Would say temper rotation as accession is only useable when sch also has access to the spell. But, is a RDM really going to get to stay in the DD party? because if it came off self target, it would be party members only I'm sure.
RDM will always be good for Dia3 (when it's needed) and that will be the only permanent use most likely.
Plague effect enfeebling magic spell:
Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
When did DoT related spells become Scholars forte? The Eight Helix(Helices? Hell if I know) and Kaustra mean they are suddenly the DoT specialists I guess. Also DoT specialist was a thing? Plague would be Enfeebling anyways, and it's not like Sch has a ton(3?) of those spells native to it.
May have been better if the answers were just NO. in increasing text size.
I seriously What the f^^^^'d over that whole SCH's forte bit.
When the hell did SCH get to be best DoT, Regener, Healer, and one of the best nukers?
Did I miss a memo, or did SE decide on a new baby?
I'll just go gear my RDM and sit in a corner with the Dark Knights.
when people decided the new lolPUP was lolSCH and called it "useless"...now it has a purpose...which also happens to be RDM's purpose...that noone seems to remember.
I don't even know why soloing was brought up. It is the lack of a role for rdm in party endgame type stuff that is the issue...
I know you said endgame, but I'm going to pretend that word isn't there for a moment and be that guy (yes, I love being that guy) who reminds everyone RDM was originally a rejected job that had absolutely no place in any party until they decided to add Refresh, at which point it was second only to Bard.
I think this is the crux of it.
Refresh was a slap-dash solution to a flaw in the game design. Mages should all have had some way of replenishing their MP natively, but SE didn't provide that. So when RDM got access to something that was so key to everything operating, they were pretty much given a free pass to everything. Sure they had other utility to offer, but Refresh was what they were there for.
Once the level cap went up and we got refresh atmas and more widely distributed refresh gear for mages, that necessity fell by the wayside, as did the job itself. Refresh was the primary thing propping Red Mage up. Now it's not needed and we see the collapse of Red Mage.
OK PEOPLE, you are forgeting the RDM's primary job function. The RDM was made mainly as a support role. But when SE said they gave a increase in the amout of HP cured, they forgot to tell people that RDM didn't get this benafit. I have also noticed that, as the lvls of RDM increased after lvl 75, the effectiveness of rdm's enfebling and Enhancing magics didn't really follow suit. Also, their other magical skills didn't really improve such as Elemental magic. Elemental Magic on a RDM is rated at a C+, but in terms of game play it hits more like an E or an E-. It takes the fun out of things when you can't do much damage when you really should be able too. The Enfebls don't land have the time, which is why RDM has a hard time soloing anymore. nad when they do it only last for a few secands at bestwhich I thing is a joke. As for the cures, if you can get the right gear you can become the light healer that we used to be. But that gear is still way over priced. My friend put it best "it all comes down to the gear weather a job is useful or not" and thb I've found that RDM Armor can be a joke at times.
lol, RDM in early ff's was a time mage, then in ffxi was originally to be a battle mage not support. Players made that decision then SE followed though on wat they saw and every update has gimped this one time cool job. Simple solution would be for SE to just delete all the jobs the don't like. As for Sch another useless job except for 2hr embrava. Cant wait til next year when they add 2 more support jobs that do everything that current jobs do in game same abilities and what not with differet names. Would prolly help if Dev team 1. Played game or 2. Had ever seen it. Solution buy a pc/ps2/xbox and at least check out the title screen.
Outside of Chainspell Stun on ADL RDM has been dead long before 2012
before 2012 it was on life support holding out for immunobreak, but now with immunobreak nailing the coffin in RDM's fall from grace, yeah, it's officially dead now.
^ this all over. (Kin)
I'm sick of hearing "X job is dead because it cant offer anything in a party/alliance"
Rdm is a solo or duo job at this point and has been for a long time now. Like loads of other jobs, bst, dnc, pup, etc.
If you want a job thats useful in a situation that needs party play go choose the the many others. Not like its hard to lvl anymore.
I'll be honest i love rdm at the moment as i use it exclusivly for soloing stuff only a few other jobs can do. And this 2 hour to me sounds fantastic. Composure already makes enhancing magic last around 10 mins. If that doubled potency of spells for that period, wow talking crazy soloing times.
Much better direction for the job imo, when for buffing in a party setting there are much other better options anyway.
Would you go solo toetotoe skygods, seagods, t1-4 vnms, t1-4 znms, etc on war or brd.
Rdm in this sense is very overpowered and they just seem to keep adding to this side of rdm which i'm loving.
F**k the old days of haste x 5 refresh x 4 cycles i say.
^ this all over. (Kin)
I'm sick of hearing "X job is dead because it cant offer anything in a party/alliance"
Rdm is a solo or duo job at this point and has been for a long time now. Like loads of other jobs, bst, dnc, pup, etc.
If you want a job thats useful in a situation that needs party play go choose the the many others. Not like its hard to lvl anymore.
I'll be honest i love rdm at the moment as i use it exclusivly for soloing stuff only a few other jobs can do. And this 2 hour to me sounds fantastic. Composure already makes enhancing magic last around 10 mins. If that doubled potency of spells for that period, wow talking crazy soloing times.
Much better direction for the job imo, when for buffing in a party setting there are much other better options anyway.
Would you go solo toetotoe skygods, seagods, t1-4 vnms, t1-4 znms, etc on war or brd.
Rdm in this sense is very overpowered and they just seem to keep adding to this side of rdm which i'm loving.
F**k the old days of haste x 5 refresh x 4 cycles i say.
I don't think you know what BRD is capable of doing:
Edit: I wouldn't solo anything you mentioned on RDM so many other jobs do it better now a days.
This is one of the more recent solos that has impressed me really:
"Just wanted to share another crazy adventure: Azdaja solo as RDM99/NIN49 with no Atmas, Cruor Buffs, or Temporary Items." - Odin.Ryuotas
Back on topic though... If you're going to talk about plague being on other jobs then why did you give WHM and BRD addle? Hypocrites! At least people actually brought RDMs for addle (and the additional para 2 and slow 2) back then when it was RDM onry.
Sorry forgot i typed the words abyssea nms where with hp boost, mp boost, stats boost,3 atmas and massive amounts of temps almost any job can solo 50-70% of the nms there.
Oh wait i didnt.
Sorry forgot i typed the words abyssea nms where with hp boost, mp boost, stats boost,3 atmas and massive amounts of temps almost any job can solo 50-70% of the nms there.
Oh wait i didnt.
Der oh sorry:
Point is other jobs could solo, hell WAR/RDM with Harlds can dot kill anything that doesn't move faster than normal speed or have crazy Fast Cast. Just because RDM had that doesn't mean it was anything special.
Rdm is for soloing. It's not the best at it. It's not the worst at it. But it brings a little diversity to the soloing/small group aspect of the game. There are a number of jobs that can solo things because if there was just one job capable that would get old and boring (also why there are so many jobs in the first place). Rdm is unique and fun in its own right just like it was in the golden years.
Anything that is useful is usually boring (BRD, Embrava, WHM, auto-atack dd) and is only used for 5 or 10 minutes at a time. Rdm (and other jobs) are there for the diversity and to challenge yourself and to keep things quasi-interesting.
and if nothing else so you can look pimp as hell idling with your duelist hat and coat tails.
As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time.
Next, in regards to some of the suggestions and requests we have been seeing.
Plague effect enfeebling magic spell:
Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
Stronger version of Dia/Bio:
Red mages already have Dia 3 and Bio 3 from merit points which are considerably powerful version of these spells.
As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available.