After having the same delicious taste of killing the same mob over and over again gets pretty boring, ballista becomes delicious enough to sink my teeth into.
Very nice change, now where's mah yellow hat and pants. And we need to mix it up!
Moogle monks only!
Yar.
When i play COD (i don't, i hate it) i don't expect a Mars bar to pop out of my PS3 every time i get a headshot... It's not about rewards, it's about having fun.
Yes, there is an unfortunate lack of people interested in the event, that's why threads like this are made, to try and increase awareness/interest.
I'm failing to understand why Ballista isn't "real PvP"? It's harder to play than most of the PvE in FFXI.
Because ballista caters to mainly caster or caster/meele hybrid being the most "optimal" specificly dark knight since they not only have spells such as drain/aspir 1 and 2 to constantly cast on your opponent untill they die while restoring there own but highest attack boost in job traits to melee, and rdm who has fast cast and stronger attack spells.
It is horribly unbalanced, in other words, it's only hard if you don't play those 2 jobs for it. so it's not a surprise if someone gets impressed by a rdm or drk winning alot because they are using the easiest jobs for ballista and winning.
so if you don't use rdm or drk it will definitely be "harder then PVE" because all the drk or rdm has to be is somewhat skilled knowing the basic job learning curve to mow down most people. rdm is a bit harder since it dosn't have a massive attack boost and strong weapon to back up on like drk however.
It's a joke. seriously. fun? that is all up to you. nothing wrong with enjoying it. but skill wise?, not even close.
Eh, tried to give this a serious read but lost me in the first couple of paragraphs. Devolves quickly into the rant of a 12 year old that just discovered bad words and hit puberty.
I thought the exact same thing lol. Although I did try to be fair and read more than just a couple paragraph. I'm a very patient person so I got about half way through before I gave up lol.
Eh, tried to give this a serious read but lost me in the first couple of paragraphs. Devolves quickly into the rant of a 12 year old that just discovered bad words and hit puberty.
I thought the exact same thing lol. Although I did try to be fair and read more than just a couple paragraph. I'm a very patient person so I got about half way through before I gave up lol.
Whether your reasoning is directed at the tone of the post, or the context, I do appreciate someone taking the time to even glance at the thread. I value criticism if it's backed by proper reason.
I do realize that the tone of the post is quite abrasive. My decision for this writing style is to circumvent the monotony and appease to something we all might relate to; Humor. If you don't agree with the context, or rather, if you came into this thread thinking I will convince you as to "Why Ballista?"... I feel you were doomed to disagree with anything I wrote.
I open the post as such:
"Disclaimer: I realize that this may not apply to everyone, as FFXI has many things to offer.
I had a lot of fun writing this post; likewise, my wish is for you, as the reader, to have fun with it, as well, and hopefully be able to relate to it."
Thanks for stopping by, don't let the door hit you on your way out.
The graph above is a visualization of your 3 main motivation components. Your Achievement percentile rank is 91%. Your Socializing percentile rank is 78%. And your Immersion percentile rank is 72%.
Because this overall assessment graph collapses the underlying subcomponents, your subcomponent charts above may be more visually indicative and revealing of your gaming preferences. This is especially true for players who scored extremely high on 2 Immersion subcomponents and extremely low on the other 2 Immersion subcomponents. In the overall assessment, their Immersion rank may appear average.
When i play COD (i don't, i hate it) i don't expect a Mars bar to pop out of my PS3 every time i get a headshot... It's not about rewards, it's about having fun.
Yes, there is an unfortunate lack of people interested in the event, that's why threads like this are made, to try and increase awareness/interest.
I'm failing to understand why Ballista isn't "real PvP"? It's harder to play than most of the PvE in FFXI.
Because ballista caters to mainly caster or caster/meele hybrid being the most "optimal" specificly dark knight since they not only have spells such as drain/aspir 1 and 2 to constantly cast on your opponent untill they die while restoring there own but highest attack boost in job traits to melee, and rdm who has fast cast and stronger attack spells.
It is horribly unbalanced, in other words, it's only hard if you don't play those 2 jobs for it. so it's not a surprise if someone gets impressed by a rdm or drk winning alot because they are using the easiest jobs for ballista and winning.
so if you don't use rdm or drk it will definitely be "harder then PVE" because all the drk or rdm has to be is somewhat skilled knowing the basic job learning curve to mow down most people. rdm is a bit harder since it dosn't have a massive attack boost and strong weapon to back up on like drk however.
It's a joke. seriously. fun? that is all up to you. nothing wrong with enjoying it. but skill wise?, not even close.
You're a retard.
^ Summed up your analysis of ballista in one sentence. :< Sosad.
And here shows how much of a social person I am! Awesome. Teamwork is in the middle cause things that require a group are usually the most fun to do, but I hate being in a group.
I spend literally hours creating my characters..I like my game to be unique, I like exploring..not sure why RP is so high, I like roleplaying but not so much on a mmo.
And here shows how much of a social person I am! Awesome. Teamwork is in the middle cause things that require a group are usually the most fun to do, but I hate being in a group.
I spend literally hours creating my characters..I like my game to be unique, I like exploring..not sure why RP is so high, I like roleplaying but not so much on a mmo.
It'd be great of there were a dash stun move that would make melees more effective than relying on the old bait with melee bringing victims to range of casters. I believe this would level the playing field.
I struggle to engage in PvP, mostly because I don't want to hurt others :x if that sounds strange I agree.
I just can't get into the thrill, and mostly get destroyed in the process very quickly. I'm only really able to with close friends, I guess I don't like all the trash talk that goes on during a pvp battle. I usually avoid almost all conflict, and prefer peace between each other.
I've been branching out as a gamer trying new things recently, that includes PvP. I still find it to be a struggle, and usually lose all motivation when someone sends me a you fail comment.
I'd love to be able to engage in battle with others, but it feels greatly against my nature, and I have to force myself to.
I struggle to engage in PvP, mostly because I don't want to hurt others :x if that sounds strange I agree.
I just can't get into the thrill, and mostly get destroyed in the process very quickly. I'm only really able to with close friends, I guess I don't like all the trash talk that goes on during a pvp battle. I usually avoid almost all conflict, and prefer peace between each other.
I've been branching out as a gamer trying new things recently, that includes PvP. I still find it to be a struggle, and usually lose all motivation when someone sends me a you fail comment.
I'd love to be able to engage in battle with others, but it feels greatly against my nature, and I have to force myself to.
Thanks for taking the time to visit the thread and do the test!
I agree with you, PvP is best done with close friends; or rather, individuals mature enough to be worthy of your presence as a person... i.e: you won't get silly tells like you mentioned lol.
Personally, I would not be playing Ballista if it was just mindless, obscene killing. The entire allure is the deep strategical aspect of the game introduced by petras and rooks.
Ballista, the team game, requires incredible synergy with your teammates; thus, it builds an incredible camaraderie, despite the obstacle.
Something like WHM might be more your style~ (only whm'esque vids I could find at the moment lol)
I absolutely love WHM melee, and was even building a Mjollnir before I took a break.
I need more of a reason to play than that though, and it was impossible for me to find one. I'm hoping this new content gets me interested so I can finish my goal that I've had since I first learned about relics. If I was finally able to complete my Mjollnir... I still can't imagine it at this point.
I hope I find interest in the game again soon. *crosses fingers*
Necro Bump Detected!
[317 days between previous and next post]
Apologies for the necro bump! ('-'*)オヒサ♪
Instead of creating a new thread, I ciphered an epic bump would suffice :3
Thanks to a few ever-convincing friends, I am back on the Carbuncle Ballista scene. Disdain aside; I will be uploading any matches that I play.
This being an old thread, I encourage readers to visit the OP!
I realize Ballista is a niche event within the FFXI universe. If you do not agree with what I have to say, or the videos that I post, please remain civil and I shall remain eternally indebted :)
I really love the idea of being in a ballista group, its a shame not many people play it on Sylph, I absolutely love it. The group I commonly did pvp with have mostly stopped playing/ left the server.If I were on Fenrir I'd join you guys in a heartbeat.
He's my assessment thing for the hell of it.
Well guess that explains why I don't like endgame shells. .-.
Thx for posting the stream, it was nice to watch ballista, it's been a while since I played. I was moved to Siren long time ago when they had a great Ballista population nowadays I guess only Carbuncle left with Ballista community?
Thx for posting the stream, it was nice to watch ballista, it's been a while since I played. I was moved to Siren long time ago when they had a great Ballista population nowadays I guess only Carbuncle left with Ballista community?
Sadly, I think so :(
The influx of new players is non-existant, so the remaining players are trying to consolidate on one server.
(lol totally missed my starting line-up protect because I was typing this xD)
Disclaimer: I realize that this may not apply to everyone, as FFXI has many things to offer.
♣♦♣♦♣♦♣♦♣♦♣♦♣♦♣♦
Many would wonder, “Why would a FFXI player even consider PvP style gameplay in an MMORPG designed to sustain interest via an intricate reward system? This entry will be taking a closer look at the true reason behind the most well endowed mystery this game has to offer. I had a lot of fun writing this post; likewise, my wish is for you, as the reader, to have fun with it, as well, and hopefully be able to relate to it.
1. Rewards
Rewards in an MMORPG equate to a promise, a promise that at the end of the day, your gameplay will be rewarded with a tangible item, perhaps some sort of intricate evolution of your avatar or your chosen path in a quest to unfold closer to fruition. As a business model, MMORPG culture is riddled with dopamine at every turn. These vast complex worlds put the user in a state of true fantasy, bringing closer those dreams of grandeur and accomplishments. The trance induced is one of great power. With that said, rewards in FFXI play an important role.
Let’s step away from the obvious rewards for a moment, and focus on the non-tangible. Remember when you still believed in Santa? (Santa is real. Don’t tell me otherwise; I know where you live.) Getting your hands on the presents with your god-damn name on it and actually opening them, you know, as in opening them with a force that only He-man and Aquaman would know. That feeling of bliss overcomes your entire being after laying eyes on this magnificent present, but let’s step out of the body and mind of a 10 year old for a moment. Let’s focus on the pare… Santa for a moment. Does this valiant warrior receive the gifts earlier mentioned? I’d wager to say ‘yes’, but in a non-tangible format. There is no present that he can touch, but he can see and feel the positive energy sparking around them.
This example would be considered the perfect relationship between game developers and players, but in the real world, Santa charges for every gift he bestows, even those glorious socks you had your eyes on all year. Oh boy!
The way that the aforementioned relates to FFXI -and- Ballista needs to be broken down further in order to be understood.
1a. FFXI Rewards
Incredible variety, gil, experience points, merit points, shinies, quest/mission completion, storyline advancement, social interaction, reputation, challenge (sometimes), scenery, fireworks of magic and abilities pleasing to the eye, longevity (as long as the rewards are fresh…), and rubbing one out when E.body finally drops. Shut up don’t judge me. This is what dreams are made of. It’s like walking into a strip joint where the strippers are performing a Cirque de Soleil performance, making you a bacon and avocado sandwich -and- sucking your dick at the same time. (The ladies can replace the obvious genitalia and the sandwich with a cheesecake.) How can you say ‘no’ to that?! Legit.
1b. Ballista Rewards
Decent variety, social interaction, reputation, challenge, fireworks of magic and abilities pleasing to the eye, longevity (despite it’s lack of updates, the event has sustained longevity), and rubbing one out after playing a perfect game. As you can see, masturbation is the secret of a good reward in FFXI, Ballista, and everyday life. Thank me later. Upon closer examination, Ballista seems to remove some of the essential ingredients in the trance concoction required to keep players coming back for more… or does it?
Ballista is a team PvP oriented game within the FFXI universe. This event does not possess ‘tangible rewards’. It has it’s own unique flavour of entertainment, challenge, longevity, and social interaction that keeps players coming back for more. Despite it’s minimal attraction as opposed to the general FFXI universe, Ballista is an extremely rewarding -gaming- experience to those who choose to give it a serious chance. One of the key components to the rewarding factor of Ballista is its ruthless challenge and prominent longevity.
1c. Reward Conclusion
As players who indulge in a digital environment, what is it that we are truly after? Are we hoping to recreate the set of Weird Science and zzzzzzzzap our own “Lisa” into existence? Everyone is different, and thus, the scope of a reward is widened. FFXI is a melting pot by default, as it belongs in the MMORPG genre.
To quote Nicky Yee, a research scientist at "Ubisoft" studying gamer behaviour:
“The most obvious appeal derives from the elements of achievement in these environments. They cater to to players who enjoy accumulating wealth, rare items and tangible power. The other main appeal derives from the ability to chat, make friends and affiliate with larger social groups such as guilds. Many players also find appeal in becoming immersed in a fantasy world and becoming part of a story that is being told. Also, certain players enjoy competing with other players or even annoying and manipulating them through devious means. And finally, some players are fascinated with the mechanics and geography of the world. For them, the satisfaction comes from unraveling the game.”
It’s easy to see that FFXI caters to every kind of individual’s definition of reward. /golfclap FFXI, you are a money making, tear inducing, perpetuating joygasm machine, but I digress. Let’s analyze how Ballista can be just as appealing and catering to the Planet of the Apes.
1c1. Accumulating Wealth
This is where Ballista widens it’s grip, and no, I’m not talking about the bitching double your 3k if you win an official match!!!!!!! I’m talking about every Ballista player’s responsibility to stay up to date with equipment and consumable demands. Thus, procurement of funds becomes increasingly important in the overall experience in a Ballista player’s playtime.
1c2. Rare Items
Goldmember. It’s very much real.
Ballista players have the privilege of saying they possess the rarest items FFXI has to offer. Take, for example, these Pallas’s Bracelets that Chancellor Teishi is sporting (augment: ranged accuracy+7) and even this Eurytos bow that the Singingbrakeman is so very proud of (augment: damage+2). These are just two example of incredibly rare pieces acquired through the Fields of Valor Elite training regime.
1c3. Tangible Power
What greater power is there than standing over the corpse of your mauled opponent and yelling “BY THE POWER OF GREYSKULL, I HAVE THE POWER!!!!!!!!!!!”? Or even the capital gold “VICTOIRE” dancing on your screen as your team reigns victorious from a hard fought Ballista match. Alas, tangible power is in the eye of the beholder once again, and as cool as I think He-man is, some people really might like the pink Power Ranger.
1c4. Ability to Chat, Make Friends, and Affiliate with Larger Social Groups
During a Ballista match, you are forced to relay information, be it to your skillchain partner {Ready to start skillchain!}, notifying the other 30 partcipants to stop attacking you because you need to poop and, of course, nothing says friendship, respect, and love like a great swordfight. You’re gay for even thinking that, seriously.
1c5. Appeal in Becoming Immersed in a Fantasy World and Becoming Part of a Story That is Being Told
Remember Spartacus? FREE THE SLAVES!! Well, everytime you defeat those annoying little Taru, or the pompous Elvaans, slutty Mithra, or self-righteous Hume, you make a story worth etching into the greatest of the great books of war. Vote for a Galka run Vana in 2013.
1c6. Players Enjoy Competing with Other Players
This is the bread and butter, the toast and jam, the bong and a blitz, the crepe and a pancake of what Ballista is all about.
1c7. Annoying and Manipulating Other Players Through Devious Means
Shout out to my freaks, I know you’re reading this, Zahara and Feiwong. Every part of the game has some kind of super-imposed assholes that feel important enough to cause a good thing shame. Ballista is no different.
1c8. Players are Fascinated with the Mechanics
There is so much to test for Ballista that it’s actually mind boggling. This is one of the bigger reasons Ballista has remained fresh to this day. Now, how can I start throwing my colossal lances as angons…
1c9. Geography of the World
Sorry guys, Dora the Explorer is all out of ideas on this one :(. Jugner Forest, Pashow Marshlands, Meriphataud Mountains, Diorama, and that Brenner island are the only options that Ballista players have.
So, as you can see, the reasons for playing Ballista are obvious unless you’re one of those people that only wants to play Where’s Waldo with your friends.
♣♦♣♦♣♦♣♦♣♦♣♦♣♦♣♦
2. Gameplay and Goals
Most gamers enjoy a variation of grinding and or challenging gameplay. However, having a distinct goal usually requires the player to go through a series of grinding and/or challenging venues to attain such a goal. Thus, it is up to the player to decide how much grinding or challenge is necessary to reach the promised land, that is, if the promised land is even within sight.
2a. FFXI Gameplay and Goals
Within the FFXI universe exists a multitude of obstacles, be they challenging and or grinding, all of which are designed to prevent you from reaching the sweet, sweet nectar of your chosen goal in the most time consuming manner possible. Cockblocks”R”Us. This begs the question ‘how important is this goal to me, and do I enjoy the actual gameplay required to reach it? Am I playing the game or is the game playing me? Is this even a game anymore?’ FFXI has incredible variety, but it is up to the player to discern if it is worth their logged in time to partake. FFXI is a game with bountiful choices, quite often marginalized into a tunnel of efficiency. Let’s take a high level notorious monster fight in FFXI as an example. If this particular notorious monster has a desirable drop, it will be dissected by the community to recognize the most efficient method to go about fighting it. The goal seems to be to feel good about your accomplishments and the time spent playing the game. Universally universal.
2b. Ballista Gamelpay and Goals
Ballista gameplay is very different to the current style of play present in FFXI. The player is faced with challenges completely unorthodox to the rest of the game. Ballista emulates a digital sport if you will; it has rules, regulations, scoring, penalties, and team tactics. Outcast by the majority due to its extremely challenging and “un-rewarding” metagame, Ballista is a true hidden gem that many have yet to discover and or give a real second chance. Common Ballista goals revolve around maximizing hybrid equipment sets via augmentation and ingenious sync options, muscle memory adaption, memorization of specific rook movements, monetization of strategical opportunities, expanding the challenge, and ultimately making good decisions. Since Ballista is a team game, major accountability strain is placed on the individual to perform well under extreme pressure in a constantly expanding dynamic battlefield. The most prevalent goal for any Ballista player is to play as many games as possible. We are all self admitted whores :D
♣♦♣♦♣♦♣♦♣♦♣♦♣♦♣♦ Video courtesy of Vyii!
♣♦♣♦♣♦♣♦♣♦♣♦♣♦♣♦
Conclusion
PvP in FFXI is an excellent gaming experience. Regardless if you enjoy 1v1 bouts, team play or level capped events, Ballista has something for everyone. If you happen to give Ballista a chance; please don't get discouraged by the harsh learning curve, help and support is available from numerous sources.
There are various forms of the game, ranging from beginner to extreme, it's sure to appeal to every individual.
I personally realize the time investment necessary might be discouraging to some, but if you just stick to it, I'm sure you will not be dissapointed.
So, the next time you scratch your head over the question ‘why Ballista?’, I challenge you to turn your frown upside down and ask yourself, “Why not Ballista?”