<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="false"
ShowGearSwaps="False"
/>
<sets>wildfire
<group default="yes" name="Cor">
<set name="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Nvrch. Tricorne +2</head>
<neck>Arctier's Torque</neck>
<lear>Clearview Earring</lear>
<rear>Volley Earring</rear>
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Arewe Ring</lring>
<rring>Bellona's Ring</rring>
<back>Navarch's Mantle</back>
<waist>Commodore belt</waist>
<legs>Nvrch. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Idle" BaseSet="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Comm. Tricorne +1</head>
<neck>Twilight Torque</neck>
<lear>Ethereal earring</lear>
<rear>Loquac. Earring</rear>
<body>Thaumas Coat</body>
<hands>Melaco mittens</hands>
<rring>Bellona's Ring</rring>
<back>Engulfer cape</back>
<waist>Flume belt</waist>
<legs>Crimson Cuisses</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="PDT" BaseSet="Idle">
<head>Darksteel Cap +1</head>
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
</set>
<set name="Detonator" BaseSet="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Nvrch. Tricorne +2</head>
<neck>Light Gorget</neck>
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Arewe Ring +1</lring>
<rring>Stormsoul Ring</rring>
<back>Navarch's mantle</back>
<waist>Light Belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Slugshot" BaseSet="Detonator">
</set>
<set name="Last" BaseSet="Ranged">
<head>Nvrch. Tricorne +2</head>
<neck>Light Gorget</neck>
<body>Loki's Kaftan</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Navarch's mantle</back>
<waist>Light Belt</waist>
<legs>Nvrch. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Exenterator" BaseSet="Ranged">
<head>Oce. Headpiece +2</head>
<neck>Houyi's Gorget</neck>
<body>Loki's Kaftan</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Atheling mantle</back>
<waist>Anguinus belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Athos's boots</feet>
</set>
<set name="Wildfire">
<ammo>Steel Bullet</ammo>
<head>Thaumas Hat</head>
<neck>Stoicheion Medal</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
<body>Athos's Tabard</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Forban Cape</back>
<waist>Aquiline belt</waist>
<legs>Ambusher's Hose</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Salute" BaseSet="Wildfire">
</set>
<set name="WFObi" BaseSet="Wildfire">
<waist>Karin Obi</waist>
</set>
<set name="QuickDraw" BaseSet="Wildfire">
<ammo>Orichalc. Bullet</ammo>
<head>Corsair's tricorne</head>
<lring>Demon's Ring</lring>
<rring>Demon's Ring</rring>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="QDMacc" BaseSet="QuickDraw">
<head>Nvrch. Tricorne +2</head>
<back>Navarch's mantle</back>
<neck>Houyi's gorget</neck>
</set>
<set name="QDObi" BaseSet="QuickDraw">
<waist>Karin Obi</waist>
</set>
<set name="Melee">
<ammo>Orichalc. Bullet</ammo>
<head>Oce. Headpiece +1</head>
<neck>Houyi's gorget</neck>
<lear>Suppanomimi</lear>
<rear>Brutal Earring</rear>
<body>Thaumas coat</body>
<hands>Ocelot gloves</hands>
<lring>Epona's Ring</lring>
<rring>Roller's Ring</rring>
<back>Atheling mantle</back>
<waist>Twilight Belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Athos's boots</feet>
</set>
<set name="MDT" BaseSet="Idle">
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
</set>
</group>
</sets>
<rules>
<if status="engaged">
<equip when="engaged" set="Ranged" />
</if>
<if status="idle">
<equip when="idle" set="Idle" />
</if>
<if spell="Eagle Eye Shot">
<cancelspell />
<if status="engaged">
<equip set="Ranged" />
</if>
<elseif status="Idle|Resting">
<equip set="Idle" />
</elseif>
</if>
<if spell="Ranged">
<equip when="precast" set="Ranged" />
</if>
<if spell="Ice Shot|Wind Shot|Earth Shot|Thunder Shot|Water Shot">
<castdelay delay="0.5" />
<equip when="precast" set="Quickdraw" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<if spell="Fire Shot">
<castdelay delay="0.5" />
<if Mode="OR" Day="Firesday" WeatherElement="Fire">
<equip when="precast" set="QDObi" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<else>
<equip when="precast" set="Quickdraw" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</else>
</if>
<if spell="Light Shot|Dark Shot">
<equip when="precast" set="QDMacc" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<if commandprefix="/range|/weaponskill" EquipAmmo="Omphalos Bullet">
<cancelspell />
<equip>
<ammo>remove</ammo>
</equip>
<action type="command">input /echo Don't shoot that again!</action>
<return />
</if>
<if spell="Random Deal">
<equip when="precast">
<body>Commodore Frac</body>
</equip>
</if>
<if spell="Tactician's Roll">
<equip when="precast">
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Blitzer's Roll">
<equip when="precast">
<head>Nvrch. Tricorne +2</head>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Caster's Roll">
<equip when="precast">
<legs>Nvrch. Tricorne +2</legs>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Courser's Roll">
<equip when="precast">
<feet>Nvrch. Bottes +2</feet>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Miser's Roll|Companion's Roll">
<equip when="precast">
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Corsair's Roll|Ninja Roll|Hunter's Roll|Chaos Roll|Magus's Roll|Healer's Roll|Puppet Roll|Choral Roll|Monk's Roll|Beast Roll|Samurai Roll|Evoker's Roll|Rogue's Roll|Warlock's Roll|Fighter's Roll|Drachen Roll|Gallant's Roll|Wizard's Roll|Dancer's Roll|Scholar's Roll">
<equip when="precast">
<head>Comm. Tricorne +1</head>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Double-Up">
<equip when="precast">
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Utsusemi*">
<equip when="precast" set="Melee" />
</if>
<if spell="Triple Shot">
<equip when="precast">
<body>Nvrch. Frac +2</body>
</equip>
</if>
<if spell="Slug Shot">
<equip when="precast" set="Slugshot" />
<equip when="aftercast" set="Ranged" />
</if>
<if spell="Detonator">
<equip when="precast" set="Detonator" />
</if>
<if spell="Wildfire">
<if Mode="OR" Day="Firesday" WeatherElement="Fire">
<equip when="precast" set="WFObi" />
</if>
<if status="idle">
<equip when="idle|aftercast" set="Idle" />
</if>
<else>
<equip when="precast" set="Wildfire" />
</else>
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<if spell="Leaden Salute">
<equip when="precast" set="Salute" />
<equip when="aftercast" set="Ranged" />
</if>
<if spell="Exenterator">
<equip when="precast" set="Exenterator" />
<equip when="aftercast" set="Melee" />
</if>
<if spell="Last Stand">
<equip when="precast" set="Last" />
</if>
</rules>
</spellcast>