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[dev1137] Salvage Battlefield Expansion
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:28:03
Quote: I better go. This thread is starting to feel like the official forums too much. All that's missing is this. It really is, people have been laughed out of places like BG for suggesting Aces helm is good.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 05:29:04
Quote: I better go. This thread is starting to feel like the official forums too much. All that's missing is this. It really is, people have been laughed out of places like BG for suggesting Aces helm is good. People have been laughed at for TPing with a GK at birds too. While wearing a somen.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 05:30:24
Quote: I better go. This thread is starting to feel like the official forums too much. All that's missing is this. It really is, people have been laughed out of places like BG for suggesting Aces helm is good. People have been laughed at for TPing with a GK at birds too. While wearing a somen. Ok, random?
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:30:50
Quote: I better go. This thread is starting to feel like the official forums too much. All that's missing is this. It really is, people have been laughed out of places like BG for suggesting Aces helm is good.
Are you gonna argue that Ace's helm was a terrible helm for apocalypse AM sets? Because it was the best in slot.
Lakshmi.Saevel
Serveur: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2012-07-26 05:50:56
Well .....
Knowing SE, it'll be 1 dungeon. After the first room there will be a portal that takes you to a random room. There is a small chance your NM will appear, but only if you landed in the right room, otherwise you get nothing. Then after each floor clear there is a random chance it'll take you out of the dungeon, or it could take to the beginning, or further along the path. On each move it'll randomly remove you of your cell unlocks thus forcing you to reacquire that cell. And if your NM requires two people fully unlocked to have a chance of spawning, too bad.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 05:53:36
Bla bla similar to neo-limbus, so it'll probably either be new alternative chariot bosses you can go to at the end, or like 2 new zones stuffed with gear?
Will probably be fun anyways, still salvage!
Cerberus.Detzu
Serveur: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2012-07-26 06:12:32
Quote: I better go. This thread is starting to feel like the official forums too much. All that's missing is this. It really is, people have been laughed out of places like BG for suggesting Aces helm is good.
Are you gonna argue that Ace's helm was a terrible helm for apocalypse AM sets? Because it was the best in slot.
LOL Kvazz!! I've never noticed the bar under your avatar's clothes.
Pervy Taru!
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Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 10:18:06
Totally doing Neo-Salvage on Melee WHM.
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-07-26 10:20:12
Everyone knows it was best to use ridill on sam and spam spirit's within
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Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-26 10:26:25
Everyone knows it was best to use ridill on sam and spam spirit's within
You're kidding right? Stop trolling.
It was Blau Dolch and Cyclone for AoE.
Ifrit.Phlow
Serveur: Ifrit
Game: FFXI
Posts: 169
By Ifrit.Phlow 2012-07-26 10:28:08
Everyone knows it was best to use ridill on sam and spam spirit's within
Oh god. I remember those days.
Not with ridill, that is, just standing back with a sword and meditating for 300% Spirits. I think I either subbed monk for HP or whm for like a cure II to the tank or something. Can't remember.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-26 10:33:28
Was the tops for Genbu
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 10:38:49
Everyone knows it was best to use ridill on sam and spam spirit's within
Oh god. I remember those days.
Not with ridill, that is, just standing back with a sword and meditating for 300% Spirits. I think I either subbed monk for HP or whm for like a cure II to the tank or something. Can't remember.
Oprah ***.
FFXI endgame used to suck so *** hardcore; why do people lament its death?
Cerberus.Taint
Serveur: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-07-26 10:41:00
SAM Eva sets are extremely underrated.
Ace's was really good for ApocAM for sure.
Apoc/Pole//Bomblet
Ace's/Justice/Abyss/Brutal
Armada/Dusk+1/Raja/mars
Cerb+1/Velo/Ares/Aurum
Ares body was a rare refresh body for DRK and PLD.
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Cerberus.Corphish
Serveur: Cerberus
Game: FFXI
Posts: 145
By Cerberus.Corphish 2012-07-26 10:45:25
FFXI endgame used to suck so *** hardcore; why do people lament its death? I think because the current endgame isn't all that spectacular either.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 10:49:26
I'll take embrava fueled Wsfests over 45 minute spirits within anti-zergs any day.
Lakshmi.Galith
Serveur: Lakshmi
Game: FFXI
Posts: 427
By Lakshmi.Galith 2012-07-26 10:51:00
Cerberus.Corphish said: »FFXI endgame used to suck so *** hardcore; why do people lament its death? I think because the current endgame isn't all that spectacular either.
The level cap increase destroyed all the old endgame. Now they spend their time updating it just to put it back into the game. For the next few months on their road map they have nothing planned but releasing content that we already had at the 75 cap. You can hate the old stuff all you want but it's not like there's much new stuff and all that there is to look forward to is newer old stuff and an expansion that's a year off.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 10:54:43
That may be the case, but we're not standing around Chi-blasting things anymore.
I'm not specifically criticizing content, but the STRATEGERY we felt compelled to employ.
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Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-26 10:57:29
XI's content has never been super complex or particularly fun to do (aside from smaller scale things like Salvage), but for the most part I think 75 cap content holds a bit of a special place in people's hearts for whatever reason.
lack of battle depth is what's given birth to all of these ***proc systems... attempting to obfuscate the shitty battle system with shitty busywork.
That said, nigh invincibility via PD+Embrava zergs for basically everything is still pretty annoying.
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Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 11:01:05
Proc systems really don't bother me at all. Voidwatch is probably the closest thing to a perfectly designed event that FFXI has ever seen (excluding small-scale things).
Post-fix Einherjar was more fun, but Voidwatch is infinitely more rewarding.
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-07-26 11:02:06
I wouldn't have as much of a problem if I didnt HAVE TO PLAY JUGGLE WITH MAH MOTHAH ***' BLU SPELLS
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2012-07-26 11:04:29
Valefor.Prothescar said: »XI's content has never been super complex.
I think this is the main thing. What is now considered "common sense" was outside the box back then. If everyone knew then what everyone knows now, would we still have had chi-blast kirin spam?
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2012-07-26 11:05:07
Salvage *** up in here. Was my fav event in XI. Also liked sea and original limbus.
Ragnarok.Ashman
Serveur: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2012-07-26 11:07:57
Valefor.Prothescar said: »I wouldn't have as much of a problem if I didnt HAVE TO PLAY JUGGLE WITH MAH MOTHAH ***' BLU SPELLS
I wouldn't have a problem with blu juggling spells if they didn't turn smn into the one spell wonder.
If they made blue one spell from each element, it would have been more on par with smn but then again blu actually contributes to the party :x
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 11:08:24
Salvage *** up in here. Was my fav event in XI. Also liked sea and original limbus.
Salvage was great, but was small-scale. Limbus was fun and quick but for some reason irks me slightly recalling it.
Sea is absolutely awful, and now that I have a merciful cape, I am unlikely to return ever again aside from transit to and from Limbus.
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 11:09:16
Sea farming is so annoying..
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Shiva.Paulu
Serveur: Shiva
Game: FFXI
Posts: 776
By Shiva.Paulu 2012-07-26 11:09:31
Cerberus.Manotauro said: »Wonder if it'll use the other inactive Teleporter in the side room on the boss floors to go to new floors or another boss. I'm not sure if it applies to each remnant but in at least one of the zones when you reach the boss if you looked outside you could see you weren't underwater anymore. Short of fighting them outside on the roof I'm not sure where else they'd send you from the old zone. I thought it was neat though. It reminds me of Megaman Legends.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 11:10:00
Valefor.Prothescar said: »XI's content has never been super complex.
I think this is the main thing. What is now considered "common sense" was outside the box back then. If everyone knew then what everyone knows now, would we still have had chi-blast kirin spam?
I *** hope not. Just thinking about it makes me want to punch a MNK in the face.
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Cerberus.Taint
Serveur: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-07-26 11:10:03
Salvage *** up in here. Was my fav event in XI. Also liked sea and original limbus.
Same I loved Salvage. Used to wake up early just to go with the JPs. Then ran two different SPs of my own. 5/5 Ares was one of my favorite accomplishments.
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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