[Dev] Planned Adjustments And Enmity System Explanation

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[Dev] Planned Adjustments and Enmity System Explanation
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 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 14:46:13
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Fenrir.Hanabira said: »
Soo.. they gave 1 example of before/after with the atk/def ratio... does that mean defense is less effective now? if thats possible
They're making defense more important to use, so if you use it you'll be rewarded with taking less damage, but if you don't you'll take more damage than you would before.
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 Siren.Thoraeon
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By Siren.Thoraeon 2013-03-15 15:07:28
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The example they gave is poor. It makes it look like if you have over two times the defense as the mob's attack, you will take twice as much as the current system.

Basically, a single example with arbitrary numbers is useless.

Edit: For some reason I thought the example said mob attack was 100.
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By Quiznor 2013-03-15 15:09:49
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Siren.Thoraeon said: »
The example they gave is poor. It makes it look like if you have over two times the defense as the mob's attack, you will take twice as much as the current system.

Basically, a single example with arbitrary numbers is useless.

That was the "damage" the attack did,not the mob's attack value
 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 15:27:21
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03-15-2013 03:04 PM
[source]
Akihiko Matsui
Dev Team

Elements to be Implemented in the March 27th Version Update

Hello,

Matsui here.

I've been quite busy preparing for the release of Seekers of Adoulin and I'm sorry that my posting frequency has gone down a bit.

I'd like to make a separate post in regards to content related to Seekers of Adoulin, but I've been writing and erasing text, so for now I'd like to inform you all about the adjustments mentioned previously that will be implemented in the March 27th Version Update.

  • Enmity Adjustments
    In regards to enmity, we will be performing the first stage of the content that was discussed previously. To start out, we will be making adjustments so that if the target is level 51 or above, the enmity generated in proportion to the damage dealt, and the enmity incurred in relation to the amount of HP cured, will be reduced. In the case that the target is above level 99, the amount of enmity generated will be reduced to 30% compared to before adjustment (the current level). We are also making adjustments at the same time so that the enmity gains from Cure V are reduced.

    While this isn't limited to enmity adjustments, we understand this is an element that we need to continuously follow and address, and I wanted to remind you that this would be the first step.

  • Attack/Defense Ratio Adjustments
    This is in regards to the post I made previously about future battle system adjustments.
    We will be making adjustments based on the content described under the "Regarding Defense" header. After the adjustment, in the case that a player's defense is significantly lower compared to a monster’s attack power, the amount of damage received will be higher than what it is currently.

    Example:

    For the below values:
    Monster attack damage value = 100
    Monster attack power = 1000
    Your defense = 250

    The damage received will be as follows:
    Pre-adjustment amount of damage received = 200
    Post-adjustment amount of damage received = 400
    *This is just a simple calculation to make it easy to illustrate the change.

    To go along with the above, the below two adjustments will also be made:

    • The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.
    • The defense reduction penalty for "Counterstance" will be reduced.

  • Embrava and Perfect Defense Adjustments
    This is regarding Embrava and Perfect Defense adjustments that were described previously.
    There have been no changes made to the aspects outlined previously, but I'd like to go over the adjustments once again. Along with these changes we will be making adjustments to various battle content, so I will be going over each of the adjustments planned breaking it down by content.

    • Embrava
      Before After
      Effect Duration 5 min 90 sec
      Haste +1% per 15 enhancing magic skill +1% per 20 enhancing magic skill
      Regain Regain Refresh

    • Perfect Defense
      Before After
      Effect Duration 90 sec 30 sec (+1 sec per 20 summoning magic skill)


For adjustments related to various battle content, we will be performing the adjustments outlined in my previous post and the follow-up made by Camate.

  • Adjustments to Nyzul Isle Uncharted Area Survey
    Adjustments will be made to the levels of monsters.

    Floor Level
    Floors 1-19 Reduced by 10 levels
    Floors 20-39 Reduced by 7 levels
    Floors 40-59 Reduced by 4 levels
    Floors 60-79 Reduced by 2 levels
    Floors 80-100 No change

    *These changes will also be applied to notorious monsters.
    Adjustments will be made to the stats of a portion of notorious monsters that only spawn in Nyzul Isle Uncharted Area Survey. We will be making adjustments so that damage dealt will be higher than the current values when utilizing a mode of attack that exploits a monster's weakness, such as blunt attacks, piercing attacks, magic attacks, etc.

  • Adjustments to Legion
    Special characteristics will be attributed to the monsters that spawn.
    In addition to the reduction of stats such as HP, attack power, and defense, we will also be setting special monster weaknesses. While some monsters stats will see increases at the same time as the reductions, it will be possible to defeat them much easier than before the adjustment when attacking their weakness.

  • Adjustments to Einherjar
    Stats such as HP, attack power, and defense for Odin will be reduced for Odin's Chamber II.

  • Adjustments to Voidwatch
    The range of use for Void clusters will be expanded to Provenance.

  • Adjustments to Walk of Echoes
    Monster levels will be reduced, the "EX" status will be removed from each type of coin and sack, and sacks will be added that dispense multiple Devious Die and Liminal Residue.

  • Adjustments to Salvage
    The drop rates for level 35 equipment will be revamped, and changes will be made so that monsters other than the NMs that spawn from ramparts in Bhaflau Remnants drop the same equipment.

  • Adjustments to Twilight Scythe
    As was mentioned in a previous post, we will be changing the weapon so that the regular attacks are slashing damage and by using an enchantment they can become non-elemental.

    The enchantment can be used 10 seconds after equipping the weapon and will be set as below:
    Effect duration: 60 seconds
    Recast time: 10 minutes
    Charges: Unlimited


Finally, here are some other adjustments that will be made.

  • Expansion of the /yell Feature
    As outlined by Camate, we will be expanding the range of /yell in the below manner; however, the addition of this feature to the Chocobo Circuit will not take place at this time until other features have been added to that area:

    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno

    Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno / Aht Urhgan Whitegate / East Adoulin / West Adoulin

  • Changes to Mog Tablet Rewards
    As was mentioned by Camate, we will be keeping the Nomad Moogle statute and Talaria as prizes, but will be switching out other rewards. To keep it a surprise, we won't reveal which rewards have been switched, but keep in mind it's still a bonus type of item.

  • Auto-translate
    Since it would not be possible to add new terms related to Seekers of Adoulin without deleting words that are not used frequently, we will be eliminated words to add new ones. Moving forward we plan to switch out words in the dictionary as well.


As I mentioned at the beginning of this post, I will be doing my best to make a post next week about the addition of Seekers of Adoulin content.

Also, we've been working extremely hard on other adjustments besides the ones described above, and once we are at the stage where we can share information I will be sure to make a post on the forums.

Thank you all very much.
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By Quiznor 2013-03-15 15:31:54
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I saw the lack of formatting kali!
 Siren.Kalilla
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By Siren.Kalilla 2013-03-15 15:34:10
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Quiznor said: »
I saw the lack of formatting kali!
I almost always do that so people can read it first.
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-03-15 15:37:49
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so Slycers translation was slightly off. We aren't getting a 70% enmity reductions, we're getting a 30% reductions

Slycers
Quote:
If the level of the target is higher than 99, it will be reduced to about 30% of the amount before the adjustment

Kali
Quote:
If the level of the target is higher than 99, it will be reduced by about 30% of the amount before the adjustment
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By Quiznor 2013-03-15 15:38:31
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Siren.Kalilla said: »
Quiznor said: »
I saw the lack of formatting kali!
I almost always do that so people can read it first.

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By Enuyasha 2013-03-15 15:56:02
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Bismarck.Snprphnx said: »
so Slycers translation was slightly off. We aren't getting a 70% enmity reductions, we're getting a 30% reductions

Slycers
Quote:
If the level of the target is higher than 99, it will be reduced to about 30% of the amount before the adjustment

Kali
Quote:
If the level of the target is higher than 99, it will be reduced by about 30% of the amount before the adjustment
which is what i though...but meh....
 Phoenix.Dramatica
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By Phoenix.Dramatica 2013-03-15 15:58:24
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Still a bit unclear, Slycer is pretty certain that his translation was correct and Camates is wrong.
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By Fenrir.Slycer 2013-03-15 15:58:58
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Still think mine is correct for the enmity reduction, posted separately about this on BG. If someone has working technical knowledge of JP grammar, please give the original JP a read and see if you agree. I could be wrong...but I don't think so. Wouldn't bet my life on it or anything.
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By Siren.Kalilla 2013-03-15 16:05:32
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Fenrir.Slycer said: »
Still think mine is correct for the enmity reduction, posted separately about this on BG. If someone has working technical knowledge of JP grammar, please give the original JP a read and see if you agree. I could be wrong...but I don't think so. Wouldn't bet my life on it or anything.
Just in case anyone does know, here is the japanese text:

対象のレベルが99以上の場合で、調整前(=現状)の3割程度に軽減されます。
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By Fenrir.Slycer 2013-03-15 16:07:19
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Slightly creepy that every other word in Camate's sentence was the same as mine except to/by.
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By Siren.Kalilla 2013-03-15 16:15:10
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Fenrir.Slycer said: »
Slightly creepy that every other word in Camate's sentence was the same as mine except to/by.
I've noticed it many times before in previous translations lol, it's weird reading it again and thinking, "Didn't I just read this sentence in these exact words a few hours ago?"
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By Fenrir.Jinjo 2013-03-15 16:18:53
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Going to have to agree with you.. [to 30%] [it is reduced].
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By Valefor.Prothescar 2013-03-15 16:19:48
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Enmity Adjustment: Should make tanking more effective for the first couple minutes of combat. Once everyone caps though it'll be the same mess it is now.

Attack/Defense: Seems monster ratio will be 4.0, doesn't really directly make defense more bettah as much as it will increase the value of defense by proxy by reducing the impact of things like Berserk. Hooray for cocoon. Single handed weapons matching two handed weapons for ratio is a major step forward and closes the gap between high end 1h jobs and 2h jobs significantly in high buff situations. Jobs like BLU and maybe DNC should be competitive on higher level targets now.

Embrava/Perfect Defense: Good riddance to the OP nature of these things, I'm sick and tired of every fight being an Embrava zerg. PD will still be useful for short bursts of damage and status mitigation and Embrava will still be somewhat useful for short, hard fights. Nyzul adjustments suck, as was expected.

Legion Adjustments: Oh god I hope that doesn't mean proccing in Legion is going to be a thing

Salvage Adjustments: HOLY ***BR CHANGE FINALLY

Twilight Scythe Adjustments: *** stupid what the ***
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By Quiznor 2013-03-15 16:24:29
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BR problems are so 4 years ago 8D
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By Bahamut.Cantontai 2013-03-15 16:25:45
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Valefor.Prothescar said: »
Jobs like BLU and maybe DNC should be competitive on higher level targets now.

How true do you think this is for things like Odin 2, ADL, and Legion? Or, more specifically, will BLU be a melee-only job if this is true? Just curious how much level correction will continue to impact blue magic, since I've never even considered bringing BLU to an event like those.
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By Valefor.Prothescar 2013-03-15 16:32:02
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Bahamut.Cantontai said: »
Valefor.Prothescar said: »
Jobs like BLU and maybe DNC should be competitive on higher level targets now.

How true do you think this is for things like Odin 2, ADL, and Legion? Or, more specifically, will BLU be a melee-only job if this is true? Just curious how much level correction will continue to impact blue magic, since I've never even considered bringing BLU to an event like those.

not even going to consider blue magic, just swords. BLU's got the arsenal to handle high level events like odin and legion (ADL is a joke, it's not in the same tier), what's holding it back is the mathematics. With the ratio limit raised to that of 2h, BLU will be far more competitive in high buff situations and will easily surpass, say, non-ryu DRG (which it already did in some cases) and should be capable of nearly matching other 2h jobs like SAM. STR:ATK ratio adjustments are still needed, as are DEX:ACC, but for now I'm happy with this.
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 Odin.Eikechi
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By Odin.Eikechi 2013-03-15 16:33:58
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Valefor.Prothescar said: »
Enmity Adjustment: Should make tanking more effective for the first couple minutes of combat. Once everyone caps though it'll be the same mess it is now.

Attack/Defense: Seems monster ratio will be 4.0, doesn't really directly make defense more bettah as much as it will increase the value of defense by proxy by reducing the impact of things like Berserk. Hooray for cocoon. Single handed weapons matching two handed weapons for ratio is a major step forward and closes the gap between high end 1h jobs and 2h jobs significantly in high buff situations. Jobs like BLU and maybe DNC should be competitive on higher level targets now.

Embrava/Perfect Defense: Good riddance to the OP nature of these things, I'm sick and tired of every fight being an Embrava zerg. PD will still be useful for short bursts of damage and status mitigation and Embrava will still be somewhat useful for short, hard fights. Nyzul adjustments suck, as was expected.

Legion Adjustments: Oh god I hope that doesn't mean proccing in Legion is going to be a thing

Salvage Adjustments: HOLY ***BR CHANGE FINALLY

Twilight Scythe Adjustments: *** stupid what the ***

So with the embrava adjustment, wouldn't that kind of be unused now with the ***duration? That being said, since enmity from dmg is being so heavily reduced, I think sch's new 1h would be great to dump on a pld once everybody is capped. Then they'd have to spend time recapping and the pld or run would hold hate for a few extra more minutes. Sounds plausible.
 Valefor.Prothescar
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By Valefor.Prothescar 2013-03-15 16:36:54
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since you'll probably still carry a sch around anyway for the other tools it has at its disposal, having the embrava for a couple minutes on a tough NM or something wont hurt, but it wont be nearly as useful as it was before
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By Odin.Eikechi 2013-03-15 16:40:25
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Valefor.Prothescar said: »
since you'll probably still carry a sch around anyway for the other tools it has at its disposal, having the embrava for a couple minutes on a tough NM or something wont hurt, but it wont be nearly as useful as it was before

Well for magic haste, so you can minuet? I mean the regain is going away completely, and I thought that was a big draw (other than the massive regen). But the duration is getting crippled.
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By Siren.Kalilla 2013-03-15 16:46:26
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03-15-2013 04:46 PM
[source]
Camate
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Sorry for the confusion. I didn't actually consider the difference in how it sounded with "by," but I can see the problem now. It will be reduced to 30% of the current value. I made edits to the original post as well.
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 Ragnarok.Eriina
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By Ragnarok.Eriina 2013-03-15 17:05:55
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Yeah, technically

3割程度軽減されます。is 30% remaining.

3割程度軽減されます。would be 70% remaining.
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 Odin.Eikechi
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By Odin.Eikechi 2013-03-15 17:16:47
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Leviathan.Tohihroyu said: »
Looks like my Mannequin's will have a new weapon to display, so long Twilight scythe, was fun while it lasted, but you'll easily be replaced by Apocalypse at least.

how is a weapon that bypasses all dt-, gonna be replaced by Apoc exactly? That's what it's use was. It wasn't some great full-time scythe.
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-03-15 17:23:20
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it's starcades gf be nice or he'll write angry blogposts about you
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 Odin.Eikechi
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By Odin.Eikechi 2013-03-15 17:30:11
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um....what? None of what you just said, made any sense to me. Especially the summoner part.
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By Leviathan.Tohihroyu 2013-03-15 17:30:21
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Leviathan.Comeatmebro said: »
it's starcades gf be nice or he'll write angry blogposts about you

YouTube Video Placeholder

You're really funny bro. Even as a Galka you suffer from "All galka look alike" syndrome. My Galka boyfriend has white hair, mostly plays blu & nin and is named Argusx.

And I get it guys, you don't like me posting here. I'll be nice and remove my gimpy posts~ I'm a little surprised I have not shown up in BG's gimp list yet, but then again I guess you're afraid my "boyfriend" Starcade will rant about you, oh! since you think I'm his girlfriend will you make up a fun little story about how I ruined his relationship with Rosiana? do it do it! I want some bad fanfiction to laugh at, don't forget to add that i'm aprently just as or more HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE then Rosiana too, since you like to use that too, perhaps toss in more stupid memes and hell make assumptions about sexual encounters!

And Bro, once I log in in game I'd like to know how you came to the conclusion starcade is my boyfriend, but who would you prefer I send the tell too? you or one of your bots?
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