?) that its superior to path A? I'm also having trouble with this decision. I know most folks are choosing the DEX path but it seems like a pretty complex choice to me:
- It's usually easier to swap in gear for extra acc if you need than it is to change your weapon, so the raw acc and acc from DEX on the DEX path doesn't seem like a strong reason to choose that path
- MNK's high melee:ws ratio suggests to choose the stats that favor white damage more (STR)
- But in some cases the DEX will help white damage more (dDEX)
- Higher base damage means we need more STR to cap fSTR
- Shijin has a DEX mod but the fstr boost from STR would still help a little
- The augment path that you end up choosing on your Bozho pieces will impact the relative benefit of stats on other Bozho pieces and Rigor as well (this point makes me think that I might be overthinking this, since there's probably going to be multiple solutions that are all roughly equivalent)
- It costs a shitload to upgrade these weapons to where you get a large chunk of a stat anyway, so perhaps choosing the path primarily based on the stat that it offers is foolish anyway.
Has anyone come up with a decent stat model for Delve trash and Delve NMs (excluding the really evasive ones) that would be reliable for spreadsheeting?
thanks
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-08 11:57:27
Trash mobs you will cap accuracy with the buffs you're likely to have and NMs can be heavily debuffed
Phoenix.Suji
Serveur: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2013-05-08 12:09:32
►Augmenting:
An augment path requires nearly 6000 points to max out. At 100k per 10 points given the price of Airlixirs, you're looking at 600M to max out a weapon if you wanted to power through it, which obviously isn't very reasonable for the general population. Fortunately, the weapon is still fantastic without being maxed out.
My heart skipped a beat here, but you forgot to divide by 10. It's ~60mil.
Serveur: Odin
Game: FFXI
Posts: 91
By Odin.Cyprias 2013-05-08 12:22:50
For DEX Rigors, I'm just going off the assumption of what others are doing.
I'm Rank1 on DEX Rigors for Delve NM's most of the time and for PUP (since Alternator is pretty badass).
If STR Path comes out ahead in the long run, hopefully I can retract Rank1 and switch. If not, there's always Oatixur to look forward to.
Serveur: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2013-05-08 12:27:20
You can switch but you lose all progress on the previous path. I'd take weapons at least to rank 2 for 8 of the first stat and 4 of the second.
[+]
Serveur: Odin
Game: FFXI
Posts: 91
By Odin.Cyprias 2013-05-08 12:33:22
You can switch but you lose all progress on the previous path. I'd take weapons at least to rank 2 for 8 of the first stat and 4 of the second. Thanks, good to know. Was planning to get Rank2 for that exact reason too.
Serveur: Cerberus
Game: FFXI
Posts: 124
By Cerberus.Demonsgate 2013-05-08 16:04:24
if they go ahead and add victory smite to these weapons the A path will be the way to go right?
Serveur: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2013-05-08 19:42:11
Quote: - The augment path that you end up choosing on your Bozho pieces will impact the relative benefit of stats on other Bozho pieces and Rigor as well (this point makes me think that I might be overthinking this, since there's probably going to be multiple solutions that are all roughly equivalent)
the augment path on Manibozho is kind of linear for MNK since it has no Dex based melee accuracy path. you will pretty much have 10 STR 15 attack and 10 acc form any piece you get from it.
Fenrir.Jinjo
VIP
Serveur: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-05-08 21:35:21
►Augmenting:
An augment path requires nearly 6000 points to max out. At 100k per 10 points given the price of Airlixirs, you're looking at 600M to max out a weapon if you wanted to power through it, which obviously isn't very reasonable for the general population. Fortunately, the weapon is still fantastic without being maxed out.
My heart skipped a beat here, but you forgot to divide by 10. It's ~60mil.
I pushed 0 too hard. :c
[+]
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2013-05-08 21:37:45
How much do you have to rank up Brais to make them worth using over Thaumas in low acc situations?
VIP
Serveur: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2013-05-08 22:35:29
To roughly match or beat Thaumas:
Rank 2 (4 acc) for weaponskills. Rank 8 (7 acc) for TP.
By pchan 2013-05-09 02:07:15
Phoenix.Dramatica said: »no you didn't. And by the way, the 3 paths slycer list on manibozho don't get any dex. Need someone to confirm or infirm that path C is eva/acc/agi and that would suck. I'll make sure to get evidence when I do a zone without eva spikes or thf mobs. Not saying that you should be using curry in a zone with thf mobs obviously, I just forgot my sushi.
There seems to be a legend about eva spike every 3 minutes when the message is up. In morimar I never noticed it. What I noticed however is mobs hitting much harder for a few seconds.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-09 02:14:05
Phoenix.Dramatica said: »no you didn't. And by the way, the 3 paths slycer list on manibozho don't get any dex. Need someone to confirm or infirm that path C is eva/acc/agi and that would suck. I'll make sure to get evidence when I do a zone without eva spikes or thf mobs. Not saying that you should be using curry in a zone with thf mobs obviously, I just forgot my sushi.
There seems to be a legend about eva spike every 3 minutes when the message is up. In morimar I never noticed it. What I noticed however is mobs hitting much harder for a few seconds.
It varies by zone
Ceizak - Evasion Boost
Foret - Ice Spike
Morimar - Attack Boost
By Angeljcar 2013-05-09 02:50:06
I feel like MNK is underrated by the greater majority of the player base. Excuse my randomness.
By pchan 2013-05-09 09:22:35
So the devs posted that they are going to push RME top tier again, trading a little of DMG for hidden procs. Apparently in the sword example he gave excalibur is better .. so lol. I think this mean I'm still a supersayan.
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2013-05-09 10:42:40
Quote: Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
Victory smite Impetus up, SSpiral impetus down?
Can only imagine how much these weps will cost to upgrade, or how flooded WoE is going to be;
I already have 85 h2h from before I did vere, so at least I have all that NM camping out of the way.
Will be nice to get Ukko's for war and Fudo for sam as well.
|
|