For The Shinies! A Guide For Thief

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Jobs » Thief » For the Shinies! A Guide for Thief
For the Shinies! A Guide for Thief
First Page 2 3 ... 99 100 101 ... 264 265 266
 Bahamut.Mustybadger
Offline
Serveur: Bahamut
Game: FFXI
Posts: 17
By Bahamut.Mustybadger 2015-03-24 04:49:51
Link | Citer | R
 
ok, fab :) thanks alot.
 Bismarck.Ihina
Offline
Serveur: Bismarck
Game: FFXI
user: Ihina
Posts: 3187
By Bismarck.Ihina 2015-03-24 06:18:12
Link | Citer | R
 
Gear haste caps at 25, even though you need 26 in gear to cap due to how rounding works in this game.

Hence, you need 49DW
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-24 14:41:31
Link | Citer | R
 
Valefor.Slore said: »
Odin.Godofgods said: »
:/
3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow

Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive

tried lair for a few hours. Along with a few more wkr. no capes.

Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it.
Online
Posts: 14040
By Pantafernando 2015-03-24 14:50:01
Link | Citer | R
 
Odin.Godofgods said: »
Valefor.Slore said: »
Odin.Godofgods said: »
:/
3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow

Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive

tried lair for a few hours. Along with a few more wkr. no capes.

Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it.

http://www.ffxiah.com/forum/topic/45843/alluvion-skirmish-yorcia/
[+]
Offline
Posts: 322
By Ulthakptah 2015-03-24 15:18:54
Link | Citer | R
 
Odin.Godofgods said: »
Valefor.Slore said: »
Odin.Godofgods said: »
:/
3wkr 3 colonization reives, 0 capes. Hopefully i have better luck tomorrow

Im messing around on blm right now at lair reive by biv 4 in Marjami and getting capes galore. Try a lair reive

tried lair for a few hours. Along with a few more wkr. no capes.

Can someone explain the alluvion yorica skirmish? I cant seem to find anything worth while to read up on it.

Honestly, just wait a few more days, empy is being reforged in the next update. I would just get my ducks in a line for that. Farm some chapters, farm some gil. Maybe get some of the things done for mythic. After the richest players on your server buy all the upgrade items from vagary they need, the price will drop, and the common man can afford them.
 
Offline
Posts:
By 2015-03-24 15:30:51
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-24 17:35:30
Link | Citer | R
 
Ulthakptah said: »
Honestly, just wait a few more days, empy is being reforged in the next update. I would just get my ducks in a line for that.
when is that update? And is there any info on what that will entail? (maybe my notion of getting all 100/100 +2 might not seem so crazy after all)

Bismarck.Josiahfk said: »
Check out this guide I made, it's from the perspective of all 6 party members so you can see what roles will be expected of you.

Few questions. It doesn't look like the mobs aggro, but do they link? Is there a map for these things or are you running blind?
And this iv wondered since the first yorica skirmish came out, but that was around when i had to leave. Then i just forgot until i was watching that video. - I noticed your mage was using t1 stone. What/how makes that strong enough to be the worth while spell?
 Cerberus.Tikal
Offline
Serveur: Cerberus
Game: FFXI
user: Tikal
Posts: 4945
By Cerberus.Tikal 2015-03-24 17:37:02
Link | Citer | R
 
It's tomorrow.
 
Offline
Posts:
By 2015-03-24 18:04:05
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-24 19:05:22
Link | Citer | R
 
do you have that item set listed on here? Id be curious to check it out, i dont usually play blm, just one of the random jobs i leveled.

~ was just looking through old blm equip; basically skirmish armor and some random drops from wkr's iv been doing trying to get capes; Figured 260 would be difficult to reach, but the staff drop [Baqil Staff] i got is +173 itself, so thats pretty nice. 10 from legs and back each. Nearly 200 there.
 
Offline
Posts:
By 2015-03-24 19:16:21
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-24 21:06:01
Link | Citer | R
 
Bismarck.Josiahfk said: »
Best to always use a 119 staff for nuking/magic casting on monsters of any kind, due to the high magic damage and high macc

heh, im here because my main jobs equip is outdated form having been gone so long. I sure dont have 119 weaps for a job i never rly played much like blm.

However i do have original skirmish and left over pieces from old blu burn set. (rings and grip i could buy)

ItemSet 314291

hag set has a total of MagAcc+9 and MaB+18 in augs.

So i guess it would be either that or my thf set that i originally came here about.
 
Offline
Posts:
By 2015-03-24 21:17:32
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-24 21:26:04
Link | Citer | R
 
well the goal was to start upgrading my thf set naturally, hence thf thread. Yorica skirmish seemed the next logical step. Its just finding what would work best for me in there [thf or blm] (since i have never done it.) I didn't rly wanna join the (vry few) shouts iv seen when i didn't have a clue what i was doing. - From the reading in that one thread and the video you posted, i at least have a decent idea of what to expect. So i guess now is just a matter of which or those to jobs would be better to go as given what equip i have. - I have a whm friend that can tag along if needed. Not sure if duoing there as i am is even possible, or if i would need a whole party.
 
Offline
Posts:
By 2015-03-24 21:29:23
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Odin.Godofgods
Offline
Serveur: Odin
Game: FFXI
Posts: 4012
By Odin.Godofgods 2015-03-25 03:11:03
Link | Citer | R
 
first try in, first thing i run into is lorissa. Kicked my ***. Perhaps trying it at 4am wasnt the greatest idea...
 
Offline
Posts:
By 2015-03-25 11:01:50
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
Posts: 935
By Chyula 2015-03-25 17:40:25
Link | Citer | R
 
Get ready those popcorn and enjoy the ***storm coming after the update!!
 Carbuncle.Bukadan
Offline
Serveur: Carbuncle
Game: FFXI
user: bukasmith
Posts: 280
By Carbuncle.Bukadan 2015-03-25 18:39:04
Link | Citer | R
 
it wouldnt be a problem at all with a pdt set.
Offline
Posts: 85
By Colossusx 2015-03-25 18:41:57
Link | Citer | R
 
Amazes me tho all the people saying the game is dead but QQ about a WS?
[+]
 Quetzalcoatl.Wakmidget
Offline
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2015-03-26 03:19:01
Link | Citer | R
 
Quote:
Pre-adjustment Post-adjustment
Weapon Skill TP1000 TP2000 TP3000 TP1000 TP2000 TP3000
Shark Bite 4.81 7.11 8.81 -> 4.5 6.8 8.5
Mercy Stroke 6 - - -> 5 - -
Mandalic Stab 5 8.19 11.79 -> 4 6.09 8.5
Rudra’s Storm 6 15 19.5 -> 5 10.19 13





R.I.P. THF DD, I guess it's time for everyone to bandwagon something good now.
 Asura.Taidis
MSPaint Winner
Offline
Serveur: Asura
Game: FFXI
user: tidis
Posts: 251
By Asura.Taidis 2015-03-26 04:51:13
Link | Citer | R
 
Quote:
The increased potency based on the number of skillchains has been doubled.
THF nerf
SAM buff

The circle of FFXI is now complete.
Online
Posts: 14040
By Pantafernando 2015-03-26 04:54:11
Link | Citer | R
 
Asura.Taidis said: »
Quote:
The increased potency based on the number of skillchains has been doubled.
THF nerf
SAM buff

The circle of FFXI is now complete.

Thats a magic burst adjustment.
 Asura.Taidis
MSPaint Winner
Offline
Serveur: Asura
Game: FFXI
user: tidis
Posts: 251
By Asura.Taidis 2015-03-26 04:55:49
Link | Citer | R
 
Pantafernando said: »
Asura.Taidis said: »
Quote:
The increased potency based on the number of skillchains has been doubled.
THF nerf
SAM buff

The circle of FFXI is now complete.

Thats a magic burst adjustment.
Yes I unfortunately saw that too late, I'll show myself out.
Online
Posts: 14040
By Pantafernando 2015-03-26 05:21:45
Link | Citer | R
 
Rudras new anchor points just slightly favor holding tp up to 1750 unlike before.

Overall a loss higher than 30% in dmg. At 1000, the loss is just 17% though.
 Bismarck.Ihina
Offline
Serveur: Bismarck
Game: FFXI
user: Ihina
Posts: 3187
By Bismarck.Ihina 2015-03-26 05:39:28
Link | Citer | R
 
Skulker's Bonnet" DEF:74 HP+19 STR+14 DEX+25 VIT+13 AGI+16 INT+12 MND+12 CHR+12 Accuracy+22 Evasion+23 Magic Evasion+40 "Magic Def. Bonus "+1 Haste+7% "Triple Attack "+3% "Accomplice "+12% "Collaborator "+12% Set: Augments "Triple Attack ""
Skulker's Bonnet +1" DEF:100 HP+41 STR+20 DEX+33 VIT+19 AGI+23 INT+18 MND+18 CHR+18 Accuracy+32 Evasion+49 Magic Evasion+59 "Magic Def. Bonus "+3 Haste+8% "Triple Attack "+4% "Accomplice "+15% "Collaborator "+15% Set: Augments "Triple Attack ""

Skulker's Vest" DEF:94 HP+30 STR+16 DEX+29 VIT+15 AGI+17 INT+13 MND+13 CHR+13 Evasion+25 Magic Evasion+47 "Magic Def. Bonus "+3 Haste+5% Dagger skill +18 Augments "Conspirator " Set: Augments "Triple Attack ""
Skulker's Vest +1" DEF:131 HP+63 STR+25 DEX+41 VIT+24 AGI+28 INT+21 MND+21 CHR+21 Evasion+55 Magic Evasion+69 "Magic Def. Bonus "+6 Haste+6% Dagger skill +28 Augments "Conspirator " Set: Augments "Triple Attack ""

Skulker's Armlets" DEF:64 HP+12 STR+10 DEX+26 VIT+18 AGI+4 INT+8 MND+19 CHR+11 Accuracy+12 Attack+16 Evasion+16 Magic Evasion+29 "Magic Def. Bonus "+1 Haste+4% "Sneak Attack "+20 Set: Augments "Triple Attack ""
Skulk. Armlets +1" DEF:91 HP+27 STR+14 DEX+40 VIT+29 AGI+7 INT+12 MND+30 CHR+17 Accuracy+22 Attack+25 Evasion+36 Magic Evasion+43 "Magic Def. Bonus "+2 Haste+5% "Sneak Attack "+25 Set: Augments "Triple Attack ""

Skulker's Culottes" DEF:77 HP+23 STR+18 DEX+7 VIT+10 AGI+12 INT+19 MND+11 CHR+7 Evasion+21 Magic Evasion+51 "Magic Def. Bonus "+2 Haste+6% "Despoil "+7 Critical hit rate +4% Set: Augments "Triple Attack ""
Skulk. Culottes +1" DEF:112 HP+50 STR+29 DEX+7 VIT+16 AGI+20 INT+30 MND+17 CHR+11 Evasion+47 Magic Evasion+75 "Magic Def. Bonus "+5 Haste+6% "Despoil "+9 Critical hit rate +5% Set: Augments "Triple Attack ""

Skulk. Poulaines" DEF:52 HP+7 STR+8 DEX+15 VIT+8 AGI+30 MND+8 CHR+19 Evasion+54 Magic Evasion+51 "Magic Def. Bonus "+2 Haste+4% "Treasure Hunter "+2 "Despoil " effect +5 Set: Augments "Triple Attack ""
Skulk. Poulaines +1" DEF:73 HP+15 STR+12 DEX+24 VIT+12 AGI+44 MND+12 CHR+30 Evasion+107 Magic Evasion+75 "Magic Def. Bonus "+5 Haste+4% "Treasure Hunter "+3 "Despoil " effect +6 Set: Augments "Triple Attack ""


Let's see here.

Head is ok. Higher base stats, much more acc but no atk.
Body and hands is iffy. Much higher stats/acc/atk, but no TA or DW.
Legs are meh
Feet are TH
 Fenrir.Magi
Offline
Serveur: Fenrir
Game: FFXI
user: Magitek
Posts: 203
By Fenrir.Magi 2015-03-26 05:40:52
Link | Citer | R
 
Yeah, I made the feet right away because I was too cheap to get Chaac belt lol...
 Asura.Taidis
MSPaint Winner
Offline
Serveur: Asura
Game: FFXI
user: tidis
Posts: 251
By Asura.Taidis 2015-03-26 06:55:41
Link | Citer | R
 
Fenrir.Magi said: »
Yeah, I made the feet right away because I was too cheap to get Chaac belt lol...
Feet are making me regret spending plasm on Chaac Belt now, suppose it's TH+1 on other jobs I guess.
Offline
Posts: 393
By cervelo84 2015-03-26 07:05:02
Link | Citer | R
 
dagger skill on body.. ill use for WS prob - Head is great- rest I use skirmish gear instead-

edit: yea feet will be good also, can ditch dagger and chaac
 Leviathan.Syagin
Offline
Serveur: Leviathan
Game: FFXI
user: Kerron
Posts: 999
By Leviathan.Syagin 2015-03-26 07:14:47
Link | Citer | R
 
Not to be a negative nancy, but kinda expected a tad bit better. Oh well i'll take it.
[+]
First Page 2 3 ... 99 100 101 ... 264 265 266